Unity 5.3.0f4 UnityEditor.dll symbol list

Filter:
UnityEditor.AnimationClipCurveData
System.Stringpath
System.Typetype
System.StringpropertyName
UnityEngine.AnimationCurvecurve
UnityEditor.ObjectReferenceKeyframe
Singletime
UnityEngine.Objectvalue
UnityEditor.EditorCurveBinding
UnityEditor.EditorCurveBindingFloatCurve(System.String, System.Type, System.String)
UnityEditor.EditorCurveBindingPPtrCurve(System.String, System.Type, System.String)
Booleanop_Equality(UnityEditor.EditorCurveBinding, UnityEditor.EditorCurveBinding)
Booleanop_Inequality(UnityEditor.EditorCurveBinding, UnityEditor.EditorCurveBinding)
BooleanisPPtrCurve
System.Typetype
System.Stringpath
System.StringpropertyName
UnityEditor.AnimationClipStats
VoidReset()
VoidCombine(UnityEditor.AnimationClipStats)
Int32size
Int32positionCurves
Int32quaternionCurves
Int32eulerCurves
Int32scaleCurves
Int32muscleCurves
Int32genericCurves
Int32pptrCurves
Int32totalCurves
Int32constantCurves
Int32denseCurves
Int32streamCurves
UnityEditor.AnimationClipSettings
UnityEngine.AnimationClipadditiveReferencePoseClip
SingleadditiveReferencePoseTime
SinglestartTime
SinglestopTime
SingleorientationOffsetY
Singlelevel
SinglecycleOffset
BooleanhasAdditiveReferencePose
BooleanloopTime
BooleanloopBlend
BooleanloopBlendOrientation
BooleanloopBlendPositionY
BooleanloopBlendPositionXZ
BooleankeepOriginalOrientation
BooleankeepOriginalPositionY
BooleankeepOriginalPositionXZ
BooleanheightFromFeet
Booleanmirror
UnityEditor.AnimationUtility
UnityEngine.AnimationClip[]GetAnimationClips(UnityEngine.Animation)
UnityEngine.AnimationClip[]GetAnimationClips(UnityEngine.GameObject)
VoidSetAnimationClips(UnityEngine.Animation, UnityEngine.AnimationClip[])
UnityEditor.EditorCurveBinding[]GetAnimatableBindings(UnityEngine.GameObject, UnityEngine.GameObject)
BooleanGetFloatValue(UnityEngine.GameObject, UnityEditor.EditorCurveBinding, Single ByRef)
System.TypeGetEditorCurveValueType(UnityEngine.GameObject, UnityEditor.EditorCurveBinding)
BooleanGetObjectReferenceValue(UnityEngine.GameObject, UnityEditor.EditorCurveBinding, UnityEngine.Object ByRef)
UnityEngine.ObjectGetAnimatedObject(UnityEngine.GameObject, UnityEditor.EditorCurveBinding)
System.TypePropertyModificationToEditorCurveBinding(UnityEditor.PropertyModification, UnityEngine.GameObject, UnityEditor.EditorCurveBinding ByRef)
UnityEditor.EditorCurveBinding[]GetCurveBindings(UnityEngine.AnimationClip)
UnityEditor.EditorCurveBinding[]GetObjectReferenceCurveBindings(UnityEngine.AnimationClip)
UnityEditor.ObjectReferenceKeyframe[]GetObjectReferenceCurve(UnityEngine.AnimationClip, UnityEditor.EditorCurveBinding)
UnityEngine.AnimationCurveGetEditorCurve(UnityEngine.AnimationClip, UnityEditor.EditorCurveBinding)
VoidSetEditorCurve(UnityEngine.AnimationClip, UnityEditor.EditorCurveBinding, UnityEngine.AnimationCurve)
VoidSetObjectReferenceCurve(UnityEngine.AnimationClip, UnityEditor.EditorCurveBinding, UnityEditor.ObjectReferenceKeyframe[])
UnityEditor.AnimationClipCurveData[]GetAllCurves(UnityEngine.AnimationClip)
UnityEditor.AnimationClipCurveData[]GetAllCurves(UnityEngine.AnimationClip, Boolean)
BooleanGetFloatValue(UnityEngine.GameObject, System.String, System.Type, System.String, Single ByRef)
VoidSetEditorCurve(UnityEngine.AnimationClip, System.String, System.Type, System.String, UnityEngine.AnimationCurve)
UnityEngine.AnimationCurveGetEditorCurve(UnityEngine.AnimationClip, System.String, System.Type, System.String)
UnityEngine.AnimationEvent[]GetAnimationEvents(UnityEngine.AnimationClip)
VoidSetAnimationEvents(UnityEngine.AnimationClip, UnityEngine.AnimationEvent[])
System.StringCalculateTransformPath(UnityEngine.Transform, UnityEngine.Transform)
UnityEditor.AnimationClipSettingsGetAnimationClipSettings(UnityEngine.AnimationClip)
VoidSetAnimationClipSettings(UnityEngine.AnimationClip, UnityEditor.AnimationClipSettings)
VoidSetAdditiveReferencePose(UnityEngine.AnimationClip, UnityEngine.AnimationClip, Single)
BooleanIsValidPolynomialCurve(UnityEngine.AnimationCurve)
VoidConstrainToPolynomialCurve(UnityEngine.AnimationCurve)
BooleanInAnimationMode()
VoidStartAnimationMode(UnityEngine.Object[])
VoidStopAnimationMode()
VoidSetAnimationType(UnityEngine.AnimationClip, UnityEditor.ModelImporterAnimationType)
OnCurveWasModifiedonCurveWasModified
UnityEditor.AnimationUtility+CurveModifiedType
UnityEditor.AnimationUtility+OnCurveWasModified
UnityEditor.AnimationUtility+CurveModifiedType
Int32value__
CurveModifiedTypeCurveDeleted
CurveModifiedTypeCurveModified
CurveModifiedTypeClipModified
UnityEditor.AnimationMode
BooleanIsPropertyAnimated(UnityEngine.Object, System.String)
VoidStopAnimationMode()
BooleanInAnimationMode()
VoidStartAnimationMode()
VoidBeginSampling()
VoidEndSampling()
VoidSampleAnimationClip(UnityEngine.GameObject, UnityEngine.AnimationClip, Single)
VoidAddPropertyModification(UnityEditor.EditorCurveBinding, UnityEditor.PropertyModification, Boolean)
UnityEngine.ColoranimatedPropertyColor
UnityEditor.Animations.AnimatorLayerBlendingMode
Int32value__
UnityEditor.Animations.AnimatorLayerBlendingModeOverride
UnityEditor.Animations.AnimatorLayerBlendingModeAdditive
UnityEditor.Animations.StateMotionPair
UnityEditor.Animations.AnimatorStatem_State
UnityEngine.Motionm_Motion
UnityEditor.Animations.StateBehavioursPair
UnityEditor.Animations.AnimatorStatem_State
UnityEngine.StateMachineBehaviour[]m_Behaviours
UnityEditor.Animations.AnimatorControllerLayer
UnityEngine.MotionGetOverrideMotion(UnityEditor.Animations.AnimatorState)
VoidSetOverrideMotion(UnityEditor.Animations.AnimatorState, UnityEngine.Motion)
UnityEngine.StateMachineBehaviour[]GetOverrideBehaviours(UnityEditor.Animations.AnimatorState)
VoidSetOverrideBehaviours(UnityEditor.Animations.AnimatorState, UnityEngine.StateMachineBehaviour[])
System.Stringname
UnityEditor.Animations.AnimatorStateMachinestateMachine
UnityEditor.Animations.AvatarMaskavatarMask
UnityEditor.Animations.AnimatorLayerBlendingModeblendingMode
Int32syncedLayerIndex
BooleaniKPass
SingledefaultWeight
BooleansyncedLayerAffectsTiming
UnityEditor.Animations.StateMachineBehaviourContext
UnityEditor.Animations.AnimatorControlleranimatorController
UnityEngine.ObjectanimatorObject
Int32layerIndex
UnityEditor.Animations.AnimatorController
VoidSetAnimatorController(UnityEngine.Animator, UnityEditor.Animations.AnimatorController)
System.StringMakeUniqueParameterName(System.String)
System.StringMakeUniqueLayerName(System.String)
UnityEditor.Animations.StateMachineBehaviourContext[]FindStateMachineBehaviourContext(UnityEngine.StateMachineBehaviour)
Int32CreateStateMachineBehaviour(UnityEditor.MonoScript)
UnityEngine.StateMachineBehaviourAddEffectiveStateMachineBehaviour(System.Type, UnityEditor.Animations.AnimatorState, Int32)
TAddEffectiveStateMachineBehaviour[T](UnityEditor.Animations.AnimatorState, Int32)
T[]GetBehaviours[T]()
VoidAddLayer(System.String)
VoidAddLayer(UnityEditor.Animations.AnimatorControllerLayer)
VoidRemoveLayer(Int32)
VoidAddParameter(System.String, UnityEngine.AnimatorControllerParameterType)
VoidAddParameter(UnityEngine.AnimatorControllerParameter)
VoidRemoveParameter(Int32)
VoidRemoveParameter(UnityEngine.AnimatorControllerParameter)
UnityEditor.Animations.AnimatorStateAddMotion(UnityEngine.Motion)
UnityEditor.Animations.AnimatorStateAddMotion(UnityEngine.Motion, Int32)
UnityEditor.Animations.AnimatorStateCreateBlendTreeInController(System.String, UnityEditor.Animations.BlendTree ByRef)
UnityEditor.Animations.AnimatorStateCreateBlendTreeInController(System.String, UnityEditor.Animations.BlendTree ByRef, Int32)
UnityEditor.Animations.AnimatorControllerCreateAnimatorControllerAtPath(System.String)
UnityEngine.AnimationClipAllocateAnimatorClip(System.String)
UnityEditor.Animations.AnimatorControllerCreateAnimatorControllerAtPathWithClip(System.String, UnityEngine.AnimationClip)
VoidSetStateEffectiveMotion(UnityEditor.Animations.AnimatorState, UnityEngine.Motion)
VoidSetStateEffectiveMotion(UnityEditor.Animations.AnimatorState, UnityEngine.Motion, Int32)
UnityEngine.MotionGetStateEffectiveMotion(UnityEditor.Animations.AnimatorState)
UnityEngine.MotionGetStateEffectiveMotion(UnityEditor.Animations.AnimatorState, Int32)
VoidSetStateEffectiveBehaviours(UnityEditor.Animations.AnimatorState, Int32, UnityEngine.StateMachineBehaviour[])
UnityEngine.StateMachineBehaviour[]GetStateEffectiveBehaviours(UnityEditor.Animations.AnimatorState, Int32)
Int32GetInstanceID()
UnityEditor.Animations.AnimatorControllerLayer[]layers
UnityEngine.AnimatorControllerParameter[]parameters
UnityEngine.AnimationClip[]animationClips
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEditor.Annotation
Int32iconEnabled
Int32gizmoEnabled
Int32flags
Int32classID
System.StringscriptClass
UnityEditor.AnnotationUtility
UnityEditor.RemoveAssetOptions
Int32value__
UnityEditor.RemoveAssetOptionsMoveAssetToTrash
UnityEditor.RemoveAssetOptionsDeleteAssets
UnityEditor.ImportAssetOptions
Int32value__
UnityEditor.ImportAssetOptionsDefault
UnityEditor.ImportAssetOptionsForceUpdate
UnityEditor.ImportAssetOptionsForceSynchronousImport
UnityEditor.ImportAssetOptionsImportRecursive
UnityEditor.ImportAssetOptionsDontDownloadFromCacheServer
UnityEditor.ImportAssetOptionsForceUncompressedImport
UnityEditor.AssetDatabase
System.String[]GetAssetBundleNames()
System.String[]GetUnusedAssetBundleNames()
BooleanRemoveAssetBundleName(System.String, Boolean)
VoidRemoveUnusedAssetBundleNames()
System.String[]GetAssetPathsFromAssetBundle(System.String)
System.String[]GetAssetPathsFromAssetBundleAndAssetName(System.String, System.String)
System.String[]GetDependencies(System.String)
System.String[]GetDependencies(System.String, Boolean)
System.String[]GetDependencies(System.String[])
System.String[]GetDependencies(System.String[], Boolean)
VoidExportPackage(System.String, System.String)
VoidExportPackage(System.String, System.String, UnityEditor.ExportPackageOptions)
VoidExportPackage(System.String[], System.String, UnityEditor.ExportPackageOptions)
VoidExportPackage(System.String[], System.String)
VoidImportPackage(System.String, Boolean)
BooleanIsOpenForEdit(UnityEngine.Object)
BooleanIsOpenForEdit(System.String)
BooleanIsOpenForEdit(UnityEngine.Object, System.String ByRef)
BooleanIsOpenForEdit(System.String, System.String ByRef)
BooleanIsMetaFileOpenForEdit(UnityEngine.Object)
BooleanIsMetaFileOpenForEdit(UnityEngine.Object, System.String ByRef)
UnityEngine.ObjectGetBuiltinExtraResource(System.Type, System.String)
TGetBuiltinExtraResource[T](System.String)
System.StringGetTextMetaDataPathFromAssetPath(System.String)
System.String[]FindAssets(System.String)
System.String[]FindAssets(System.String, System.String[])
BooleanContains(UnityEngine.Object)
BooleanContains(Int32)
System.StringCreateFolder(System.String, System.String)
BooleanIsMainAsset(UnityEngine.Object)
BooleanIsMainAsset(Int32)
BooleanIsSubAsset(UnityEngine.Object)
BooleanIsSubAsset(Int32)
BooleanIsForeignAsset(UnityEngine.Object)
BooleanIsForeignAsset(Int32)
BooleanIsNativeAsset(UnityEngine.Object)
BooleanIsNativeAsset(Int32)
System.StringGenerateUniqueAssetPath(System.String)
VoidStartAssetEditing()
VoidStopAssetEditing()
System.StringValidateMoveAsset(System.String, System.String)
System.StringMoveAsset(System.String, System.String)
System.StringRenameAsset(System.String, System.String)
BooleanMoveAssetToTrash(System.String)
BooleanDeleteAsset(System.String)
VoidImportAsset(System.String, UnityEditor.ImportAssetOptions)
VoidImportAsset(System.String)
BooleanCopyAsset(System.String, System.String)
BooleanWriteImportSettingsIfDirty(System.String)
System.String[]GetSubFolders(System.String)
BooleanIsValidFolder(System.String)
VoidCreateAsset(UnityEngine.Object, System.String)
VoidAddObjectToAsset(UnityEngine.Object, System.String)
VoidAddObjectToAsset(UnityEngine.Object, UnityEngine.Object)
System.StringGetAssetPath(UnityEngine.Object)
System.StringGetAssetPath(Int32)
System.StringGetAssetOrScenePath(UnityEngine.Object)
System.StringGetTextMetaFilePathFromAssetPath(System.String)
System.StringGetAssetPathFromTextMetaFilePath(System.String)
UnityEngine.ObjectLoadAssetAtPath(System.String, System.Type)
TLoadAssetAtPath[T](System.String)
UnityEngine.ObjectLoadMainAssetAtPath(System.String)
UnityEngine.Object[]LoadAllAssetRepresentationsAtPath(System.String)
UnityEngine.Object[]LoadAllAssetsAtPath(System.String)
System.String[]GetAllAssetPaths()
VoidRefreshDelayed(UnityEditor.ImportAssetOptions)
VoidRefreshDelayed()
VoidRefresh(UnityEditor.ImportAssetOptions)
VoidRefresh()
BooleanOpenAsset(Int32, Int32)
BooleanOpenAsset(Int32)
BooleanOpenAsset(UnityEngine.Object)
BooleanOpenAsset(UnityEngine.Object, Int32)
BooleanOpenAsset(UnityEngine.Object[])
System.StringAssetPathToGUID(System.String)
System.StringGUIDToAssetPath(System.String)
VoidSaveAssets()
UnityEngine.TextureGetCachedIcon(System.String)
VoidSetLabels(UnityEngine.Object, System.String[])
System.String[]GetLabels(UnityEngine.Object)
VoidClearLabels(UnityEngine.Object)
System.String[]GetAllAssetBundleNames()
AssetModificationProcessor
UnityEditor.AssetModificationProcessor
UnityEditor.AssetImporter
UnityEditor.AssetImporterGetAtPath(System.String)
VoidSaveAndReimport()
Int32GetInstanceID()
System.StringassetPath
UInt64assetTimeStamp
System.StringuserData
System.StringassetBundleName
System.StringassetBundleVariant
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEditor.AssetPostprocessor
VoidLogWarning(System.String)
VoidLogWarning(System.String, UnityEngine.Object)
VoidLogError(System.String)
VoidLogError(System.String, UnityEngine.Object)
UInt32GetVersion()
Int32GetPostprocessOrder()
System.StringassetPath
UnityEditor.AssetImporterassetImporter
UnityEngine.Texture2Dpreview
UnityEditor.AssetPreview
UnityEngine.Texture2DGetAssetPreview(UnityEngine.Object)
BooleanIsLoadingAssetPreview(Int32)
BooleanIsLoadingAssetPreviews()
VoidSetPreviewTextureCacheSize(Int32)
UnityEngine.Texture2DGetMiniThumbnail(UnityEngine.Object)
UnityEngine.Texture2DGetMiniTypeThumbnail(System.Type)
UnityEditor.AssetStatus
Int32value__
UnityEditor.AssetStatusCalculating
UnityEditor.AssetStatusClientOnly
UnityEditor.AssetStatusServerOnly
UnityEditor.AssetStatusUnchanged
UnityEditor.AssetStatusConflict
UnityEditor.AssetStatusSame
UnityEditor.AssetStatusNewVersionAvailable
UnityEditor.AssetStatusNewLocalVersion
UnityEditor.AssetStatusRestoredFromTrash
UnityEditor.AssetStatusIgnored
UnityEditor.AssetStatusBadState
UnityEditor.ASRefreshState
Int32value__
UnityEditor.ASRefreshStateRefreshUpdate
UnityEditor.ASRefreshStateRefreshCommit
UnityEditor.DownloadResolution
Int32value__
UnityEditor.DownloadResolutionUnresolved
UnityEditor.DownloadResolutionSkipAsset
UnityEditor.DownloadResolutionTrashMyChanges
UnityEditor.DownloadResolutionTrashServerChanges
UnityEditor.DownloadResolutionMerge
UnityEditor.NameConflictResolution
Int32value__
UnityEditor.NameConflictResolutionUnresolved
UnityEditor.NameConflictResolutionRenameLocal
UnityEditor.NameConflictResolutionRenameRemote
UnityEditor.ChangeFlags
Int32value__
UnityEditor.ChangeFlagsNone
UnityEditor.ChangeFlagsModified
UnityEditor.ChangeFlagsRenamed
UnityEditor.ChangeFlagsMoved
UnityEditor.ChangeFlagsDeleted
UnityEditor.ChangeFlagsUndeleted
UnityEditor.ChangeFlagsCreated
UnityEditor.CompareInfo
Int32left
Int32right
Int32convert_binary
Int32autodetect_binary
UnityEditor.MaintUserRecord
Int32enabled
System.StringuserName
System.StringfullName
System.Stringemail
UnityEditor.MaintDatabaseRecord
System.Stringname
System.StringdbName
UnityEditor.DeletedAsset
Int32changeset
System.Stringguid
System.Stringparent
System.Stringname
System.StringfullPath
System.Stringdate
Int32assetIsDir
UnityEditor.Changeset
Int32changeset
System.Stringmessage
System.Stringdate
System.Stringowner
UnityEditor.ChangesetItem[]items
UnityEditor.ChangesetItem
System.StringfullPath
System.Stringguid
System.StringassetOperations
Int32assetIsDir
UnityEditor.ChangeFlagschangeFlags
UnityEditor.AssetsItem
System.Stringguid
System.StringpathName
System.Stringmessage
System.StringexportedAssetPath
System.StringguidFolder
Int32enabled
Int32assetIsDir
Int32changeFlags
System.StringpreviewPath
Int32exists
UnityEditor.AssetServer
UnityEditor.MaintDatabaseRecord[]AdminRefreshDatabases()
UnityEditor.MaintUserRecord[]AdminGetUsers(System.String)
VoidAdminChangePassword(System.String, System.String)
Int32AdminCreateDB(System.String, System.String)
Int32AdminCreateDB(System.String)
Int32AdminDeleteDB(System.String)
Int32AdminCreateUser(System.String, System.String, System.String, System.String)
Int32AdminDeleteUser(System.String)
BooleanAdminSetUserEnabled(System.String, System.String, System.String, System.String, Int32)
BooleanAdminModifyUserInfo(System.String, System.String, System.String, System.String)
Int32IsGUIDValid(System.String)
Int32GetServerItemChangeset(System.String, Int32)
Int32GetWorkingItemChangeset(System.String)
BooleanAssetIsBinaryByGUID(System.String)
Int32IsAssetBinary(System.String)
System.String[]CollectAllDependencies(System.String[])
System.StringGetLastCommitMessage()
VoidSetLastCommitMessage(System.String)
System.String[]GetCommitSelectionGUIDs()
VoidSetCommitSelectionGUIDs(System.String[])
VoidClearCommitPersistentData()
Int32IsControllerBusy()
Int32GetLastControllerActionResult()
VoidSetAfterActionFinishedCallback(System.String, System.String)
VoidSetSelectionFromGUID(System.String)
Int32IsAssetAvailable(System.String)
VoidSetSelectionFromGUIDs(System.String[])
BooleanGetRefreshUpdate()
BooleanGetRefreshCommit()
VoidClearRefreshUpdate()
VoidClearRefreshCommit()
VoidCheckForServerUpdates()
Int32GetCachesInitialized()
Int32IsConstantGUID(System.String)
VoidClear()
VoidSaveString(System.String, System.String)
System.StringGetAndRemoveString(System.String)
System.StringGetString(System.String)
BooleanUpdateStartDownload()
BooleanUpdateComplete()
BooleanUpdateAbort()
BooleanCommitBegin(System.String, System.String[])
BooleanCommitStartUpload()
SingleUpdateGetDownloadProgress()
SingleCommitGetUploadProgress()
System.StringGetProgressText()
BooleanCommitComplete()
BooleanCommitAbort()
VoidSetAssetServerError(System.String, Boolean)
System.StringGetAssetServerError()
VoidClearAssetServerError()
BooleanHasConnectionError()
BooleanRevertVersion(System.String, Int32)
BooleanRecoverDeleted(System.String, Int32, System.String, System.String)
BooleanCompareFiles(System.String[], UnityEditor.CompareInfo[])
System.String[]GetAllRootGUIDs()
System.StringGetRootGUID()
System.String[]CollectAllChildren(System.String, System.String[])
System.StringGetAssetPathName(System.String)
VoidRemoveMaintErrorsFromConsole()
UnityEditor.DownloadResolutionGetDownloadResolution(System.String)
System.StringGetPathNameConflict(System.String)
BooleanHasDeletionConflict(System.String)
UnityEditor.NameConflictResolutionGetNameConflictResolution(System.String)
VoidSetDownloadResolution(System.String, UnityEditor.DownloadResolution)
VoidSetDownloadResolutionInt(System.String, Int32)
VoidSetNameConflictResolution(System.String, UnityEditor.NameConflictResolution)
System.StringUnityGUID(Int32, Int32, Int32, Int32)
UnityEditor.AssetsItem[]BuildExportPackageAssetListAssetsItems(System.String[], Boolean)
UnityEditor.AssetsItem[]GetChangedAssetsItems()
UnityEditor.AssetsItem[]GetLocalDeletedItems()
BooleanIsItemDeleted(System.String)
System.StringGetDeletedItemPathAndName(System.String)
UnityEditor.Changeset[]GetHistorySelected(System.String[])
UnityEditor.Changeset[]GetHistory(Int32)
UnityEditor.Changeset[]GetHistory()
UnityEditor.Changeset[]GetNewItems()
VoidSetProjectName(System.String)
VoidInitialize(System.String, System.String, Int32)
System.String[]CollectSelection()
System.String[]CollectDeepSelection()
BooleanAssetIsDir(System.String)
VoidDoUpdateOnNextTick(Boolean, System.String)
VoidDoCommitOnNextTick(System.String, System.String[])
VoidDoUpdateStatusOnNextTick()
VoidDoRefreshAssetsOnNextTick()
VoidDoRefreshAssetsAndUpdateStatusOnNextTick()
System.StringGetDatabaseName(System.String, System.String, System.String, System.String, System.String)
System.StringGetParentGUID(System.String, Int32)
UnityEditor.DeletedAsset[]GetServerDeletedItems()
VoidDoRecoverOnNextTick(UnityEditor.DeletedAsset[])
VoidDoRevertOnNextTick(Int32, System.String)
VoidSetStickyChangeset(Int32)
VoidAdminSetCredentials(System.String, Int32, System.String, System.String)
UnityEditor.ImportPackageItem
System.StringexportedAssetPath
System.StringdestinationAssetPath
System.StringsourceFolder
System.StringpreviewPath
System.Stringguid
Int32enabledStatus
BooleanisFolder
Booleanexists
BooleanassetChanged
BooleanpathConflict
BooleanprojectAsset
UnityEditor.ExportPackageItem
System.StringassetPath
System.Stringguid
BooleanisFolder
Int32enabledStatus
UnityEditor.PackageInfo
System.StringpackagePath
System.StringjsonInfo
System.StringiconURL
UnityEditor.PackageUtility
UnityEditor.ExportPackageItem[]BuildExportPackageItemsList(System.String[], Boolean)
VoidExportPackage(System.String[], System.String)
UnityEditor.ImportPackageItem[]ExtractAndPrepareAssetList(System.String, System.String ByRef, Boolean ByRef)
VoidImportPackageAssets(UnityEditor.ImportPackageItem[], Boolean)
UnityEditorInternal.AssetStore
VoidOpen(System.String)
UnityEditor.AssetStoreContext
VoidSessionSetString(System.String, System.String)
System.StringSessionGetString(System.String)
VoidSessionRemoveString(System.String)
BooleanSessionHasString(System.String)
UnityEditor.AssetStoreContextGetInstance()
System.StringGetInitialOpenURL()
System.StringGetAuthToken()
Int32[]GetLicenseFlags()
System.StringGetString(System.String)
Int32GetInt(System.String)
SingleGetFloat(System.String)
VoidSetString(System.String, System.String)
VoidSetInt(System.String, Int32)
VoidSetFloat(System.String, Single)
BooleanHasKey(System.String)
VoidDeleteKey(System.String)
Int32GetSkinIndex()
BooleanGetDockedStatus()
BooleanOpenPackage(System.String)
BooleanOpenPackage(System.String, System.String)
BooleanOpenPackageInternal(System.String)
VoidOpenBrowser(System.String)
VoidDownload(Package, DownloadInfo)
VoidDownload(System.String, System.String, System.String, System.String, System.String, System.String, DownloadDoneCallback)
System.String[]PackageStorePath(System.String, System.String, System.String, System.String, System.String)
PackageListGetPackageList()
UnityEditor.AssetStoreContext+DownloadInfo
UnityEditor.AssetStoreContext+LabelAndId
UnityEditor.AssetStoreContext+Link
UnityEditor.AssetStoreContext+Package
UnityEditor.AssetStoreContext+PackageList
UnityEditor.AssetStoreContext+DownloadInfo
System.Stringurl
System.Stringkey
System.Stringid
UnityEditor.AssetStoreContext+LabelAndId
VoidInitialize(UnityEditorInternal.JSONValue)
System.Stringlabel
System.Stringid
UnityEditor.AssetStoreContext+Link
VoidInitialize(UnityEditorInternal.JSONValue)
System.Stringtype
System.Stringid
UnityEditor.AssetStoreContext+Package
VoidInitialize(UnityEditorInternal.JSONValue)
System.Stringtitle
System.Stringid
System.Stringversion
System.Stringversion_id
System.Stringlocal_icon
System.Stringlocal_path
System.Stringpubdate
System.Stringdescription
LabelAndIdpublisher
LabelAndIdcategory
Linklink
UnityEditor.AssetStoreContext+PackageList
Package[]results
UnityEditorInternal.AssetStoreToolUtils
BooleanBuildAssetStoreAssetBundle(UnityEngine.Object, System.String)
BooleanPreviewAssetStoreAssetBundleInInspector(UnityEngine.AssetBundle, UnityEditor.AssetStoreAsset)
VoidUpdatePreloadingInternal()
UnityEditor.AssetStoreUtils
VoidDownload(System.String, System.String, System.String[], System.String, System.String, Boolean, DownloadDoneCallback)
VoidDownload(System.String, System.String, System.String[], System.String, System.String, Boolean)
System.StringCheckDownload(System.String, System.String, System.String[], System.String)
VoidDecryptFile(System.String, System.String, System.String)
VoidRegisterDownloadDelegate(UnityEngine.ScriptableObject)
VoidUnRegisterDownloadDelegate(UnityEngine.ScriptableObject)
System.StringGetLoaderPath()
VoidUpdatePreloading()
System.StringGetOfflinePath()
System.StringGetAssetStoreUrl()
System.StringGetAssetStoreSearchUrl()
UnityEditor.AssetStoreUtils+DownloadDoneCallback
UnityEditor.AsyncHTTPClient
VoidAbortByTag(System.String)
VoidCurlRequestCheck()
VoidAbort()
BooleanIsAborted()
BooleanIsDone()
BooleanIsDone(State)
BooleanIsSuccess()
BooleanIsSuccess(State)
VoidBegin()
System.Stringurl
System.Stringtext
Byte[]bytes
UnityEngine.Texture2Dtexture
Statestate
Int32responseCode
System.Stringtag
System.StringpostData
System.Collections.Generic.Dictionary`2[System.String,System.String]postDictionary
StatusCallbackstatusCallback
DoneCallbackdoneCallback
System.Collections.Generic.Dictionary`2[System.String,System.String]header
UnityEditor.AsyncHTTPClient+DoneCallback
UnityEditor.AsyncHTTPClient+StatusCallback
UnityEditor.AsyncHTTPClient+State
Int32value__
StateINIT
StateCONNECTING
StateCONNECTED
StateUPLOADING
StateDOWNLOADING
StateCONFIRMING
StateDONE_OK
StateDONE_FAILED
StateABORTED
StateTIMEOUT
UnityEditor.Audio.ExposedAudioParameter
UnityEditor.GUIDguid
System.Stringname
UnityEditor.Audio.MixerGroupView
UnityEditor.GUID[]guids
System.Stringname
UnityEditor.Audio.AudioMixerController
BooleanDoesTheTemporaryGraphHaveAnyCycles(System.Collections.Generic.List`1[UnityEditor.Audio.AudioMixerGroupController], System.Collections.Generic.List`1[UnityEditor.Audio.AudioMixerController+ConnectionNode], System.Collections.Generic.Dictionary`2[System.Object,UnityEditor.Audio.AudioMixerController+ConnectionNode])
BooleanWillChangeOfEffectTargetCauseFeedback(System.Collections.Generic.List`1[UnityEditor.Audio.AudioMixerGroupController], UnityEditor.Audio.AudioMixerGroupController, Int32, UnityEditor.Audio.AudioMixerEffectController, System.Collections.Generic.List`1[UnityEditor.Audio.AudioMixerController+ConnectionNode])
BooleanWillModificationOfTopologyCauseFeedback(System.Collections.Generic.List`1[UnityEditor.Audio.AudioMixerGroupController], System.Collections.Generic.List`1[UnityEditor.Audio.AudioMixerGroupController], UnityEditor.Audio.AudioMixerGroupController, System.Collections.Generic.List`1[UnityEditor.Audio.AudioMixerController+ConnectionNode])
BooleanWillMovingEffectCauseFeedback(System.Collections.Generic.List`1[UnityEditor.Audio.AudioMixerGroupController], UnityEditor.Audio.AudioMixerGroupController, Int32, UnityEditor.Audio.AudioMixerGroupController, Int32, System.Collections.Generic.List`1[UnityEditor.Audio.AudioMixerController+ConnectionNode])
SingleDbToLin(Single)
VoidCloneViewFromCurrent()
VoidDeleteView(Int32)
VoidSetView(Int32)
VoidSanitizeGroupViews()
VoidForceSetView(Int32)
VoidAddGroupToCurrentView(UnityEditor.Audio.AudioMixerGroupController)
VoidSetCurrentViewVisibility(UnityEditor.GUID[])
UnityEditor.Audio.AudioMixerGroupController[]GetCurrentViewGroupList()
SingleVolumeToScreenMapping(Single, Single, Boolean)
VoidOnUnitySelectionChanged()
Voidadd_ChangedExposedParameter(UnityEditor.Audio.ChangedExposedParameterHandler)
Voidremove_ChangedExposedParameter(UnityEditor.Audio.ChangedExposedParameterHandler)
Int32GetGroupVUInfo(UnityEditor.GUID, Boolean, Single[] ByRef, Single[] ByRef)
VoidUpdateMuteSolo()
VoidUpdateBypass()
BooleanCurrentViewContainsGroup(UnityEditor.GUID)
BooleanEditingTargetSnapshot()
VoidOnChangedExposedParameter()
VoidClearEventHandlers()
VoidAddExposedParameter(UnityEditor.Audio.AudioParameterPath)
BooleanContainsExposedParameter(UnityEditor.GUID)
VoidRemoveExposedParameter(UnityEditor.GUID)
System.StringResolveExposedParameterPath(UnityEditor.GUID, Boolean)
UnityEditor.Audio.AudioMixerControllerCreateMixerControllerAtPath(System.String)
VoidCreateDefaultAsset(System.String)
VoidBuildTestSetup(Int32, Int32, Int32)
System.Collections.Generic.List`1[UnityEditor.Audio.AudioMixerGroupController]GetAllAudioGroupsSlow()
BooleanHasMoreThanOneGroup()
BooleanAreAnyOfTheGroupsInTheListAncestors(System.Collections.Generic.List`1[UnityEditor.Audio.AudioMixerGroupController])
VoidDeleteGroups(UnityEditor.Audio.AudioMixerGroupController[])
VoidRemoveEffect(UnityEditor.Audio.AudioMixerEffectController, UnityEditor.Audio.AudioMixerGroupController)
VoidOnSubAssetChanged()
VoidCloneNewSnapshotFromTarget(Boolean)
VoidRemoveTargetSnapshot()
VoidRemoveSnapshot(UnityEditor.Audio.AudioMixerSnapshotController)
UnityEditor.Audio.AudioMixerGroupControllerCreateNewGroup(System.String, Boolean)
VoidAddChildToParent(UnityEditor.Audio.AudioMixerGroupController, UnityEditor.Audio.AudioMixerGroupController)
VoidRemoveGroupsFromParent(UnityEditor.Audio.AudioMixerGroupController[], Boolean)
UnityEditor.Audio.AudioMixerGroupControllerFindParentGroup(UnityEditor.Audio.AudioMixerGroupController, UnityEditor.Audio.AudioMixerGroupController)
UnityEditor.Audio.AudioMixerEffectControllerCopyEffect(UnityEditor.Audio.AudioMixerEffectController)
System.Collections.Generic.List`1[UnityEditor.Audio.AudioMixerGroupController]DuplicateGroups(UnityEditor.Audio.AudioMixerGroupController[])
VoidCopyEffectSettingsToAllSnapshots(UnityEditor.Audio.AudioMixerGroupController, Int32, UnityEditor.Audio.AudioMixerSnapshotController, Boolean)
VoidCopyAllSettingsToAllSnapshots(UnityEditor.Audio.AudioMixerGroupController, UnityEditor.Audio.AudioMixerSnapshotController)
VoidCopyAttenuationToAllSnapshots(UnityEditor.Audio.AudioMixerGroupController, UnityEditor.Audio.AudioMixerSnapshotController)
VoidReparentSelection(UnityEditor.Audio.AudioMixerGroupController, UnityEditor.Audio.AudioMixerGroupController, System.Collections.Generic.List`1[UnityEditor.Audio.AudioMixerGroupController])
BooleanInsertEffect(UnityEditor.Audio.AudioMixerEffectController, System.Collections.Generic.List`1[UnityEditor.Audio.AudioMixerEffectController] ByRef, Int32)
BooleanMoveEffect(System.Collections.Generic.List`1[UnityEditor.Audio.AudioMixerEffectController] ByRef, Int32, System.Collections.Generic.List`1[UnityEditor.Audio.AudioMixerEffectController] ByRef, Int32)
System.StringFixNameForPopupMenu(System.String)
VoidClearSendConnectionsTo(UnityEditor.Audio.AudioMixerEffectController)
UnityEngine.Audio.AudioMixerGroup[]FindMatchingGroups(System.String)
UnityEngine.Audio.AudioMixerSnapshotFindSnapshot(System.String)
VoidTransitionToSnapshots(UnityEngine.Audio.AudioMixerSnapshot[], Single[], Single)
BooleanSetFloat(System.String, Single)
BooleanClearFloat(System.String)
BooleanGetFloat(System.String, Single ByRef)
Int32GetInstanceID()
UnityEditor.Audio.AudioMixerGroupController[]allGroups
Int32numExposedParameters
UnityEditor.Audio.ExposedAudioParameter[]exposedParameters
UnityEditor.Audio.AudioMixerGroupControllermasterGroup
UnityEngine.Audio.AudioMixerSnapshotstartSnapshot
UnityEditor.Audio.AudioMixerSnapshotControllerTargetSnapshot
UnityEditor.Audio.AudioMixerSnapshotController[]snapshots
System.Collections.Generic.List`1[UnityEditor.Audio.AudioMixerGroupController]CachedSelection
Int32currentViewIndex
UnityEditor.Audio.MixerGroupView[]views
BooleanisSuspended
UnityEngine.Audio.AudioMixerGroupoutputAudioMixerGroup
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEditor.Audio.ChangedExposedParameterHandlerChangedExposedParameter
Int32m_HighlightEffectIndex
SinglekMinVolume
SinglekMaxEffect
SinglekVolumeWarp
System.Strings_GroupEffectDisplaySeperator
UnityEditor.Audio.AudioMixerController+ConnectionNode
UnityEditor.Audio.AudioMixerController+ConnectionNode
System.StringGetDisplayString()
Booleanvisited
System.ObjectgroupTail
System.Collections.Generic.List`1[System.Object]targets
UnityEditor.Audio.AudioMixerGroupControllergroup
UnityEditor.Audio.AudioMixerEffectControllereffect
UnityEditor.Audio.MixerParameterDefinition
System.Stringname
System.Stringdescription
System.Stringunits
SingledisplayScale
SingledisplayExponent
SingleminRange
SinglemaxRange
SingledefaultValue
UnityEditor.Audio.MixerEffectDefinitions
System.String[]GetAudioEffectNames()
UnityEditor.Audio.MixerParameterDefinition[]GetAudioEffectParameterDesc(System.String)
BooleanEffectCanBeSidechainTarget(UnityEditor.Audio.AudioMixerEffectController)
VoidRefresh()
BooleanEffectExists(System.String)
System.String[]GetEffectList()
VoidClearDefinitions()
UnityEditor.Audio.MixerParameterDefinition[]GetEffectParameters(System.String)
BooleanRegisterAudioMixerEffect(System.String, UnityEditor.Audio.MixerParameterDefinition[])
UnityEditor.Audio.MixerEffectParameter
System.StringparameterName
UnityEditor.GUIDGUID
UnityEditor.Audio.AudioMixerEffectController
BooleanIsSend()
BooleanIsReceive()
BooleanIsDuckVolume()
BooleanIsAttenuation()
BooleanDisallowsBypass()
VoidClearCachedDisplayName()
System.StringGetDisplayString(System.Collections.Generic.Dictionary`2[UnityEditor.Audio.AudioMixerEffectController,UnityEditor.Audio.AudioMixerGroupController])
System.StringGetSendTargetDisplayString(System.Collections.Generic.Dictionary`2[UnityEditor.Audio.AudioMixerEffectController,UnityEditor.Audio.AudioMixerGroupController])
VoidPreallocateGUIDs()
UnityEditor.GUIDGetGUIDForMixLevel()
SingleGetValueForMixLevel(UnityEditor.Audio.AudioMixerController, UnityEditor.Audio.AudioMixerSnapshotController)
VoidSetValueForMixLevel(UnityEditor.Audio.AudioMixerController, UnityEditor.Audio.AudioMixerSnapshotController, Single)
UnityEditor.GUIDGetGUIDForParameter(System.String)
SingleGetValueForParameter(UnityEditor.Audio.AudioMixerController, UnityEditor.Audio.AudioMixerSnapshotController, System.String)
VoidSetValueForParameter(UnityEditor.Audio.AudioMixerController, UnityEditor.Audio.AudioMixerSnapshotController, System.String, Single)
BooleanGetFloatBuffer(UnityEditor.Audio.AudioMixerController, System.String, Single[] ByRef, Int32)
SingleGetCPUUsage(UnityEditor.Audio.AudioMixerController)
BooleanContainsParameterGUID(UnityEditor.GUID)
Int32GetInstanceID()
UnityEditor.GUIDeffectID
System.StringeffectName
UnityEditor.Audio.AudioMixerEffectControllersendTarget
BooleanenableWetMix
Booleanbypass
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEditor.Audio.AudioMixerGroupController
VoidPreallocateGUIDs()
UnityEditor.GUIDGetGUIDForVolume()
SingleGetValueForVolume(UnityEditor.Audio.AudioMixerController, UnityEditor.Audio.AudioMixerSnapshotController)
VoidSetValueForVolume(UnityEditor.Audio.AudioMixerController, UnityEditor.Audio.AudioMixerSnapshotController, Single)
UnityEditor.GUIDGetGUIDForPitch()
SingleGetValueForPitch(UnityEditor.Audio.AudioMixerController, UnityEditor.Audio.AudioMixerSnapshotController)
VoidSetValueForPitch(UnityEditor.Audio.AudioMixerController, UnityEditor.Audio.AudioMixerSnapshotController, Single)
BooleanHasDependentMixers()
VoidInsertEffect(UnityEditor.Audio.AudioMixerEffectController, Int32)
BooleanHasAttenuation()
VoidDumpHierarchy(System.String, Int32)
System.StringGetDisplayString()
Int32GetInstanceID()
UnityEditor.GUIDgroupID
Int32userColorIndex
UnityEditor.Audio.AudioMixerControllercontroller
UnityEditor.Audio.AudioMixerGroupController[]children
UnityEditor.Audio.AudioMixerEffectController[]effects
Booleanmute
Booleansolo
BooleanbypassEffects
UnityEngine.Audio.AudioMixeraudioMixer
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEditor.Audio.ParameterTransitionType
Int32value__
UnityEditor.Audio.ParameterTransitionTypeLerp
UnityEditor.Audio.ParameterTransitionTypeSmoothstep
UnityEditor.Audio.ParameterTransitionTypeSquared
UnityEditor.Audio.ParameterTransitionTypeSquareRoot
UnityEditor.Audio.ParameterTransitionTypeBrickwallStart
UnityEditor.Audio.ParameterTransitionTypeBrickwallEnd
UnityEditor.Audio.AudioMixerSnapshotController
VoidSetValue(UnityEditor.GUID, Single)
BooleanGetValue(UnityEditor.GUID, Single ByRef)
VoidSetTransitionTypeOverride(UnityEditor.GUID, UnityEditor.Audio.ParameterTransitionType)
BooleanGetTransitionTypeOverride(UnityEditor.GUID, UnityEditor.Audio.ParameterTransitionType ByRef)
VoidClearTransitionTypeOverride(UnityEditor.GUID)
VoidTransitionTo(Single)
Int32GetInstanceID()
UnityEditor.GUIDsnapshotID
UnityEngine.Audio.AudioMixeraudioMixer
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEditor.GUIViewDebuggerHelper
UnityEngine.RectGetRectFromInstruction(Int32)
UnityEngine.GUIStyleGetStyleFromInstruction(Int32)
UnityEditor.StackFrame[]GetManagedStackTrace(Int32)
UnityEditor.MuscleClipQualityInfo
Singleloop
SingleloopOrientation
SingleloopPositionY
SingleloopPositionXZ
UnityEditor.QualityCurvesTime
SinglefixedTime
SinglevariableEndStart
SinglevariableEndEnd
Int32q
UnityEditor.MuscleClipEditorUtilities
UnityEditor.MuscleClipQualityInfoGetMuscleClipQualityInfo(UnityEngine.AnimationClip, Single, Single)
VoidCalculateQualityCurves(UnityEngine.AnimationClip, UnityEditor.QualityCurvesTime, UnityEngine.Vector2[], UnityEngine.Vector2[], UnityEngine.Vector2[], UnityEngine.Vector2[])
UnityEditor.Animations.AvatarMaskBodyPart
Int32value__
UnityEditor.Animations.AvatarMaskBodyPartRoot
UnityEditor.Animations.AvatarMaskBodyPartBody
UnityEditor.Animations.AvatarMaskBodyPartHead
UnityEditor.Animations.AvatarMaskBodyPartLeftLeg
UnityEditor.Animations.AvatarMaskBodyPartRightLeg
UnityEditor.Animations.AvatarMaskBodyPartLeftArm
UnityEditor.Animations.AvatarMaskBodyPartRightArm
UnityEditor.Animations.AvatarMaskBodyPartLeftFingers
UnityEditor.Animations.AvatarMaskBodyPartRightFingers
UnityEditor.Animations.AvatarMaskBodyPartLeftFootIK
UnityEditor.Animations.AvatarMaskBodyPartRightFootIK
UnityEditor.Animations.AvatarMaskBodyPartLeftHandIK
UnityEditor.Animations.AvatarMaskBodyPartRightHandIK
UnityEditor.Animations.AvatarMaskBodyPartLastBodyPart
UnityEditor.Animations.AvatarMask
BooleanGetHumanoidBodyPartActive(UnityEditor.Animations.AvatarMaskBodyPart)
VoidSetHumanoidBodyPartActive(UnityEditor.Animations.AvatarMaskBodyPart, Boolean)
System.StringGetTransformPath(Int32)
VoidSetTransformPath(Int32, System.String)
BooleanGetTransformActive(Int32)
VoidSetTransformActive(Int32, Boolean)
Int32GetInstanceID()
Int32transformCount
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEditor.TransformX
UnityEngine.Vector3position
UnityEngine.Quaternionrotation
UnityEngine.Vector3scale
UnityEditor.AvatarUtility
VoidSetHumanPose(UnityEngine.Animator, Single[])
VoidHumanGetColliderTransform(UnityEngine.Avatar, Int32, UnityEditor.TransformX, UnityEditor.TransformX ByRef)
UnityEditor.Animations.BlendTreeType
Int32value__
UnityEditor.Animations.BlendTreeTypeSimple1D
UnityEditor.Animations.BlendTreeTypeSimpleDirectional2D
UnityEditor.Animations.BlendTreeTypeFreeformDirectional2D
UnityEditor.Animations.BlendTreeTypeFreeformCartesian2D
UnityEditor.Animations.BlendTreeTypeDirect
UnityEditor.Animations.ChildMotion
UnityEngine.Motionmotion
Singlethreshold
UnityEngine.Vector2position
SingletimeScale
SinglecycleOffset
System.StringdirectBlendParameter
Booleanmirror
UnityEditor.Animations.BlendTree
VoidAddChild(UnityEngine.Motion)
VoidAddChild(UnityEngine.Motion, UnityEngine.Vector2)
VoidAddChild(UnityEngine.Motion, Single)
VoidRemoveChild(Int32)
UnityEditor.Animations.BlendTreeCreateBlendTreeChild(Single)
UnityEditor.Animations.BlendTreeCreateBlendTreeChild(UnityEngine.Vector2)
BooleanValidateIfRetargetable(Boolean)
Int32GetInstanceID()
System.StringblendParameter
System.StringblendParameterY
UnityEditor.Animations.BlendTreeTypeblendType
UnityEditor.Animations.ChildMotion[]children
BooleanuseAutomaticThresholds
SingleminThreshold
SinglemaxThreshold
SingleaverageDuration
SingleaverageAngularSpeed
UnityEngine.Vector3averageSpeed
SingleapparentSpeed
BooleanisLooping
Booleanlegacy
BooleanisHumanMotion
BooleanisAnimatorMotion
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEditorInternal.BlendTreePreviewUtility
VoidGetRootBlendTreeChildWeights(UnityEngine.Animator, Int32, Int32, Single[])
VoidCalculateRootBlendTreeChildWeights(UnityEngine.Animator, Int32, Int32, Single[], Single, Single)
VoidCalculateBlendTexture(UnityEngine.Animator, Int32, Int32, UnityEngine.Texture2D, UnityEngine.Texture2D[], UnityEngine.Rect)
UnityEditor.BuildOptions
Int32value__
UnityEditor.BuildOptionsNone
UnityEditor.BuildOptionsDevelopment
UnityEditor.BuildOptionsAutoRunPlayer
UnityEditor.BuildOptionsShowBuiltPlayer
UnityEditor.BuildOptionsBuildAdditionalStreamedScenes
UnityEditor.BuildOptionsAcceptExternalModificationsToPlayer
UnityEditor.BuildOptionsInstallInBuildFolder
UnityEditor.BuildOptionsWebPlayerOfflineDeployment
UnityEditor.BuildOptionsConnectWithProfiler
UnityEditor.BuildOptionsAllowDebugging
UnityEditor.BuildOptionsSymlinkLibraries
UnityEditor.BuildOptionsUncompressedAssetBundle
UnityEditor.BuildOptionsStripDebugSymbols
UnityEditor.BuildOptionsCompressTextures
UnityEditor.BuildOptionsConnectToHost
UnityEditor.BuildOptionsEnableHeadlessMode
UnityEditor.BuildOptionsBuildScriptsOnly
UnityEditor.BuildOptionsIl2CPP
UnityEditor.BuildOptionsForceEnableAssertions
UnityEditor.BuildOptionsForceOptimizeScriptCompilation
UnityEditor.BuildAssetBundleOptions
Int32value__
UnityEditor.BuildAssetBundleOptionsNone
UnityEditor.BuildAssetBundleOptionsUncompressedAssetBundle
UnityEditor.BuildAssetBundleOptionsCollectDependencies
UnityEditor.BuildAssetBundleOptionsCompleteAssets
UnityEditor.BuildAssetBundleOptionsDisableWriteTypeTree
UnityEditor.BuildAssetBundleOptionsDeterministicAssetBundle
UnityEditor.BuildAssetBundleOptionsForceRebuildAssetBundle
UnityEditor.BuildAssetBundleOptionsIgnoreTypeTreeChanges
UnityEditor.BuildAssetBundleOptionsAppendHashToAssetBundleName
UnityEditor.BuildAssetBundleOptionsChunkBasedCompression
UnityEditor.AssetBundleBuild
System.StringassetBundleName
System.StringassetBundleVariant
System.String[]assetNames
UnityEditor.BuildPipeline
UnityEditor.BuildTargetGroupGetBuildTargetGroup(UnityEditor.BuildTarget)
VoidPushAssetDependencies()
VoidPopAssetDependencies()
System.StringBuildPlayer(System.String[], System.String, UnityEditor.BuildTarget, UnityEditor.BuildOptions)
System.StringBuildStreamedSceneAssetBundle(System.String[], System.String, UnityEditor.BuildTarget, UnityEditor.BuildOptions)
System.StringBuildStreamedSceneAssetBundle(System.String[], System.String, UnityEditor.BuildTarget)
System.StringBuildStreamedSceneAssetBundle(System.String[], System.String, UnityEditor.BuildTarget, UInt32 ByRef, UnityEditor.BuildOptions)
System.StringBuildStreamedSceneAssetBundle(System.String[], System.String, UnityEditor.BuildTarget, UInt32 ByRef)
BooleanBuildAssetBundle(UnityEngine.Object, UnityEngine.Object[], System.String, UnityEditor.BuildAssetBundleOptions, UnityEditor.BuildTarget)
BooleanBuildAssetBundle(UnityEngine.Object, UnityEngine.Object[], System.String, UnityEditor.BuildAssetBundleOptions)
BooleanBuildAssetBundle(UnityEngine.Object, UnityEngine.Object[], System.String)
BooleanBuildAssetBundle(UnityEngine.Object, UnityEngine.Object[], System.String, UInt32 ByRef, UnityEditor.BuildAssetBundleOptions, UnityEditor.BuildTarget)
BooleanBuildAssetBundle(UnityEngine.Object, UnityEngine.Object[], System.String, UInt32 ByRef, UnityEditor.BuildAssetBundleOptions)
BooleanBuildAssetBundle(UnityEngine.Object, UnityEngine.Object[], System.String, UInt32 ByRef)
BooleanBuildAssetBundleExplicitAssetNames(UnityEngine.Object[], System.String[], System.String, UnityEditor.BuildAssetBundleOptions, UnityEditor.BuildTarget)
BooleanBuildAssetBundleExplicitAssetNames(UnityEngine.Object[], System.String[], System.String, UnityEditor.BuildAssetBundleOptions)
BooleanBuildAssetBundleExplicitAssetNames(UnityEngine.Object[], System.String[], System.String)
BooleanBuildAssetBundleExplicitAssetNames(UnityEngine.Object[], System.String[], System.String, UInt32 ByRef, UnityEditor.BuildAssetBundleOptions, UnityEditor.BuildTarget)
BooleanBuildAssetBundleExplicitAssetNames(UnityEngine.Object[], System.String[], System.String, UInt32 ByRef, UnityEditor.BuildAssetBundleOptions)
BooleanBuildAssetBundleExplicitAssetNames(UnityEngine.Object[], System.String[], System.String, UInt32 ByRef)
UnityEngine.AssetBundleManifestBuildAssetBundles(System.String, UnityEditor.BuildAssetBundleOptions)
UnityEngine.AssetBundleManifestBuildAssetBundles(System.String)
UnityEngine.AssetBundleManifestBuildAssetBundles(System.String, UnityEditor.BuildAssetBundleOptions, UnityEditor.BuildTarget)
UnityEngine.AssetBundleManifestBuildAssetBundles(System.String, UnityEditor.AssetBundleBuild[], UnityEditor.BuildAssetBundleOptions)
UnityEngine.AssetBundleManifestBuildAssetBundles(System.String, UnityEditor.AssetBundleBuild[])
UnityEngine.AssetBundleManifestBuildAssetBundles(System.String, UnityEditor.AssetBundleBuild[], UnityEditor.BuildAssetBundleOptions, UnityEditor.BuildTarget)
BooleanGetCRCForAssetBundle(System.String, UInt32 ByRef)
BooleanGetHashForAssetBundle(System.String, UnityEngine.Hash128 ByRef)
BooleanisBuildingPlayer
UnityEditor.BuildTarget
Int32value__
UnityEditor.BuildTargetStandaloneOSXUniversal
UnityEditor.BuildTargetStandaloneOSXIntel
UnityEditor.BuildTargetStandaloneWindows
UnityEditor.BuildTargetWebPlayer
UnityEditor.BuildTargetWebPlayerStreamed
UnityEditor.BuildTargetiOS
UnityEditor.BuildTargetPS3
UnityEditor.BuildTargetXBOX360
UnityEditor.BuildTargetAndroid
UnityEditor.BuildTargetStandaloneGLESEmu
UnityEditor.BuildTargetStandaloneLinux
UnityEditor.BuildTargetStandaloneWindows64
UnityEditor.BuildTargetWebGL
UnityEditor.BuildTargetWSAPlayer
UnityEditor.BuildTargetStandaloneLinux64
UnityEditor.BuildTargetStandaloneLinuxUniversal
UnityEditor.BuildTargetWP8Player
UnityEditor.BuildTargetStandaloneOSXIntel64
UnityEditor.BuildTargetBlackBerry
UnityEditor.BuildTargetTizen
UnityEditor.BuildTargetPSP2
UnityEditor.BuildTargetPS4
UnityEditor.BuildTargetPSM
UnityEditor.BuildTargetXboxOne
UnityEditor.BuildTargetSamsungTV
UnityEditor.BuildTargetNintendo3DS
UnityEditor.BuildTargetWiiU
UnityEditor.BuildTargettvOS
UnityEditor.BuildTargetiPhone
UnityEditor.BuildTargetBB10
UnityEditor.BuildTargetMetroPlayer
UnityEditor.BuildTargetGroup
Int32value__
UnityEditor.BuildTargetGroupUnknown
UnityEditor.BuildTargetGroupStandalone
UnityEditor.BuildTargetGroupWebPlayer
UnityEditor.BuildTargetGroupiPhone
UnityEditor.BuildTargetGroupiOS
UnityEditor.BuildTargetGroupPS3
UnityEditor.BuildTargetGroupXBOX360
UnityEditor.BuildTargetGroupAndroid
UnityEditor.BuildTargetGroupGLESEmu
UnityEditor.BuildTargetGroupWebGL
UnityEditor.BuildTargetGroupMetro
UnityEditor.BuildTargetGroupWSA
UnityEditor.BuildTargetGroupWP8
UnityEditor.BuildTargetGroupBlackBerry
UnityEditor.BuildTargetGroupTizen
UnityEditor.BuildTargetGroupPSP2
UnityEditor.BuildTargetGroupPS4
UnityEditor.BuildTargetGroupPSM
UnityEditor.BuildTargetGroupXboxOne
UnityEditor.BuildTargetGroupSamsungTV
UnityEditor.BuildTargetGroupNintendo3DS
UnityEditor.BuildTargetGroupWiiU
UnityEditor.BuildTargetGrouptvOS
UnityEditor.CallbackOrderAttribute
BooleanMatch(System.Object)
BooleanIsDefaultAttribute()
System.ObjectTypeId
UnityEditor.PostProcessAttribute
BooleanMatch(System.Object)
BooleanIsDefaultAttribute()
System.ObjectTypeId
UnityEditor.Callbacks.RegisterPluginsAttribute
BooleanMatch(System.Object)
BooleanIsDefaultAttribute()
System.ObjectTypeId
UnityEditor.Callbacks.PostProcessBuildAttribute
BooleanMatch(System.Object)
BooleanIsDefaultAttribute()
System.ObjectTypeId
UnityEditor.Callbacks.PostProcessSceneAttribute
BooleanMatch(System.Object)
BooleanIsDefaultAttribute()
System.ObjectTypeId
UnityEditor.Callbacks.DidReloadScripts
BooleanMatch(System.Object)
BooleanIsDefaultAttribute()
System.ObjectTypeId
UnityEditor.Callbacks.OnOpenAssetAttribute
BooleanMatch(System.Object)
BooleanIsDefaultAttribute()
System.ObjectTypeId
UnityEditor.Empty
UnityEditorInternal.ComponentUtility
BooleanMoveComponentUp(UnityEngine.Component)
BooleanMoveComponentDown(UnityEngine.Component)
BooleanCopyComponent(UnityEngine.Component)
BooleanPasteComponentValues(UnityEngine.Component)
BooleanPasteComponentAsNew(UnityEngine.GameObject)
UnityEditor.ShowMode
Int32value__
UnityEditor.ShowModeNormalWindow
UnityEditor.ShowModePopupMenu
UnityEditor.ShowModeUtility
UnityEditor.ShowModeNoShadow
UnityEditor.ShowModeMainWindow
UnityEditor.ShowModeAuxWindow
UnityEditor.ContainerWindow
VoidSetAlpha(Single)
VoidSetInvisible()
BooleanIsZoomed()
VoidSetFreezeDisplay(Boolean)
VoidDisplayAllViews()
VoidMinimize()
VoidToggleMaximize()
VoidMoveInFrontOf(UnityEditor.ContainerWindow)
VoidMoveBehindOf(UnityEditor.ContainerWindow)
VoidInternalClose()
VoidOnDestroy()
VoidShow(UnityEditor.ShowMode, Boolean, Boolean)
VoidOnEnable()
VoidSetMinMaxSizes(UnityEngine.Vector2, UnityEngine.Vector2)
VoidClose()
VoidSave()
UnityEngine.Vector2WindowToScreenPoint(UnityEngine.Vector2)
VoidHandleWindowDecorationEnd(UnityEngine.Rect)
VoidHandleWindowDecorationStart(UnityEngine.Rect)
VoidSetDirty()
Int32GetInstanceID()
Booleanmaximized
UnityEngine.Rectposition
System.Stringtitle
UnityEditor.ContainerWindow[]windows
UnityEditor.ViewmainView
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEditor.ContainerWindow+Styles
UnityEngine.GUIStylebuttonClose
UnityEngine.GUIStylebuttonMin
UnityEngine.GUIStylebuttonMax
UnityEngine.GUIStylebuttonInactive
UnityEditor.DefaultAsset
Int32GetInstanceID()
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEditor.DefaultAssetInspector
VoidOnInspectorGUI()
BooleanDrawDefaultInspector()
BooleanRequiresConstantRepaint()
VoidRepaint()
BooleanHasPreviewGUI()
UnityEngine.GUIContentGetPreviewTitle()
UnityEngine.Texture2DRenderStaticPreview(System.String, UnityEngine.Object[], Int32, Int32)
VoidOnPreviewGUI(UnityEngine.Rect, UnityEngine.GUIStyle)
VoidOnInteractivePreviewGUI(UnityEngine.Rect, UnityEngine.GUIStyle)
VoidOnPreviewSettings()
System.StringGetInfoString()
VoidReloadPreviewInstances()
VoidDrawHeader()
VoidDrawPreview(UnityEngine.Rect)
BooleanUseDefaultMargins()
VoidInitialize(UnityEngine.Object[])
BooleanMoveNextTarget()
VoidResetTarget()
VoidSetDirty()
Int32GetInstanceID()
UnityEngine.Objecttarget
UnityEngine.Object[]targets
UnityEditor.SerializedObjectserializedObject
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEditor.CustomEditor
BooleanMatch(System.Object)
BooleanIsDefaultAttribute()
BooleanisFallback
System.ObjectTypeId
UnityEditor.CanEditMultipleObjects
BooleanMatch(System.Object)
BooleanIsDefaultAttribute()
System.ObjectTypeId
UnityEditor.Editor
UnityEditor.EditorCreateEditor(UnityEngine.Object)
UnityEditor.EditorCreateEditor(UnityEngine.Object, System.Type)
UnityEditor.EditorCreateEditor(UnityEngine.Object[], System.Type)
UnityEditor.EditorCreateEditor(UnityEngine.Object[])
VoidCreateCachedEditor(UnityEngine.Object, System.Type, UnityEditor.Editor ByRef)
VoidCreateCachedEditor(UnityEngine.Object[], System.Type, UnityEditor.Editor ByRef)
BooleanDrawDefaultInspector()
VoidOnInspectorGUI()
BooleanRequiresConstantRepaint()
VoidRepaint()
BooleanHasPreviewGUI()
UnityEngine.GUIContentGetPreviewTitle()
UnityEngine.Texture2DRenderStaticPreview(System.String, UnityEngine.Object[], Int32, Int32)
VoidOnPreviewGUI(UnityEngine.Rect, UnityEngine.GUIStyle)
VoidOnInteractivePreviewGUI(UnityEngine.Rect, UnityEngine.GUIStyle)
VoidOnPreviewSettings()
System.StringGetInfoString()
VoidReloadPreviewInstances()
VoidDrawHeader()
VoidDrawPreview(UnityEngine.Rect)
BooleanUseDefaultMargins()
VoidInitialize(UnityEngine.Object[])
BooleanMoveNextTarget()
VoidResetTarget()
VoidSetDirty()
Int32GetInstanceID()
UnityEngine.Objecttarget
UnityEngine.Object[]targets
UnityEditor.SerializedObjectserializedObject
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEditor.Editor+Styles
UnityEngine.GUIStyleinspectorBig
UnityEngine.GUIStyleinspectorBigInner
UnityEngine.GUIStylecenterStyle
UnityEditor.EditorApplication
VoidLoadLevelInPlayMode(System.String)
VoidLoadLevelAdditiveInPlayMode(System.String)
UnityEngine.AsyncOperationLoadLevelAsyncInPlayMode(System.String)
UnityEngine.AsyncOperationLoadLevelAdditiveAsyncInPlayMode(System.String)
VoidOpenProject(System.String, System.String[])
VoidSaveAssets()
VoidStep()
VoidLockReloadAssemblies()
BooleanExecuteMenuItem(System.String)
VoidUnlockReloadAssemblies()
VoidExit(Int32)
VoidRepaintProjectWindow()
VoidRepaintAnimationWindow()
VoidRepaintHierarchyWindow()
VoidDirtyHierarchyWindowSorting()
VoidBeep()
VoidNewScene()
VoidNewEmptyScene()
BooleanOpenScene(System.String)
VoidOpenSceneAdditive(System.String)
BooleanSaveScene()
BooleanSaveScene(System.String)
BooleanSaveScene(System.String, Boolean)
BooleanSaveCurrentSceneIfUserWantsTo()
VoidMarkSceneDirty()
BooleanisPlaying
BooleanisPlayingOrWillChangePlaymode
BooleanisPaused
BooleanisCompiling
BooleanisUpdating
BooleanisRemoteConnected
System.StringapplicationContentsPath
System.StringapplicationPath
DoubletimeSinceStartup
BooleanisSceneDirty
System.StringcurrentScene
ProjectWindowItemCallbackprojectWindowItemOnGUI
HierarchyWindowItemCallbackhierarchyWindowItemOnGUI
CallbackFunctionupdate
CallbackFunctiondelayCall
CallbackFunctionhierarchyWindowChanged
CallbackFunctionprojectWindowChanged
CallbackFunctionsearchChanged
CallbackFunctionmodifierKeysChanged
CallbackFunctionplaymodeStateChanged
UnityEditor.EditorApplication+ProjectWindowItemCallback
UnityEditor.EditorApplication+HierarchyWindowItemCallback
UnityEditor.EditorApplication+CallbackFunction
UnityEditor.EditorGUI
BooleanInspectorTitlebar(UnityEngine.Rect, Boolean, UnityEngine.Object, Boolean)
BooleanInspectorTitlebar(UnityEngine.Rect, Boolean, UnityEngine.Object[], Boolean)
VoidProgressBar(UnityEngine.Rect, Single, System.String)
VoidHelpBox(UnityEngine.Rect, System.String, UnityEditor.MessageType)
UnityEngine.RectPrefixLabel(UnityEngine.Rect, UnityEngine.GUIContent)
UnityEngine.RectPrefixLabel(UnityEngine.Rect, UnityEngine.GUIContent, UnityEngine.GUIStyle)
UnityEngine.RectPrefixLabel(UnityEngine.Rect, Int32, UnityEngine.GUIContent)
UnityEngine.RectPrefixLabel(UnityEngine.Rect, Int32, UnityEngine.GUIContent, UnityEngine.GUIStyle)
UnityEngine.GUIContentBeginProperty(UnityEngine.Rect, UnityEngine.GUIContent, UnityEditor.SerializedProperty)
VoidEndProperty()
VoidDrawRect(UnityEngine.Rect, UnityEngine.Color)
VoidMinMaxSlider(UnityEngine.Rect, Single ByRef, Single ByRef, Single, Single)
VoidObjectField(UnityEngine.Rect, UnityEditor.SerializedProperty, UnityEngine.GUIContent)
VoidObjectField(UnityEngine.Rect, UnityEditor.SerializedProperty, System.Type, UnityEngine.GUIContent)
UnityEngine.ObjectObjectField(UnityEngine.Rect, UnityEngine.Object, System.Type, Boolean)
UnityEngine.ObjectObjectField(UnityEngine.Rect, UnityEngine.Object, System.Type)
UnityEngine.ObjectObjectField(UnityEngine.Rect, System.String, UnityEngine.Object, System.Type, Boolean)
UnityEngine.ObjectObjectField(UnityEngine.Rect, System.String, UnityEngine.Object, System.Type)
UnityEngine.ObjectObjectField(UnityEngine.Rect, UnityEngine.GUIContent, UnityEngine.Object, System.Type, Boolean)
UnityEngine.ObjectObjectField(UnityEngine.Rect, UnityEngine.GUIContent, UnityEngine.Object, System.Type)
UnityEngine.RectIndentedRect(UnityEngine.Rect)
UnityEngine.Vector2Vector2Field(UnityEngine.Rect, System.String, UnityEngine.Vector2)
UnityEngine.Vector2Vector2Field(UnityEngine.Rect, UnityEngine.GUIContent, UnityEngine.Vector2)
UnityEngine.Vector3Vector3Field(UnityEngine.Rect, System.String, UnityEngine.Vector3)
UnityEngine.Vector3Vector3Field(UnityEngine.Rect, UnityEngine.GUIContent, UnityEngine.Vector3)
UnityEngine.Vector4Vector4Field(UnityEngine.Rect, System.String, UnityEngine.Vector4)
UnityEngine.RectRectField(UnityEngine.Rect, UnityEngine.Rect)
UnityEngine.RectRectField(UnityEngine.Rect, System.String, UnityEngine.Rect)
UnityEngine.RectRectField(UnityEngine.Rect, UnityEngine.GUIContent, UnityEngine.Rect)
UnityEngine.BoundsBoundsField(UnityEngine.Rect, UnityEngine.Bounds)
UnityEngine.BoundsBoundsField(UnityEngine.Rect, UnityEngine.GUIContent, UnityEngine.Bounds)
VoidMultiFloatField(UnityEngine.Rect, UnityEngine.GUIContent, UnityEngine.GUIContent[], Single[])
VoidMultiFloatField(UnityEngine.Rect, UnityEngine.GUIContent[], Single[])
VoidMultiPropertyField(UnityEngine.Rect, UnityEngine.GUIContent[], UnityEditor.SerializedProperty, UnityEngine.GUIContent)
VoidMultiPropertyField(UnityEngine.Rect, UnityEngine.GUIContent[], UnityEditor.SerializedProperty)
UnityEngine.ColorColorField(UnityEngine.Rect, UnityEngine.Color)
UnityEngine.ColorColorField(UnityEngine.Rect, System.String, UnityEngine.Color)
UnityEngine.ColorColorField(UnityEngine.Rect, UnityEngine.GUIContent, UnityEngine.Color)
UnityEngine.ColorColorField(UnityEngine.Rect, UnityEngine.GUIContent, UnityEngine.Color, Boolean, Boolean, Boolean, UnityEditor.ColorPickerHDRConfig)
UnityEngine.AnimationCurveCurveField(UnityEngine.Rect, UnityEngine.AnimationCurve)
UnityEngine.AnimationCurveCurveField(UnityEngine.Rect, System.String, UnityEngine.AnimationCurve)
UnityEngine.AnimationCurveCurveField(UnityEngine.Rect, UnityEngine.GUIContent, UnityEngine.AnimationCurve)
UnityEngine.AnimationCurveCurveField(UnityEngine.Rect, UnityEngine.AnimationCurve, UnityEngine.Color, UnityEngine.Rect)
UnityEngine.AnimationCurveCurveField(UnityEngine.Rect, System.String, UnityEngine.AnimationCurve, UnityEngine.Color, UnityEngine.Rect)
UnityEngine.AnimationCurveCurveField(UnityEngine.Rect, UnityEngine.GUIContent, UnityEngine.AnimationCurve, UnityEngine.Color, UnityEngine.Rect)
VoidCurveField(UnityEngine.Rect, UnityEditor.SerializedProperty, UnityEngine.Color, UnityEngine.Rect)
VoidInspectorTitlebar(UnityEngine.Rect, UnityEngine.Object[])
VoidDropShadowLabel(UnityEngine.Rect, System.String)
VoidDropShadowLabel(UnityEngine.Rect, UnityEngine.GUIContent)
VoidDropShadowLabel(UnityEngine.Rect, System.String, UnityEngine.GUIStyle)
VoidDropShadowLabel(UnityEngine.Rect, UnityEngine.GUIContent, UnityEngine.GUIStyle)
BooleanToggle(UnityEngine.Rect, Boolean)
BooleanToggle(UnityEngine.Rect, System.String, Boolean)
BooleanToggle(UnityEngine.Rect, Boolean, UnityEngine.GUIStyle)
BooleanToggle(UnityEngine.Rect, System.String, Boolean, UnityEngine.GUIStyle)
BooleanToggle(UnityEngine.Rect, UnityEngine.GUIContent, Boolean)
BooleanToggle(UnityEngine.Rect, UnityEngine.GUIContent, Boolean, UnityEngine.GUIStyle)
System.StringDoPasswordField(Int32, UnityEngine.Rect, System.String, UnityEngine.GUIStyle)
System.StringDoPasswordField(Int32, UnityEngine.Rect, UnityEngine.GUIContent, System.String, UnityEngine.GUIStyle)
SingleSlider(UnityEngine.Rect, Single, Single, Single)
SingleSlider(UnityEngine.Rect, System.String, Single, Single, Single)
SingleSlider(UnityEngine.Rect, UnityEngine.GUIContent, Single, Single, Single)
VoidSlider(UnityEngine.Rect, UnityEditor.SerializedProperty, Single, Single)
VoidSlider(UnityEngine.Rect, UnityEditor.SerializedProperty, Single, Single, System.String)
VoidSlider(UnityEngine.Rect, UnityEditor.SerializedProperty, Single, Single, UnityEngine.GUIContent)
Int32IntSlider(UnityEngine.Rect, Int32, Int32, Int32)
Int32IntSlider(UnityEngine.Rect, System.String, Int32, Int32, Int32)
Int32IntSlider(UnityEngine.Rect, UnityEngine.GUIContent, Int32, Int32, Int32)
VoidIntSlider(UnityEngine.Rect, UnityEditor.SerializedProperty, Int32, Int32)
VoidIntSlider(UnityEngine.Rect, UnityEditor.SerializedProperty, Int32, Int32, System.String)
VoidIntSlider(UnityEngine.Rect, UnityEditor.SerializedProperty, Int32, Int32, UnityEngine.GUIContent)
VoidMinMaxSlider(UnityEngine.GUIContent, UnityEngine.Rect, Single ByRef, Single ByRef, Single, Single)
System.EnumEnumPopup(UnityEngine.Rect, System.Enum)
System.EnumEnumPopup(UnityEngine.Rect, System.Enum, UnityEngine.GUIStyle)
System.EnumEnumPopup(UnityEngine.Rect, System.String, System.Enum)
System.EnumEnumPopup(UnityEngine.Rect, System.String, System.Enum, UnityEngine.GUIStyle)
System.EnumEnumPopup(UnityEngine.Rect, UnityEngine.GUIContent, System.Enum)
System.EnumEnumPopup(UnityEngine.Rect, UnityEngine.GUIContent, System.Enum, UnityEngine.GUIStyle)
System.EnumEnumMaskPopup(UnityEngine.Rect, UnityEngine.GUIContent, System.Enum)
System.EnumEnumMaskPopup(UnityEngine.Rect, UnityEngine.GUIContent, System.Enum, UnityEngine.GUIStyle)
Int32IntPopup(UnityEngine.Rect, Int32, System.String[], Int32[])
Int32IntPopup(UnityEngine.Rect, Int32, System.String[], Int32[], UnityEngine.GUIStyle)
Int32IntPopup(UnityEngine.Rect, Int32, UnityEngine.GUIContent[], Int32[])
Int32IntPopup(UnityEngine.Rect, Int32, UnityEngine.GUIContent[], Int32[], UnityEngine.GUIStyle)
Int32IntPopup(UnityEngine.Rect, UnityEngine.GUIContent, Int32, UnityEngine.GUIContent[], Int32[])
Int32IntPopup(UnityEngine.Rect, UnityEngine.GUIContent, Int32, UnityEngine.GUIContent[], Int32[], UnityEngine.GUIStyle)
VoidIntPopup(UnityEngine.Rect, UnityEditor.SerializedProperty, UnityEngine.GUIContent[], Int32[])
VoidIntPopup(UnityEngine.Rect, UnityEditor.SerializedProperty, UnityEngine.GUIContent[], Int32[], UnityEngine.GUIContent)
Int32IntPopup(UnityEngine.Rect, System.String, Int32, System.String[], Int32[])
Int32IntPopup(UnityEngine.Rect, System.String, Int32, System.String[], Int32[], UnityEngine.GUIStyle)
System.StringTagField(UnityEngine.Rect, System.String)
System.StringTagField(UnityEngine.Rect, System.String, UnityEngine.GUIStyle)
System.StringTagField(UnityEngine.Rect, System.String, System.String)
System.StringTagField(UnityEngine.Rect, System.String, System.String, UnityEngine.GUIStyle)
System.StringTagField(UnityEngine.Rect, UnityEngine.GUIContent, System.String)
System.StringTagField(UnityEngine.Rect, UnityEngine.GUIContent, System.String, UnityEngine.GUIStyle)
Int32LayerField(UnityEngine.Rect, Int32)
Int32LayerField(UnityEngine.Rect, Int32, UnityEngine.GUIStyle)
Int32LayerField(UnityEngine.Rect, System.String, Int32)
Int32LayerField(UnityEngine.Rect, System.String, Int32, UnityEngine.GUIStyle)
Int32LayerField(UnityEngine.Rect, UnityEngine.GUIContent, Int32)
Int32LayerField(UnityEngine.Rect, UnityEngine.GUIContent, Int32, UnityEngine.GUIStyle)
Int32MaskField(UnityEngine.Rect, UnityEngine.GUIContent, Int32, System.String[])
Int32MaskField(UnityEngine.Rect, UnityEngine.GUIContent, Int32, System.String[], UnityEngine.GUIStyle)
Int32MaskField(UnityEngine.Rect, System.String, Int32, System.String[])
Int32MaskField(UnityEngine.Rect, System.String, Int32, System.String[], UnityEngine.GUIStyle)
Int32MaskField(UnityEngine.Rect, Int32, System.String[])
Int32MaskField(UnityEngine.Rect, Int32, System.String[], UnityEngine.GUIStyle)
System.EnumEnumMaskField(UnityEngine.Rect, UnityEngine.GUIContent, System.Enum)
System.EnumEnumMaskField(UnityEngine.Rect, UnityEngine.GUIContent, System.Enum, UnityEngine.GUIStyle)
System.EnumEnumMaskField(UnityEngine.Rect, System.String, System.Enum)
System.EnumEnumMaskField(UnityEngine.Rect, System.String, System.Enum, UnityEngine.GUIStyle)
System.EnumEnumMaskField(UnityEngine.Rect, System.Enum)
System.EnumEnumMaskField(UnityEngine.Rect, System.Enum, UnityEngine.GUIStyle)
BooleanFoldout(UnityEngine.Rect, Boolean, System.String)
BooleanFoldout(UnityEngine.Rect, Boolean, System.String, UnityEngine.GUIStyle)
BooleanFoldout(UnityEngine.Rect, Boolean, System.String, Boolean)
BooleanFoldout(UnityEngine.Rect, Boolean, System.String, Boolean, UnityEngine.GUIStyle)
BooleanFoldout(UnityEngine.Rect, Boolean, UnityEngine.GUIContent)
BooleanFoldout(UnityEngine.Rect, Boolean, UnityEngine.GUIContent, UnityEngine.GUIStyle)
BooleanFoldout(UnityEngine.Rect, Boolean, UnityEngine.GUIContent, Boolean)
BooleanFoldout(UnityEngine.Rect, Boolean, UnityEngine.GUIContent, Boolean, UnityEngine.GUIStyle)
VoidHandlePrefixLabel(UnityEngine.Rect, UnityEngine.Rect, UnityEngine.GUIContent, Int32)
VoidHandlePrefixLabel(UnityEngine.Rect, UnityEngine.Rect, UnityEngine.GUIContent)
VoidHandlePrefixLabel(UnityEngine.Rect, UnityEngine.Rect, UnityEngine.GUIContent, Int32, UnityEngine.GUIStyle)
VoidDrawTextureAlpha(UnityEngine.Rect, UnityEngine.Texture, UnityEngine.ScaleMode)
VoidDrawTextureAlpha(UnityEngine.Rect, UnityEngine.Texture)
VoidDrawTextureAlpha(UnityEngine.Rect, UnityEngine.Texture, UnityEngine.ScaleMode, Single)
VoidDrawTextureTransparent(UnityEngine.Rect, UnityEngine.Texture, UnityEngine.ScaleMode)
VoidDrawTextureTransparent(UnityEngine.Rect, UnityEngine.Texture)
VoidDrawTextureTransparent(UnityEngine.Rect, UnityEngine.Texture, UnityEngine.ScaleMode, Single)
VoidDrawPreviewTexture(UnityEngine.Rect, UnityEngine.Texture, UnityEngine.Material, UnityEngine.ScaleMode)
VoidDrawPreviewTexture(UnityEngine.Rect, UnityEngine.Texture, UnityEngine.Material)
VoidDrawPreviewTexture(UnityEngine.Rect, UnityEngine.Texture)
VoidDrawPreviewTexture(UnityEngine.Rect, UnityEngine.Texture, UnityEngine.Material, UnityEngine.ScaleMode, Single)
SingleGetPropertyHeight(UnityEditor.SerializedProperty, UnityEngine.GUIContent)
SingleGetPropertyHeight(UnityEditor.SerializedProperty)
SingleGetPropertyHeight(UnityEditor.SerializedProperty, UnityEngine.GUIContent, Boolean)
BooleanPropertyField(UnityEngine.Rect, UnityEditor.SerializedProperty)
BooleanPropertyField(UnityEngine.Rect, UnityEditor.SerializedProperty, Boolean)
BooleanPropertyField(UnityEngine.Rect, UnityEditor.SerializedProperty, UnityEngine.GUIContent)
BooleanPropertyField(UnityEngine.Rect, UnityEditor.SerializedProperty, UnityEngine.GUIContent, Boolean)
VoidFocusTextInControl(System.String)
VoidBeginDisabledGroup(Boolean)
VoidEndDisabledGroup()
VoidBeginChangeCheck()
BooleanEndChangeCheck()
VoidLabelField(UnityEngine.Rect, System.String)
VoidLabelField(UnityEngine.Rect, System.String, UnityEngine.GUIStyle)
VoidLabelField(UnityEngine.Rect, UnityEngine.GUIContent)
VoidLabelField(UnityEngine.Rect, UnityEngine.GUIContent, UnityEngine.GUIStyle)
VoidLabelField(UnityEngine.Rect, System.String, System.String)
VoidLabelField(UnityEngine.Rect, System.String, System.String, UnityEngine.GUIStyle)
VoidLabelField(UnityEngine.Rect, UnityEngine.GUIContent, UnityEngine.GUIContent)
VoidLabelField(UnityEngine.Rect, UnityEngine.GUIContent, UnityEngine.GUIContent, UnityEngine.GUIStyle)
BooleanToggleLeft(UnityEngine.Rect, System.String, Boolean)
BooleanToggleLeft(UnityEngine.Rect, System.String, Boolean, UnityEngine.GUIStyle)
BooleanToggleLeft(UnityEngine.Rect, UnityEngine.GUIContent, Boolean)
BooleanToggleLeft(UnityEngine.Rect, UnityEngine.GUIContent, Boolean, UnityEngine.GUIStyle)
System.StringTextField(UnityEngine.Rect, System.String)
System.StringTextField(UnityEngine.Rect, System.String, UnityEngine.GUIStyle)
System.StringTextField(UnityEngine.Rect, System.String, System.String)
System.StringTextField(UnityEngine.Rect, System.String, System.String, UnityEngine.GUIStyle)
System.StringTextField(UnityEngine.Rect, UnityEngine.GUIContent, System.String)
System.StringTextField(UnityEngine.Rect, UnityEngine.GUIContent, System.String, UnityEngine.GUIStyle)
System.StringDelayedTextField(UnityEngine.Rect, System.String)
System.StringDelayedTextField(UnityEngine.Rect, System.String, UnityEngine.GUIStyle)
System.StringDelayedTextField(UnityEngine.Rect, System.String, System.String)
System.StringDelayedTextField(UnityEngine.Rect, System.String, System.String, UnityEngine.GUIStyle)
System.StringDelayedTextField(UnityEngine.Rect, UnityEngine.GUIContent, System.String)
System.StringDelayedTextField(UnityEngine.Rect, UnityEngine.GUIContent, System.String, UnityEngine.GUIStyle)
VoidDelayedTextField(UnityEngine.Rect, UnityEditor.SerializedProperty)
VoidDelayedTextField(UnityEngine.Rect, UnityEditor.SerializedProperty, UnityEngine.GUIContent)
System.StringTextArea(UnityEngine.Rect, System.String)
System.StringTextArea(UnityEngine.Rect, System.String, UnityEngine.GUIStyle)
VoidSelectableLabel(UnityEngine.Rect, System.String)
VoidSelectableLabel(UnityEngine.Rect, System.String, UnityEngine.GUIStyle)
System.StringPasswordField(UnityEngine.Rect, System.String)
System.StringPasswordField(UnityEngine.Rect, System.String, UnityEngine.GUIStyle)
System.StringPasswordField(UnityEngine.Rect, System.String, System.String)
System.StringPasswordField(UnityEngine.Rect, System.String, System.String, UnityEngine.GUIStyle)
System.StringPasswordField(UnityEngine.Rect, UnityEngine.GUIContent, System.String)
System.StringPasswordField(UnityEngine.Rect, UnityEngine.GUIContent, System.String, UnityEngine.GUIStyle)
SingleFloatField(UnityEngine.Rect, Single)
SingleFloatField(UnityEngine.Rect, Single, UnityEngine.GUIStyle)
SingleFloatField(UnityEngine.Rect, System.String, Single)
SingleFloatField(UnityEngine.Rect, System.String, Single, UnityEngine.GUIStyle)
SingleFloatField(UnityEngine.Rect, UnityEngine.GUIContent, Single)
SingleFloatField(UnityEngine.Rect, UnityEngine.GUIContent, Single, UnityEngine.GUIStyle)
SingleDelayedFloatField(UnityEngine.Rect, Single)
SingleDelayedFloatField(UnityEngine.Rect, Single, UnityEngine.GUIStyle)
SingleDelayedFloatField(UnityEngine.Rect, System.String, Single)
SingleDelayedFloatField(UnityEngine.Rect, System.String, Single, UnityEngine.GUIStyle)
SingleDelayedFloatField(UnityEngine.Rect, UnityEngine.GUIContent, Single)
SingleDelayedFloatField(UnityEngine.Rect, UnityEngine.GUIContent, Single, UnityEngine.GUIStyle)
VoidDelayedFloatField(UnityEngine.Rect, UnityEditor.SerializedProperty)
VoidDelayedFloatField(UnityEngine.Rect, UnityEditor.SerializedProperty, UnityEngine.GUIContent)
DoubleDoubleField(UnityEngine.Rect, Double)
DoubleDoubleField(UnityEngine.Rect, Double, UnityEngine.GUIStyle)
DoubleDoubleField(UnityEngine.Rect, System.String, Double)
DoubleDoubleField(UnityEngine.Rect, System.String, Double, UnityEngine.GUIStyle)
DoubleDoubleField(UnityEngine.Rect, UnityEngine.GUIContent, Double)
DoubleDoubleField(UnityEngine.Rect, UnityEngine.GUIContent, Double, UnityEngine.GUIStyle)
Int32IntField(UnityEngine.Rect, Int32)
Int32IntField(UnityEngine.Rect, Int32, UnityEngine.GUIStyle)
Int32IntField(UnityEngine.Rect, System.String, Int32)
Int32IntField(UnityEngine.Rect, System.String, Int32, UnityEngine.GUIStyle)
Int32IntField(UnityEngine.Rect, UnityEngine.GUIContent, Int32)
Int32IntField(UnityEngine.Rect, UnityEngine.GUIContent, Int32, UnityEngine.GUIStyle)
Int32DelayedIntField(UnityEngine.Rect, Int32)
Int32DelayedIntField(UnityEngine.Rect, Int32, UnityEngine.GUIStyle)
Int32DelayedIntField(UnityEngine.Rect, System.String, Int32)
Int32DelayedIntField(UnityEngine.Rect, System.String, Int32, UnityEngine.GUIStyle)
Int32DelayedIntField(UnityEngine.Rect, UnityEngine.GUIContent, Int32)
Int32DelayedIntField(UnityEngine.Rect, UnityEngine.GUIContent, Int32, UnityEngine.GUIStyle)
VoidDelayedIntField(UnityEngine.Rect, UnityEditor.SerializedProperty)
VoidDelayedIntField(UnityEngine.Rect, UnityEditor.SerializedProperty, UnityEngine.GUIContent)
Int64LongField(UnityEngine.Rect, Int64)
Int64LongField(UnityEngine.Rect, Int64, UnityEngine.GUIStyle)
Int64LongField(UnityEngine.Rect, System.String, Int64)
Int64LongField(UnityEngine.Rect, System.String, Int64, UnityEngine.GUIStyle)
Int64LongField(UnityEngine.Rect, UnityEngine.GUIContent, Int64)
Int64LongField(UnityEngine.Rect, UnityEngine.GUIContent, Int64, UnityEngine.GUIStyle)
Int32Popup(UnityEngine.Rect, Int32, System.String[])
Int32Popup(UnityEngine.Rect, Int32, System.String[], UnityEngine.GUIStyle)
Int32Popup(UnityEngine.Rect, Int32, UnityEngine.GUIContent[])
Int32Popup(UnityEngine.Rect, Int32, UnityEngine.GUIContent[], UnityEngine.GUIStyle)
Int32Popup(UnityEngine.Rect, System.String, Int32, System.String[])
Int32Popup(UnityEngine.Rect, System.String, Int32, System.String[], UnityEngine.GUIStyle)
Int32Popup(UnityEngine.Rect, UnityEngine.GUIContent, Int32, UnityEngine.GUIContent[])
Int32Popup(UnityEngine.Rect, UnityEngine.GUIContent, Int32, UnityEngine.GUIContent[], UnityEngine.GUIStyle)
BooleanshowMixedValue
BooleanactionKey
Int32indentLevel
UnityEditor.EditorGUI+DisabledGroupScope
UnityEditor.EditorGUI+PropertyScope
UnityEditor.EditorGUI+DisabledGroupScope
VoidDispose()
UnityEditor.EditorGUI+RecycledTextEditor
VoidBeginEditing(Int32, System.String, UnityEngine.Rect, UnityEngine.GUIStyle, Boolean, Boolean)
VoidEndEditing()
VoidUndo()
BooleanCut()
VoidCopy()
BooleanPaste()
VoidDetectFocusChange()
VoidOnFocus()
VoidOnLostFocus()
BooleanHandleKeyEvent(UnityEngine.Event)
BooleanDeleteLineBack()
BooleanDeleteWordBack()
BooleanDeleteWordForward()
BooleanDelete()
BooleanCanPaste()
BooleanBackspace()
VoidSelectAll()
VoidSelectNone()
BooleanDeleteSelection()
VoidReplaceSelection(System.String)
VoidInsert(Char)
VoidMoveSelectionToAltCursor()
VoidMoveRight()
VoidMoveLeft()
VoidMoveUp()
VoidMoveDown()
VoidMoveLineStart()
VoidMoveLineEnd()
VoidMoveGraphicalLineStart()
VoidMoveGraphicalLineEnd()
VoidMoveTextStart()
VoidMoveTextEnd()
VoidMoveParagraphForward()
VoidMoveParagraphBackward()
VoidMoveCursorToPosition(UnityEngine.Vector2)
VoidMoveAltCursorToPosition(UnityEngine.Vector2)
BooleanIsOverSelection(UnityEngine.Vector2)
VoidSelectToPosition(UnityEngine.Vector2)
VoidSelectLeft()
VoidSelectRight()
VoidSelectUp()
VoidSelectDown()
VoidSelectTextEnd()
VoidSelectTextStart()
VoidMouseDragSelectsWholeWords(Boolean)
VoidDblClickSnap(DblClickSnapping)
VoidMoveWordRight()
VoidMoveToStartOfNextWord()
VoidMoveToEndOfPreviousWord()
VoidSelectToStartOfNextWord()
VoidSelectToEndOfPreviousWord()
Int32FindStartOfNextWord(Int32)
VoidMoveWordLeft()
VoidSelectWordRight()
VoidSelectWordLeft()
VoidExpandSelectGraphicalLineStart()
VoidExpandSelectGraphicalLineEnd()
VoidSelectGraphicalLineStart()
VoidSelectGraphicalLineEnd()
VoidSelectParagraphForward()
VoidSelectParagraphBackward()
VoidSelectCurrentWord()
VoidSelectCurrentParagraph()
VoidUpdateScrollOffsetIfNeeded()
VoidDrawCursor(System.String)
VoidSaveBackup()
UnityEngine.GUIContentcontent
System.Stringtext
UnityEngine.Rectposition
Int32cursorIndex
Int32selectIndex
BooleanhasSelection
System.StringSelectedText
UnityEngine.TouchScreenKeyboardkeyboardOnScreen
Int32controlID
UnityEngine.GUIStylestyle
Booleanmultiline
BooleanhasHorizontalCursorPos
BooleanisPasswordField
UnityEngine.Vector2scrollOffset
UnityEngine.Vector2graphicalCursorPos
UnityEngine.Vector2graphicalSelectCursorPos
UnityEditor.EditorGUI+DelayedTextEditor
VoidBeginGUI()
VoidEndGUI(UnityEngine.EventType)
VoidEndEditing()
System.StringOnGUI(Int32, System.String, Boolean ByRef)
VoidBeginEditing(Int32, System.String, UnityEngine.Rect, UnityEngine.GUIStyle, Boolean, Boolean)
VoidUndo()
BooleanCut()
VoidCopy()
BooleanPaste()
VoidDetectFocusChange()
VoidOnFocus()
VoidOnLostFocus()
BooleanHandleKeyEvent(UnityEngine.Event)
BooleanDeleteLineBack()
BooleanDeleteWordBack()
BooleanDeleteWordForward()
BooleanDelete()
BooleanCanPaste()
BooleanBackspace()
VoidSelectAll()
VoidSelectNone()
BooleanDeleteSelection()
VoidReplaceSelection(System.String)
VoidInsert(Char)
VoidMoveSelectionToAltCursor()
VoidMoveRight()
VoidMoveLeft()
VoidMoveUp()
VoidMoveDown()
VoidMoveLineStart()
VoidMoveLineEnd()
VoidMoveGraphicalLineStart()
VoidMoveGraphicalLineEnd()
VoidMoveTextStart()
VoidMoveTextEnd()
VoidMoveParagraphForward()
VoidMoveParagraphBackward()
VoidMoveCursorToPosition(UnityEngine.Vector2)
VoidMoveAltCursorToPosition(UnityEngine.Vector2)
BooleanIsOverSelection(UnityEngine.Vector2)
VoidSelectToPosition(UnityEngine.Vector2)
VoidSelectLeft()
VoidSelectRight()
VoidSelectUp()
VoidSelectDown()
VoidSelectTextEnd()
VoidSelectTextStart()
VoidMouseDragSelectsWholeWords(Boolean)
VoidDblClickSnap(DblClickSnapping)
VoidMoveWordRight()
VoidMoveToStartOfNextWord()
VoidMoveToEndOfPreviousWord()
VoidSelectToStartOfNextWord()
VoidSelectToEndOfPreviousWord()
Int32FindStartOfNextWord(Int32)
VoidMoveWordLeft()
VoidSelectWordRight()
VoidSelectWordLeft()
VoidExpandSelectGraphicalLineStart()
VoidExpandSelectGraphicalLineEnd()
VoidSelectGraphicalLineStart()
VoidSelectGraphicalLineEnd()
VoidSelectParagraphForward()
VoidSelectParagraphBackward()
VoidSelectCurrentWord()
VoidSelectCurrentParagraph()
VoidUpdateScrollOffsetIfNeeded()
VoidDrawCursor(System.String)
VoidSaveBackup()
UnityEngine.GUIContentcontent
System.Stringtext
UnityEngine.Rectposition
Int32cursorIndex
Int32selectIndex
BooleanhasSelection
System.StringSelectedText
UnityEngine.TouchScreenKeyboardkeyboardOnScreen
Int32controlID
UnityEngine.GUIStylestyle
Booleanmultiline
BooleanhasHorizontalCursorPos
BooleanisPasswordField
UnityEngine.Vector2scrollOffset
UnityEngine.Vector2graphicalCursorPos
UnityEngine.Vector2graphicalSelectCursorPos
UnityEditor.EditorGUI+PopupMenuEvent
VoidSendEvent()
System.StringcommandName
UnityEditor.GUIViewreceiver
UnityEditor.EditorGUI+PopupCallbackInfo
Int32GetSelectedValueForControl(Int32, Int32)
PopupCallbackInfoinstance
UnityEditor.EditorGUI+PropertyScope
VoidDispose()
UnityEngine.GUIContentcontent
UnityEditor.EditorGUI+ColorBrightnessFieldStateObject
Singlem_Hue
Singlem_Saturation
Singlem_Brightness
UnityEditor.EditorGUI+GUIContents
UnityEditor.EditorGUI+GUIContents+IconName
BooleanMatch(System.Object)
BooleanIsDefaultAttribute()
System.Stringname
System.ObjectTypeId
UnityEditor.EditorGUI+KnobContext
SingleHandle()
UnityEditor.EditorGUI+ObjectFieldVisualType
Int32value__
ObjectFieldVisualTypeIconAndText
ObjectFieldVisualTypeLargePreview
ObjectFieldVisualTypeMiniPreivew
UnityEditor.EditorGUI+VUMeter
VoidHorizontalMeter(UnityEngine.Rect, Single, Single, UnityEngine.Texture2D, UnityEngine.Color)
VoidVerticalMeter(UnityEngine.Rect, Single, Single, UnityEngine.Texture2D, UnityEngine.Color)
VoidHorizontalMeter(UnityEngine.Rect, Single, SmoothingData ByRef, UnityEngine.Texture2D, UnityEngine.Color)
VoidVerticalMeter(UnityEngine.Rect, Single, SmoothingData ByRef, UnityEngine.Texture2D, UnityEngine.Color)
UnityEngine.Texture2DverticalVUTexture
UnityEngine.Texture2DhorizontalVUTexture
UnityEditor.EditorGUI+VUMeter+SmoothingData
UnityEditor.EditorGUI+VUMeter+SmoothingData
SinglelastValue
SinglepeakValue
SinglepeakValueTime
UnityEditor.EditorGUILayout
SingleKnob(UnityEngine.Vector2, Single, Single, Single, System.String, UnityEngine.Color, UnityEngine.Color, Boolean, UnityEngine.GUILayoutOption[])
UnityEngine.ObjectObjectField(UnityEngine.Object, System.Type, UnityEngine.GUILayoutOption[])
UnityEngine.ObjectObjectField(UnityEngine.Object, System.Type, Boolean, UnityEngine.GUILayoutOption[])
UnityEngine.ObjectObjectField(System.String, UnityEngine.Object, System.Type, UnityEngine.GUILayoutOption[])
UnityEngine.ObjectObjectField(System.String, UnityEngine.Object, System.Type, Boolean, UnityEngine.GUILayoutOption[])
UnityEngine.ObjectObjectField(UnityEngine.GUIContent, UnityEngine.Object, System.Type, UnityEngine.GUILayoutOption[])
UnityEngine.ObjectObjectField(UnityEngine.GUIContent, UnityEngine.Object, System.Type, Boolean, UnityEngine.GUILayoutOption[])
UnityEngine.Vector2Vector2Field(System.String, UnityEngine.Vector2, UnityEngine.GUILayoutOption[])
UnityEngine.Vector2Vector2Field(UnityEngine.GUIContent, UnityEngine.Vector2, UnityEngine.GUILayoutOption[])
UnityEngine.Vector3Vector3Field(System.String, UnityEngine.Vector3, UnityEngine.GUILayoutOption[])
UnityEngine.Vector3Vector3Field(UnityEngine.GUIContent, UnityEngine.Vector3, UnityEngine.GUILayoutOption[])
UnityEngine.Vector4Vector4Field(System.String, UnityEngine.Vector4, UnityEngine.GUILayoutOption[])
UnityEngine.RectRectField(UnityEngine.Rect, UnityEngine.GUILayoutOption[])
UnityEngine.RectRectField(System.String, UnityEngine.Rect, UnityEngine.GUILayoutOption[])
UnityEngine.RectRectField(UnityEngine.GUIContent, UnityEngine.Rect, UnityEngine.GUILayoutOption[])
UnityEngine.BoundsBoundsField(UnityEngine.Bounds, UnityEngine.GUILayoutOption[])
UnityEngine.BoundsBoundsField(System.String, UnityEngine.Bounds, UnityEngine.GUILayoutOption[])
UnityEngine.BoundsBoundsField(UnityEngine.GUIContent, UnityEngine.Bounds, UnityEngine.GUILayoutOption[])
UnityEngine.ColorColorField(UnityEngine.Color, UnityEngine.GUILayoutOption[])
UnityEngine.ColorColorField(System.String, UnityEngine.Color, UnityEngine.GUILayoutOption[])
UnityEngine.ColorColorField(UnityEngine.GUIContent, UnityEngine.Color, UnityEngine.GUILayoutOption[])
UnityEngine.ColorColorField(UnityEngine.GUIContent, UnityEngine.Color, Boolean, Boolean, Boolean, UnityEditor.ColorPickerHDRConfig, UnityEngine.GUILayoutOption[])
UnityEngine.AnimationCurveCurveField(UnityEngine.AnimationCurve, UnityEngine.GUILayoutOption[])
UnityEngine.AnimationCurveCurveField(System.String, UnityEngine.AnimationCurve, UnityEngine.GUILayoutOption[])
UnityEngine.AnimationCurveCurveField(UnityEngine.GUIContent, UnityEngine.AnimationCurve, UnityEngine.GUILayoutOption[])
UnityEngine.AnimationCurveCurveField(UnityEngine.AnimationCurve, UnityEngine.Color, UnityEngine.Rect, UnityEngine.GUILayoutOption[])
UnityEngine.AnimationCurveCurveField(System.String, UnityEngine.AnimationCurve, UnityEngine.Color, UnityEngine.Rect, UnityEngine.GUILayoutOption[])
UnityEngine.AnimationCurveCurveField(UnityEngine.GUIContent, UnityEngine.AnimationCurve, UnityEngine.Color, UnityEngine.Rect, UnityEngine.GUILayoutOption[])
BooleanInspectorTitlebar(Boolean, UnityEngine.Object)
BooleanInspectorTitlebar(Boolean, UnityEngine.Object, Boolean)
BooleanInspectorTitlebar(Boolean, UnityEngine.Object[])
BooleanInspectorTitlebar(Boolean, UnityEngine.Object[], Boolean)
VoidInspectorTitlebar(UnityEngine.Object[])
VoidHelpBox(System.String, UnityEditor.MessageType)
VoidHelpBox(System.String, UnityEditor.MessageType, Boolean)
VoidSpace()
VoidSeparator()
BooleanBeginToggleGroup(System.String, Boolean)
BooleanBeginToggleGroup(UnityEngine.GUIContent, Boolean)
VoidEndToggleGroup()
UnityEngine.RectBeginHorizontal(UnityEngine.GUILayoutOption[])
UnityEngine.RectBeginHorizontal(UnityEngine.GUIStyle, UnityEngine.GUILayoutOption[])
VoidEndHorizontal()
UnityEngine.RectBeginVertical(UnityEngine.GUILayoutOption[])
UnityEngine.RectBeginVertical(UnityEngine.GUIStyle, UnityEngine.GUILayoutOption[])
VoidEndVertical()
UnityEngine.Vector2BeginScrollView(UnityEngine.Vector2, UnityEngine.GUILayoutOption[])
UnityEngine.Vector2BeginScrollView(UnityEngine.Vector2, Boolean, Boolean, UnityEngine.GUILayoutOption[])
UnityEngine.Vector2BeginScrollView(UnityEngine.Vector2, UnityEngine.GUIStyle, UnityEngine.GUIStyle, UnityEngine.GUILayoutOption[])
UnityEngine.Vector2BeginScrollView(UnityEngine.Vector2, UnityEngine.GUIStyle, UnityEngine.GUILayoutOption[])
UnityEngine.Vector2BeginScrollView(UnityEngine.Vector2, Boolean, Boolean, UnityEngine.GUIStyle, UnityEngine.GUIStyle, UnityEngine.GUIStyle, UnityEngine.GUILayoutOption[])
VoidEndScrollView()
BooleanPropertyField(UnityEditor.SerializedProperty, UnityEngine.GUILayoutOption[])
BooleanPropertyField(UnityEditor.SerializedProperty, UnityEngine.GUIContent, UnityEngine.GUILayoutOption[])
BooleanPropertyField(UnityEditor.SerializedProperty, Boolean, UnityEngine.GUILayoutOption[])
BooleanPropertyField(UnityEditor.SerializedProperty, UnityEngine.GUIContent, Boolean, UnityEngine.GUILayoutOption[])
UnityEngine.RectGetControlRect(UnityEngine.GUILayoutOption[])
UnityEngine.RectGetControlRect(Boolean, UnityEngine.GUILayoutOption[])
UnityEngine.RectGetControlRect(Boolean, Single, UnityEngine.GUILayoutOption[])
UnityEngine.RectGetControlRect(Boolean, Single, UnityEngine.GUIStyle, UnityEngine.GUILayoutOption[])
BooleanBeginFadeGroup(Single)
VoidEndFadeGroup()
Int32IntField(UnityEngine.GUIContent, Int32, UnityEngine.GUIStyle, UnityEngine.GUILayoutOption[])
Int32DelayedIntField(Int32, UnityEngine.GUILayoutOption[])
Int32DelayedIntField(Int32, UnityEngine.GUIStyle, UnityEngine.GUILayoutOption[])
Int32DelayedIntField(System.String, Int32, UnityEngine.GUILayoutOption[])
Int32DelayedIntField(System.String, Int32, UnityEngine.GUIStyle, UnityEngine.GUILayoutOption[])
Int32DelayedIntField(UnityEngine.GUIContent, Int32, UnityEngine.GUILayoutOption[])
Int32DelayedIntField(UnityEngine.GUIContent, Int32, UnityEngine.GUIStyle, UnityEngine.GUILayoutOption[])
VoidDelayedIntField(UnityEditor.SerializedProperty, UnityEngine.GUILayoutOption[])
VoidDelayedIntField(UnityEditor.SerializedProperty, UnityEngine.GUIContent, UnityEngine.GUILayoutOption[])
Int64LongField(Int64, UnityEngine.GUILayoutOption[])
Int64LongField(Int64, UnityEngine.GUIStyle, UnityEngine.GUILayoutOption[])
Int64LongField(System.String, Int64, UnityEngine.GUILayoutOption[])
Int64LongField(System.String, Int64, UnityEngine.GUIStyle, UnityEngine.GUILayoutOption[])
Int64LongField(UnityEngine.GUIContent, Int64, UnityEngine.GUILayoutOption[])
Int64LongField(UnityEngine.GUIContent, Int64, UnityEngine.GUIStyle, UnityEngine.GUILayoutOption[])
SingleSlider(Single, Single, Single, UnityEngine.GUILayoutOption[])
SingleSlider(System.String, Single, Single, Single, UnityEngine.GUILayoutOption[])
SingleSlider(UnityEngine.GUIContent, Single, Single, Single, UnityEngine.GUILayoutOption[])
VoidSlider(UnityEditor.SerializedProperty, Single, Single, UnityEngine.GUILayoutOption[])
VoidSlider(UnityEditor.SerializedProperty, Single, Single, System.String, UnityEngine.GUILayoutOption[])
VoidSlider(UnityEditor.SerializedProperty, Single, Single, UnityEngine.GUIContent, UnityEngine.GUILayoutOption[])
Int32IntSlider(Int32, Int32, Int32, UnityEngine.GUILayoutOption[])
Int32IntSlider(System.String, Int32, Int32, Int32, UnityEngine.GUILayoutOption[])
Int32IntSlider(UnityEngine.GUIContent, Int32, Int32, Int32, UnityEngine.GUILayoutOption[])
VoidIntSlider(UnityEditor.SerializedProperty, Int32, Int32, UnityEngine.GUILayoutOption[])
VoidIntSlider(UnityEditor.SerializedProperty, Int32, Int32, System.String, UnityEngine.GUILayoutOption[])
VoidIntSlider(UnityEditor.SerializedProperty, Int32, Int32, UnityEngine.GUIContent, UnityEngine.GUILayoutOption[])
VoidMinMaxSlider(Single ByRef, Single ByRef, Single, Single, UnityEngine.GUILayoutOption[])
VoidMinMaxSlider(UnityEngine.GUIContent, Single ByRef, Single ByRef, Single, Single, UnityEngine.GUILayoutOption[])
Int32Popup(Int32, System.String[], UnityEngine.GUILayoutOption[])
Int32Popup(Int32, System.String[], UnityEngine.GUIStyle, UnityEngine.GUILayoutOption[])
Int32Popup(Int32, UnityEngine.GUIContent[], UnityEngine.GUILayoutOption[])
Int32Popup(Int32, UnityEngine.GUIContent[], UnityEngine.GUIStyle, UnityEngine.GUILayoutOption[])
Int32Popup(System.String, Int32, System.String[], UnityEngine.GUILayoutOption[])
Int32Popup(System.String, Int32, System.String[], UnityEngine.GUIStyle, UnityEngine.GUILayoutOption[])
Int32Popup(UnityEngine.GUIContent, Int32, UnityEngine.GUIContent[], UnityEngine.GUILayoutOption[])
Int32Popup(UnityEngine.GUIContent, Int32, UnityEngine.GUIContent[], UnityEngine.GUIStyle, UnityEngine.GUILayoutOption[])
System.EnumEnumPopup(System.Enum, UnityEngine.GUILayoutOption[])
System.EnumEnumPopup(System.Enum, UnityEngine.GUIStyle, UnityEngine.GUILayoutOption[])
System.EnumEnumPopup(System.String, System.Enum, UnityEngine.GUILayoutOption[])
System.EnumEnumPopup(System.String, System.Enum, UnityEngine.GUIStyle, UnityEngine.GUILayoutOption[])
System.EnumEnumPopup(UnityEngine.GUIContent, System.Enum, UnityEngine.GUILayoutOption[])
System.EnumEnumPopup(UnityEngine.GUIContent, System.Enum, UnityEngine.GUIStyle, UnityEngine.GUILayoutOption[])
System.EnumEnumMaskPopup(UnityEngine.GUIContent, System.Enum, UnityEngine.GUILayoutOption[])
Int32IntPopup(Int32, System.String[], Int32[], UnityEngine.GUILayoutOption[])
Int32IntPopup(Int32, System.String[], Int32[], UnityEngine.GUIStyle, UnityEngine.GUILayoutOption[])
Int32IntPopup(Int32, UnityEngine.GUIContent[], Int32[], UnityEngine.GUILayoutOption[])
Int32IntPopup(Int32, UnityEngine.GUIContent[], Int32[], UnityEngine.GUIStyle, UnityEngine.GUILayoutOption[])
Int32IntPopup(System.String, Int32, System.String[], Int32[], UnityEngine.GUILayoutOption[])
Int32IntPopup(System.String, Int32, System.String[], Int32[], UnityEngine.GUIStyle, UnityEngine.GUILayoutOption[])
Int32IntPopup(UnityEngine.GUIContent, Int32, UnityEngine.GUIContent[], Int32[], UnityEngine.GUILayoutOption[])
Int32IntPopup(UnityEngine.GUIContent, Int32, UnityEngine.GUIContent[], Int32[], UnityEngine.GUIStyle, UnityEngine.GUILayoutOption[])
VoidIntPopup(UnityEditor.SerializedProperty, UnityEngine.GUIContent[], Int32[], UnityEngine.GUILayoutOption[])
VoidIntPopup(UnityEditor.SerializedProperty, UnityEngine.GUIContent[], Int32[], UnityEngine.GUIContent, UnityEngine.GUILayoutOption[])
VoidIntPopup(UnityEditor.SerializedProperty, UnityEngine.GUIContent[], Int32[], UnityEngine.GUIContent, UnityEngine.GUIStyle, UnityEngine.GUILayoutOption[])
System.StringTagField(System.String, UnityEngine.GUILayoutOption[])
System.StringTagField(System.String, UnityEngine.GUIStyle, UnityEngine.GUILayoutOption[])
System.StringTagField(System.String, System.String, UnityEngine.GUILayoutOption[])
System.StringTagField(System.String, System.String, UnityEngine.GUIStyle, UnityEngine.GUILayoutOption[])
System.StringTagField(UnityEngine.GUIContent, System.String, UnityEngine.GUILayoutOption[])
System.StringTagField(UnityEngine.GUIContent, System.String, UnityEngine.GUIStyle, UnityEngine.GUILayoutOption[])
Int32LayerField(Int32, UnityEngine.GUILayoutOption[])
Int32LayerField(Int32, UnityEngine.GUIStyle, UnityEngine.GUILayoutOption[])
Int32LayerField(System.String, Int32, UnityEngine.GUILayoutOption[])
Int32LayerField(System.String, Int32, UnityEngine.GUIStyle, UnityEngine.GUILayoutOption[])
Int32LayerField(UnityEngine.GUIContent, Int32, UnityEngine.GUILayoutOption[])
Int32LayerField(UnityEngine.GUIContent, Int32, UnityEngine.GUIStyle, UnityEngine.GUILayoutOption[])
Int32MaskField(UnityEngine.GUIContent, Int32, System.String[], UnityEngine.GUIStyle, UnityEngine.GUILayoutOption[])
Int32MaskField(System.String, Int32, System.String[], UnityEngine.GUIStyle, UnityEngine.GUILayoutOption[])
Int32MaskField(UnityEngine.GUIContent, Int32, System.String[], UnityEngine.GUILayoutOption[])
Int32MaskField(System.String, Int32, System.String[], UnityEngine.GUILayoutOption[])
Int32MaskField(Int32, System.String[], UnityEngine.GUIStyle, UnityEngine.GUILayoutOption[])
Int32MaskField(Int32, System.String[], UnityEngine.GUILayoutOption[])
System.EnumEnumMaskField(UnityEngine.GUIContent, System.Enum, UnityEngine.GUIStyle, UnityEngine.GUILayoutOption[])
System.EnumEnumMaskField(System.String, System.Enum, UnityEngine.GUIStyle, UnityEngine.GUILayoutOption[])
System.EnumEnumMaskField(UnityEngine.GUIContent, System.Enum, UnityEngine.GUILayoutOption[])
System.EnumEnumMaskField(System.String, System.Enum, UnityEngine.GUILayoutOption[])
System.EnumEnumMaskField(System.Enum, UnityEngine.GUIStyle, UnityEngine.GUILayoutOption[])
System.EnumEnumMaskField(System.Enum, UnityEngine.GUILayoutOption[])
BooleanFoldout(Boolean, System.String)
BooleanFoldout(Boolean, System.String, UnityEngine.GUIStyle)
BooleanFoldout(Boolean, UnityEngine.GUIContent)
BooleanFoldout(Boolean, UnityEngine.GUIContent, UnityEngine.GUIStyle)
VoidPrefixLabel(System.String)
VoidPrefixLabel(System.String, UnityEngine.GUIStyle)
VoidPrefixLabel(System.String, UnityEngine.GUIStyle, UnityEngine.GUIStyle)
VoidPrefixLabel(UnityEngine.GUIContent)
VoidPrefixLabel(UnityEngine.GUIContent, UnityEngine.GUIStyle)
VoidPrefixLabel(UnityEngine.GUIContent, UnityEngine.GUIStyle, UnityEngine.GUIStyle)
VoidLabelField(System.String, UnityEngine.GUILayoutOption[])
VoidLabelField(System.String, UnityEngine.GUIStyle, UnityEngine.GUILayoutOption[])
VoidLabelField(UnityEngine.GUIContent, UnityEngine.GUILayoutOption[])
VoidLabelField(UnityEngine.GUIContent, UnityEngine.GUIStyle, UnityEngine.GUILayoutOption[])
VoidLabelField(System.String, System.String, UnityEngine.GUILayoutOption[])
VoidLabelField(System.String, System.String, UnityEngine.GUIStyle, UnityEngine.GUILayoutOption[])
VoidLabelField(UnityEngine.GUIContent, UnityEngine.GUIContent, UnityEngine.GUILayoutOption[])
VoidLabelField(UnityEngine.GUIContent, UnityEngine.GUIContent, UnityEngine.GUIStyle, UnityEngine.GUILayoutOption[])
BooleanToggle(Boolean, UnityEngine.GUILayoutOption[])
BooleanToggle(System.String, Boolean, UnityEngine.GUILayoutOption[])
BooleanToggle(UnityEngine.GUIContent, Boolean, UnityEngine.GUILayoutOption[])
BooleanToggle(Boolean, UnityEngine.GUIStyle, UnityEngine.GUILayoutOption[])
BooleanToggle(System.String, Boolean, UnityEngine.GUIStyle, UnityEngine.GUILayoutOption[])
BooleanToggle(UnityEngine.GUIContent, Boolean, UnityEngine.GUIStyle, UnityEngine.GUILayoutOption[])
BooleanToggleLeft(System.String, Boolean, UnityEngine.GUILayoutOption[])
BooleanToggleLeft(UnityEngine.GUIContent, Boolean, UnityEngine.GUILayoutOption[])
BooleanToggleLeft(System.String, Boolean, UnityEngine.GUIStyle, UnityEngine.GUILayoutOption[])
BooleanToggleLeft(UnityEngine.GUIContent, Boolean, UnityEngine.GUIStyle, UnityEngine.GUILayoutOption[])
System.StringTextField(System.String, UnityEngine.GUILayoutOption[])
System.StringTextField(System.String, UnityEngine.GUIStyle, UnityEngine.GUILayoutOption[])
System.StringTextField(System.String, System.String, UnityEngine.GUILayoutOption[])
System.StringTextField(System.String, System.String, UnityEngine.GUIStyle, UnityEngine.GUILayoutOption[])
System.StringTextField(UnityEngine.GUIContent, System.String, UnityEngine.GUILayoutOption[])
System.StringTextField(UnityEngine.GUIContent, System.String, UnityEngine.GUIStyle, UnityEngine.GUILayoutOption[])
System.StringDelayedTextField(System.String, UnityEngine.GUILayoutOption[])
System.StringDelayedTextField(System.String, UnityEngine.GUIStyle, UnityEngine.GUILayoutOption[])
System.StringDelayedTextField(System.String, System.String, UnityEngine.GUILayoutOption[])
System.StringDelayedTextField(System.String, System.String, UnityEngine.GUIStyle, UnityEngine.GUILayoutOption[])
System.StringDelayedTextField(UnityEngine.GUIContent, System.String, UnityEngine.GUILayoutOption[])
System.StringDelayedTextField(UnityEngine.GUIContent, System.String, UnityEngine.GUIStyle, UnityEngine.GUILayoutOption[])
VoidDelayedTextField(UnityEditor.SerializedProperty, UnityEngine.GUILayoutOption[])
VoidDelayedTextField(UnityEditor.SerializedProperty, UnityEngine.GUIContent, UnityEngine.GUILayoutOption[])
System.StringTextArea(System.String, UnityEngine.GUILayoutOption[])
System.StringTextArea(System.String, UnityEngine.GUIStyle, UnityEngine.GUILayoutOption[])
VoidSelectableLabel(System.String, UnityEngine.GUILayoutOption[])
VoidSelectableLabel(System.String, UnityEngine.GUIStyle, UnityEngine.GUILayoutOption[])
System.StringPasswordField(System.String, UnityEngine.GUILayoutOption[])
System.StringPasswordField(System.String, UnityEngine.GUIStyle, UnityEngine.GUILayoutOption[])
System.StringPasswordField(System.String, System.String, UnityEngine.GUILayoutOption[])
System.StringPasswordField(System.String, System.String, UnityEngine.GUIStyle, UnityEngine.GUILayoutOption[])
System.StringPasswordField(UnityEngine.GUIContent, System.String, UnityEngine.GUILayoutOption[])
System.StringPasswordField(UnityEngine.GUIContent, System.String, UnityEngine.GUIStyle, UnityEngine.GUILayoutOption[])
SingleFloatField(Single, UnityEngine.GUILayoutOption[])
SingleFloatField(Single, UnityEngine.GUIStyle, UnityEngine.GUILayoutOption[])
SingleFloatField(System.String, Single, UnityEngine.GUILayoutOption[])
SingleFloatField(System.String, Single, UnityEngine.GUIStyle, UnityEngine.GUILayoutOption[])
SingleFloatField(UnityEngine.GUIContent, Single, UnityEngine.GUILayoutOption[])
SingleFloatField(UnityEngine.GUIContent, Single, UnityEngine.GUIStyle, UnityEngine.GUILayoutOption[])
SingleDelayedFloatField(Single, UnityEngine.GUILayoutOption[])
SingleDelayedFloatField(Single, UnityEngine.GUIStyle, UnityEngine.GUILayoutOption[])
SingleDelayedFloatField(System.String, Single, UnityEngine.GUILayoutOption[])
SingleDelayedFloatField(System.String, Single, UnityEngine.GUIStyle, UnityEngine.GUILayoutOption[])
SingleDelayedFloatField(UnityEngine.GUIContent, Single, UnityEngine.GUILayoutOption[])
SingleDelayedFloatField(UnityEngine.GUIContent, Single, UnityEngine.GUIStyle, UnityEngine.GUILayoutOption[])
VoidDelayedFloatField(UnityEditor.SerializedProperty, UnityEngine.GUILayoutOption[])
VoidDelayedFloatField(UnityEditor.SerializedProperty, UnityEngine.GUIContent, UnityEngine.GUILayoutOption[])
DoubleDoubleField(Double, UnityEngine.GUILayoutOption[])
DoubleDoubleField(Double, UnityEngine.GUIStyle, UnityEngine.GUILayoutOption[])
DoubleDoubleField(System.String, Double, UnityEngine.GUILayoutOption[])
DoubleDoubleField(System.String, Double, UnityEngine.GUIStyle, UnityEngine.GUILayoutOption[])
DoubleDoubleField(UnityEngine.GUIContent, Double, UnityEngine.GUILayoutOption[])
DoubleDoubleField(UnityEngine.GUIContent, Double, UnityEngine.GUIStyle, UnityEngine.GUILayoutOption[])
Int32IntField(Int32, UnityEngine.GUILayoutOption[])
Int32IntField(Int32, UnityEngine.GUIStyle, UnityEngine.GUILayoutOption[])
Int32IntField(System.String, Int32, UnityEngine.GUILayoutOption[])
Int32IntField(System.String, Int32, UnityEngine.GUIStyle, UnityEngine.GUILayoutOption[])
Int32IntField(UnityEngine.GUIContent, Int32, UnityEngine.GUILayoutOption[])
UnityEditor.EditorGUILayout+ToggleGroupScope
UnityEditor.EditorGUILayout+HorizontalScope
UnityEditor.EditorGUILayout+VerticalScope
UnityEditor.EditorGUILayout+ScrollViewScope
UnityEditor.EditorGUILayout+FadeGroupScope
UnityEditor.EditorGUILayout+ToggleGroupScope
VoidDispose()
Booleanenabled
UnityEditor.EditorGUILayout+HorizontalScope
VoidDispose()
UnityEngine.Rectrect
UnityEditor.EditorGUILayout+VerticalScope
VoidDispose()
UnityEngine.Rectrect
UnityEditor.EditorGUILayout+ScrollViewScope
VoidDispose()
UnityEngine.Vector2scrollPosition
BooleanhandleScrollWheel
UnityEditor.EditorGUILayout+VerticalScrollViewScope
VoidDispose()
UnityEngine.Vector2scrollPosition
BooleanhandleScrollWheel
UnityEditor.EditorGUILayout+HorizontalScrollViewScope
VoidDispose()
UnityEngine.Vector2scrollPosition
BooleanhandleScrollWheel
UnityEditor.EditorGUILayout+FadeGroupScope
VoidDispose()
Booleanvisible
UnityEditor.BuiltinResource
System.Stringm_Name
Int32m_InstanceID
UnityEditor.SliderLabels
VoidSetLabels(UnityEngine.GUIContent, UnityEngine.GUIContent)
BooleanHasLabels()
UnityEngine.GUIContentleftLabel
UnityEngine.GUIContentrightLabel
UnityEditor.EditorGUIUtility
VoidLookLikeControls(Single)
VoidLookLikeControls()
VoidLookLikeControls(Single, Single)
VoidLookLikeInspector()
UnityEngine.EventCommandEvent(System.String)
VoidDrawColorSwatch(UnityEngine.Rect, UnityEngine.Color)
VoidDrawCurveSwatch(UnityEngine.Rect, UnityEngine.AnimationCurve, UnityEditor.SerializedProperty, UnityEngine.Color, UnityEngine.Color)
VoidDrawCurveSwatch(UnityEngine.Rect, UnityEngine.AnimationCurve, UnityEditor.SerializedProperty, UnityEngine.Color, UnityEngine.Color, UnityEngine.Rect)
VoidDrawRegionSwatch(UnityEngine.Rect, UnityEditor.SerializedProperty, UnityEditor.SerializedProperty, UnityEngine.Color, UnityEngine.Color, UnityEngine.Rect)
VoidDrawRegionSwatch(UnityEngine.Rect, UnityEngine.AnimationCurve, UnityEngine.AnimationCurve, UnityEngine.Color, UnityEngine.Color, UnityEngine.Rect)
VoidRGBToHSV(UnityEngine.Color, Single ByRef, Single ByRef, Single ByRef)
UnityEngine.ColorHSVToRGB(Single, Single, Single)
UnityEngine.ColorHSVToRGB(Single, Single, Single, Boolean)
VoidAddCursorRect(UnityEngine.Rect, UnityEditor.MouseCursor)
VoidAddCursorRect(UnityEngine.Rect, UnityEditor.MouseCursor, Int32)
VoidSetWantsMouseJumping(Int32)
VoidShowObjectPicker[T](UnityEngine.Object, Boolean, System.String, Int32)
UnityEngine.ObjectGetObjectPickerObject()
Int32GetObjectPickerControlID()
System.Collections.Generic.List`1[UnityEngine.Rect]GetFlowLayoutedRects(UnityEngine.Rect, UnityEngine.GUIStyle, Single, Single, System.Collections.Generic.List`1[System.String])
System.StringSerializeMainMenuToString()
VoidSetMenuLocalizationTestMode(Boolean)
UnityEngine.GUIContentIconContent(System.String)
UnityEngine.GUIContentIconContent(System.String, System.String)
UnityEngine.GUIContentObjectContent(UnityEngine.Object, System.Type)
BooleanHasObjectThumbnail(System.Type)
VoidSetIconSize(UnityEngine.Vector2)
UnityEngine.Vector2GetIconSize()
UnityEngine.Texture2DFindTexture(System.String)
UnityEngine.GUISkinGetBuiltinSkin(UnityEditor.EditorSkin)
UnityEngine.ObjectLoadRequired(System.String)
UnityEngine.ObjectLoad(System.String)
VoidPingObject(UnityEngine.Object)
VoidPingObject(Int32)
VoidRenderGameViewCameras(UnityEngine.Rect, Int32, Boolean, Boolean)
VoidRenderGameViewCameras(UnityEngine.Rect, Boolean, Boolean)
BooleanIsDisplayReferencedByCameras(Int32)
VoidRenderGameViewCameras(UnityEngine.Rect, UnityEngine.Rect, Boolean, Boolean)
VoidQueueGameViewInputEvent(UnityEngine.Event)
SinglesingleLineHeight
SinglestandardVerticalSpacing
BooleanisProSkin
UnityEngine.Texture2DwhiteTexture
BooleaneditingTextField
BooleanhierarchyMode
BooleanwideMode
SinglecurrentViewWidth
SinglelabelWidth
SinglefieldWidth
System.StringsystemCopyBuffer
UnityEngine.FocusTypenative
UnityEditor.MessageType
Int32value__
UnityEditor.MessageTypeNone
UnityEditor.MessageTypeInfo
UnityEditor.MessageTypeWarning
UnityEditor.MessageTypeError
UnityEditor.EditorSkin
Int32value__
UnityEditor.EditorSkinGame
UnityEditor.EditorSkinInspector
UnityEditor.EditorSkinScene
UnityEditor.MouseCursor
Int32value__
UnityEditor.MouseCursorArrow
UnityEditor.MouseCursorText
UnityEditor.MouseCursorResizeVertical
UnityEditor.MouseCursorResizeHorizontal
UnityEditor.MouseCursorLink
UnityEditor.MouseCursorSlideArrow
UnityEditor.MouseCursorResizeUpRight
UnityEditor.MouseCursorResizeUpLeft
UnityEditor.MouseCursorMoveArrow
UnityEditor.MouseCursorRotateArrow
UnityEditor.MouseCursorScaleArrow
UnityEditor.MouseCursorArrowPlus
UnityEditor.MouseCursorArrowMinus
UnityEditor.MouseCursorPan
UnityEditor.MouseCursorOrbit
UnityEditor.MouseCursorZoom
UnityEditor.MouseCursorFPS
UnityEditor.MouseCursorCustomCursor
UnityEditor.MouseCursorSplitResizeUpDown
UnityEditor.MouseCursorSplitResizeLeftRight
UnityEditor.EditorLook
Int32value__
UnityEditor.EditorLookUninitialized
UnityEditor.EditorLookLikeControls
UnityEditor.EditorLookLikeInspector
UnityEditor.GUILayoutFadeGroup
VoidCalcHeight()
VoidApplyOptions(UnityEngine.GUILayoutOption[])
VoidResetCursor()
UnityEngine.RectPeekNext()
UnityEngine.GUILayoutEntryGetNext()
UnityEngine.RectGetLast()
VoidAdd(UnityEngine.GUILayoutEntry)
VoidCalcWidth()
VoidSetHorizontal(Single, Single)
VoidSetVertical(Single, Single)
UnityEngine.RectOffsetmargin
UnityEngine.GUIStylestyle
SinglefadeValue
BooleanwasGUIEnabled
UnityEngine.ColorguiColor
System.Collections.Generic.List`1[UnityEngine.GUILayoutEntry]entries
BooleanisVertical
BooleanresetCoords
Singlespacing
BooleansameSize
BooleanisWindow
Int32windowID
SingleminWidth
SinglemaxWidth
SingleminHeight
SinglemaxHeight
UnityEngine.Rectrect
Int32stretchWidth
Int32stretchHeight
UnityEditor.OptimizedGUIBlock
VoidDispose()
BooleanBegin(Boolean, UnityEngine.Rect)
VoidEnd()
VoidBeginRecording()
VoidEndRecording()
VoidExecute()
Booleanvalid
UnityEditor.SessionState
UnityEditor.DrawGridParameters
UnityEngine.Vector3pivot
UnityEngine.Colorcolor
Singlesize
SinglealphaX
SinglealphaY
SinglealphaZ
UnityEditor.Handles
VoidDrawAAConvexPolygon(UnityEngine.Vector3[])
VoidDrawBezier(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Color, UnityEngine.Texture2D, Single)
VoidDrawWireDisc(UnityEngine.Vector3, UnityEngine.Vector3, Single)
VoidDrawWireArc(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3, Single, Single)
VoidDrawSolidRectangleWithOutline(UnityEngine.Rect, UnityEngine.Color, UnityEngine.Color)
VoidDrawSolidRectangleWithOutline(UnityEngine.Vector3[], UnityEngine.Color, UnityEngine.Color)
VoidDrawSolidDisc(UnityEngine.Vector3, UnityEngine.Vector3, Single)
VoidDrawSolidArc(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3, Single, Single)
VoidLabel(UnityEngine.Vector3, System.String)
VoidLabel(UnityEngine.Vector3, UnityEngine.Texture)
VoidLabel(UnityEngine.Vector3, UnityEngine.GUIContent)
VoidLabel(UnityEngine.Vector3, System.String, UnityEngine.GUIStyle)
VoidLabel(UnityEngine.Vector3, UnityEngine.GUIContent, UnityEngine.GUIStyle)
UnityEngine.Vector2GetMainGameViewSize()
VoidClearCamera(UnityEngine.Rect, UnityEngine.Camera)
VoidDrawCamera(UnityEngine.Rect, UnityEngine.Camera)
VoidDrawCamera(UnityEngine.Rect, UnityEngine.Camera, UnityEditor.DrawCameraMode)
VoidSetCamera(UnityEngine.Camera)
VoidSetCamera(UnityEngine.Rect, UnityEngine.Camera)
VoidBeginGUI()
VoidBeginGUI(UnityEngine.Rect)
VoidEndGUI()
UnityEngine.Vector3[]MakeBezierPoints(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3, Int32)
VoidDrawPolyLine(UnityEngine.Vector3[])
VoidDrawLine(UnityEngine.Vector3, UnityEngine.Vector3)
VoidDrawLines(UnityEngine.Vector3[])
VoidDrawLines(UnityEngine.Vector3[], Int32[])
VoidDrawDottedLine(UnityEngine.Vector3, UnityEngine.Vector3, Single)
VoidDrawDottedLines(UnityEngine.Vector3[], Single)
VoidDrawDottedLines(UnityEngine.Vector3[], Int32[], Single)
UnityEngine.Vector3DoPositionHandle(UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.QuaternionDoRotationHandle(UnityEngine.Quaternion, UnityEngine.Vector3)
UnityEngine.Vector3DoScaleHandle(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Quaternion, Single)
UnityEngine.Vector3PositionHandle(UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.QuaternionRotationHandle(UnityEngine.Quaternion, UnityEngine.Vector3)
UnityEngine.Vector3ScaleHandle(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Quaternion, Single)
SingleRadiusHandle(UnityEngine.Quaternion, UnityEngine.Vector3, Single, Boolean)
SingleRadiusHandle(UnityEngine.Quaternion, UnityEngine.Vector3, Single)
UnityEngine.Vector3Slider(UnityEngine.Vector3, UnityEngine.Vector3)
UnityEngine.Vector3Slider(UnityEngine.Vector3, UnityEngine.Vector3, Single, DrawCapFunction, Single)
UnityEngine.Vector3Slider2D(Int32, UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3, Single, DrawCapFunction, UnityEngine.Vector2)
UnityEngine.Vector3Slider2D(Int32, UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3, Single, DrawCapFunction, UnityEngine.Vector2, Boolean)
UnityEngine.Vector3Slider2D(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3, Single, DrawCapFunction, UnityEngine.Vector2)
UnityEngine.Vector3Slider2D(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3, Single, DrawCapFunction, UnityEngine.Vector2, Boolean)
UnityEngine.Vector3Slider2D(Int32, UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3, Single, DrawCapFunction, UnityEngine.Vector2)
UnityEngine.Vector3Slider2D(Int32, UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3, Single, DrawCapFunction, UnityEngine.Vector2, Boolean)
UnityEngine.Vector3Slider2D(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3, Single, DrawCapFunction, Single)
UnityEngine.Vector3Slider2D(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3, Single, DrawCapFunction, Single, Boolean)
UnityEngine.QuaternionFreeRotateHandle(UnityEngine.Quaternion, UnityEngine.Vector3, Single)
UnityEngine.Vector3FreeMoveHandle(UnityEngine.Vector3, UnityEngine.Quaternion, Single, UnityEngine.Vector3, DrawCapFunction)
SingleScaleSlider(Single, UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Quaternion, Single, Single)
SingleScaleValueHandle(Single, UnityEngine.Vector3, UnityEngine.Quaternion, Single, DrawCapFunction, Single)
UnityEngine.QuaternionDisc(UnityEngine.Quaternion, UnityEngine.Vector3, UnityEngine.Vector3, Single, Boolean, Single)
BooleanButton(UnityEngine.Vector3, UnityEngine.Quaternion, Single, Single, DrawCapFunction)
SingleSnapValue(Single, Single)
VoidCubeCap(Int32, UnityEngine.Vector3, UnityEngine.Quaternion, Single)
VoidSphereCap(Int32, UnityEngine.Vector3, UnityEngine.Quaternion, Single)
VoidConeCap(Int32, UnityEngine.Vector3, UnityEngine.Quaternion, Single)
VoidCylinderCap(Int32, UnityEngine.Vector3, UnityEngine.Quaternion, Single)
VoidRectangleCap(Int32, UnityEngine.Vector3, UnityEngine.Quaternion, Single)
VoidSelectionFrame(Int32, UnityEngine.Vector3, UnityEngine.Quaternion, Single)
VoidDotCap(Int32, UnityEngine.Vector3, UnityEngine.Quaternion, Single)
VoidCircleCap(Int32, UnityEngine.Vector3, UnityEngine.Quaternion, Single)
VoidArrowCap(Int32, UnityEngine.Vector3, UnityEngine.Quaternion, Single)
VoidDrawCylinder(Int32, UnityEngine.Vector3, UnityEngine.Quaternion, Single)
VoidDrawSphere(Int32, UnityEngine.Vector3, UnityEngine.Quaternion, Single)
VoidDrawRectangle(Int32, UnityEngine.Vector3, UnityEngine.Quaternion, Single)
VoidDrawCube(Int32, UnityEngine.Vector3, UnityEngine.Quaternion, Single)
VoidDrawArrow(Int32, UnityEngine.Vector3, UnityEngine.Quaternion, Single)
VoidDrawCone(Int32, UnityEngine.Vector3, UnityEngine.Quaternion, Single)
VoidDrawAAPolyLine(UnityEngine.Vector3[])
VoidDrawAAPolyLine(Single, UnityEngine.Vector3[])
VoidDrawAAPolyLine(UnityEngine.Texture2D, UnityEngine.Vector3[])
VoidDrawAAPolyLine(Single, Int32, UnityEngine.Vector3[])
VoidDrawAAPolyLine(UnityEngine.Texture2D, Single, UnityEngine.Vector3[])
UnityEngine.ColorxAxisColor
UnityEngine.ColoryAxisColor
UnityEngine.ColorzAxisColor
UnityEngine.ColorcenterColor
UnityEngine.ColorselectedColor
UnityEngine.ColorsecondaryColor
Booleanlighting
UnityEngine.Colorcolor
UnityEngine.Matrix4x4matrix
UnityEngine.Matrix4x4inverseMatrix
UnityEngine.CameracurrentCamera
UnityEditor.Handles+DrawCapFunction
UnityEditor.Handles+FilterMode
Int32value__
FilterModeOff
FilterModeShowFiltered
FilterModeShowRest
UnityEditor.Handles+PlaneHandle
Int32value__
PlaneHandlexzPlane
PlaneHandlexyPlane
PlaneHandleyzPlane
UnityEditor.HandleUtility
SingleCalcLineTranslation(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Vector3, UnityEngine.Vector3)
SinglePointOnLineParameter(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3)
UnityEngine.Vector3ProjectPointLine(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3)
SingleDistancePointLine(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3)
SingleDistancePointBezier(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3)
SingleDistanceToLine(UnityEngine.Vector3, UnityEngine.Vector3)
SingleDistanceToCircle(UnityEngine.Vector3, Single)
SingleDistanceToRectangle(UnityEngine.Vector3, UnityEngine.Quaternion, Single)
SingleDistancePointToLine(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Vector2)
SingleDistancePointToLineSegment(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Vector2)
SingleDistanceToDisc(UnityEngine.Vector3, UnityEngine.Vector3, Single)
UnityEngine.Vector3ClosestPointToDisc(UnityEngine.Vector3, UnityEngine.Vector3, Single)
SingleDistanceToArc(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3, Single, Single)
UnityEngine.Vector3ClosestPointToArc(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3, Single, Single)
SingleDistanceToPolyLine(UnityEngine.Vector3[])
UnityEngine.Vector3ClosestPointToPolyLine(UnityEngine.Vector3[])
VoidAddControl(Int32, Single)
VoidAddDefaultControl(Int32)
SingleGetHandleSize(UnityEngine.Vector3)
UnityEngine.Vector2WorldToGUIPoint(UnityEngine.Vector3)
UnityEngine.RayGUIPointToWorldRay(UnityEngine.Vector2)
UnityEngine.RectWorldPointToSizedRect(UnityEngine.Vector3, UnityEngine.GUIContent, UnityEngine.GUIStyle)
UnityEngine.GameObject[]PickRectObjects(UnityEngine.Rect)
UnityEngine.GameObject[]PickRectObjects(UnityEngine.Rect, Boolean)
UnityEngine.GameObjectPickGameObject(UnityEngine.Vector2, Int32 ByRef)
UnityEngine.GameObjectPickGameObject(UnityEngine.Vector2, UnityEngine.GameObject[], Int32 ByRef)
UnityEngine.GameObjectPickGameObject(UnityEngine.Vector2, Boolean)
UnityEngine.GameObjectPickGameObject(UnityEngine.Vector2, Boolean, UnityEngine.GameObject[])
VoidPushCamera(UnityEngine.Camera)
VoidPopCamera(UnityEngine.Camera)
System.ObjectRaySnap(UnityEngine.Ray)
VoidRepaint()
Singleacceleration
SingleniceMouseDelta
SingleniceMouseDeltaZoom
Int32nearestControl
UnityEngine.MaterialhandleMaterial
UnityEditor.HandleUtility+SavedCamera
UnityEditor.EditorJsonUtility
System.StringToJson(UnityEngine.Object)
System.StringToJson(UnityEngine.Object, Boolean)
VoidFromJsonOverwrite(System.String, UnityEngine.Object)
UnityEditor.EditorMaterialUtility
VoidResetDefaultTextures(UnityEngine.Material, Boolean)
BooleanIsBackgroundMaterial(UnityEngine.Material)
VoidSetShaderDefaults(UnityEngine.Shader, System.String[], UnityEngine.Texture[])
UnityEditor.EditorMetricEvent
VoidSend()
VoidDispose()
UnityEditorInternal.EditorResourcesUtility
System.StringlightSkinSourcePath
System.StringdarkSkinSourcePath
System.StringfontsPath
System.StringbrushesPath
System.StringiconsPath
System.StringgeneratedIconsPath
System.StringfolderIconName
System.StringemptyFolderIconName
UnityEditor.SceneManagement.OpenSceneMode
Int32value__
UnityEditor.SceneManagement.OpenSceneModeSingle
UnityEditor.SceneManagement.OpenSceneModeAdditive
UnityEditor.SceneManagement.OpenSceneModeAdditiveWithoutLoading
UnityEditor.SceneManagement.NewSceneMode
Int32value__
UnityEditor.SceneManagement.NewSceneModeSingle
UnityEditor.SceneManagement.NewSceneModeAdditive
UnityEditor.SceneManagement.NewSceneSetup
Int32value__
UnityEditor.SceneManagement.NewSceneSetupEmptyScene
UnityEditor.SceneManagement.NewSceneSetupDefaultGameObjects
UnityEditor.SceneManagement.EditorSceneManager
UnityEngine.SceneManagement.SceneOpenScene(System.String, UnityEditor.SceneManagement.OpenSceneMode)
UnityEngine.SceneManagement.SceneOpenScene(System.String)
UnityEngine.SceneManagement.SceneNewScene(UnityEditor.SceneManagement.NewSceneSetup, UnityEditor.SceneManagement.NewSceneMode)
UnityEngine.SceneManagement.SceneNewScene(UnityEditor.SceneManagement.NewSceneSetup)
BooleanCloseScene(UnityEngine.SceneManagement.Scene, Boolean)
VoidMoveSceneBefore(UnityEngine.SceneManagement.Scene, UnityEngine.SceneManagement.Scene)
VoidMoveSceneAfter(UnityEngine.SceneManagement.Scene, UnityEngine.SceneManagement.Scene)
BooleanSaveScene(UnityEngine.SceneManagement.Scene, System.String, Boolean)
BooleanSaveScene(UnityEngine.SceneManagement.Scene, System.String)
BooleanSaveScene(UnityEngine.SceneManagement.Scene)
BooleanSaveOpenScenes()
BooleanSaveScenes(UnityEngine.SceneManagement.Scene[])
BooleanSaveCurrentModifiedScenesIfUserWantsTo()
BooleanSaveModifiedScenesIfUserWantsTo(UnityEngine.SceneManagement.Scene[])
BooleanMarkSceneDirty(UnityEngine.SceneManagement.Scene)
VoidMarkAllScenesDirty()
UnityEditor.SceneManagement.SceneSetup[]GetSceneManagerSetup()
VoidRestoreSceneManagerSetup(UnityEditor.SceneManagement.SceneSetup[])
Int32loadedSceneCount
UnityEditor.SerializationMode
Int32value__
UnityEditor.SerializationModeMixed
UnityEditor.SerializationModeForceBinary
UnityEditor.SerializationModeForceText
UnityEditor.EditorBehaviorMode
Int32value__
UnityEditor.EditorBehaviorModeMode3D
UnityEditor.EditorBehaviorModeMode2D
UnityEditor.SpritePackerMode
Int32value__
UnityEditor.SpritePackerModeDisabled
UnityEditor.SpritePackerModeBuildTimeOnly
UnityEditor.SpritePackerModeAlwaysOn
UnityEditor.ExternalVersionControl
System.Stringop_Implicit(UnityEditor.ExternalVersionControl)
UnityEditor.ExternalVersionControlop_Implicit(System.String)
System.StringDisabled
System.StringAutoDetect
System.StringGeneric
System.StringAssetServer
UnityEditor.EditorSettings
Int32GetInstanceID()
System.StringunityRemoteDevice
System.StringunityRemoteCompression
System.StringunityRemoteResolution
System.StringexternalVersionControl
UnityEditor.SerializationModeserializationMode
BooleanwebSecurityEmulationEnabled
System.StringwebSecurityEmulationHostUrl
UnityEditor.EditorBehaviorModedefaultBehaviorMode
UnityEditor.SpritePackerModespritePackerMode
Int32spritePackerPaddingPower
System.String[]projectGenerationUserExtensions
System.String[]projectGenerationBuiltinExtensions
System.StringprojectGenerationRootNamespace
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEditor.SemanticMergeMode
Int32value__
UnityEditor.SemanticMergeModeOff
UnityEditor.SemanticMergeModePremerge
UnityEditor.SemanticMergeModeAsk
UnityEditor.EditorUserSettings
System.StringGetConfigValue(System.String)
VoidSetConfigValue(System.String, System.String)
Int32GetInstanceID()
BooleanAutomaticAdd
BooleanWorkOffline
BooleanshowFailedCheckout
UnityEditor.SemanticMergeModesemanticMergeMode
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEditor.EditorWindow
BooleanSendEvent(UnityEngine.Event)
UnityEditor.EditorWindowGetWindow(System.Type, Boolean, System.String)
UnityEditor.EditorWindowGetWindow(System.Type, Boolean)
UnityEditor.EditorWindowGetWindow(System.Type)
UnityEditor.EditorWindowGetWindow(System.Type, Boolean, System.String, Boolean)
UnityEditor.EditorWindowGetWindowWithRect(System.Type, UnityEngine.Rect, Boolean)
UnityEditor.EditorWindowGetWindowWithRect(System.Type, UnityEngine.Rect)
UnityEditor.EditorWindowGetWindowWithRect(System.Type, UnityEngine.Rect, Boolean, System.String)
VoidBeginWindows()
VoidEndWindows()
VoidShowNotification(UnityEngine.GUIContent)
VoidRemoveNotification()
VoidShowTab()
VoidFocus()
VoidShowUtility()
VoidShowPopup()
VoidShowAsDropDown(UnityEngine.Rect, UnityEngine.Vector2)
VoidShow()
VoidShow(Boolean)
VoidShowAuxWindow()
TGetWindow[T]()
TGetWindow[T](Boolean)
TGetWindow[T](Boolean, System.String)
TGetWindow[T](System.String)
TGetWindow[T](System.String, Boolean)
TGetWindow[T](Boolean, System.String, Boolean)
TGetWindow[T](System.Type[])
TGetWindow[T](System.String, System.Type[])
TGetWindow[T](System.String, Boolean, System.Type[])
VoidFocusWindowIfItsOpen(System.Type)
VoidFocusWindowIfItsOpen[T]()
TGetWindowWithRect[T](UnityEngine.Rect)
TGetWindowWithRect[T](UnityEngine.Rect, Boolean)
TGetWindowWithRect[T](UnityEngine.Rect, Boolean, System.String)
TGetWindowWithRect[T](UnityEngine.Rect, Boolean, System.String, Boolean)
VoidClose()
VoidRepaint()
VoidSetDirty()
Int32GetInstanceID()
BooleanwantsMouseMove
BooleanautoRepaintOnSceneChange
Booleanmaximized
UnityEditor.EditorWindowfocusedWindow
UnityEditor.EditorWindowmouseOverWindow
UnityEngine.Vector2minSize
UnityEngine.Vector2maxSize
System.Stringtitle
UnityEngine.GUIContenttitleContent
Int32depthBufferBits
Int32antiAlias
UnityEngine.Rectposition
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEditor.ExportPackageOptions
Int32value__
UnityEditor.ExportPackageOptionsDefault
UnityEditor.ExportPackageOptionsInteractive
UnityEditor.ExportPackageOptionsRecurse
UnityEditor.ExportPackageOptionsIncludeDependencies
UnityEditor.ExportPackageOptionsIncludeLibraryAssets
UnityEditor.FileUtil
BooleanDeleteFileOrDirectory(System.String)
VoidCopyFileOrDirectory(System.String, System.String)
VoidCopyFileOrDirectoryFollowSymlinks(System.String, System.String)
VoidMoveFileOrDirectory(System.String, System.String)
System.StringGetUniqueTempPathInProject()
System.StringGetProjectRelativePath(System.String)
VoidReplaceFile(System.String, System.String)
VoidReplaceDirectory(System.String, System.String)
UnityEditor.GameObjectUtility
UnityEditor.StaticEditorFlagsGetStaticEditorFlags(UnityEngine.GameObject)
BooleanAreStaticEditorFlagsSet(UnityEngine.GameObject, UnityEditor.StaticEditorFlags)
VoidSetStaticEditorFlags(UnityEngine.GameObject, UnityEditor.StaticEditorFlags)
Int32GetNavMeshLayer(UnityEngine.GameObject)
Int32GetNavMeshLayerFromName(System.String)
VoidSetNavMeshLayer(UnityEngine.GameObject, Int32)
System.String[]GetNavMeshLayerNames()
Int32GetNavMeshArea(UnityEngine.GameObject)
Int32GetNavMeshAreaFromName(System.String)
VoidSetNavMeshArea(UnityEngine.GameObject, Int32)
System.String[]GetNavMeshAreaNames()
System.StringGetUniqueNameForSibling(UnityEngine.Transform, System.String)
VoidSetParentAndAlign(UnityEngine.GameObject, UnityEngine.GameObject)
UnityEditor.GameObjectUtility+ShouldIncludeChildren
Int32value__
ShouldIncludeChildrenHasNoChildren
ShouldIncludeChildrenIncludeChildren
ShouldIncludeChildrenDontIncludeChildren
ShouldIncludeChildrenCancel
UnityEditor.GenericMenu
VoidAddItem(UnityEngine.GUIContent, Boolean, MenuFunction)
VoidAddItem(UnityEngine.GUIContent, Boolean, MenuFunction2, System.Object)
VoidAddDisabledItem(UnityEngine.GUIContent)
VoidAddSeparator(System.String)
Int32GetItemCount()
VoidShowAsContext()
VoidDropDown(UnityEngine.Rect)
UnityEditor.GenericMenu+MenuFunction
UnityEditor.GenericMenu+MenuFunction2
UnityEditor.GenericMenu+MenuItem
UnityEngine.GUIContentcontent
Booleanseparator
Booleanon
MenuFunctionfunc
MenuFunction2func2
System.ObjectuserData
UnityEditor.ViewTool
Int32value__
UnityEditor.ViewToolNone
UnityEditor.ViewToolOrbit
UnityEditor.ViewToolPan
UnityEditor.ViewToolZoom
UnityEditor.ViewToolFPS
UnityEditor.PivotMode
Int32value__
UnityEditor.PivotModeCenter
UnityEditor.PivotModePivot
UnityEditor.PivotRotation
Int32value__
UnityEditor.PivotRotationLocal
UnityEditor.PivotRotationGlobal
UnityEditor.Tool
Int32value__
UnityEditor.ToolView
UnityEditor.ToolMove
UnityEditor.ToolRotate
UnityEditor.ToolScale
UnityEditor.ToolRect
UnityEditor.ToolNone
UnityEditor.Tools
VoidSetDirty()
Int32GetInstanceID()
UnityEditor.Toolcurrent
UnityEditor.ViewToolviewTool
UnityEngine.Vector3handlePosition
UnityEngine.RecthandleRect
UnityEngine.QuaternionhandleRectRotation
UnityEditor.PivotModepivotMode
BooleanrectBlueprintMode
UnityEngine.QuaternionhandleRotation
UnityEditor.PivotRotationpivotRotation
Booleanhidden
Int32visibleLayers
Int32lockedLayers
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEditor.GUID
BooleanEmpty()
BooleanParseExact(System.String)
Booleanop_Equality(UnityEditor.GUID, UnityEditor.GUID)
Booleanop_Inequality(UnityEditor.GUID, UnityEditor.GUID)
UnityEditor.GUIView
VoidSetInternalGameViewRect(UnityEngine.Rect)
VoidSetAsStartView()
VoidClearStartView()
VoidFocus()
VoidRepaint()
VoidRepaintImmediately()
VoidCaptureRenderDoc()
VoidOnDestroy()
Int32IndexOfChild(UnityEditor.View)
VoidOnDestroy()
VoidAddChild(UnityEditor.View)
VoidAddChild(UnityEditor.View, Int32)
VoidRemoveChild(UnityEditor.View)
VoidRemoveChild(Int32)
VoidSetDirty()
Int32GetInstanceID()
UnityEditor.GUIViewcurrent
UnityEditor.GUIViewfocusedView
UnityEditor.GUIViewmouseOverView
BooleanhasFocus
BooleanwantsMouseMove
BooleanautoRepaintOnSceneChange
Int32depthBufferBits
Int32antiAlias
UnityEngine.Vector2minSize
UnityEngine.Vector2maxSize
UnityEditor.View[]allChildren
UnityEngine.Rectposition
UnityEngine.RectwindowPosition
UnityEngine.RectscreenPosition
UnityEditor.ContainerWindowwindow
UnityEditor.Viewparent
UnityEditor.View[]children
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEditor.Hardware.UsbDevice
Int32vendorId
Int32productId
Int32revision
System.Stringudid
System.Stringname
UnityEditor.Hardware.Usb
Voidadd_DevicesChanged(OnDevicesChangedHandler)
Voidremove_DevicesChanged(OnDevicesChangedHandler)
VoidOnDevicesChanged(UnityEditor.Hardware.UsbDevice[])
OnDevicesChangedHandlerDevicesChanged
UnityEditor.Hardware.Usb+OnDevicesChangedHandler
UnityEditor.Hardware.DevDeviceList
Voidadd_Changed(OnChangedHandler)
Voidremove_Changed(OnChangedHandler)
VoidOnChanged()
BooleanFindDevice(System.String, UnityEditor.Hardware.DevDevice ByRef)
UnityEditor.Hardware.DevDevice[]GetDevices()
OnChangedHandlerChanged
UnityEditor.Hardware.DevDeviceList+OnChangedHandler
UnityEditor.Hardware.DevDeviceState
Int32value__
UnityEditor.Hardware.DevDeviceStateDisconnected
UnityEditor.Hardware.DevDeviceStateConnected
UnityEditor.Hardware.DevDeviceFeatures
Int32value__
UnityEditor.Hardware.DevDeviceFeaturesNone
UnityEditor.Hardware.DevDeviceFeaturesPlayerConnection
UnityEditor.Hardware.DevDeviceFeaturesRemoteConnection
UnityEditor.Hardware.DevDevice
BooleanisConnected
UnityEditor.Hardware.DevDevicenone
System.Stringid
System.Stringname
System.Stringtype
System.Stringmodule
UnityEditor.Hardware.DevDeviceStatestate
UnityEditor.Hardware.DevDeviceFeaturesfeatures
UnityEditorInternal.CanAppendBuild
Int32value__
UnityEditorInternal.CanAppendBuildUnsupported
UnityEditorInternal.CanAppendBuildYes
UnityEditorInternal.CanAppendBuildNo
UnityEditorInternal.DllType
Int32value__
UnityEditorInternal.DllTypeUnknown
UnityEditorInternal.DllTypeNative
UnityEditorInternal.DllTypeUnknownManaged
UnityEditorInternal.DllTypeManagedNET35
UnityEditorInternal.DllTypeManagedNET40
UnityEditorInternal.DllTypeWinMDNative
UnityEditorInternal.DllTypeWinMDNET40
UnityEditorInternal.InternalEditorUtility
UnityEngine.Color32PassAndReturnColor32(UnityEngine.Color32)
BooleanEnsureSceneHasBeenSaved(System.String)
UnityEngine.Texture2DGetIconForFile(System.String)
System.String[]GetEditorSettingsList(System.String, Int32)
VoidSaveEditorSettingsList(System.String, System.String[], Int32)
System.StringTextAreaForDocBrowser(UnityEngine.Rect, System.String, UnityEngine.GUIStyle)
UnityEngine.Camera[]GetSceneViewCameras()
VoidShowGameView()
System.Collections.Generic.List`1[System.Int32]GetNewSelection(Int32, System.Collections.Generic.List`1[System.Int32], System.Collections.Generic.List`1[System.Int32], Int32, Boolean, Boolean, Boolean)
BooleanIsValidFileName(System.String)
System.StringRemoveInvalidCharsFromFileName(System.String, Boolean)
System.StringGetDisplayStringOfInvalidCharsOfFileName(System.String)
System.StringGetExternalScriptEditor()
System.StringGetExternalScriptEditorArgs()
VoidReloadWindowLayoutMenu()
VoidRevertFactoryLayoutSettings(Boolean)
VoidLoadDefaultLayout()
VoidSetupShaderMenu(UnityEngine.Material)
System.StringGetFullUnityVersion()
System.VersionGetUnityVersion()
System.StringGetUnityVersionDigits()
System.StringGetUnityBuildBranch()
Int32GetUnityVersionDate()
Int32GetUnityRevision()
BooleanIsUnityBeta()
System.StringGetUnityCopyright()
System.StringGetLicenseInfo()
Int32[]GetLicenseFlags()
System.StringGetAuthToken()
VoidOpenEditorConsole()
Int32GetGameObjectInstanceIDFromComponent(Int32)
UnityEngine.Color[]ReadScreenPixel(UnityEngine.Vector2, Int32, Int32)
VoidOpenPlayerConsole()
UnityEngine.ResolutionGetDesktopResolution()
System.StringTextifyEvent(UnityEngine.Event)
System.String[]GetAvailableDiffTools()
System.StringGetNoDiffToolsDetectedMessage()
UnityEngine.BoundsTransformBounds(UnityEngine.Bounds, UnityEngine.Transform)
VoidSetCustomLighting(UnityEngine.Light[], UnityEngine.Color)
VoidRemoveCustomLighting()
BooleanHasFullscreenCamera()
VoidResetCursor()
UnityEngine.BoundsCalculateSelectionBounds(Boolean, Boolean)
VoidOnGameViewFocus(Boolean)
BooleanOpenFileAtLineExternal(System.String, Int32)
BooleanXbox360GenerateSPAConfig(System.String)
BooleanXbox360SaveSplashScreenToFile(UnityEngine.Texture2D, System.String)
BooleanWiiUSaveStartupScreenToFile(UnityEngine.Texture2D, System.String, Int32, Int32)
BooleanCanConnectToCacheServer()
UInt64VerifyCacheServerIntegrity()
UInt64FixCacheServerIntegrityErrors()
UnityEditorInternal.DllTypeDetectDotNetDll(System.String)
System.StringGetCrashReportFolder()
Int32DetermineDepthOrder(UnityEngine.Transform, UnityEngine.Transform)
VoidShowPackageManagerWindow()
UnityEngine.Vector2PassAndReturnVector2(UnityEngine.Vector2)
VoidBumpMapSettingsFixingWindowReportResult(Int32)
BooleanBumpMapTextureNeedsFixingInternal(UnityEngine.Material, System.String, Boolean)
VoidFixNormalmapTextureInternal(UnityEngine.Material, System.String)
System.StringGetEditorAssemblyPath()
System.StringGetEngineAssemblyPath()
System.StringCalculateHashForObjectsAndDependencies(UnityEngine.Object[])
VoidExecuteCommandOnKeyWindow(System.String)
UnityEngine.Material[]InstantiateMaterialsInEditMode(UnityEngine.Renderer)
UnityEditorInternal.CanAppendBuildBuildCanBeAppended(UnityEditor.BuildTarget, System.String)
System.Reflection.AssemblyLoadAssemblyWrapper(System.String, System.String)
Int32AddScriptComponentUnchecked(UnityEngine.GameObject, UnityEditor.MonoScript)
Int32CreateScriptableObjectUnchecked(UnityEditor.MonoScript)
VoidRequestScriptReload()
VoidSwitchSkinAndRepaintAllViews()
VoidRepaintAllViews()
BooleanGetIsInspectorExpanded(UnityEngine.Object)
VoidSetIsInspectorExpanded(UnityEngine.Object, Boolean)
VoidSaveToSerializedFileAndForget(UnityEngine.Object[], System.String, Boolean)
UnityEngine.Object[]LoadSerializedFileAndForget(System.String)
UnityEditor.DragAndDropVisualModeProjectWindowDrag(UnityEditor.HierarchyProperty, Boolean)
UnityEditor.DragAndDropVisualModeHierarchyWindowDrag(UnityEditor.HierarchyProperty, Boolean, HierarchyDropMode)
UnityEditor.DragAndDropVisualModeSceneViewDrag(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Vector2, Boolean)
VoidSetRectTransformTemporaryRect(UnityEngine.RectTransform, UnityEngine.Rect)
BooleanHasTeamLicense()
BooleanHasPro()
BooleanHasFreeLicense()
BooleanHasEduLicense()
BooleanHasAdvancedLicenseOnBuildTarget(UnityEditor.BuildTarget)
UnityEngine.RectGetBoundsOfDesktopAtPoint(UnityEngine.Vector2)
UnityEngine.Vector4GetSpriteOuterUV(UnityEngine.Sprite, Boolean)
UnityEngine.ObjectGetObjectFromInstanceID(Int32)
Int32GetClassIDWithoutLoadingObject(Int32)
UnityEngine.ObjectGetLoadedObjectFromInstanceID(Int32)
System.StringGetLayerName(Int32)
BooleanisApplicationActive
BooleaninBatchMode
BooleanisHumanControllingUs
Int32[]expandedProjectWindowItems
System.String[]tags
System.String[]layers
System.StringunityPreferencesFolder
SingledefaultScreenWidth
SingledefaultScreenHeight
SingledefaultWebScreenWidth
SingledefaultWebScreenHeight
SingleremoteScreenWidth
SingleremoteScreenHeight
BooleanignoreInspectorChanges
UnityEditorInternal.InternalEditorUtility+HierarchyDropMode
UnityEditorInternal.InternalEditorUtility+HierarchyDropMode
Int32value__
HierarchyDropModekHierarchyDragNormal
HierarchyDropModekHierarchyDropUpon
HierarchyDropModekHierarchyDropBetween
HierarchyDropModekHierarchyDropAfterParent
UnityEditor.PSMBuildSubtarget
Int32value__
UnityEditor.PSMBuildSubtargetDevAssistant
UnityEditor.PSMBuildSubtargetMaster
UnityEditor.PSMBuildSubtargetIntermediate
UnityEditor.PSP2BuildSubtarget
Int32value__
UnityEditor.PSP2BuildSubtargetPCHosted
UnityEditor.PSP2BuildSubtargetPackage
UnityEditor.PS4BuildSubtarget
Int32value__
UnityEditor.PS4BuildSubtargetPCHosted
UnityEditor.PS4BuildSubtargetPackage
UnityEditor.SCEBuildSubtarget
Int32value__
UnityEditor.SCEBuildSubtargetPCHosted
UnityEditor.SCEBuildSubtargetHddTitle
UnityEditor.SCEBuildSubtargetBluRayTitle
UnityEditor.WiiUBuildDebugLevel
Int32value__
UnityEditor.WiiUBuildDebugLevelDebug
UnityEditor.WiiUBuildDebugLevelDebugOptimized
UnityEditor.WiiUBuildDebugLevelDevelopment
UnityEditor.WiiUBuildDebugLevelMaster
UnityEditor.WiiUBuildOutput
Int32value__
UnityEditor.WiiUBuildOutputUnpackaged
UnityEditor.WiiUBuildOutputWUMADFile
UnityEditor.WiiUBuildOutputDownloadImage
UnityEditor.XboxBuildSubtarget
Int32value__
UnityEditor.XboxBuildSubtargetDevelopment
UnityEditor.XboxBuildSubtargetMaster
UnityEditor.XboxBuildSubtargetDebug
UnityEditor.XboxRunMethod
Int32value__
UnityEditor.XboxRunMethodHDD
UnityEditor.XboxRunMethodDiscEmuFast
UnityEditor.XboxRunMethodDiscEmuAccurate
UnityEditor.XboxOneDeployMethod
Int32value__
UnityEditor.XboxOneDeployMethodPush
UnityEditor.XboxOneDeployMethodPull
UnityEditor.XboxOneDeployMethodRunFromPC
UnityEditor.XboxOneDeployMethodPackage
UnityEditor.XboxOneDeployMethodPackageStreaming
UnityEditor.AndroidBuildSubtarget
Int32value__
UnityEditor.AndroidBuildSubtargetGeneric
UnityEditor.AndroidBuildSubtargetDXT
UnityEditor.AndroidBuildSubtargetPVRTC
UnityEditor.AndroidBuildSubtargetATC
UnityEditor.AndroidBuildSubtargetETC
UnityEditor.AndroidBuildSubtargetETC2
UnityEditor.AndroidBuildSubtargetASTC
UnityEditor.MobileTextureSubtarget
Int32value__
UnityEditor.MobileTextureSubtargetGeneric
UnityEditor.MobileTextureSubtargetDXT
UnityEditor.MobileTextureSubtargetPVRTC
UnityEditor.MobileTextureSubtargetATC
UnityEditor.MobileTextureSubtargetETC
UnityEditor.MobileTextureSubtargetETC2
UnityEditor.MobileTextureSubtargetASTC
UnityEditor.WSASDK
Int32value__
UnityEditor.WSASDKSDK80
UnityEditor.WSASDKSDK81
UnityEditor.WSASDKPhoneSDK81
UnityEditor.WSASDKUniversalSDK81
UnityEditor.WSASDKUWP
UnityEditor.WSAUWPBuildType
Int32value__
UnityEditor.WSAUWPBuildTypeXAML
UnityEditor.WSAUWPBuildTypeD3D
UnityEditor.WSABuildAndRunDeployTarget
Int32value__
UnityEditor.WSABuildAndRunDeployTargetLocalMachine
UnityEditor.WSABuildAndRunDeployTargetWindowsPhone
UnityEditor.WSABuildAndRunDeployTargetLocalMachineAndWindowsPhone
UnityEditor.WSABuildType
Int32value__
UnityEditor.WSABuildTypeDebug
UnityEditor.WSABuildTypeRelease
UnityEditor.WSABuildTypeMaster
UnityEditor.BlackBerryBuildType
Int32value__
UnityEditor.BlackBerryBuildTypeDebug
UnityEditor.BlackBerryBuildTypeSubmission
UnityEditor.iOSBuildType
Int32value__
UnityEditor.iOSBuildTypeDebug
UnityEditor.iOSBuildTypeRelease
UnityEditor.EditorBuildSettingsScene
Booleanenabled
System.Stringpath
UnityEditor.EditorBuildSettings
UnityEditor.EditorBuildSettingsScene[]scenes
UnityEditor.EditorUserBuildSettings
BooleanSwitchActiveBuildTarget(UnityEditor.BuildTarget)
System.StringGetBuildLocation(UnityEditor.BuildTarget)
VoidSetBuildLocation(UnityEditor.BuildTarget, System.String)
VoidSetWSADotNetNative(UnityEditor.WSABuildType, Boolean)
BooleanGetWSADotNetNative(UnityEditor.WSABuildType)
UnityEditor.BuildTargetGroupselectedBuildTargetGroup
UnityEditor.BuildTargetselectedStandaloneTarget
UnityEditor.PSMBuildSubtargetpsmBuildSubtarget
UnityEditor.PSP2BuildSubtargetpsp2BuildSubtarget
UnityEditor.PS4BuildSubtargetps4BuildSubtarget
UnityEditor.SCEBuildSubtargetsceBuildSubtarget
BooleanexplicitNullChecks
BooleanneedSubmissionMaterials
BooleancompressWithPsArc
BooleanforceInstallation
BooleanenableHeadlessMode
BooleanbuildScriptsOnly
UnityEditor.XboxBuildSubtargetxboxBuildSubtarget
UnityEditor.WiiUBuildDebugLevelwiiUBuildDebugLevel
UnityEditor.WiiUBuildOutputwiiuBuildOutput
BooleanwiiUEnableNetAPI
Int32wiiUBootMode
UnityEditor.XboxRunMethodxboxRunMethod
Int32streamingInstallLaunchRange
UnityEditor.XboxOneDeployMethodxboxOneDeployMethod
System.StringxboxOneUsername
System.StringxboxOneNetworkSharePath
UnityEditor.MobileTextureSubtargetandroidBuildSubtarget
UnityEditor.WSASDKwsaSDK
UnityEditor.WSAUWPBuildTypewsaUWPBuildType
UnityEditor.WSABuildAndRunDeployTargetwsaBuildAndRunDeployTarget
BooleanwsaGenerateReferenceProjects
UnityEditor.MobileTextureSubtargetblackberryBuildSubtarget
UnityEditor.BlackBerryBuildTypeblackberryBuildType
UnityEditor.MobileTextureSubtargettizenBuildSubtarget
BooleanwebPlayerStreamed
BooleanwebPlayerOfflineDeployment
UnityEditor.BuildTargetactiveBuildTarget
System.String[]activeScriptCompilationDefines
Booleandevelopment
Int32webGLOptimizationLevel
BooleanconnectProfiler
BooleanallowDebugging
BooleanexportAsGoogleAndroidProject
BooleansymlinkLibraries
Booleann3dsCreateCIAFile
BooleaninstallInBuildFolder
BooleanforceOptimizeScriptCompilation
System.ActionactiveBuildTargetChanged
UnityEditor.ActiveEditorTracker
VoidDestroy()
Int32GetVisible(Int32)
VoidSetVisible(Int32, Int32)
VoidClearDirty()
VoidRebuildIfNecessary()
VoidForceRebuild()
VoidVerifyModifiedMonoBehaviours()
UnityEditor.EditorMakeCustomEditor(UnityEngine.Object)
BooleanHasCustomEditor(UnityEngine.Object)
UnityEditor.Editor[]activeEditors
BooleanisDirty
BooleanisLocked
UnityEditor.InspectorModeinspectorMode
BooleanhasComponentsWhichCannotBeMultiEdited
UnityEditor.ActiveEditorTrackersharedTracker
UnityEditor.InspectorMode
Int32value__
UnityEditor.InspectorModeNormal
UnityEditor.InspectorModeDebug
UnityEditor.InspectorModeDebugInternal
UnityEditor.HierarchyType
Int32value__
UnityEditor.HierarchyTypeAssets
UnityEditor.HierarchyTypeGameObjects
UnityEditor.IconDrawStyle
Int32value__
UnityEditor.IconDrawStyleNonTexture
UnityEditor.IconDrawStyleTexture
UnityEditor.IHierarchyProperty
VoidReset()
BooleanIsExpanded(Int32[])
BooleanNext(Int32[])
BooleanNextWithDepthCheck(Int32[], Int32)
BooleanPrevious(Int32[])
BooleanParent()
BooleanFind(Int32, Int32[])
Int32[]FindAllAncestors(Int32[])
BooleanSkip(Int32, Int32[])
Int32CountRemaining(Int32[])
Int32instanceID
UnityEngine.ObjectpptrValue
System.Stringname
BooleanhasChildren
Int32depth
Int32row
Int32colorCode
System.Stringguid
UnityEngine.Texture2Dicon
BooleanisValid
BooleanisMainRepresentation
BooleanhasFullPreviewImage
UnityEditor.IconDrawStyleiconDrawStyle
BooleanisFolder
Int32[]ancestors
UnityEditor.HierarchyProperty
VoidReset()
UnityEngine.SceneManagement.SceneGetScene()
BooleanIsExpanded(Int32[])
BooleanNext(Int32[])
BooleanNextWithDepthCheck(Int32[], Int32)
BooleanPrevious(Int32[])
BooleanParent()
BooleanFind(Int32, Int32[])
BooleanSkip(Int32, Int32[])
Int32CountRemaining(Int32[])
VoidSetSearchFilter(System.String, Int32)
Int32[]FindAllAncestors(Int32[])
VoidFilterSingleSceneObject(Int32, Boolean)
Int32instanceID
UnityEngine.ObjectpptrValue
System.Stringname
BooleanhasChildren
Int32depth
Int32[]ancestors
Int32row
Int32colorCode
System.Stringguid
BooleanalphaSorted
BooleanisValid
BooleanisMainRepresentation
BooleanhasFullPreviewImage
UnityEditor.IconDrawStyleiconDrawStyle
BooleanisFolder
UnityEngine.Texture2Dicon
UnityEditor.AssetMoveResult
Int32value__
UnityEditor.AssetMoveResultDidNotMove
UnityEditor.AssetMoveResultFailedMove
UnityEditor.AssetMoveResultDidMove
UnityEditor.AssetDeleteResult
Int32value__
UnityEditor.AssetDeleteResultDidNotDelete
UnityEditor.AssetDeleteResultFailedDelete
UnityEditor.AssetDeleteResultDidDelete
UnityEditor.SaveAssetsProcessor
UnityEditor.MonoImporter
VoidSetDefaultReferences(System.String[], UnityEngine.Object[])
UnityEditor.MonoScript[]GetAllRuntimeMonoScripts()
VoidSetExecutionOrder(UnityEditor.MonoScript, Int32)
Int32GetExecutionOrder(UnityEditor.MonoScript)
UnityEditor.MonoScriptGetScript()
UnityEngine.ObjectGetDefaultReference(System.String)
VoidSaveAndReimport()
Int32GetInstanceID()
System.StringassetPath
UInt64assetTimeStamp
System.StringuserData
System.StringassetBundleName
System.StringassetBundleVariant
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEditor.ClipAnimationMaskType
Int32value__
UnityEditor.ClipAnimationMaskTypeCreateFromThisModel
UnityEditor.ClipAnimationMaskTypeCopyFromOther
UnityEditor.ClipAnimationInfoCurve
System.Stringname
UnityEngine.AnimationCurvecurve
UnityEditor.ModelImporterClipAnimation
System.StringtakeName
System.Stringname
SinglefirstFrame
SinglelastFrame
UnityEngine.WrapModewrapMode
Booleanloop
SinglerotationOffset
SingleheightOffset
SinglecycleOffset
BooleanloopTime
BooleanloopPose
BooleanlockRootRotation
BooleanlockRootHeightY
BooleanlockRootPositionXZ
BooleankeepOriginalOrientation
BooleankeepOriginalPositionY
BooleankeepOriginalPositionXZ
BooleanheightFromFeet
Booleanmirror
UnityEditor.ClipAnimationMaskTypemaskType
UnityEditor.Animations.AvatarMaskmaskSource
UnityEngine.AnimationEvent[]events
UnityEditor.ClipAnimationInfoCurve[]curves
BooleanmaskNeedsUpdating
SingleadditiveReferencePoseFrame
BooleanhasAdditiveReferencePose
UnityEditor.ModelImporterGenerateMaterials
Int32value__
UnityEditor.ModelImporterGenerateMaterialsNone
UnityEditor.ModelImporterGenerateMaterialsPerTexture
UnityEditor.ModelImporterGenerateMaterialsPerSourceMaterial
UnityEditor.ModelImporterMaterialName
Int32value__
UnityEditor.ModelImporterMaterialNameBasedOnTextureName
UnityEditor.ModelImporterMaterialNameBasedOnMaterialName
UnityEditor.ModelImporterMaterialNameBasedOnModelNameAndMaterialName
UnityEditor.ModelImporterMaterialNameBasedOnTextureName_Or_ModelNameAndMaterialName
UnityEditor.ModelImporterMaterialSearch
Int32value__
UnityEditor.ModelImporterMaterialSearchLocal
UnityEditor.ModelImporterMaterialSearchRecursiveUp
UnityEditor.ModelImporterMaterialSearchEverywhere
UnityEditor.ModelImporterTangentSpaceMode
Int32value__
UnityEditor.ModelImporterTangentSpaceModeImport
UnityEditor.ModelImporterTangentSpaceModeCalculate
UnityEditor.ModelImporterTangentSpaceModeNone
UnityEditor.ModelImporterNormals
Int32value__
UnityEditor.ModelImporterNormalsImport
UnityEditor.ModelImporterNormalsCalculate
UnityEditor.ModelImporterNormalsNone
UnityEditor.ModelImporterTangents
Int32value__
UnityEditor.ModelImporterTangentsImport
UnityEditor.ModelImporterTangentsCalculateLegacy
UnityEditor.ModelImporterTangentsCalculateLegacyWithSplitTangents
UnityEditor.ModelImporterTangentsCalculateMikk
UnityEditor.ModelImporterTangentsNone
UnityEditor.ModelImporterMeshCompression
Int32value__
UnityEditor.ModelImporterMeshCompressionOff
UnityEditor.ModelImporterMeshCompressionLow
UnityEditor.ModelImporterMeshCompressionMedium
UnityEditor.ModelImporterMeshCompressionHigh
UnityEditor.ModelImporterAnimationCompression
Int32value__
UnityEditor.ModelImporterAnimationCompressionOff
UnityEditor.ModelImporterAnimationCompressionKeyframeReduction
UnityEditor.ModelImporterAnimationCompressionKeyframeReductionAndCompression
UnityEditor.ModelImporterAnimationCompressionOptimal
UnityEditor.ModelImporterGenerateAnimations
Int32value__
UnityEditor.ModelImporterGenerateAnimationsNone
UnityEditor.ModelImporterGenerateAnimationsGenerateAnimations
UnityEditor.ModelImporterGenerateAnimationsInRoot
UnityEditor.ModelImporterGenerateAnimationsInOriginalRoots
UnityEditor.ModelImporterGenerateAnimationsInNodes
UnityEditor.ModelImporterAnimationType
Int32value__
UnityEditor.ModelImporterAnimationTypeNone
UnityEditor.ModelImporterAnimationTypeLegacy
UnityEditor.ModelImporterAnimationTypeGeneric
UnityEditor.ModelImporterAnimationTypeHuman
UnityEditor.ModelImporterHumanoidOversampling
Int32value__
UnityEditor.ModelImporterHumanoidOversamplingX1
UnityEditor.ModelImporterHumanoidOversamplingX2
UnityEditor.ModelImporterHumanoidOversamplingX4
UnityEditor.ModelImporterHumanoidOversamplingX8
UnityEditor.HumanTemplate
VoidInsert(System.String, System.String)
System.StringFind(System.String)
VoidClearTemplate()
Int32GetInstanceID()
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEditor.TakeInfo
System.Stringname
System.StringdefaultClipName
SinglestartTime
SinglestopTime
SinglebakeStartTime
SinglebakeStopTime
SinglesampleRate
UnityEditor.ModelImporter
VoidSaveAndReimport()
Int32GetInstanceID()
UnityEditor.ModelImporterGenerateMaterialsgenerateMaterials
BooleanimportMaterials
UnityEditor.ModelImporterMaterialNamematerialName
UnityEditor.ModelImporterMaterialSearchmaterialSearch
SingleglobalScale
BooleanisUseFileUnitsSupported
BooleanuseFileUnits
SinglefileScale
BooleanisFileScaleUsed
BooleanimportBlendShapes
BooleanaddCollider
SinglenormalSmoothingAngle
BooleansplitTangentsAcrossSeams
BooleanswapUVChannels
BooleangenerateSecondaryUV
SinglesecondaryUVAngleDistortion
SinglesecondaryUVAreaDistortion
SinglesecondaryUVHardAngle
SinglesecondaryUVPackMargin
UnityEditor.ModelImporterGenerateAnimationsgenerateAnimations
UnityEditor.TakeInfo[]importedTakeInfos
System.String[]transformPaths
System.String[]referencedClips
BooleanisReadable
BooleanoptimizeMesh
UnityEditor.ModelImporterTangentSpaceModenormalImportMode
UnityEditor.ModelImporterTangentSpaceModetangentImportMode
UnityEditor.ModelImporterNormalsimportNormals
UnityEditor.ModelImporterTangentsimportTangents
BooleanbakeIK
BooleanisBakeIKSupported
BooleanresampleRotations
BooleanresampleCurves
BooleanisTangentImportSupported
UnityEditor.ModelImporterMeshCompressionmeshCompression
BooleanimportAnimation
BooleanoptimizeGameObjects
System.String[]extraExposedTransformPaths
UnityEditor.ModelImporterAnimationCompressionanimationCompression
SingleanimationRotationError
SingleanimationPositionError
SingleanimationScaleError
UnityEngine.WrapModeanimationWrapMode
UnityEditor.ModelImporterAnimationTypeanimationType
UnityEditor.ModelImporterHumanoidOversamplinghumanoidOversampling
System.StringmotionNodeName
UnityEngine.AvatarsourceAvatar
UnityEngine.HumanDescriptionhumanDescription
BooleansplitAnimations
UnityEditor.ModelImporterClipAnimation[]clipAnimations
UnityEditor.ModelImporterClipAnimation[]defaultClipAnimations
System.StringassetPath
UInt64assetTimeStamp
System.StringuserData
System.StringassetBundleName
System.StringassetBundleVariant
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEditor.TextureImporterFormat
Int32value__
UnityEditor.TextureImporterFormatAutomaticCompressed
UnityEditor.TextureImporterFormatAutomatic16bit
UnityEditor.TextureImporterFormatAutomaticTruecolor
UnityEditor.TextureImporterFormatAutomaticCrunched
UnityEditor.TextureImporterFormatDXT1
UnityEditor.TextureImporterFormatDXT5
UnityEditor.TextureImporterFormatRGB16
UnityEditor.TextureImporterFormatRGB24
UnityEditor.TextureImporterFormatAlpha8
UnityEditor.TextureImporterFormatARGB16
UnityEditor.TextureImporterFormatRGBA32
UnityEditor.TextureImporterFormatARGB32
UnityEditor.TextureImporterFormatRGBA16
UnityEditor.TextureImporterFormatDXT1Crunched
UnityEditor.TextureImporterFormatDXT5Crunched
UnityEditor.TextureImporterFormatPVRTC_RGB2
UnityEditor.TextureImporterFormatPVRTC_RGBA2
UnityEditor.TextureImporterFormatPVRTC_RGB4
UnityEditor.TextureImporterFormatPVRTC_RGBA4
UnityEditor.TextureImporterFormatETC_RGB4
UnityEditor.TextureImporterFormatATC_RGB4
UnityEditor.TextureImporterFormatATC_RGBA8
UnityEditor.TextureImporterFormatEAC_R
UnityEditor.TextureImporterFormatEAC_R_SIGNED
UnityEditor.TextureImporterFormatEAC_RG
UnityEditor.TextureImporterFormatEAC_RG_SIGNED
UnityEditor.TextureImporterFormatETC2_RGB4
UnityEditor.TextureImporterFormatETC2_RGB4_PUNCHTHROUGH_ALPHA
UnityEditor.TextureImporterFormatETC2_RGBA8
UnityEditor.TextureImporterFormatASTC_RGB_4x4
UnityEditor.TextureImporterFormatASTC_RGB_5x5
UnityEditor.TextureImporterFormatASTC_RGB_6x6
UnityEditor.TextureImporterFormatASTC_RGB_8x8
UnityEditor.TextureImporterFormatASTC_RGB_10x10
UnityEditor.TextureImporterFormatASTC_RGB_12x12
UnityEditor.TextureImporterFormatASTC_RGBA_4x4
UnityEditor.TextureImporterFormatASTC_RGBA_5x5
UnityEditor.TextureImporterFormatASTC_RGBA_6x6
UnityEditor.TextureImporterFormatASTC_RGBA_8x8
UnityEditor.TextureImporterFormatASTC_RGBA_10x10
UnityEditor.TextureImporterFormatASTC_RGBA_12x12
UnityEditor.TextureImporterMipFilter
Int32value__
UnityEditor.TextureImporterMipFilterBoxFilter
UnityEditor.TextureImporterMipFilterKaiserFilter
UnityEditor.TextureImporterGenerateCubemap
Int32value__
UnityEditor.TextureImporterGenerateCubemapNone
UnityEditor.TextureImporterGenerateCubemapSpheremap
UnityEditor.TextureImporterGenerateCubemapCylindrical
UnityEditor.TextureImporterGenerateCubemapSimpleSpheremap
UnityEditor.TextureImporterGenerateCubemapNiceSpheremap
UnityEditor.TextureImporterGenerateCubemapFullCubemap
UnityEditor.TextureImporterGenerateCubemapAutoCubemap
UnityEditor.TextureImporterNPOTScale
Int32value__
UnityEditor.TextureImporterNPOTScaleNone
UnityEditor.TextureImporterNPOTScaleToNearest
UnityEditor.TextureImporterNPOTScaleToLarger
UnityEditor.TextureImporterNPOTScaleToSmaller
UnityEditor.TextureImporterNormalFilter
Int32value__
UnityEditor.TextureImporterNormalFilterStandard
UnityEditor.TextureImporterNormalFilterSobel
UnityEditor.TextureImporterType
Int32value__
UnityEditor.TextureImporterTypeImage
UnityEditor.TextureImporterTypeBump
UnityEditor.TextureImporterTypeGUI
UnityEditor.TextureImporterTypeSprite
UnityEditor.TextureImporterTypeCursor
UnityEditor.TextureImporterTypeCubemap
UnityEditor.TextureImporterTypeReflection
UnityEditor.TextureImporterTypeCookie
UnityEditor.TextureImporterTypeLightmap
UnityEditor.TextureImporterTypeAdvanced
UnityEditor.SpriteImportMode
Int32value__
UnityEditor.SpriteImportModeNone
UnityEditor.SpriteImportModeSingle
UnityEditor.SpriteImportModeMultiple
UnityEditor.SpriteImportModePolygon
UnityEditor.SpriteMetaData
System.Stringname
UnityEngine.Rectrect
Int32alignment
UnityEngine.Vector2pivot
UnityEngine.Vector4border
UnityEditor.TextureImporter
BooleanDoesSourceTextureHaveAlpha()
BooleanDoesSourceTextureHaveColor()
VoidReadTextureSettings(UnityEditor.TextureImporterSettings)
VoidSetTextureSettings(UnityEditor.TextureImporterSettings)
VoidReadTextureImportInstructions(UnityEditor.BuildTarget, UnityEngine.TextureFormat ByRef, UnityEngine.ColorSpace ByRef, Int32 ByRef)
BooleanGetAllowsAlphaSplitting()
VoidSetAllowsAlphaSplitting(Boolean)
BooleanGetPlatformTextureSettings(System.String, Int32 ByRef, UnityEditor.TextureImporterFormat ByRef, Int32 ByRef)
BooleanGetPlatformTextureSettings(System.String, Int32 ByRef, UnityEditor.TextureImporterFormat ByRef)
VoidSetPlatformTextureSettings(System.String, Int32, UnityEditor.TextureImporterFormat, Int32, Boolean)
VoidSetPlatformTextureSettings(System.String, Int32, UnityEditor.TextureImporterFormat)
VoidSetPlatformTextureSettings(System.String, Int32, UnityEditor.TextureImporterFormat, Boolean)
VoidClearPlatformTextureSettings(System.String)
VoidSaveAndReimport()
Int32GetInstanceID()
UnityEditor.TextureImporterFormattextureFormat
Int32maxTextureSize
Int32compressionQuality
BooleangrayscaleToAlpha
UnityEditor.TextureImporterGenerateCubemapgenerateCubemap
UnityEditor.TextureImporterNPOTScalenpotScale
BooleanisReadable
BooleanmipmapEnabled
BooleanborderMipmap
BooleanlinearTexture
UnityEditor.TextureImporterMipFiltermipmapFilter
Booleanfadeout
Int32mipmapFadeDistanceStart
Int32mipmapFadeDistanceEnd
BooleangenerateMipsInLinearSpace
BooleancorrectGamma
BooleanconvertToNormalmap
Booleannormalmap
UnityEditor.TextureImporterNormalFilternormalmapFilter
SingleheightmapScale
Booleanlightmap
Int32anisoLevel
UnityEngine.FilterModefilterMode
UnityEngine.TextureWrapModewrapMode
SinglemipMapBias
BooleanalphaIsTransparency
BooleanqualifiesForSpritePacking
UnityEditor.SpriteImportModespriteImportMode
UnityEditor.SpriteMetaData[]spritesheet
System.StringspritePackingTag
SinglespritePixelsPerUnit
SinglespritePixelsToUnits
UnityEngine.Vector2spritePivot
UnityEngine.Vector4spriteBorder
UnityEditor.TextureImporterTypetextureType
System.StringassetPath
UInt64assetTimeStamp
System.StringuserData
System.StringassetBundleName
System.StringassetBundleVariant
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEditor.TextureImporterSettings
BooleanEqual(UnityEditor.TextureImporterSettings, UnityEditor.TextureImporterSettings)
VoidCopyTo(UnityEditor.TextureImporterSettings)
VoidApplyTextureType(UnityEditor.TextureImporterType, Boolean)
UnityEditor.TextureImporterMipFiltermipmapFilter
BooleanmipmapEnabled
BooleangenerateMipsInLinearSpace
BooleanlinearTexture
BooleanfadeOut
BooleanborderMipmap
Int32mipmapFadeDistanceStart
Int32mipmapFadeDistanceEnd
BooleanconvertToNormalMap
BooleannormalMap
SingleheightmapScale
UnityEditor.TextureImporterNormalFilternormalMapFilter
BooleangrayscaleToAlpha
Booleanreadable
UnityEditor.TextureImporterFormattextureFormat
Int32maxTextureSize
UnityEditor.TextureImporterNPOTScalenpotScale
Booleanlightmap
UnityEditor.TextureImporterRGBMModergbm
UnityEditor.TextureImporterGenerateCubemapgenerateCubemap
UnityEditor.TextureImporterCubemapConvolutioncubemapConvolution
Int32cubemapConvolutionSteps
SinglecubemapConvolutionExponent
BooleanseamlessCubemap
UnityEngine.FilterModefilterMode
Int32aniso
SinglemipmapBias
UnityEngine.TextureWrapModewrapMode
Int32compressionQuality
BooleanallowsAlphaSplit
BooleanalphaIsTransparency
Int32spriteMode
SinglespritePixelsPerUnit
SinglespritePixelsToUnits
UInt32spriteExtrude
UnityEngine.SpriteMeshTypespriteMeshType
Int32spriteAlignment
UnityEngine.Vector2spritePivot
UnityEngine.Vector4spriteBorder
UnityEditor.ShaderImporter
UnityEngine.ShaderGetShader()
VoidSetDefaultTextures(System.String[], UnityEngine.Texture[])
UnityEngine.TextureGetDefaultTexture(System.String)
VoidSaveAndReimport()
Int32GetInstanceID()
System.StringassetPath
UInt64assetTimeStamp
System.StringuserData
System.StringassetBundleName
System.StringassetBundleVariant
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEditor.AudioImporterFormat
Int32value__
UnityEditor.AudioImporterFormatNative
UnityEditor.AudioImporterFormatCompressed
UnityEditor.AudioImporterLoadType
Int32value__
UnityEditor.AudioImporterLoadTypeDecompressOnLoad
UnityEditor.AudioImporterLoadTypeCompressedInMemory
UnityEditor.AudioImporterLoadTypeStreamFromDisc
UnityEditor.AudioImporterChannels
Int32value__
UnityEditor.AudioImporterChannelsAutomatic
UnityEditor.AudioImporterChannelsMono
UnityEditor.AudioImporterChannelsStereo
UnityEditor.AudioSampleRateSetting
Int32value__
UnityEditor.AudioSampleRateSettingPreserveSampleRate
UnityEditor.AudioSampleRateSettingOptimizeSampleRate
UnityEditor.AudioSampleRateSettingOverrideSampleRate
UnityEditor.AudioImporterSampleSettings
UnityEngine.AudioClipLoadTypeloadType
UnityEditor.AudioSampleRateSettingsampleRateSetting
UInt32sampleRateOverride
UnityEngine.AudioCompressionFormatcompressionFormat
Singlequality
Int32conversionMode
UnityEditor.AudioImporter
BooleanContainsSampleSettingsOverride(System.String)
UnityEditor.AudioImporterSampleSettingsGetOverrideSampleSettings(System.String)
BooleanSetOverrideSampleSettings(System.String, UnityEditor.AudioImporterSampleSettings)
BooleanClearSampleSettingOverride(System.String)
VoidSaveAndReimport()
Int32GetInstanceID()
UnityEditor.AudioImporterSampleSettingsdefaultSampleSettings
BooleanforceToMono
BooleanloadInBackground
BooleanpreloadAudioData
UnityEditor.AudioImporterChannelschannels
Int32compressionBitrate
Booleanloopable
Booleanhardware
BooleanthreeD
System.StringassetPath
UInt64assetTimeStamp
System.StringuserData
System.StringassetBundleName
System.StringassetBundleVariant
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEditor.MovieImporter
VoidSaveAndReimport()
Int32GetInstanceID()
Singlequality
BooleanlinearTexture
Singleduration
System.StringassetPath
UInt64assetTimeStamp
System.StringuserData
System.StringassetBundleName
System.StringassetBundleVariant
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEditor.FontTextureCase
Int32value__
UnityEditor.FontTextureCaseDynamic
UnityEditor.FontTextureCaseUnicode
UnityEditor.FontTextureCaseASCII
UnityEditor.FontTextureCaseASCIIUpperCase
UnityEditor.FontTextureCaseASCIILowerCase
UnityEditor.FontTextureCaseCustomSet
UnityEditor.FontRenderingMode
Int32value__
UnityEditor.FontRenderingModeSmooth
UnityEditor.FontRenderingModeHintedSmooth
UnityEditor.FontRenderingModeHintedRaster
UnityEditor.FontRenderingModeOSDefault
UnityEditor.InternalMeshUtil
Int32GetPrimitiveCount(UnityEngine.Mesh)
Int32CalcTriangleCount(UnityEngine.Mesh)
BooleanHasNormals(UnityEngine.Mesh)
System.StringGetVertexFormat(UnityEngine.Mesh)
SingleGetCachedMeshSurfaceArea(UnityEngine.MeshRenderer)
SingleGetCachedSkinnedMeshSurfaceArea(UnityEngine.SkinnedMeshRenderer)
UnityEditor.AudioUtil
VoidPlayClip(UnityEngine.AudioClip, Int32, Boolean)
VoidPlayClip(UnityEngine.AudioClip, Int32)
VoidPlayClip(UnityEngine.AudioClip)
VoidStopClip(UnityEngine.AudioClip)
VoidPauseClip(UnityEngine.AudioClip)
VoidResumeClip(UnityEngine.AudioClip)
VoidLoopClip(UnityEngine.AudioClip, Boolean)
BooleanIsClipPlaying(UnityEngine.AudioClip)
VoidStopAllClips()
SingleGetClipPosition(UnityEngine.AudioClip)
Int32GetClipSamplePosition(UnityEngine.AudioClip)
VoidSetClipSamplePosition(UnityEngine.AudioClip, Int32)
Int32GetSampleCount(UnityEngine.AudioClip)
Int32GetChannelCount(UnityEngine.AudioClip)
Int32GetBitRate(UnityEngine.AudioClip)
Int32GetBitsPerSample(UnityEngine.AudioClip)
Int32GetFrequency(UnityEngine.AudioClip)
Int32GetSoundSize(UnityEngine.AudioClip)
UnityEngine.AudioCompressionFormatGetSoundCompressionFormat(UnityEngine.AudioClip)
UnityEngine.AudioCompressionFormatGetTargetPlatformSoundCompressionFormat(UnityEngine.AudioClip)
System.String[]GetSpatializerPluginNames()
UnityEngine.Texture2DGetWaveForm(UnityEngine.AudioClip, UnityEditor.AssetImporter, Int32, Single, Single)
UnityEngine.Texture2DGetWaveFormFast(UnityEngine.AudioClip, Int32, Int32, Int32, Single, Single)
VoidClearWaveForm(UnityEngine.AudioClip)
BooleanHasPreview(UnityEngine.AudioClip)
DoubleGetDuration(UnityEngine.AudioClip)
Int32GetFMODMemoryAllocated()
SingleGetFMODCPUUsage()
BooleanIsMovieAudio(UnityEngine.AudioClip)
BooleanIsTrackerFile(UnityEngine.AudioClip)
Int32GetMusicChannelCount(UnityEngine.AudioClip)
UnityEngine.AnimationCurveGetLowpassCurve(UnityEngine.AudioLowPassFilter)
UnityEngine.Vector3GetListenerPos()
VoidUpdateAudio()
VoidSetListenerTransform(UnityEngine.Transform)
BooleanHaveAudioCallback(UnityEngine.MonoBehaviour)
Int32GetCustomFilterChannelCount(UnityEngine.MonoBehaviour)
Int32GetCustomFilterProcessTime(UnityEngine.MonoBehaviour)
SingleGetCustomFilterMaxIn(UnityEngine.MonoBehaviour, Int32)
SingleGetCustomFilterMaxOut(UnityEngine.MonoBehaviour, Int32)
BooleanresetAllAudioClipPlayCountsOnPlay
BooleancanUseSpatializerEffect
UnityEditor.TextureUsageMode
Int32value__
UnityEditor.TextureUsageModeDefault
UnityEditor.TextureUsageModeLightmapDoubleLDR
UnityEditor.TextureUsageModeLightmapRGBM
UnityEditor.TextureUsageModeNormalmapDXT5nm
UnityEditor.TextureUsageModeNormalmapPlain
UnityEditor.TextureUsageModeRGBMEncoded
UnityEditor.TextureUsageModeAlwaysPadded
UnityEditor.TextureUtil
Int32GetStorageMemorySize(UnityEngine.Texture)
Int32GetRuntimeMemorySize(UnityEngine.Texture)
BooleanIsNonPowerOfTwo(UnityEngine.Texture2D)
UnityEditor.TextureUsageModeGetUsageMode(UnityEngine.Texture)
Int32GetBytesFromTextureFormat(UnityEngine.TextureFormat)
Int32GetRowBytesFromWidthAndFormat(Int32, UnityEngine.TextureFormat)
BooleanIsValidTextureFormat(UnityEngine.TextureFormat)
BooleanIsCompressedTextureFormat(UnityEngine.TextureFormat)
UnityEngine.TextureFormatGetTextureFormat(UnityEngine.Texture)
BooleanIsAlphaOnlyTextureFormat(UnityEngine.TextureFormat)
BooleanHasAlphaTextureFormat(UnityEngine.TextureFormat)
System.StringGetTextureFormatString(UnityEngine.TextureFormat)
System.StringGetTextureColorSpaceString(UnityEngine.Texture)
UnityEngine.TextureFormatConvertToAlphaTextureFormat(UnityEngine.TextureFormat)
BooleanIsDepthRTFormat(UnityEngine.RenderTextureFormat)
BooleanHasMipMap(UnityEngine.Texture)
Int32GetGLWidth(UnityEngine.Texture)
Int32GetGLHeight(UnityEngine.Texture)
Int32CountMipmaps(UnityEngine.Texture)
BooleanGetLinearSampled(UnityEngine.Texture)
Int32GetDefaultCompressionQuality()
UnityEngine.Vector4GetTexelSizeVector(UnityEngine.Texture)
UnityEngine.Texture2DGetSourceTexture(UnityEngine.Cubemap, UnityEngine.CubemapFace)
VoidSetSourceTexture(UnityEngine.Cubemap, UnityEngine.CubemapFace, UnityEngine.Texture2D)
VoidCopyTextureIntoCubemapFace(UnityEngine.Texture2D, UnityEngine.Cubemap, UnityEngine.CubemapFace)
VoidCopyCubemapFaceIntoTexture(UnityEngine.Cubemap, UnityEngine.CubemapFace, UnityEngine.Texture2D)
BooleanReformatCubemap(UnityEngine.Cubemap ByRef, Int32, Int32, UnityEngine.TextureFormat, Boolean, Boolean)
BooleanReformatTexture(UnityEngine.Texture2D ByRef, Int32, Int32, UnityEngine.TextureFormat, Boolean, Boolean)
VoidSetAnisoLevelNoDirty(UnityEngine.Texture, Int32)
VoidSetWrapModeNoDirty(UnityEngine.Texture, UnityEngine.TextureWrapMode)
VoidSetMipMapBiasNoDirty(UnityEngine.Texture, Single)
VoidSetFilterModeNoDirty(UnityEngine.Texture, UnityEngine.FilterMode)
BooleanDoesTextureStillNeedToBeCompressed(System.String)
BooleanIsCubemapReadable(UnityEngine.Cubemap)
VoidMarkCubemapReadable(UnityEngine.Cubemap, Boolean)
UnityEditor.MeshUtility
VoidSetPerTriangleUV2(UnityEngine.Mesh, UnityEngine.Vector2[])
VoidSetMeshCompression(UnityEngine.Mesh, UnityEditor.ModelImporterMeshCompression)
UnityEditor.ModelImporterMeshCompressionGetMeshCompression(UnityEngine.Mesh)
VoidOptimize(UnityEngine.Mesh)
UnityEditor.ArrayUtility
VoidAdd[T](T[] ByRef, T)
BooleanArrayEquals[T](T[], T[])
VoidAddRange[T](T[] ByRef, T[])
VoidInsert[T](T[] ByRef, Int32, T)
VoidRemove[T](T[] ByRef, T)
System.Collections.Generic.List`1[T]FindAll[T](T[], System.Predicate`1[T])
TFind[T](T[], System.Predicate`1[T])
Int32FindIndex[T](T[], System.Predicate`1[T])
Int32IndexOf[T](T[], T)
Int32LastIndexOf[T](T[], T)
VoidRemoveAt[T](T[] ByRef, Int32)
BooleanContains[T](T[], T)
VoidClear[T](T[] ByRef)
UnityEditor.OSUtil
System.String[]GetDefaultApps(System.String)
System.StringGetAppFriendlyName(System.String)
System.StringGetDefaultAppPath(System.String)
UnityEditor.TerrainInspectorUtil
SingleGetTreePlacementSize(UnityEngine.TerrainData, Int32, Single, Single)
BooleanCheckTreeDistance(UnityEngine.TerrainData, UnityEngine.Vector3, Int32, Single)
UnityEngine.Vector3GetPrototypeExtent(UnityEngine.TerrainData, Int32)
Int32GetPrototypeCount(UnityEngine.TerrainData)
BooleanPrototypeIsRenderable(UnityEngine.TerrainData, Int32)
VoidRefreshPhysicsInEditMode()
UnityEditor.PhysicsManager
Int32GetInstanceID()
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEditor.AudioManager
Int32GetInstanceID()
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEditor.Physics2DSettings
Int32GetInstanceID()
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEditor.UnityAdsSettings
Int32GetInstanceID()
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEditor.MonoManager
Int32GetInstanceID()
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEditor.TagManager
Int32GetInstanceID()
System.Stringname
UnityEngine.HideFlagshideFlags
System.Stringm_DefaultExpandedFoldout
UnityEditor.UnwrapParam
VoidSetDefaults(UnityEditor.UnwrapParam ByRef)
SingleangleError
SingleareaError
SinglehardAngle
SinglepackMargin
UnityEditor.Unwrapping
UnityEngine.Vector2[]GeneratePerTriangleUV(UnityEngine.Mesh)
UnityEngine.Vector2[]GeneratePerTriangleUV(UnityEngine.Mesh, UnityEditor.UnwrapParam)
VoidGenerateSecondaryUVSet(UnityEngine.Mesh)
VoidGenerateSecondaryUVSet(UnityEngine.Mesh, UnityEditor.UnwrapParam)
UnityEditor.StaticOcclusionCulling
BooleanCompute()
BooleanGenerateInBackground()
VoidCancel()
VoidClear()
VoidSetDefaultOcclusionBakeSettings()
BooleanisRunning
SinglesmallestOccluder
SinglesmallestHole
SinglebackfaceThreshold
BooleandoesSceneHaveManualPortals
Int32umbraDataSize
UnityEditor.StaticOcclusionCullingVisualization
BooleanshowOcclusionCulling
BooleanshowPreVisualization
BooleanshowViewVolumes
BooleanshowDynamicObjectBounds
BooleanshowPortals
BooleanshowVisibilityLines
BooleanshowGeometryCulling
BooleanisPreviewOcclusionCullingCameraInPVS
UnityEngine.CamerapreviewOcclusionCamera
UnityEngine.CamerapreviewOcclucionCamera
UnityEditorInternal.LogEntry
System.Stringcondition
Int32errorNum
System.Stringfile
Int32line
Int32mode
Int32instanceID
Int32identifier
Int32isWorldPlaying
UnityEditorInternal.LogEntries
VoidRowGotDoubleClicked(Int32)
System.StringGetStatusText()
Int32GetStatusMask()
Int32StartGettingEntries()
VoidSetConsoleFlag(Int32, Boolean)
VoidEndGettingEntries()
Int32GetCount()
VoidGetCountsByType(Int32 ByRef, Int32 ByRef, Int32 ByRef)
VoidGetFirstTwoLinesEntryTextAndModeInternal(Int32, Int32 ByRef, System.String ByRef)
BooleanGetEntryInternal(Int32, UnityEditorInternal.LogEntry)
Int32GetEntryCount(Int32)
VoidClear()
Int32GetStatusViewErrorIndex()
VoidClickStatusBar(Int32)
Int32consoleFlags
UnityEditorInternal.AnimationCurvePreviewCache
VoidClearCache()
UnityEngine.Texture2DGetPropertyPreview(Int32, Int32, Boolean, UnityEngine.Rect, UnityEditor.SerializedProperty, UnityEngine.Color)
UnityEngine.Texture2DGetPropertyPreviewRegion(Int32, Int32, Boolean, UnityEngine.Rect, UnityEditor.SerializedProperty, UnityEditor.SerializedProperty, UnityEngine.Color)
UnityEngine.Texture2DGetCurvePreview(Int32, Int32, Boolean, UnityEngine.Rect, UnityEngine.AnimationCurve, UnityEngine.Color)
UnityEngine.Texture2DGetCurvePreviewRegion(Int32, Int32, Boolean, UnityEngine.Rect, UnityEngine.AnimationCurve, UnityEngine.AnimationCurve, UnityEngine.Color)
UnityEngine.Texture2DGetPreview(Int32, Int32, UnityEditor.SerializedProperty, UnityEditor.SerializedProperty, UnityEngine.Color, UnityEngine.Rect)
UnityEngine.Texture2DGetPreview(Int32, Int32, UnityEditor.SerializedProperty, UnityEditor.SerializedProperty, UnityEngine.Color)
UnityEngine.Texture2DGetPreview(Int32, Int32, UnityEngine.AnimationCurve, UnityEngine.AnimationCurve, UnityEngine.Color, UnityEngine.Rect)
UnityEngine.Texture2DGetPreview(Int32, Int32, UnityEngine.AnimationCurve, UnityEngine.AnimationCurve, UnityEngine.Color)
UnityEngine.Texture2DGetPreview(Int32, Int32, UnityEditor.SerializedProperty, UnityEngine.Color, UnityEngine.Rect)
UnityEngine.Texture2DGetPreview(Int32, Int32, UnityEditor.SerializedProperty, UnityEngine.Color)
UnityEngine.Texture2DGetPreview(Int32, Int32, UnityEngine.AnimationCurve, UnityEngine.Color, UnityEngine.Rect)
UnityEngine.Texture2DGetPreview(Int32, Int32, UnityEngine.AnimationCurve, UnityEngine.Color)
UnityEditorInternal.BaseObjectTools
System.StringClassIDToString(Int32)
Int32StringToClassID(System.String)
Int32StringToClassIDCaseInsensitive(System.String)
BooleanIsBaseObject(Int32)
BooleanIsDerivedFromClassID(Int32, Int32)
Int32GetSuperClassID(Int32)
UnityEditorInternal.GradientPreviewCache
VoidClearCache()
UnityEngine.Texture2DGetPropertyPreview(UnityEditor.SerializedProperty)
UnityEngine.Texture2DGetGradientPreview(UnityEngine.Gradient)
UnityEditorInternal.ModuleMetadata
System.String[]GetModuleNames()
BooleanGetModuleStrippable(System.String)
Int32[]GetModuleClasses(System.String)
System.StringGetICallModule(System.String)
UnityEditor.LicenseManagementWindow
VoidCheckForUpdates()
VoidActivateNewLicense()
VoidManualActivation()
VoidReturnLicense()
BooleanSendEvent(UnityEngine.Event)
VoidBeginWindows()
VoidEndWindows()
VoidShowNotification(UnityEngine.GUIContent)
VoidRemoveNotification()
VoidShowTab()
VoidFocus()
VoidShowUtility()
VoidShowPopup()
VoidShowAsDropDown(UnityEngine.Rect, UnityEngine.Vector2)
VoidShow()
VoidShow(Boolean)
VoidShowAuxWindow()
VoidClose()
VoidRepaint()
VoidSetDirty()
Int32GetInstanceID()
BooleanwantsMouseMove
BooleanautoRepaintOnSceneChange
Booleanmaximized
UnityEngine.Vector2minSize
UnityEngine.Vector2maxSize
System.Stringtitle
UnityEngine.GUIContenttitleContent
Int32depthBufferBits
Int32antiAlias
UnityEngine.Rectposition
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEditor.LocalizationDatabase
System.StringGetLocalizedString(System.String)
System.StringMarkForTranslation(System.String)
UnityEditor.LODVisualizationInformation
Int32triangleCount
Int32vertexCount
Int32rendererCount
Int32submeshCount
Int32activeLODLevel
SingleactiveLODFade
SingleactiveDistance
SingleactiveRelativeScreenSize
SingleactivePixelSize
SingleworldSpaceSize
UnityEditor.LODUtility
VoidCalculateLODGroupBoundingBox(UnityEngine.LODGroup)
UnityEditor.ParticleSystemEditorUtils
UnityEngine.ParticleSystemGetRoot(UnityEngine.ParticleSystem)
UnityEditorInternal.FrameDebuggerUtility
VoidSetEnabled(Boolean, Int32)
BooleanIsLocalEnabled()
BooleanIsRemoteEnabled()
Int32GetRemotePlayerGUID()
VoidSetRenderTargetDisplayOptions(Int32, UnityEngine.Vector4, Single, Single)
UnityEditorInternal.FrameDebuggerEvent[]GetFrameEvents()
BooleanGetFrameEventData(Int32, UnityEditorInternal.FrameDebuggerEventData ByRef)
System.StringGetFrameEventInfoName(Int32)
UnityEngine.GameObjectGetFrameEventGameObject(Int32)
BooleanreceivingRemoteFrameEventData
BooleanlocallySupported
Int32count
Int32limit
Int32eventsHash
UnityEditor.ResolutionDialogSetting
Int32value__
UnityEditor.ResolutionDialogSettingDisabled
UnityEditor.ResolutionDialogSettingEnabled
UnityEditor.ResolutionDialogSettingHiddenByDefault
UnityEditor.ScriptingImplementation
Int32value__
UnityEditor.ScriptingImplementationMono2x
UnityEditor.ScriptingImplementationIL2CPP
UnityEditor.ScriptingImplementationWinRTDotNET
UnityEditor.AspectRatio
Int32value__
UnityEditor.AspectRatioAspectOthers
UnityEditor.AspectRatioAspect4by3
UnityEditor.AspectRatioAspect5by4
UnityEditor.AspectRatioAspect16by10
UnityEditor.AspectRatioAspect16by9
UnityEditor.MacFullscreenMode
Int32value__
UnityEditor.MacFullscreenModeCaptureDisplay
UnityEditor.MacFullscreenModeFullscreenWindow
UnityEditor.MacFullscreenModeFullscreenWindowWithDockAndMenuBar
UnityEditor.D3D9FullscreenMode
Int32value__
UnityEditor.D3D9FullscreenModeExclusiveMode
UnityEditor.D3D9FullscreenModeFullscreenWindow
UnityEditor.D3D11FullscreenMode
Int32value__
UnityEditor.D3D11FullscreenModeExclusiveMode
UnityEditor.D3D11FullscreenModeFullscreenWindow
UnityEditor.StrippingLevel
Int32value__
UnityEditor.StrippingLevelDisabled
UnityEditor.StrippingLevelStripAssemblies
UnityEditor.StrippingLevelStripByteCode
UnityEditor.StrippingLevelUseMicroMSCorlib
UnityEditor.ScriptCallOptimizationLevel
Int32value__
UnityEditor.ScriptCallOptimizationLevelSlowAndSafe
UnityEditor.ScriptCallOptimizationLevelFastButNoExceptions
UnityEditor.TargetGlesGraphics
Int32value__
UnityEditor.TargetGlesGraphicsOpenGLES_1_x
UnityEditor.TargetGlesGraphicsOpenGLES_2_0
UnityEditor.TargetGlesGraphicsOpenGLES_3_0
UnityEditor.TargetGlesGraphicsAutomatic
UnityEditor.UIOrientation
Int32value__
UnityEditor.UIOrientationPortrait
UnityEditor.UIOrientationPortraitUpsideDown
UnityEditor.UIOrientationLandscapeRight
UnityEditor.UIOrientationLandscapeLeft
UnityEditor.UIOrientationAutoRotation
UnityEditor.ApiCompatibilityLevel
Int32value__
UnityEditor.ApiCompatibilityLevelNET_2_0
UnityEditor.ApiCompatibilityLevelNET_2_0_Subset
UnityEditor.ActionOnDotNetUnhandledException
Int32value__
UnityEditor.ActionOnDotNetUnhandledExceptionSilentExit
UnityEditor.ActionOnDotNetUnhandledExceptionCrash
UnityEditor.PlayerSettings
UnityEngine.Texture2D[]GetIconsForTargetGroup(UnityEditor.BuildTargetGroup)
VoidSetIconsForTargetGroup(UnityEditor.BuildTargetGroup, UnityEngine.Texture2D[])
Int32[]GetIconSizesForTargetGroup(UnityEditor.BuildTargetGroup)
UnityEngine.Rendering.GraphicsDeviceType[]GetGraphicsAPIs(UnityEditor.BuildTarget)
VoidSetGraphicsAPIs(UnityEditor.BuildTarget, UnityEngine.Rendering.GraphicsDeviceType[])
BooleanGetUseDefaultGraphicsAPIs(UnityEditor.BuildTarget)
VoidSetUseDefaultGraphicsAPIs(UnityEditor.BuildTarget, Boolean)
System.StringGetScriptingDefineSymbolsForGroup(UnityEditor.BuildTargetGroup)
VoidSetScriptingDefineSymbolsForGroup(UnityEditor.BuildTargetGroup, System.String)
VoidSetPropertyInt(System.String, Int32)
VoidSetPropertyInt(System.String, Int32, UnityEditor.BuildTargetGroup)
VoidSetPropertyInt(System.String, Int32, UnityEditor.BuildTarget)
Int32GetPropertyInt(System.String)
Int32GetPropertyInt(System.String, UnityEditor.BuildTargetGroup)
BooleanGetPropertyOptionalInt(System.String, Int32 ByRef, UnityEditor.BuildTargetGroup)
BooleanGetPropertyOptionalInt(System.String, Int32 ByRef)
VoidSetPropertyBool(System.String, Boolean)
VoidSetPropertyBool(System.String, Boolean, UnityEditor.BuildTargetGroup)
VoidSetPropertyBool(System.String, Boolean, UnityEditor.BuildTarget)
BooleanGetPropertyBool(System.String)
BooleanGetPropertyBool(System.String, UnityEditor.BuildTargetGroup)
BooleanGetPropertyOptionalBool(System.String, Boolean ByRef, UnityEditor.BuildTargetGroup)
BooleanGetPropertyOptionalBool(System.String, Boolean ByRef)
VoidSetPropertyString(System.String, System.String)
VoidSetPropertyString(System.String, System.String, UnityEditor.BuildTargetGroup)
VoidSetPropertyString(System.String, System.String, UnityEditor.BuildTarget)
System.StringGetPropertyString(System.String)
System.StringGetPropertyString(System.String, UnityEditor.BuildTargetGroup)
BooleanGetPropertyOptionalString(System.String, System.String ByRef)
BooleanGetPropertyOptionalString(System.String, System.String ByRef, UnityEditor.BuildTargetGroup)
BooleanHasAspectRatio(UnityEditor.AspectRatio)
VoidSetAspectRatio(UnityEditor.AspectRatio, Boolean)
Int32GetInstanceID()
System.StringcompanyName
System.StringproductName
BooleanshowUnitySplashScreen
System.StringcloudProjectId
System.GuidproductGUID
UnityEngine.ColorSpacecolorSpace
Int32defaultScreenWidth
Int32defaultScreenHeight
Int32defaultWebScreenWidth
Int32defaultWebScreenHeight
UnityEditor.ResolutionDialogSettingdisplayResolutionDialog
BooleandefaultIsFullScreen
BooleandefaultIsNativeResolution
BooleanrunInBackground
BooleancaptureSingleScreen
BooleanusePlayerLog
BooleanresizableWindow
BooleanbakeCollisionMeshes
BooleanuseMacAppStoreValidation
UnityEditor.MacFullscreenModemacFullscreenMode
UnityEditor.D3D9FullscreenModed3d9FullscreenMode
UnityEditor.D3D11FullscreenModed3d11FullscreenMode
BooleanvirtualRealitySupported
BooleanvisibleInBackground
BooleanallowFullscreenSwitch
BooleanforceSingleInstance
BooleanalwaysDisplayWatermark
Int32firstStreamedLevelWithResources
UnityEngine.Texture2DresolutionDialogBanner
UnityEngine.Texture2DvirtualRealitySplashScreen
System.StringiPhoneBundleIdentifier
System.StringkeystorePass
System.StringkeyaliasPass
System.StringxboxTitleId
System.StringxboxImageXexFilePath
System.StringxboxSpaFilePath
BooleanxboxGenerateSpa
BooleanxboxEnableGuest
BooleanxboxDeployKinectResources
BooleanxboxDeployKinectHeadOrientation
BooleanxboxDeployKinectHeadPosition
UnityEngine.Texture2DxboxSplashScreen
Int32xboxAdditionalTitleMemorySize
BooleanxboxEnableKinect
BooleanxboxEnableKinectAutoTracking
BooleanxboxEnableSpeech
UInt32xboxSpeechDB
BooleangpuSkinning
BooleanxboxPIXTextureCapture
BooleanxboxEnableAvatar
Int32xboxOneResolution
BooleanenableInternalProfiler
UnityEditor.ActionOnDotNetUnhandledExceptionactionOnDotNetUnhandledException
BooleanlogObjCUncaughtExceptions
BooleanenableCrashReportAPI
System.StringlocationUsageDescription
System.StringbundleIdentifier
System.StringbundleVersion
BooleanstatusBarHidden
UnityEditor.StrippingLevelstrippingLevel
BooleanstripEngineCode
UnityEditor.UIOrientationdefaultInterfaceOrientation
BooleanallowedAutorotateToPortrait
BooleanallowedAutorotateToPortraitUpsideDown
BooleanallowedAutorotateToLandscapeRight
BooleanallowedAutorotateToLandscapeLeft
BooleanuseAnimatedAutorotation
Booleanuse32BitDisplayBuffer
UnityEditor.TargetGlesGraphicstargetGlesGraphics
UnityEditor.TargetIOSGraphicstargetIOSGraphics
UnityEditor.ApiCompatibilityLevelapiCompatibilityLevel
BooleanstripUnusedMeshComponents
BooleanadvancedLicense
System.StringaotOptions
Int32accelerometerFrequency
BooleanMTRendering
BooleanmobileMTRendering
UnityEngine.RenderingPathrenderingPath
UnityEngine.RenderingPathmobileRenderingPath
BooleanuseDirect3D11
Booleanstereoscopic3D
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEditor.PlayerSettings+PSM
UnityEditor.PlayerSettings+Android
UnityEditor.PlayerSettings+BlackBerry
UnityEditor.PlayerSettings+iOS
UnityEditor.PlayerSettings+Nintendo3DS
UnityEditor.PlayerSettings+PS3
UnityEditor.PlayerSettings+PS4
UnityEditor.PlayerSettings+PSVita
UnityEditor.PlayerSettings+SamsungTV
UnityEditor.PlayerSettings+TizenCapability
UnityEditor.PlayerSettings+Tizen
UnityEditor.PlayerSettings+WiiU
UnityEditor.PlayerSettings+WSAApplicationShowName
UnityEditor.PlayerSettings+WSADefaultTileSize
UnityEditor.PlayerSettings+WSAApplicationForegroundText
UnityEditor.PlayerSettings+WSACompilationOverrides
UnityEditor.PlayerSettings+WSACapability
UnityEditor.PlayerSettings+WSAImageScale
UnityEditor.PlayerSettings+WSAImageType
UnityEditor.PlayerSettings+WSA
UnityEditor.PlayerSettings+XboxOne
UnityEditor.PlayerSettings+PSM
UnityEditor.PlayerSettings+Android
BooleandisableDepthAndStencilBuffers
Booleanuse24BitDepthBuffer
Int32bundleVersionCode
UnityEditor.AndroidSdkVersionsminSdkVersion
UnityEditor.AndroidPreferredInstallLocationpreferredInstallLocation
BooleanforceInternetPermission
BooleanforceSDCardPermission
BooleanandroidTVCompatibility
BooleanandroidIsGame
UnityEditor.AndroidTargetDevicetargetDevice
UnityEditor.AndroidSplashScreenScalesplashScreenScale
System.StringkeystoreName
System.StringkeystorePass
System.StringkeyaliasName
System.StringkeyaliasPass
BooleanlicenseVerification
BooleanuseAPKExpansionFiles
UnityEditor.AndroidShowActivityIndicatorOnLoadingshowActivityIndicatorOnLoading
UnityEditor.PlayerSettings+BlackBerry
BooleanHasSharedPermissions()
VoidSetSharedPermissions(Boolean)
BooleanHasCameraPermissions()
VoidSetCameraPermissions(Boolean)
BooleanHasGPSPermissions()
VoidSetGPSPermissions(Boolean)
BooleanHasIdentificationPermissions()
VoidSetIdentificationPermissions(Boolean)
BooleanHasMicrophonePermissions()
VoidSetMicrophonePermissions(Boolean)
BooleanHasGamepadSupport()
VoidSetGamepadSupport(Boolean)
System.StringdeviceAddress
System.StringdevicePassword
System.StringtokenPath
System.StringtokenExpires
System.StringtokenAuthor
System.StringtokenAuthorId
System.StringcskPassword
System.StringsaveLogPath
UnityEditor.PlayerSettings+iOS
System.StringapplicationDisplayName
System.StringbuildNumber
UnityEditor.ScriptCallOptimizationLevelscriptCallOptimization
UnityEditor.iOSSdkVersionsdkVersion
UnityEditor.iOSTargetOSVersiontargetOSVersion
UnityEditor.iOSTargetDevicetargetDevice
UnityEditor.iOSTargetResolutiontargetResolution
BooleanprerenderedIcon
BooleanrequiresPersistentWiFi
BooleanrequiresFullScreen
UnityEditor.iOSStatusBarStylestatusBarStyle
BooleanexitOnSuspend
UnityEditor.iOSAppInBackgroundBehaviorappInBackgroundBehavior
BooleanallowHTTPDownload
UnityEditor.iOSShowActivityIndicatorOnLoadingshowActivityIndicatorOnLoading
BooleanoverrideIPodMusic
BooleanuseOnDemandResources
UnityEditor.PlayerSettings+Nintendo3DS
BooleandisableDepthAndStencilBuffers
BooleandisableStereoscopicView
BooleanenableSharedListOpt
BooleanenableVSync
BooleanuseExtSaveData
BooleancompressStaticMem
System.StringextSaveDataNumber
Int32stackSize
TargetPlatformtargetPlatform
Regionregion
MediaSizemediaSize
LogoStylelogoStyle
System.Stringtitle
System.StringproductCode
System.StringapplicationId
UnityEditor.PlayerSettings+Nintendo3DS+TargetPlatform
UnityEditor.PlayerSettings+Nintendo3DS+Region
UnityEditor.PlayerSettings+Nintendo3DS+MediaSize
UnityEditor.PlayerSettings+Nintendo3DS+LogoStyle
UnityEditor.PlayerSettings+Nintendo3DS+TargetPlatform
Int32value__
TargetPlatformNintendo3DS
TargetPlatformNewNintendo3DS
UnityEditor.PlayerSettings+Nintendo3DS+Region
Int32value__
RegionJapan
RegionAmerica
RegionEurope
RegionChina
RegionKorea
RegionTaiwan
RegionAll
UnityEditor.PlayerSettings+Nintendo3DS+MediaSize
Int32value__
MediaSize_128MB
MediaSize_256MB
MediaSize_512MB
MediaSize_1GB
MediaSize_2GB
UnityEditor.PlayerSettings+Nintendo3DS+LogoStyle
Int32value__
LogoStyleNintendo
LogoStyleDistributed
LogoStyleiQue
LogoStyleLicensed
UnityEditor.PlayerSettings+PS3
UnityEngine.Texture2Dps3SplashScreen
Int32videoMemoryForVertexBuffers
Int32videoMemoryForAudio
BooleanEnableVerboseMemoryStats
BooleanUseSPUForUmbra
BooleanEnableMoveSupport
BooleanDisableDolbyEncoding
System.StringtitleConfigPath
System.StringdlcConfigPath
System.StringthumbnailPath
System.StringbackgroundPath
System.StringsoundPath
System.StringnpTrophyCommId
Int32npAgeRating
System.StringnpCommunicationPassphrase
System.StringnpTrophyCommSig
System.StringnpTrophyPackagePath
Int32bootCheckMaxSaveGameSizeKB
BooleantrialMode
Int32saveGameSlots
UnityEditor.PlayerSettings+PS4
System.StringnpTrophyPackPath
Int32npAgeRating
System.StringnpTitleSecret
Int32parentalLevel
Int32applicationParameter1
Int32applicationParameter2
Int32applicationParameter3
Int32applicationParameter4
System.Stringpasscode
System.StringmonoEnv
BooleanplayerPrefsSupport
System.StringcontentID
PS4AppCategorycategory
Int32appType
System.StringmasterVersion
System.StringappVersion
PS4RemotePlayKeyAssignmentremotePlayKeyAssignment
System.StringremotePlayKeyMappingDir
PS4EnterButtonAssignmententerButtonAssignment
System.StringparamSfxPath
Int32videoOutPixelFormat
Int32videoOutResolution
System.StringPronunciationXMLPath
System.StringPronunciationSIGPath
System.StringBackgroundImagePath
System.StringStartupImagePath
System.StringSaveDataImagePath
System.StringSdkOverride
System.StringBGMPath
System.StringShareFilePath
System.StringShareOverlayImagePath
System.StringPrivacyGuardImagePath
System.StringPatchPkgPath
System.StringPatchLatestPkgPath
System.StringPatchChangeinfoPath
System.StringNPtitleDatPath
BooleanpnSessions
BooleanpnPresence
BooleanpnFriends
BooleanpnGameCustomData
Int32downloadDataSize
Int32garlicHeapSize
BooleanreprojectionSupport
BooleanuseAudio3dBackend
Int32audio3dVirtualSpeakerCount
Int32socialScreenEnabled
BooleanattribUserManagement
BooleanattribMoveSupport
Booleanattrib3DSupport
BooleanattribShareSupport
Int32attribCpuUsage
System.String[]includedModules
UnityEditor.PlayerSettings+PS4+PS4AppCategory
UnityEditor.PlayerSettings+PS4+PS4RemotePlayKeyAssignment
UnityEditor.PlayerSettings+PS4+PS4EnterButtonAssignment
UnityEditor.PlayerSettings+PS4+PS4AppCategory
Int32value__
PS4AppCategoryApplication
PS4AppCategoryPatch
UnityEditor.PlayerSettings+PS4+PS4RemotePlayKeyAssignment
Int32value__
PS4RemotePlayKeyAssignmentNone
PS4RemotePlayKeyAssignmentPatternA
PS4RemotePlayKeyAssignmentPatternB
PS4RemotePlayKeyAssignmentPatternC
PS4RemotePlayKeyAssignmentPatternD
PS4RemotePlayKeyAssignmentPatternE
PS4RemotePlayKeyAssignmentPatternF
PS4RemotePlayKeyAssignmentPatternG
PS4RemotePlayKeyAssignmentPatternH
UnityEditor.PlayerSettings+PS4+PS4EnterButtonAssignment
Int32value__
PS4EnterButtonAssignmentCircleButton
PS4EnterButtonAssignmentCrossButton
UnityEditor.PlayerSettings+PSVita
System.StringnpTrophyPackPath
PSVitaPowerModepowerMode
BooleanacquireBGM
BooleannpSupportGBMorGJP
PSVitaTvBootModetvBootMode
BooleantvDisableEmu
Booleanupgradable
BooleanhealthWarning
BooleanuseLibLocation
BooleaninfoBarOnStartup
BooleaninfoBarColor
PSVitaEnterButtonAssignmententerButtonAssignment
Int32saveDataQuota
Int32parentalLevel
System.StringshortTitle
System.StringcontentID
PSVitaAppCategorycategory
System.StringmasterVersion
System.StringappVersion
BooleanAllowTwitterDialog
Int32npAgeRating
System.StringnpTitleDatPath
System.StringnpCommunicationsID
System.StringnpCommsPassphrase
System.StringnpCommsSig
System.StringparamSfxPath
System.StringmanualPath
System.StringliveAreaGatePath
System.StringliveAreaBackroundPath
System.StringliveAreaPath
System.StringliveAreaTrialPath
System.StringpatchChangeInfoPath
System.StringpatchOriginalPackage
System.StringpackagePassword
System.StringkeystoneFile
PSVitaMemoryExpansionModememoryExpansionMode
PSVitaDRMTypedrmType
Int32storageType
Int32mediaCapacity
UnityEditor.PlayerSettings+PSVita+PSVitaPowerMode
UnityEditor.PlayerSettings+PSVita+PSVitaTvBootMode
UnityEditor.PlayerSettings+PSVita+PSVitaEnterButtonAssignment
UnityEditor.PlayerSettings+PSVita+PSVitaAppCategory
UnityEditor.PlayerSettings+PSVita+PSVitaMemoryExpansionMode
UnityEditor.PlayerSettings+PSVita+PSVitaDRMType
UnityEditor.PlayerSettings+PSVita+PSVitaPowerMode
Int32value__
PSVitaPowerModeModeA
PSVitaPowerModeModeB
PSVitaPowerModeModeC
UnityEditor.PlayerSettings+PSVita+PSVitaTvBootMode
Int32value__
PSVitaTvBootModeDefault
PSVitaTvBootModePSVitaBootablePSVitaTvBootable
PSVitaTvBootModePSVitaBootablePSVitaTvNotBootable
UnityEditor.PlayerSettings+PSVita+PSVitaEnterButtonAssignment
Int32value__
PSVitaEnterButtonAssignmentDefault
PSVitaEnterButtonAssignmentCircleButton
PSVitaEnterButtonAssignmentCrossButton
UnityEditor.PlayerSettings+PSVita+PSVitaAppCategory
Int32value__
PSVitaAppCategoryApplication
PSVitaAppCategoryApplicationPatch
UnityEditor.PlayerSettings+PSVita+PSVitaMemoryExpansionMode
Int32value__
PSVitaMemoryExpansionModeNone
PSVitaMemoryExpansionModeExpandBy29MB
PSVitaMemoryExpansionModeExpandBy77MB
PSVitaMemoryExpansionModeExpandBy109MB
UnityEditor.PlayerSettings+PSVita+PSVitaDRMType
Int32value__
PSVitaDRMTypePaidFor
PSVitaDRMTypeFree
UnityEditor.PlayerSettings+SamsungTV
System.StringdeviceAddress
System.StringproductDescription
System.StringproductAuthor
System.StringproductAuthorEmail
System.StringproductLink
SamsungTVProductCategoriesproductCategory
UnityEditor.PlayerSettings+SamsungTV+SamsungTVProductCategories
UnityEditor.PlayerSettings+SamsungTV+SamsungTVProductCategories
Int32value__
SamsungTVProductCategoriesGames
SamsungTVProductCategoriesVideos
SamsungTVProductCategoriesSports
SamsungTVProductCategoriesLifestyle
SamsungTVProductCategoriesInformation
SamsungTVProductCategoriesEducation
SamsungTVProductCategoriesKids
UnityEditor.PlayerSettings+TizenCapability
Int32value__
TizenCapabilityLocation
TizenCapabilityDataSharing
TizenCapabilityNetworkGet
TizenCapabilityWifiDirect
TizenCapabilityCallHistoryRead
TizenCapabilityPower
TizenCapabilityContactWrite
TizenCapabilityMessageWrite
TizenCapabilityContentWrite
TizenCapabilityPush
TizenCapabilityAccountRead
TizenCapabilityExternalStorage
TizenCapabilityRecorder
TizenCapabilityPackageManagerInfo
TizenCapabilityNFCCardEmulation
TizenCapabilityCalendarWrite
TizenCapabilityWindowPrioritySet
TizenCapabilityVolumeSet
TizenCapabilityCallHistoryWrite
TizenCapabilityAlarmSet
TizenCapabilityCall
TizenCapabilityEmail
TizenCapabilityContactRead
TizenCapabilityShortcut
TizenCapabilityKeyManager
TizenCapabilityLED
TizenCapabilityNetworkProfile
TizenCapabilityAlarmGet
TizenCapabilityDisplay
TizenCapabilityCalendarRead
TizenCapabilityNFC
TizenCapabilityAccountWrite
TizenCapabilityBluetooth
TizenCapabilityNotification
TizenCapabilityNetworkSet
TizenCapabilityExternalStorageAppData
TizenCapabilityDownload
TizenCapabilityTelephony
TizenCapabilityMessageRead
UnityEditor.PlayerSettings+Tizen
VoidSetCapability(TizenCapability, Boolean)
BooleanGetCapability(TizenCapability)
System.StringproductDescription
System.StringproductURL
System.StringsigningProfileName
UnityEditor.PlayerSettings+WiiU
System.StringtitleID
System.StringgroupID
Int32commonSaveSize
Int32accountSaveSize
System.StringolvAccessKey
System.StringtinCode
System.StringjoinGameId
System.StringjoinGameModeMask
Int32commonBossSize
Int32accountBossSize
System.String[]addOnUniqueIDs
BooleansupportsNunchuk
BooleansupportsClassicController
BooleansupportsBalanceBoard
BooleansupportsMotionPlus
BooleansupportsProController
BooleanallowScreenCapture
Int32controllerCount
Int32mainThreadStackSize
Int32loaderThreadStackSize
Int32systemHeapSize
UnityEditor.WiiUTVResolutiontvResolution
UnityEngine.Texture2DtvStartupScreen
UnityEngine.Texture2DgamePadStartupScreen
Int32gamePadMSAA
System.StringprofilerLibraryPath
UnityEditor.PlayerSettings+WSAApplicationShowName
Int32value__
WSAApplicationShowNameNotSet
WSAApplicationShowNameAllLogos
WSAApplicationShowNameNoLogos
WSAApplicationShowNameStandardLogoOnly
WSAApplicationShowNameWideLogoOnly
UnityEditor.PlayerSettings+WSADefaultTileSize
Int32value__
WSADefaultTileSizeNotSet
WSADefaultTileSizeMedium
WSADefaultTileSizeWide
UnityEditor.PlayerSettings+WSAApplicationForegroundText
Int32value__
WSAApplicationForegroundTextLight
WSAApplicationForegroundTextDark
UnityEditor.PlayerSettings+WSACompilationOverrides
Int32value__
WSACompilationOverridesNone
WSACompilationOverridesUseNetCore
WSACompilationOverridesUseNetCorePartially
UnityEditor.PlayerSettings+WSACapability
Int32value__
WSACapabilityEnterpriseAuthentication
WSACapabilityInternetClient
WSACapabilityInternetClientServer
WSACapabilityMusicLibrary
WSACapabilityPicturesLibrary
WSACapabilityPrivateNetworkClientServer
WSACapabilityRemovableStorage
WSACapabilitySharedUserCertificates
WSACapabilityVideosLibrary
WSACapabilityWebCam
WSACapabilityProximity
WSACapabilityMicrophone
WSACapabilityLocation
WSACapabilityHumanInterfaceDevice
WSACapabilityAllJoyn
WSACapabilityBlockedChatMessages
WSACapabilityChat
WSACapabilityCodeGeneration
WSACapabilityObjects3D
WSACapabilityPhoneCall
WSACapabilityUserAccountInformation
WSACapabilityVoipCall
UnityEditor.PlayerSettings+WSAImageScale
Int32value__
WSAImageScale_80
WSAImageScale_100
WSAImageScale_125
WSAImageScale_140
WSAImageScale_150
WSAImageScale_180
WSAImageScale_200
WSAImageScale_240
WSAImageScale_400
WSAImageScaleTarget16
WSAImageScaleTarget24
WSAImageScaleTarget48
WSAImageScaleTarget256
UnityEditor.PlayerSettings+WSAImageType
Int32value__
WSAImageTypePackageLogo
WSAImageTypeSplashScreenImage
WSAImageTypeStoreTileLogo
WSAImageTypeStoreTileWideLogo
WSAImageTypeStoreTileSmallLogo
WSAImageTypeStoreSmallTile
WSAImageTypeStoreLargeTile
WSAImageTypePhoneAppIcon
WSAImageTypePhoneSmallTile
WSAImageTypePhoneMediumTile
WSAImageTypePhoneWideTile
WSAImageTypePhoneSplashScreen
WSAImageTypeUWPSquare44x44Logo
WSAImageTypeUWPSquare71x71Logo
WSAImageTypeUWPSquare150x150Logo
WSAImageTypeUWPSquare310x310Logo
WSAImageTypeUWPWide310x150Logo
UnityEditor.PlayerSettings+WSA
System.StringGetVisualAssetsImage(WSAImageType, WSAImageScale)
VoidSetVisualAssetsImage(System.String, WSAImageType, WSAImageScale)
VoidSetCapability(WSACapability, Boolean)
BooleanGetCapability(WSACapability)
BooleanSetCertificate(System.String, System.String)
System.StringpackageName
System.StringpackageLogo
System.StringpackageLogo140
System.StringpackageLogo180
System.StringpackageLogo240
System.StringcommandLineArgsFile
System.StringcertificatePath
System.StringcertificateSubject
System.StringcertificateIssuer
System.StringapplicationDescription
System.StringstoreTileLogo80
System.StringstoreTileLogo
System.StringstoreTileLogo140
System.StringstoreTileLogo180
System.StringstoreTileWideLogo80
System.StringstoreTileWideLogo
System.StringstoreTileWideLogo140
System.StringstoreTileWideLogo180
System.StringstoreTileSmallLogo80
System.StringstoreTileSmallLogo
System.StringstoreTileSmallLogo140
System.StringstoreTileSmallLogo180
System.StringstoreSmallTile80
System.StringstoreSmallTile
System.StringstoreSmallTile140
System.StringstoreSmallTile180
System.StringstoreLargeTile80
System.StringstoreLargeTile
System.StringstoreLargeTile140
System.StringstoreLargeTile180
System.StringstoreSplashScreenImage
System.StringstoreSplashScreenImageScale140
System.StringstoreSplashScreenImageScale180
System.StringphoneAppIcon
System.StringphoneAppIcon140
System.StringphoneAppIcon240
System.StringphoneSmallTile
System.StringphoneSmallTile140
System.StringphoneSmallTile240
System.StringphoneMediumTile
System.StringphoneMediumTile140
System.StringphoneMediumTile240
System.StringphoneWideTile
System.StringphoneWideTile140
System.StringphoneWideTile240
System.StringphoneSplashScreenImage
System.StringphoneSplashScreenImageScale140
System.StringphoneSplashScreenImageScale240
System.StringtileShortName
WSAApplicationShowNametileShowName
BooleanmediumTileShowName
BooleanlargeTileShowName
BooleanwideTileShowName
WSADefaultTileSizedefaultTileSize
WSACompilationOverridescompilationOverrides
WSAApplicationForegroundTexttileForegroundText
UnityEngine.ColortileBackgroundColor
BooleanenableIndependentInputSource
BooleanenableLowLatencyPresentationAPI
System.VersionpackageVersion
System.Nullable`1[System.DateTime]certificateNotAfter
System.Nullable`1[UnityEngine.Color]splashScreenBackgroundColor
UnityEditor.PlayerSettings+XboxOne
VoidSetCapability(System.String, Boolean)
BooleanGetCapability(System.String)
VoidRemoveSocketDefinition(System.String)
VoidSetSocketDefinition(System.String, System.String, Int32, Int32[], System.String, Int32, Int32[])
VoidGetSocketDefinition(System.String, System.String ByRef, Int32 ByRef, Int32[] ByRef, System.String ByRef, Int32 ByRef, Int32[] ByRef)
VoidRemoveAllowedProductId(System.String)
BooleanAddAllowedProductId(System.String)
VoidUpdateAllowedProductId(Int32, System.String)
VoidSetGameRating(System.String, Int32)
Int32GetGameRating(System.String)
System.StringProductId
System.StringUpdateKey
System.StringSandboxId
System.StringContentId
System.StringTitleId
System.StringSCID
BooleanEnableVariableGPU
BooleanDisableKinectGpuReservation
BooleanEnablePIXSampling
System.StringGameOsOverridePath
System.StringPackagingOverridePath
UnityEditor.XboxOneEncryptionLevelPackagingEncryption
UnityEditor.XboxOnePackageUpdateGranularityPackageUpdateGranularity
System.StringAppManifestOverridePath
BooleanIsContentPackage
System.StringVersion
System.StringDescription
System.String[]SocketNames
System.String[]AllowedProductIds
UInt32PersistentLocalStorageSize
UnityEditor.AndroidTargetDevice
Int32value__
UnityEditor.AndroidTargetDeviceFAT
UnityEditor.AndroidTargetDeviceARMv7
UnityEditor.AndroidTargetDevicex86
UnityEditor.AndroidSdkVersions
Int32value__
UnityEditor.AndroidSdkVersionsAndroidApiLevel9
UnityEditor.AndroidSdkVersionsAndroidApiLevel10
UnityEditor.AndroidSdkVersionsAndroidApiLevel11
UnityEditor.AndroidSdkVersionsAndroidApiLevel12
UnityEditor.AndroidSdkVersionsAndroidApiLevel13
UnityEditor.AndroidSdkVersionsAndroidApiLevel14
UnityEditor.AndroidSdkVersionsAndroidApiLevel15
UnityEditor.AndroidSdkVersionsAndroidApiLevel16
UnityEditor.AndroidSdkVersionsAndroidApiLevel17
UnityEditor.AndroidSdkVersionsAndroidApiLevel18
UnityEditor.AndroidSdkVersionsAndroidApiLevel19
UnityEditor.AndroidSdkVersionsAndroidApiLevel21
UnityEditor.AndroidSdkVersionsAndroidApiLevel22
UnityEditor.AndroidPreferredInstallLocation
Int32value__
UnityEditor.AndroidPreferredInstallLocationAuto
UnityEditor.AndroidPreferredInstallLocationPreferExternal
UnityEditor.AndroidPreferredInstallLocationForceInternal
UnityEditor.AndroidShowActivityIndicatorOnLoading
Int32value__
UnityEditor.AndroidShowActivityIndicatorOnLoadingLarge
UnityEditor.AndroidShowActivityIndicatorOnLoadingInversedLarge
UnityEditor.AndroidShowActivityIndicatorOnLoadingSmall
UnityEditor.AndroidShowActivityIndicatorOnLoadingInversedSmall
UnityEditor.AndroidShowActivityIndicatorOnLoadingDontShow
UnityEditor.AndroidGamepadSupportLevel
Int32value__
UnityEditor.AndroidGamepadSupportLevelSupportsDPad
UnityEditor.AndroidGamepadSupportLevelSupportsGamepad
UnityEditor.AndroidGamepadSupportLevelRequiresGamepad
UnityEditor.AndroidSplashScreenScale
Int32value__
UnityEditor.AndroidSplashScreenScaleCenter
UnityEditor.AndroidSplashScreenScaleScaleToFit
UnityEditor.AndroidSplashScreenScaleScaleToFill
UnityEditor.AndroidBanner
Int32width
Int32height
UnityEngine.Texture2Dbanner
UnityEditor.iOSSdkVersion
Int32value__
UnityEditor.iOSSdkVersionDeviceSDK
UnityEditor.iOSSdkVersionSimulatorSDK
UnityEditor.iOSTargetOSVersion
Int32value__
UnityEditor.iOSTargetOSVersioniOS_4_0
UnityEditor.iOSTargetOSVersioniOS_4_1
UnityEditor.iOSTargetOSVersioniOS_4_2
UnityEditor.iOSTargetOSVersioniOS_4_3
UnityEditor.iOSTargetOSVersioniOS_5_0
UnityEditor.iOSTargetOSVersioniOS_5_1
UnityEditor.iOSTargetOSVersioniOS_6_0
UnityEditor.iOSTargetOSVersioniOS_7_0
UnityEditor.iOSTargetOSVersioniOS_7_1
UnityEditor.iOSTargetOSVersioniOS_8_0
UnityEditor.iOSTargetOSVersioniOS_8_1
UnityEditor.iOSTargetOSVersionUnknown
UnityEditor.iOSTargetDevice
Int32value__
UnityEditor.iOSTargetDeviceiPhoneOnly
UnityEditor.iOSTargetDeviceiPadOnly
UnityEditor.iOSTargetDeviceiPhoneAndiPad
UnityEditor.iOSShowActivityIndicatorOnLoading
Int32value__
UnityEditor.iOSShowActivityIndicatorOnLoadingWhiteLarge
UnityEditor.iOSShowActivityIndicatorOnLoadingWhite
UnityEditor.iOSShowActivityIndicatorOnLoadingGray
UnityEditor.iOSShowActivityIndicatorOnLoadingDontShow
UnityEditor.TargetIOSGraphics
Int32value__
UnityEditor.TargetIOSGraphicsOpenGLES_2_0
UnityEditor.TargetIOSGraphicsOpenGLES_3_0
UnityEditor.TargetIOSGraphicsMetal
UnityEditor.TargetIOSGraphicsAutomatic
UnityEditor.iOSTargetResolution
Int32value__
UnityEditor.iOSTargetResolutionNative
UnityEditor.iOSTargetResolutionResolutionAutoPerformance
UnityEditor.iOSTargetResolutionResolutionAutoQuality
UnityEditor.iOSTargetResolutionResolution320p
UnityEditor.iOSTargetResolutionResolution640p
UnityEditor.iOSTargetResolutionResolution768p
UnityEditor.iOSStatusBarStyle
Int32value__
UnityEditor.iOSStatusBarStyleDefault
UnityEditor.iOSStatusBarStyleBlackTranslucent
UnityEditor.iOSStatusBarStyleBlackOpaque
UnityEditor.iOSAppInBackgroundBehavior
Int32value__
UnityEditor.iOSAppInBackgroundBehaviorCustom
UnityEditor.iOSAppInBackgroundBehaviorSuspend
UnityEditor.iOSAppInBackgroundBehaviorExit
UnityEditor.iOSLaunchScreenType
Int32value__
UnityEditor.iOSLaunchScreenTypeDefault
UnityEditor.iOSLaunchScreenTypeImageAndBackgroundRelative
UnityEditor.iOSLaunchScreenTypeCustomXib
UnityEditor.iOSLaunchScreenTypeNone
UnityEditor.iOSLaunchScreenTypeImageAndBackgroundConstant
UnityEditor.iOSDeviceRequirement
System.Collections.Generic.IDictionary`2[System.String,System.String]values
UnityEditor.iOSDeviceRequirementGroup
VoidRemoveAt(Int32)
VoidAdd(UnityEditor.iOSDeviceRequirement)
Int32count
UnityEditor.iOSDeviceRequirementItem [Int32]
UnityEditor.WiiUTVResolution
Int32value__
UnityEditor.WiiUTVResolutionResolution_720p
UnityEditor.WiiUTVResolutionResolution_1080p
UnityEditor.XboxOneEncryptionLevel
Int32value__
UnityEditor.XboxOneEncryptionLevelNone
UnityEditor.XboxOneEncryptionLevelDevkitCompatible
UnityEditor.XboxOneEncryptionLevelFullEncryption
UnityEditor.XboxOnePackageUpdateGranularity
Int32value__
UnityEditor.XboxOnePackageUpdateGranularityChunk
UnityEditor.XboxOnePackageUpdateGranularityFile
UnityEditor.PluginImporter
VoidSetCompatibleWithAnyPlatform(Boolean)
BooleanGetCompatibleWithAnyPlatform()
VoidSetCompatibleWithEditor(Boolean)
BooleanGetCompatibleWithEditor()
VoidSetCompatibleWithPlatform(UnityEditor.BuildTarget, Boolean)
BooleanGetCompatibleWithPlatform(UnityEditor.BuildTarget)
VoidSetCompatibleWithPlatform(System.String, Boolean)
BooleanGetCompatibleWithPlatform(System.String)
VoidSetPlatformData(UnityEditor.BuildTarget, System.String, System.String)
System.StringGetPlatformData(UnityEditor.BuildTarget, System.String)
VoidSetPlatformData(System.String, System.String, System.String)
System.StringGetPlatformData(System.String, System.String)
VoidSetEditorData(System.String, System.String)
System.StringGetEditorData(System.String)
UnityEditor.PluginImporter[]GetAllImporters()
UnityEditor.PluginImporter[]GetImporters(System.String)
UnityEditor.PluginImporter[]GetImporters(UnityEditor.BuildTarget)
VoidSaveAndReimport()
Int32GetInstanceID()
BooleanisNativePlugin
System.StringassetPath
UInt64assetTimeStamp
System.StringuserData
System.StringassetBundleName
System.StringassetBundleVariant
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEditor.PolygonEditor
VoidStartEditing(UnityEngine.Collider2D)
VoidApplyEditing(UnityEngine.Collider2D)
VoidStopEditing()
BooleanGetNearestPoint(UnityEngine.Vector2, Int32 ByRef, Int32 ByRef, Single ByRef)
BooleanGetNearestEdge(UnityEngine.Vector2, Int32 ByRef, Int32 ByRef, Int32 ByRef, Single ByRef, Boolean)
Int32GetPathCount()
Int32GetPointCount(Int32)
BooleanGetPoint(Int32, Int32, UnityEngine.Vector2 ByRef)
VoidSetPoint(Int32, Int32, UnityEngine.Vector2)
VoidInsertPoint(Int32, Int32, UnityEngine.Vector2)
VoidRemovePoint(Int32, Int32)
VoidTestPointMove(Int32, Int32, UnityEngine.Vector2, Boolean ByRef, Boolean ByRef, Boolean)
UnityEditor.ReplacePrefabOptions
Int32value__
UnityEditor.ReplacePrefabOptionsDefault
UnityEditor.ReplacePrefabOptionsConnectToPrefab
UnityEditor.ReplacePrefabOptionsReplaceNameBased
UnityEditor.PrefabType
Int32value__
UnityEditor.PrefabTypeNone
UnityEditor.PrefabTypePrefab
UnityEditor.PrefabTypeModelPrefab
UnityEditor.PrefabTypePrefabInstance
UnityEditor.PrefabTypeModelPrefabInstance
UnityEditor.PrefabTypeMissingPrefabInstance
UnityEditor.PrefabTypeDisconnectedPrefabInstance
UnityEditor.PrefabTypeDisconnectedModelPrefabInstance
UnityEditor.PropertyModification
UnityEngine.Objecttarget
System.StringpropertyPath
System.Stringvalue
UnityEngine.ObjectobjectReference
UnityEditor.PrefabUtility
UnityEngine.ObjectGetPrefabParent(UnityEngine.Object)
UnityEngine.ObjectGetPrefabObject(UnityEngine.Object)
UnityEditor.PropertyModification[]GetPropertyModifications(UnityEngine.Object)
VoidSetPropertyModifications(UnityEngine.Object, UnityEditor.PropertyModification[])
UnityEngine.ObjectInstantiateAttachedAsset(UnityEngine.Object)
VoidRecordPrefabInstancePropertyModifications(UnityEngine.Object)
VoidMergeAllPrefabInstances(UnityEngine.Object)
VoidDisconnectPrefabInstance(UnityEngine.Object)
UnityEngine.ObjectInstantiatePrefab(UnityEngine.Object)
UnityEngine.ObjectInstantiatePrefab(UnityEngine.Object, UnityEngine.SceneManagement.Scene)
UnityEngine.ObjectCreateEmptyPrefab(System.String)
UnityEngine.GameObjectCreatePrefab(System.String, UnityEngine.GameObject, UnityEditor.ReplacePrefabOptions)
UnityEngine.GameObjectCreatePrefab(System.String, UnityEngine.GameObject)
UnityEngine.GameObjectReplacePrefab(UnityEngine.GameObject, UnityEngine.Object, UnityEditor.ReplacePrefabOptions)
UnityEngine.GameObjectReplacePrefab(UnityEngine.GameObject, UnityEngine.Object)
UnityEngine.GameObjectFindRootGameObjectWithSameParentPrefab(UnityEngine.GameObject)
UnityEngine.GameObjectFindValidUploadPrefabInstanceRoot(UnityEngine.GameObject)
BooleanReconnectToLastPrefab(UnityEngine.GameObject)
BooleanResetToPrefabState(UnityEngine.Object)
BooleanIsComponentAddedToPrefabInstance(UnityEngine.Object)
BooleanRevertPrefabInstance(UnityEngine.GameObject)
UnityEditor.PrefabTypeGetPrefabType(UnityEngine.Object)
UnityEngine.GameObjectFindPrefabRoot(UnityEngine.GameObject)
PrefabInstanceUpdatedprefabInstanceUpdated
UnityEditor.PrefabUtility+PrefabInstanceUpdated
UnityEditor.PreferenceItem
BooleanMatch(System.Object)
BooleanIsDefaultAttribute()
System.ObjectTypeId
System.Stringname
UnityEditorInternal.ProfilerViewType
Int32value__
UnityEditorInternal.ProfilerViewTypeHierarchy
UnityEditorInternal.ProfilerViewTypeTimeline
UnityEditorInternal.ProfilerViewTypeRawHierarchy
UnityEditorInternal.ProfilerMemoryView
Int32value__
UnityEditorInternal.ProfilerMemoryViewSimple
UnityEditorInternal.ProfilerMemoryViewDetailed
UnityEditorInternal.ProfilerAudioView
Int32value__
UnityEditorInternal.ProfilerAudioViewStats
UnityEditorInternal.ProfilerAudioViewChannels
UnityEditorInternal.ProfilerAudioViewGroups
UnityEditorInternal.ProfilerAudioViewChannelsAndGroups
UnityEditorInternal.ProfilerColumn
Int32value__
UnityEditorInternal.ProfilerColumnFunctionName
UnityEditorInternal.ProfilerColumnTotalPercent
UnityEditorInternal.ProfilerColumnSelfPercent
UnityEditorInternal.ProfilerColumnCalls
UnityEditorInternal.ProfilerColumnGCMemory
UnityEditorInternal.ProfilerColumnTotalTime
UnityEditorInternal.ProfilerColumnSelfTime
UnityEditorInternal.ProfilerColumnDrawCalls
UnityEditorInternal.ProfilerColumnTotalGPUTime
UnityEditorInternal.ProfilerColumnSelfGPUTime
UnityEditorInternal.ProfilerColumnTotalGPUPercent
UnityEditorInternal.ProfilerColumnSelfGPUPercent
UnityEditorInternal.ProfilerColumnWarningCount
UnityEditorInternal.ProfilerColumnObjectName
UnityEditorInternal.ProfilerArea
Int32value__
UnityEditorInternal.ProfilerAreaCPU
UnityEditorInternal.ProfilerAreaGPU
UnityEditorInternal.ProfilerAreaRendering
UnityEditorInternal.ProfilerAreaMemory
UnityEditorInternal.ProfilerAreaAudio
UnityEditorInternal.ProfilerAreaPhysics
UnityEditorInternal.ProfilerAreaPhysics2D
UnityEditorInternal.ProfilerAreaNetworkMessages
UnityEditorInternal.ProfilerAreaNetworkOperations
UnityEditorInternal.ProfilerAreaAreaCount
UnityEditorInternal.InstrumentedAssemblyTypes
Int32value__
UnityEditorInternal.InstrumentedAssemblyTypesNone
UnityEditorInternal.InstrumentedAssemblyTypesSystem
UnityEditorInternal.InstrumentedAssemblyTypesUnity
UnityEditorInternal.InstrumentedAssemblyTypesPlugins
UnityEditorInternal.InstrumentedAssemblyTypesScript
UnityEditorInternal.InstrumentedAssemblyTypesAll
UnityEditorInternal.MemoryInfoGCReason
Int32value__
UnityEditorInternal.MemoryInfoGCReasonSceneObject
UnityEditorInternal.MemoryInfoGCReasonBuiltinResource
UnityEditorInternal.MemoryInfoGCReasonMarkedDontSave
UnityEditorInternal.MemoryInfoGCReasonAssetMarkedDirtyInEditor
UnityEditorInternal.MemoryInfoGCReasonSceneAssetReferencedByNativeCodeOnly
UnityEditorInternal.MemoryInfoGCReasonSceneAssetReferenced
UnityEditorInternal.MemoryInfoGCReasonAssetReferencedByNativeCodeOnly
UnityEditorInternal.MemoryInfoGCReasonAssetReferenced
UnityEditorInternal.MemoryInfoGCReasonNotApplicable
UnityEditorInternal.ObjectMemoryInfo
Int32instanceId
Int32memorySize
Int32count
Int32reason
System.Stringname
System.StringclassName
UnityEditorInternal.ObjectMemoryStackInfo
Booleanexpanded
Booleansorted
Int32allocated
Int32ownedAllocated
UnityEditorInternal.ObjectMemoryStackInfo[]callerSites
System.Stringname
UnityEditorInternal.AudioProfilerInfo
Int32assetInstanceId
Int32objectInstanceId
Int32assetNameOffset
Int32objectNameOffset
Int32parentId
Int32uniqueId
Int32flags
Int32playCount
SingledistanceToListener
Singlevolume
Singleaudibility
SingleminDist
SinglemaxDist
Singletime
Singleduration
Singlefrequency
UnityEditorInternal.ProfilerDriver
VoidBeginFrame()
VoidEndFrame()
VoidResetHistory()
Int32GetNextFrameIndex(Int32)
Int32GetPreviousFrameIndex(Int32)
System.StringGetFormattedStatisticsValue(Int32, Int32)
VoidGetStatisticsValues(Int32, Int32, Single, Single[], Single ByRef)
VoidClearAllFrames()
System.String[]GetAllStatisticsProperties()
System.String[]GetGraphStatisticsPropertiesForArea(UnityEditorInternal.ProfilerArea)
Int32GetStatisticsIdentifier(System.String)
Int32[]GetAvailableProfilers()
System.StringGetConnectionIdentifier(Int32)
BooleanIsIdentifierConnectable(Int32)
VoidDirectIPConnect(System.String)
VoidDirectURLConnect(System.String)
System.StringGetOverviewText(UnityEditorInternal.ProfilerArea, Int32)
VoidRequestMemorySnapshot()
VoidRequestObjectMemoryInfo()
VoidQueryInstrumentableFunctions()
VoidQueryFunctionCallees(System.String)
VoidSetAutoInstrumentedAssemblies(UnityEditorInternal.InstrumentedAssemblyTypes)
VoidBeginInstrumentFunction(System.String)
VoidEndInstrumentFunction(System.String)
Int32firstFrameIndex
Int32lastFrameIndex
Int32maxHistoryLength
System.StringselectedPropertyPath
BooleanprofileGPU
BooleanprofileEditor
BooleandeepProfiling
System.StringdirectConnectionUrl
Int32connectedProfiler
System.StringminiMemoryOverview
UInt32usedHeapSize
UInt32objectCount
BooleanisGPUProfilerBuggyOnDriver
BooleanisGPUProfilerSupportedByOS
BooleanisGPUProfilerSupported
System.StringdirectConnectionPort
UnityEditorInternal.ProfilerProperty
VoidDispose()
VoidCleanup()
BooleanNext(Boolean)
VoidSetRoot(Int32, UnityEditorInternal.ProfilerColumn, UnityEditorInternal.ProfilerViewType)
VoidInitializeDetailProperty(UnityEditorInternal.ProfilerProperty)
System.StringGetTooltip(UnityEditorInternal.ProfilerColumn)
System.StringGetColumn(UnityEditorInternal.ProfilerColumn)
UnityEditorInternal.AudioProfilerInfo[]GetAudioProfilerInfo()
System.StringGetAudioProfilerNameByOffset(Int32)
BooleanHasChildren
BooleanonlyShowGPUSamples
Int32[]instanceIDs
Int32depth
System.StringpropertyPath
System.StringframeFPS
System.StringframeTime
System.StringframeGpuTime
BooleanframeDataReady
UnityEditorInternal.ProfilerFrameDataIterator
VoidDispose()
BooleanNext(Boolean)
Int32GetThreadCount(Int32)
DoubleGetFrameStartS(Int32)
Int32GetGroupCount(Int32)
System.StringGetGroupName()
System.StringGetThreadName()
VoidSetRoot(Int32, Int32)
Int32group
Int32depth
System.Stringpath
System.Stringname
Int32id
Int32instanceId
SingleframeTimeMS
SinglestartTimeMS
SingledurationMS
UnityEditorInternal.RegistryUtil
UInt32GetRegistryUInt32Value32(System.String, System.String, UInt32)
System.StringGetRegistryStringValue32(System.String, System.String, System.String)
UnityEngine.RuntimeInitializeMethodInfo
UnityEngine.RuntimeInitializeClassInfo
UnityEngine.RuntimeInitializeOnLoadManager
UnityEditor.SavedGUIState
UnityEditor.ScriptableWizard
TDisplayWizard[T](System.String)
TDisplayWizard[T](System.String, System.String)
TDisplayWizard[T](System.String, System.String, System.String)
UnityEditor.ScriptableWizardDisplayWizard(System.String, System.Type, System.String)
UnityEditor.ScriptableWizardDisplayWizard(System.String, System.Type)
UnityEditor.ScriptableWizardDisplayWizard(System.String, System.Type, System.String, System.String)
BooleanSendEvent(UnityEngine.Event)
VoidBeginWindows()
VoidEndWindows()
VoidShowNotification(UnityEngine.GUIContent)
VoidRemoveNotification()
VoidShowTab()
VoidFocus()
VoidShowUtility()
VoidShowPopup()
VoidShowAsDropDown(UnityEngine.Rect, UnityEngine.Vector2)
VoidShow()
VoidShow(Boolean)
VoidShowAuxWindow()
VoidClose()
VoidRepaint()
VoidSetDirty()
Int32GetInstanceID()
System.StringhelpString
System.StringerrorString
System.StringcreateButtonName
System.StringotherButtonName
BooleanisValid
BooleanwantsMouseMove
BooleanautoRepaintOnSceneChange
Booleanmaximized
UnityEngine.Vector2minSize
UnityEngine.Vector2maxSize
System.Stringtitle
UnityEngine.GUIContenttitleContent
Int32depthBufferBits
Int32antiAlias
UnityEngine.Rectposition
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEditor.ScriptableWizard+Styles
System.StringerrorText
System.Stringbox
UnityEditorInternal.ScriptUpdatingManager
BooleanWaitForVCSServerConnection(Boolean)
VoidReportExpectedUpdateFailure()
VoidReportGroupedAPIUpdaterFailure(System.String)
Int32numberOfTimesAsked
UnityEditor.SerializedPropertyType
Int32value__
UnityEditor.SerializedPropertyTypeGeneric
UnityEditor.SerializedPropertyTypeInteger
UnityEditor.SerializedPropertyTypeBoolean
UnityEditor.SerializedPropertyTypeFloat
UnityEditor.SerializedPropertyTypeString
UnityEditor.SerializedPropertyTypeColor
UnityEditor.SerializedPropertyTypeObjectReference
UnityEditor.SerializedPropertyTypeLayerMask
UnityEditor.SerializedPropertyTypeEnum
UnityEditor.SerializedPropertyTypeVector2
UnityEditor.SerializedPropertyTypeVector3
UnityEditor.SerializedPropertyTypeVector4
UnityEditor.SerializedPropertyTypeRect
UnityEditor.SerializedPropertyTypeArraySize
UnityEditor.SerializedPropertyTypeCharacter
UnityEditor.SerializedPropertyTypeAnimationCurve
UnityEditor.SerializedPropertyTypeBounds
UnityEditor.SerializedPropertyTypeGradient
UnityEditor.SerializedPropertyTypeQuaternion
UnityEditor.SerializedObject
VoidUpdate()
VoidSetIsDifferentCacheDirty()
VoidUpdateIfDirtyOrScript()
VoidDispose()
UnityEditor.SerializedPropertyGetIterator()
UnityEditor.SerializedPropertyFindProperty(System.String)
BooleanApplyModifiedProperties()
BooleanApplyModifiedPropertiesWithoutUndo()
VoidCopyFromSerializedProperty(UnityEditor.SerializedProperty)
UnityEngine.ObjecttargetObject
UnityEngine.Object[]targetObjects
BooleanisEditingMultipleObjects
UnityEditor.SerializedProperty
BooleanNext(Boolean)
BooleanNextVisible(Boolean)
VoidReset()
Int32CountRemaining()
Int32CountInProperty()
UnityEditor.SerializedPropertyCopy()
BooleanDuplicateCommand()
BooleanDeleteCommand()
UnityEditor.SerializedPropertyFindPropertyRelative(System.String)
UnityEditor.SerializedPropertyGetEndProperty()
UnityEditor.SerializedPropertyGetEndProperty(Boolean)
System.Collections.IEnumeratorGetEnumerator()
UnityEditor.SerializedPropertyGetArrayElementAtIndex(Int32)
VoidInsertArrayElementAtIndex(Int32)
VoidDeleteArrayElementAtIndex(Int32)
VoidClearArray()
BooleanMoveArrayElement(Int32, Int32)
VoidDispose()
BooleanEqualContents(UnityEditor.SerializedProperty, UnityEditor.SerializedProperty)
UnityEditor.SerializedObjectserializedObject
BooleanhasMultipleDifferentValues
System.StringdisplayName
System.Stringname
System.Stringtype
System.Stringtooltip
Int32depth
System.StringpropertyPath
Booleaneditable
BooleanisAnimated
BooleanisExpanded
BooleanhasChildren
BooleanhasVisibleChildren
BooleanisInstantiatedPrefab
BooleanprefabOverride
UnityEditor.SerializedPropertyTypepropertyType
Int32intValue
Int64longValue
BooleanboolValue
SinglefloatValue
DoubledoubleValue
System.StringstringValue
UnityEngine.ColorcolorValue
UnityEngine.AnimationCurveanimationCurveValue
UnityEngine.ObjectobjectReferenceValue
Int32objectReferenceInstanceIDValue
Int32enumValueIndex
System.String[]enumNames
System.String[]enumDisplayNames
UnityEngine.Vector2vector2Value
UnityEngine.Vector3vector3Value
UnityEngine.Vector4vector4Value
UnityEngine.QuaternionquaternionValue
UnityEngine.RectrectValue
UnityEngine.BoundsboundsValue
BooleanisArray
Int32arraySize
UnityEditor.MonoReloadableIntPtr
UnityEditor.MonoReloadableIntPtrClear
UnityEditor.ScriptReloadProperties
VoidSetDirty()
Int32GetInstanceID()
System.Stringname
UnityEngine.HideFlagshideFlags
BooleanEditorGUI_IsActuallEditing
Int32EditorGUI_TextEditor_cursorIndex
Int32EditorGUI_TextEditor_selectIndex
Int32EditorGUI_TextEditor_controlID
BooleanEditorGUI_TextEditor_hasHorizontalCursorPos
UnityEngine.Vector2EditorGUI_TextEditor_scrollOffset
BooleanEditorGUI_TextEditor_hasFocus
UnityEngine.Vector2EditorGUI_TextEditor_graphicalCursorPos
System.StringEditorGUI_TextEditor_content
System.StringEditorGUI_Current_Editing_String
Int32EditorGUI_DelayedTextEditor_cursorIndex
Int32EditorGUI_DelayedTextEditor_selectIndex
Int32EditorGUI_DelayedTextEditor_controlID
BooleanEditorGUI_DelayedTextEditor_hasHorizontalCursorPos
UnityEngine.Vector2EditorGUI_DelayedTextEditor_scrollOffset
BooleanEditorGUI_DelayedTextEditor_hasFocus
UnityEngine.Vector2EditorGUI_DelayedTextEditor_graphicalCursorPos
System.StringEditorGUI_DelayedTextEditor_content
System.StringEditorGUI_DelayedControlThatHadFocusValue
UnityEditor.EditorUtility
BooleanExtractOggFile(UnityEngine.Object, System.String)
UnityEngine.GameObjectCreateGameObjectWithHideFlags(System.String, UnityEngine.HideFlags, System.Type[])
System.String[]CompileCSharp(System.String[], System.String[], System.String[], System.String)
VoidOpenWithDefaultApp(System.String)
UnityEngine.ObjectInstantiatePrefab(UnityEngine.Object)
UnityEngine.GameObjectReplacePrefab(UnityEngine.GameObject, UnityEngine.Object, UnityEditor.ReplacePrefabOptions)
UnityEngine.GameObjectReplacePrefab(UnityEngine.GameObject, UnityEngine.Object)
UnityEngine.ObjectCreateEmptyPrefab(System.String)
BooleanReconnectToLastPrefab(UnityEngine.GameObject)
UnityEditor.PrefabTypeGetPrefabType(UnityEngine.Object)
UnityEngine.ObjectGetPrefabParent(UnityEngine.Object)
UnityEngine.GameObjectFindPrefabRoot(UnityEngine.GameObject)
BooleanResetToPrefabState(UnityEngine.Object)
VoidRevealInFinder(System.String)
VoidSetDirty(UnityEngine.Object)
BooleanLoadWindowLayout(System.String)
BooleanIsPersistent(UnityEngine.Object)
BooleanDisplayDialog(System.String, System.String, System.String, System.String)
BooleanDisplayDialog(System.String, System.String, System.String)
Int32DisplayDialogComplex(System.String, System.String, System.String, System.String, System.String)
System.StringOpenFilePanel(System.String, System.String, System.String)
System.StringOpenFilePanelWithFilters(System.String, System.String, System.String[])
System.StringSaveFilePanel(System.String, System.String, System.String, System.String)
Int32NaturalCompare(System.String, System.String)
System.StringOpenFolderPanel(System.String, System.String, System.String)
System.StringSaveFolderPanel(System.String, System.String, System.String)
System.StringSaveFilePanelInProject(System.String, System.String, System.String, System.String)
System.StringSaveFilePanelInProject(System.String, System.String, System.String, System.String, System.String)
BooleanWarnPrefab(UnityEngine.Object, System.String, System.String, System.String)
UnityEngine.ObjectFindAsset(System.String, System.Type)
UnityEngine.ObjectInstanceIDToObject(Int32)
VoidCompressTexture(UnityEngine.Texture2D, UnityEngine.TextureFormat, Int32)
VoidCompressTexture(UnityEngine.Texture2D, UnityEngine.TextureFormat, UnityEngine.TextureCompressionQuality)
System.StringInvokeDiffTool(System.String, System.String, System.String, System.String, System.String, System.String)
VoidCopySerialized(UnityEngine.Object, UnityEngine.Object)
System.StringGetAssetPath(UnityEngine.Object)
UnityEngine.Object[]CollectDependencies(UnityEngine.Object[])
UnityEngine.Object[]CollectDeepHierarchy(UnityEngine.Object[])
VoidUnloadUnusedAssets()
VoidUnloadUnusedAssetsIgnoreManagedReferences()
VoidUnloadUnusedAssetsImmediate()
VoidUnloadUnusedAssetsImmediate(Boolean)
BooleanBuildResourceFile(UnityEngine.Object[], System.String)
VoidDisplayPopupMenu(UnityEngine.Rect, System.String, UnityEditor.MenuCommand)
VoidDisplayCustomMenu(UnityEngine.Rect, UnityEngine.GUIContent[], Int32, SelectMenuItemFunction, System.Object)
VoidFocusProjectWindow()
System.StringFormatBytes(Int32)
System.StringFormatBytes(Int64)
VoidDisplayProgressBar(System.String, System.String, Single)
BooleanDisplayCancelableProgressBar(System.String, System.String, Single)
VoidClearProgressBar()
Int32GetObjectEnabled(UnityEngine.Object)
VoidSetObjectEnabled(UnityEngine.Object, Boolean)
VoidSetSelectedWireframeHidden(UnityEngine.Renderer, Boolean)
BooleanaudioMasterMute
UnityEditor.EditorUtility+SelectMenuItemFunction
UnityEditor.SceneAsset
Int32GetInstanceID()
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEditor.ShaderError
System.Stringmessage
System.StringmessageDetails
System.Stringplatform
System.Stringfile
Int32line
Int32warning
UnityEditor.ShaderUtil
Int32GetPropertyCount(UnityEngine.Shader)
System.StringGetPropertyDescription(UnityEngine.Shader, Int32)
System.StringGetPropertyName(UnityEngine.Shader, Int32)
ShaderPropertyTypeGetPropertyType(UnityEngine.Shader, Int32)
SingleGetRangeLimits(UnityEngine.Shader, Int32, Int32)
ShaderPropertyTexDimGetTexDim(UnityEngine.Shader, Int32)
BooleanIsShaderPropertyHidden(UnityEngine.Shader, Int32)
UnityEngine.ShaderCreateShaderAsset(System.String)
VoidUpdateShaderAsset(UnityEngine.Shader, System.String)
BooleanhardwareSupportsRectRenderTexture
UnityEditor.ShaderUtil+ShaderPropertyType
UnityEditor.ShaderUtil+ShaderPropertyTexDim
UnityEditor.ShaderUtil+ShaderPropertyType
Int32value__
ShaderPropertyTypeColor
ShaderPropertyTypeVector
ShaderPropertyTypeFloat
ShaderPropertyTypeRange
ShaderPropertyTypeTexEnv
UnityEditor.ShaderUtil+ShaderCompilerPlatformType
Int32value__
ShaderCompilerPlatformTypeOpenGL
ShaderCompilerPlatformTypeD3D9
ShaderCompilerPlatformTypeXbox360
ShaderCompilerPlatformTypePS3
ShaderCompilerPlatformTypeD3D11
ShaderCompilerPlatformTypeOpenGLES20
ShaderCompilerPlatformTypeOpenGLES20Desktop
ShaderCompilerPlatformTypeFlash
ShaderCompilerPlatformTypeD3D11_9x
ShaderCompilerPlatformTypeOpenGLES30
ShaderCompilerPlatformTypePSVita
ShaderCompilerPlatformTypePS4
ShaderCompilerPlatformTypeXboxOne
ShaderCompilerPlatformTypePSM
ShaderCompilerPlatformTypeMetal
ShaderCompilerPlatformTypeOpenGLCore
ShaderCompilerPlatformTypeN3DS
ShaderCompilerPlatformTypeWiiU
ShaderCompilerPlatformTypeCount
UnityEditor.ShaderUtil+ShaderPropertyTexDim
Int32value__
ShaderPropertyTexDimTexDimUnknown
ShaderPropertyTexDimTexDimNone
ShaderPropertyTexDimTexDimDeprecated1D
ShaderPropertyTexDimTexDim2D
ShaderPropertyTexDimTexDim3D
ShaderPropertyTexDimTexDimCUBE
ShaderPropertyTexDimTexDimAny
ShaderPropertyTexDimTexDimRECT
UnityEditor.DragAndDropVisualMode
Int32value__
UnityEditor.DragAndDropVisualModeNone
UnityEditor.DragAndDropVisualModeCopy
UnityEditor.DragAndDropVisualModeLink
UnityEditor.DragAndDropVisualModeMove
UnityEditor.DragAndDropVisualModeGeneric
UnityEditor.DragAndDropVisualModeRejected
UnityEditor.DragAndDrop
VoidPrepareStartDrag()
VoidStartDrag(System.String)
VoidAcceptDrag()
System.ObjectGetGenericData(System.String)
VoidSetGenericData(System.String, System.Object)
UnityEngine.Object[]objectReferences
System.String[]paths
UnityEditor.DragAndDropVisualModevisualMode
Int32activeControlID
UnityEditor.GizmoType
Int32value__
UnityEditor.GizmoTypePickable
UnityEditor.GizmoTypeNotInSelectionHierarchy
UnityEditor.GizmoTypeNonSelected
UnityEditor.GizmoTypeSelected
UnityEditor.GizmoTypeActive
UnityEditor.GizmoTypeInSelectionHierarchy
UnityEditor.GizmoTypeNotSelected
UnityEditor.GizmoTypeSelectedOrChild
UnityEditor.DrawGizmo
BooleanMatch(System.Object)
BooleanIsDefaultAttribute()
System.ObjectTypeId
System.TypedrawnType
UnityEditor.GizmoTypedrawOptions
UnityEditor.Help
BooleanHasHelpForObject(UnityEngine.Object)
System.StringGetHelpURLForObject(UnityEngine.Object)
VoidShowHelpForObject(UnityEngine.Object)
VoidShowHelpPage(System.String)
VoidBrowseURL(System.String)
UnityEditor.Menu
VoidSetChecked(System.String, Boolean)
BooleanGetChecked(System.String)
UnityEditor.MenuItem
BooleanMatch(System.Object)
BooleanIsDefaultAttribute()
System.ObjectTypeId
System.StringmenuItem
Booleanvalidate
Int32priority
UnityEditor.MenuCommand
UnityEngine.Objectcontext
Int32userData
UnityEditor.SelectionMode
Int32value__
UnityEditor.SelectionModeUnfiltered
UnityEditor.SelectionModeTopLevel
UnityEditor.SelectionModeDeep
UnityEditor.SelectionModeExcludePrefab
UnityEditor.SelectionModeEditable
UnityEditor.SelectionModeAssets
UnityEditor.SelectionModeDeepAssets
UnityEditor.SelectionModeOnlyUserModifiable
UnityEditor.Selection
BooleanContains(Int32)
BooleanContains(UnityEngine.Object)
UnityEngine.Transform[]GetTransforms(UnityEditor.SelectionMode)
UnityEngine.Object[]GetFiltered(System.Type, UnityEditor.SelectionMode)
UnityEngine.Transform[]transforms
UnityEngine.TransformactiveTransform
UnityEngine.GameObject[]gameObjects
UnityEngine.GameObjectactiveGameObject
UnityEngine.ObjectactiveObject
Int32activeInstanceID
UnityEngine.Object[]objects
Int32[]instanceIDs
System.String[]assetGUIDs
System.ActionselectionChanged
UnityEditor.EditorPrefs
VoidSetInt(System.String, Int32)
Int32GetInt(System.String, Int32)
Int32GetInt(System.String)
VoidSetFloat(System.String, Single)
SingleGetFloat(System.String, Single)
SingleGetFloat(System.String)
VoidSetString(System.String, System.String)
System.StringGetString(System.String, System.String)
System.StringGetString(System.String)
VoidSetBool(System.String, Boolean)
BooleanGetBool(System.String, Boolean)
BooleanGetBool(System.String)
BooleanHasKey(System.String)
VoidDeleteKey(System.String)
VoidDeleteAll()
UnityEditor.NETVersion
Int32value__
UnityEditor.NETVersionNET_1_1
UnityEditor.NETVersionNET_2_1
UnityEditor.Unsupported
VoidCaptureScreenshotImmediate(System.String, Int32, Int32, Int32, Int32)
System.String[]GetSubmenusCommands(System.String)
System.TypeGetTypeFromFullName(System.String)
System.String[]GetSubmenus(System.String)
System.String[]GetSubmenusIncludingSeparators(System.String)
VoidPrepareObjectContextMenu(UnityEngine.Object, Int32)
BooleanIsDeveloperBuild()
BooleanIsBleedingEdgeBuild()
BooleanIsDestroyScriptableObject(UnityEngine.ScriptableObject)
BooleanIsNativeCodeBuiltInReleaseMode()
System.StringGetBaseUnityDeveloperFolder()
VoidStopPlayingImmediately()
VoidSceneTrackerFlushDirty()
VoidSetAllowCursorHide(Boolean)
VoidSetAllowCursorLock(Boolean)
VoidSetRenderSettingsUseFogNoDirty(Boolean)
VoidSetQualitySettingsShadowDistanceTemporarily(Single)
VoidDeleteGameObjectSelection()
VoidCopyGameObjectsToPasteboard()
VoidPasteGameObjectsFromPasteboard()
UnityEngine.ObjectGetSerializedAssetInterfaceSingleton(System.String)
VoidDuplicateGameObjectsUsingPasteboard()
BooleanCopyComponentToPasteboard(UnityEngine.Component)
BooleanPasteComponentFromPasteboard(UnityEngine.GameObject)
BooleanPasteComponentValuesFromPasteboard(UnityEngine.Component)
VoidCopyStateMachineDataToPasteboard(UnityEngine.Object, UnityEditor.Animations.AnimatorController, Int32)
VoidCopyStateMachineDataToPasteboard(UnityEngine.Object[], UnityEngine.Vector3[], UnityEditor.Animations.AnimatorController, Int32)
VoidPasteToStateMachineFromPasteboard(UnityEditor.Animations.AnimatorStateMachine, UnityEditor.Animations.AnimatorController, Int32, UnityEngine.Vector3)
BooleanHasStateMachineDataInPasteboard()
VoidSmartReset(UnityEngine.Object)
System.StringResolveSymlinks(System.String)
VoidSetApplicationSettingCompressAssetsOnImport(Boolean)
BooleanGetApplicationSettingCompressAssetsOnImport()
Int32GetLocalIdentifierInFile(Int32)
BooleanIsHiddenFile(System.String)
VoidClearSkinCache()
UnityEditor.ObjectNames
System.StringNicifyVariableName(System.String)
System.StringGetInspectorTitle(UnityEngine.Object)
System.StringGetClassName(UnityEngine.Object)
System.StringGetDragAndDropTitle(UnityEngine.Object)
VoidSetNameSmart(UnityEngine.Object, System.String)
System.StringMangleVariableName(System.String)
System.StringGetPropertyEditorTitle(UnityEngine.Object)
UnityEditor.UnityStats
System.StringGetNetworkStats(Int32)
Int32batches
Int32drawCalls
Int32dynamicBatchedDrawCalls
Int32staticBatchedDrawCalls
Int32dynamicBatches
Int32staticBatches
Int32setPassCalls
Int32triangles
Int32vertices
Int32shadowCasters
Int32renderTextureChanges
SingleframeTime
SinglerenderTime
SingleaudioLevel
SingleaudioClippingAmount
SingleaudioDSPLoad
SingleaudioStreamLoad
Int32renderTextureCount
Int32renderTextureBytes
Int32usedTextureMemorySize
Int32usedTextureCount
System.StringscreenRes
Int32screenBytes
Int32vboTotal
Int32vboTotalBytes
Int32vboUploads
Int32vboUploadBytes
Int32ibUploads
Int32ibUploadBytes
Int32visibleSkinnedMeshes
Int32visibleAnimations
UnityEditor.MonoScript
System.TypeGetClass()
UnityEditor.MonoScriptFromMonoBehaviour(UnityEngine.MonoBehaviour)
UnityEditor.MonoScriptFromScriptableObject(UnityEngine.ScriptableObject)
Int32GetInstanceID()
System.Stringtext
Byte[]bytes
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEditor.AsyncProgressBar
VoidDisplay(System.String, Single)
VoidClear()
Singleprogress
System.StringprogressInfo
BooleanisShowing
UnityEditor.Analytics
VoidTrack(System.String)
VoidEvent(System.String, System.String, System.String, Int32)
UnityEditor.OSColorPicker
VoidShow(Boolean)
VoidClose()
Booleanvisible
UnityEngine.Colorcolor
UnityEditor.SpeedTreeImporter
VoidGenerateMaterials()
VoidSaveAndReimport()
Int32GetInstanceID()
BooleanhasImported
System.StringmaterialFolderPath
SinglescaleFactor
UnityEngine.ColormainColor
UnityEngine.ColorspecColor
UnityEngine.ColorhueVariation
Singleshininess
SinglealphaTestRef
BooleanhasBillboard
BooleanenableSmoothLODTransition
BooleananimateCrossFading
SinglebillboardTransitionCrossFadeWidth
SinglefadeOutWidth
Single[]LODHeights
Boolean[]castShadows
Boolean[]receiveShadows
Boolean[]useLightProbes
UnityEngine.Rendering.ReflectionProbeUsage[]reflectionProbeUsages
Boolean[]enableBump
Boolean[]enableHue
Int32bestWindQuality
Int32[]windQualities
System.StringassetPath
UInt64assetTimeStamp
System.StringuserData
System.StringassetBundleName
System.StringassetBundleVariant
System.Stringname
UnityEngine.HideFlagshideFlags
System.String[]windQualityNames
UnityEditor.Sprites.AtlasSettings
UnityEngine.TextureFormatformat
UnityEngine.ColorSpacecolorSpace
Int32compressionQuality
UnityEngine.FilterModefilterMode
Int32maxWidth
Int32maxHeight
UInt32paddingPower
Int32anisoLevel
BooleangenerateMipMaps
BooleanenableRotation
BooleanallowsAlphaSplitting
UnityEditor.Sprites.PackerJob
VoidAddAtlas(System.String, UnityEditor.Sprites.AtlasSettings)
VoidAssignToAtlas(System.String, UnityEngine.Sprite, UnityEngine.SpritePackingMode, UnityEngine.SpritePackingRotation)
UnityEditor.Sprites.Packer
UnityEngine.Texture2D[]GetTexturesForAtlas(System.String)
UnityEngine.Texture2D[]GetAlphaTexturesForAtlas(System.String)
VoidRebuildAtlasCacheIfNeeded(UnityEditor.BuildTarget, Boolean, Execution)
VoidRebuildAtlasCacheIfNeeded(UnityEditor.BuildTarget, Boolean)
VoidRebuildAtlasCacheIfNeeded(UnityEditor.BuildTarget)
VoidGetAtlasDataForSprite(UnityEngine.Sprite, System.String ByRef, UnityEngine.Texture2D ByRef)
System.String[]atlasNames
System.String[]Policies
System.StringSelectedPolicy
System.StringkDefaultPolicy
UnityEditor.Sprites.Packer+Execution
UnityEditor.Sprites.Packer+Execution
Int32value__
ExecutionNormal
ExecutionForceRegroup
UnityEditor.Sprites.SpriteUtility
UnityEngine.Texture2DGetSpriteTexture(UnityEngine.Sprite, Boolean)
UnityEngine.Vector2[]GetSpriteMesh(UnityEngine.Sprite, Boolean)
UnityEngine.Vector2[]GetSpriteUVs(UnityEngine.Sprite, Boolean)
UInt16[]GetSpriteIndices(UnityEngine.Sprite, Boolean)
UnityEditor.Sprites.DataUtility
UnityEditorInternal.InternalSpriteUtility
UnityEngine.Rect[]GenerateAutomaticSpriteRectangles(UnityEngine.Texture2D, Int32, Int32)
UnityEngine.Rect[]GenerateGridSpriteRectangles(UnityEngine.Texture2D, UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Vector2)
UnityEditor.Animations.AnimatorConditionMode
Int32value__
UnityEditor.Animations.AnimatorConditionModeIf
UnityEditor.Animations.AnimatorConditionModeIfNot
UnityEditor.Animations.AnimatorConditionModeGreater
UnityEditor.Animations.AnimatorConditionModeLess
UnityEditor.Animations.AnimatorConditionModeNotEqual
UnityEditor.Animations.TransitionInterruptionSource
Int32value__
UnityEditor.Animations.TransitionInterruptionSourceNone
UnityEditor.Animations.TransitionInterruptionSourceSource
UnityEditor.Animations.TransitionInterruptionSourceDestination
UnityEditor.Animations.TransitionInterruptionSourceSourceThenDestination
UnityEditor.Animations.TransitionInterruptionSourceDestinationThenSource
UnityEditor.Animations.AnimatorCondition
UnityEditor.Animations.AnimatorConditionModemode
System.Stringparameter
Singlethreshold
UnityEditor.Animations.AnimatorTransitionBase
System.StringGetDisplayName(UnityEngine.Object)
VoidAddCondition(UnityEditor.Animations.AnimatorConditionMode, Single, System.String)
VoidRemoveCondition(UnityEditor.Animations.AnimatorCondition)
Int32GetInstanceID()
Booleansolo
Booleanmute
BooleanisExit
UnityEditor.Animations.AnimatorStateMachinedestinationStateMachine
UnityEditor.Animations.AnimatorStatedestinationState
UnityEditor.Animations.AnimatorCondition[]conditions
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEditor.Animations.AnimatorTransition
System.StringGetDisplayName(UnityEngine.Object)
VoidAddCondition(UnityEditor.Animations.AnimatorConditionMode, Single, System.String)
VoidRemoveCondition(UnityEditor.Animations.AnimatorCondition)
Int32GetInstanceID()
Booleansolo
Booleanmute
BooleanisExit
UnityEditor.Animations.AnimatorStateMachinedestinationStateMachine
UnityEditor.Animations.AnimatorStatedestinationState
UnityEditor.Animations.AnimatorCondition[]conditions
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEditor.Animations.AnimatorStateTransition
System.StringGetDisplayName(UnityEngine.Object)
VoidAddCondition(UnityEditor.Animations.AnimatorConditionMode, Single, System.String)
VoidRemoveCondition(UnityEditor.Animations.AnimatorCondition)
Int32GetInstanceID()
Singleduration
Singleoffset
UnityEditor.Animations.TransitionInterruptionSourceinterruptionSource
BooleanorderedInterruption
SingleexitTime
BooleanhasExitTime
BooleanhasFixedDuration
BooleancanTransitionToSelf
Booleansolo
Booleanmute
BooleanisExit
UnityEditor.Animations.AnimatorStateMachinedestinationStateMachine
UnityEditor.Animations.AnimatorStatedestinationState
UnityEditor.Animations.AnimatorCondition[]conditions
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEditor.Animations.AnimatorState
UnityEngine.StateMachineBehaviourAddStateMachineBehaviour(System.Type)
TAddStateMachineBehaviour[T]()
VoidAddTransition(UnityEditor.Animations.AnimatorStateTransition)
VoidRemoveTransition(UnityEditor.Animations.AnimatorStateTransition)
UnityEditor.Animations.AnimatorStateTransitionAddTransition(UnityEditor.Animations.AnimatorState)
UnityEditor.Animations.AnimatorStateTransitionAddTransition(UnityEditor.Animations.AnimatorStateMachine)
UnityEditor.Animations.AnimatorStateTransitionAddTransition(UnityEditor.Animations.AnimatorState, Boolean)
UnityEditor.Animations.AnimatorStateTransitionAddTransition(UnityEditor.Animations.AnimatorStateMachine, Boolean)
UnityEditor.Animations.AnimatorStateTransitionAddExitTransition()
UnityEditor.Animations.AnimatorStateTransitionAddExitTransition(Boolean)
UnityEngine.MotionGetMotion()
Int32GetInstanceID()
Int32nameHash
UnityEngine.Motionmotion
Singlespeed
SinglecycleOffset
Booleanmirror
BooleaniKOnFeet
BooleanwriteDefaultValues
System.Stringtag
System.StringspeedParameter
System.StringcycleOffsetParameter
System.StringmirrorParameter
BooleanspeedParameterActive
BooleancycleOffsetParameterActive
BooleanmirrorParameterActive
UnityEditor.Animations.AnimatorStateTransition[]transitions
UnityEngine.StateMachineBehaviour[]behaviours
System.StringuniqueName
Int32uniqueNameHash
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEditor.Animations.ChildAnimatorState
UnityEditor.Animations.AnimatorStatestate
UnityEngine.Vector3position
UnityEditor.Animations.ChildAnimatorStateMachine
UnityEditor.Animations.AnimatorStateMachinestateMachine
UnityEngine.Vector3position
UnityEditor.Animations.AnimatorStateMachine
UnityEditor.Animations.AnimatorTransitionAddStateMachineExitTransition(UnityEditor.Animations.AnimatorStateMachine)
BooleanRemoveStateMachineTransition(UnityEditor.Animations.AnimatorStateMachine, UnityEditor.Animations.AnimatorTransition)
UnityEditor.Animations.AnimatorTransitionAddEntryTransition(UnityEditor.Animations.AnimatorState)
UnityEditor.Animations.AnimatorTransitionAddEntryTransition(UnityEditor.Animations.AnimatorStateMachine)
BooleanRemoveEntryTransition(UnityEditor.Animations.AnimatorTransition)
UnityEditor.Animations.AnimatorTransition[]GetStateMachineTransitions(UnityEditor.Animations.AnimatorStateMachine)
VoidSetStateMachineTransitions(UnityEditor.Animations.AnimatorStateMachine, UnityEditor.Animations.AnimatorTransition[])
UnityEngine.StateMachineBehaviourAddStateMachineBehaviour(System.Type)
TAddStateMachineBehaviour[T]()
System.StringMakeUniqueStateName(System.String)
System.StringMakeUniqueStateMachineName(System.String)
UnityEditor.Animations.AnimatorStateAddState(System.String)
UnityEditor.Animations.AnimatorStateAddState(System.String, UnityEngine.Vector3)
VoidAddState(UnityEditor.Animations.AnimatorState, UnityEngine.Vector3)
VoidRemoveState(UnityEditor.Animations.AnimatorState)
UnityEditor.Animations.AnimatorStateMachineAddStateMachine(System.String)
UnityEditor.Animations.AnimatorStateMachineAddStateMachine(System.String, UnityEngine.Vector3)
VoidAddStateMachine(UnityEditor.Animations.AnimatorStateMachine, UnityEngine.Vector3)
VoidRemoveStateMachine(UnityEditor.Animations.AnimatorStateMachine)
UnityEditor.Animations.AnimatorStateTransitionAddAnyStateTransition(UnityEditor.Animations.AnimatorState)
UnityEditor.Animations.AnimatorStateTransitionAddAnyStateTransition(UnityEditor.Animations.AnimatorStateMachine)
BooleanRemoveAnyStateTransition(UnityEditor.Animations.AnimatorStateTransition)
UnityEditor.Animations.AnimatorTransitionAddStateMachineTransition(UnityEditor.Animations.AnimatorStateMachine)
UnityEditor.Animations.AnimatorTransitionAddStateMachineTransition(UnityEditor.Animations.AnimatorStateMachine, UnityEditor.Animations.AnimatorStateMachine)
UnityEditor.Animations.AnimatorTransitionAddStateMachineTransition(UnityEditor.Animations.AnimatorStateMachine, UnityEditor.Animations.AnimatorState)
Int32GetInstanceID()
UnityEditor.Animations.ChildAnimatorState[]states
UnityEditor.Animations.ChildAnimatorStateMachine[]stateMachines
UnityEditor.Animations.AnimatorStatedefaultState
UnityEngine.Vector3anyStatePosition
UnityEngine.Vector3entryPosition
UnityEngine.Vector3exitPosition
UnityEngine.Vector3parentStateMachinePosition
UnityEditor.Animations.AnimatorStateTransition[]anyStateTransitions
UnityEditor.Animations.AnimatorTransition[]entryTransitions
UnityEngine.StateMachineBehaviour[]behaviours
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEditor.StaticEditorFlags
Int32value__
UnityEditor.StaticEditorFlagsLightmapStatic
UnityEditor.StaticEditorFlagsOccluderStatic
UnityEditor.StaticEditorFlagsOccludeeStatic
UnityEditor.StaticEditorFlagsBatchingStatic
UnityEditor.StaticEditorFlagsNavigationStatic
UnityEditor.StaticEditorFlagsOffMeshLinkGeneration
UnityEditor.StaticEditorFlagsReflectionProbeStatic
UnityEditor.ProceduralMaterialInformation
UnityEngine.Vector2offset
UnityEngine.Vector2scale
BooleangenerateAllOutputs
Int32animationUpdateRate
BooleangenerateMipMaps
UnityEditor.SubstanceImporter
System.String[]GetPrototypeNames()
Int32GetMaterialCount()
UnityEngine.ProceduralMaterial[]GetMaterials()
System.StringCloneMaterial(UnityEngine.ProceduralMaterial)
System.StringInstantiateMaterial(System.String)
VoidDestroyMaterial(UnityEngine.ProceduralMaterial)
VoidResetMaterial(UnityEngine.ProceduralMaterial)
BooleanRenameMaterial(UnityEngine.ProceduralMaterial, System.String)
VoidOnShaderModified(UnityEngine.ProceduralMaterial)
UnityEngine.Vector2GetMaterialOffset(UnityEngine.ProceduralMaterial)
VoidSetMaterialOffset(UnityEngine.ProceduralMaterial, UnityEngine.Vector2)
UnityEngine.Vector2GetMaterialScale(UnityEngine.ProceduralMaterial)
VoidSetMaterialScale(UnityEngine.ProceduralMaterial, UnityEngine.Vector2)
BooleanGetGenerateAllOutputs(UnityEngine.ProceduralMaterial)
VoidSetGenerateAllOutputs(UnityEngine.ProceduralMaterial, Boolean)
Int32GetAnimationUpdateRate(UnityEngine.ProceduralMaterial)
VoidSetAnimationUpdateRate(UnityEngine.ProceduralMaterial, Int32)
BooleanGetGenerateMipMaps(UnityEngine.ProceduralMaterial)
VoidSetGenerateMipMaps(UnityEngine.ProceduralMaterial, Boolean)
UnityEngine.ProceduralOutputTypeGetTextureAlphaSource(UnityEngine.ProceduralMaterial, System.String)
VoidSetTextureAlphaSource(UnityEngine.ProceduralMaterial, System.String, UnityEngine.ProceduralOutputType)
BooleanGetPlatformTextureSettings(System.String, System.String, Int32 ByRef, Int32 ByRef, Int32 ByRef, Int32 ByRef)
VoidSetPlatformTextureSettings(UnityEngine.ProceduralMaterial, System.String, Int32, Int32, Int32, Int32)
VoidSaveAndReimport()
Int32GetInstanceID()
System.StringassetPath
UInt64assetTimeStamp
System.StringuserData
System.StringassetBundleName
System.StringassetBundleVariant
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEditor.SubstanceArchive
Int32GetInstanceID()
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEditor.HighlightSearchMode
Int32value__
UnityEditor.HighlightSearchModeNone
UnityEditor.HighlightSearchModeAuto
UnityEditor.HighlightSearchModeIdentifier
UnityEditor.HighlightSearchModePrefixLabel
UnityEditor.HighlightSearchModeContent
UnityEditor.Highlighter
VoidStop()
BooleanHighlight(System.String, System.String)
BooleanHighlight(System.String, System.String, UnityEditor.HighlightSearchMode)
VoidHighlightIdentifier(UnityEngine.Rect, System.String)
Booleanactive
BooleanactiveVisible
System.StringactiveText
UnityEngine.RectactiveRect
UnityEditor.UndoPropertyModification
BooleankeepPrefabOverride
UnityEditor.PropertyModificationpreviousValue
UnityEditor.PropertyModificationcurrentValue
UnityEditor.Undo
VoidRegisterCompleteObjectUndo(UnityEngine.Object, System.String)
VoidRegisterCompleteObjectUndo(UnityEngine.Object[], System.String)
VoidSetTransformParent(UnityEngine.Transform, UnityEngine.Transform, System.String)
VoidMoveGameObjectToScene(UnityEngine.GameObject, UnityEngine.SceneManagement.Scene, System.String)
VoidRegisterCreatedObjectUndo(UnityEngine.Object, System.String)
VoidDestroyObjectImmediate(UnityEngine.Object)
UnityEngine.ComponentAddComponent(UnityEngine.GameObject, System.Type)
TAddComponent[T](UnityEngine.GameObject)
VoidRegisterFullObjectHierarchyUndo(UnityEngine.Object, System.String)
VoidRegisterFullObjectHierarchyUndo(UnityEngine.Object)
VoidRecordObject(UnityEngine.Object, System.String)
VoidRecordObjects(UnityEngine.Object[], System.String)
VoidClearUndo(UnityEngine.Object)
VoidPerformUndo()
VoidPerformRedo()
VoidIncrementCurrentGroup()
Int32GetCurrentGroup()
System.StringGetCurrentGroupName()
VoidSetCurrentGroupName(System.String)
VoidRevertAllInCurrentGroup()
VoidRevertAllDownToGroup(Int32)
VoidCollapseUndoOperations(Int32)
VoidRegisterUndo(UnityEngine.Object, System.String)
VoidRegisterUndo(UnityEngine.Object[], System.String)
VoidFlushUndoRecordObjects()
VoidSetSnapshotTarget(UnityEngine.Object, System.String)
VoidSetSnapshotTarget(UnityEngine.Object[], System.String)
VoidClearSnapshotTarget()
VoidCreateSnapshot()
VoidRestoreSnapshot()
VoidRegisterSnapshot()
VoidRegisterSceneUndo(System.String)
UndoRedoCallbackundoRedoPerformed
WillFlushUndoRecordwillFlushUndoRecord
PostprocessModificationspostprocessModifications
UnityEditor.Undo+UndoRedoCallback
UnityEditor.Undo+WillFlushUndoRecord
UnityEditor.Undo+PostprocessModifications
UnityEditor.UndoSnapshot
VoidRestore()
VoidDispose()
UnityEditor.VersionControl.Asset
VoidDispose()
BooleanIsChildOf(UnityEditor.VersionControl.Asset)
BooleanIsState(States)
BooleanIsOneOfStates(States[])
VoidEdit()
UnityEngine.ObjectLoad()
Statesstate
System.Stringpath
BooleanisFolder
BooleanreadOnly
BooleanisMeta
Booleanlocked
System.Stringname
System.StringfullName
BooleanisInCurrentProject
System.StringprettyPath
UnityEditor.VersionControl.Asset+States
UnityEditor.VersionControl.Asset+States
Int32value__
StatesNone
StatesLocal
StatesSynced
StatesOutOfSync
StatesMissing
StatesCheckedOutLocal
StatesCheckedOutRemote
StatesDeletedLocal
StatesDeletedRemote
StatesAddedLocal
StatesAddedRemote
StatesConflicted
StatesLockedLocal
StatesLockedRemote
StatesUpdating
StatesReadOnly
StatesMetaFile
UnityEditor.VersionControl.ChangeSet
VoidDispose()
System.Stringdescription
System.Stringid
System.StringdefaultID
UnityEditor.VersionControl.CommandContext
Int32value__
UnityEditor.VersionControl.CommandContextGlobal
UnityEditor.VersionControl.CustomCommand
UnityEditor.VersionControl.TaskStartTask()
System.Stringname
System.Stringlabel
UnityEditor.VersionControl.CommandContextcontext
UnityEditor.VersionControl.Message
VoidDispose()
VoidShow()
Severityseverity
System.Stringmessage
UnityEditor.VersionControl.Message+Severity
UnityEditor.VersionControl.Message+Severity
Int32value__
SeverityData
SeverityVerbose
SeverityInfo
SeverityWarning
SeverityError
UnityEditor.VersionControl.ConfigField
VoidDispose()
System.Stringname
System.Stringlabel
System.Stringdescription
BooleanisRequired
BooleanisPassword
UnityEditor.VersionControl.Plugin
VoidDispose()
UnityEditor.VersionControl.Plugin[]availablePlugins
System.Stringname
UnityEditor.VersionControl.ConfigField[]configFields
UnityEditor.VersionControl.Provider
UnityEditor.VersionControl.TaskStatus(UnityEditor.VersionControl.Asset)
UnityEditor.VersionControl.TaskStatus(UnityEditor.VersionControl.AssetList, Boolean)
UnityEditor.VersionControl.TaskStatus(UnityEditor.VersionControl.Asset, Boolean)
UnityEditor.VersionControl.TaskStatus(System.String[])
UnityEditor.VersionControl.TaskStatus(System.String[], Boolean)
UnityEditor.VersionControl.TaskStatus(System.String)
UnityEditor.VersionControl.TaskStatus(System.String, Boolean)
UnityEditor.VersionControl.TaskMove(System.String, System.String)
BooleanCheckoutIsValid(UnityEditor.VersionControl.AssetList)
BooleanCheckoutIsValid(UnityEditor.VersionControl.AssetList, UnityEditor.VersionControl.CheckoutMode)
UnityEditor.VersionControl.TaskCheckout(UnityEditor.VersionControl.AssetList, UnityEditor.VersionControl.CheckoutMode)
UnityEditor.VersionControl.TaskCheckout(System.String[], UnityEditor.VersionControl.CheckoutMode)
UnityEditor.VersionControl.TaskCheckout(UnityEngine.Object[], UnityEditor.VersionControl.CheckoutMode)
BooleanCheckoutIsValid(UnityEditor.VersionControl.Asset)
BooleanCheckoutIsValid(UnityEditor.VersionControl.Asset, UnityEditor.VersionControl.CheckoutMode)
UnityEditor.VersionControl.TaskCheckout(UnityEditor.VersionControl.Asset, UnityEditor.VersionControl.CheckoutMode)
UnityEditor.VersionControl.TaskCheckout(System.String, UnityEditor.VersionControl.CheckoutMode)
UnityEditor.VersionControl.TaskCheckout(UnityEngine.Object, UnityEditor.VersionControl.CheckoutMode)
UnityEditor.VersionControl.TaskDelete(System.String)
UnityEditor.VersionControl.TaskDelete(UnityEditor.VersionControl.AssetList)
UnityEditor.VersionControl.TaskDelete(UnityEditor.VersionControl.Asset)
BooleanAddIsValid(UnityEditor.VersionControl.AssetList)
UnityEditor.VersionControl.TaskAdd(UnityEditor.VersionControl.AssetList, Boolean)
UnityEditor.VersionControl.TaskAdd(UnityEditor.VersionControl.Asset, Boolean)
BooleanDeleteChangeSetsIsValid(UnityEditor.VersionControl.ChangeSets)
UnityEditor.VersionControl.TaskDeleteChangeSets(UnityEditor.VersionControl.ChangeSets)
BooleanSubmitIsValid(UnityEditor.VersionControl.ChangeSet, UnityEditor.VersionControl.AssetList)
UnityEditor.VersionControl.TaskSubmit(UnityEditor.VersionControl.ChangeSet, UnityEditor.VersionControl.AssetList, System.String, Boolean)
BooleanDiffIsValid(UnityEditor.VersionControl.AssetList)
UnityEditor.VersionControl.TaskDiffHead(UnityEditor.VersionControl.AssetList, Boolean)
BooleanResolveIsValid(UnityEditor.VersionControl.AssetList)
UnityEditor.VersionControl.TaskResolve(UnityEditor.VersionControl.AssetList, UnityEditor.VersionControl.ResolveMethod)
UnityEditor.VersionControl.TaskMerge(UnityEditor.VersionControl.AssetList, UnityEditor.VersionControl.MergeMethod)
BooleanLockIsValid(UnityEditor.VersionControl.AssetList)
BooleanLockIsValid(UnityEditor.VersionControl.Asset)
BooleanUnlockIsValid(UnityEditor.VersionControl.AssetList)
BooleanUnlockIsValid(UnityEditor.VersionControl.Asset)
UnityEditor.VersionControl.TaskLock(UnityEditor.VersionControl.AssetList, Boolean)
UnityEditor.VersionControl.TaskLock(UnityEditor.VersionControl.Asset, Boolean)
BooleanRevertIsValid(UnityEditor.VersionControl.AssetList, UnityEditor.VersionControl.RevertMode)
UnityEditor.VersionControl.TaskRevert(UnityEditor.VersionControl.AssetList, UnityEditor.VersionControl.RevertMode)
BooleanRevertIsValid(UnityEditor.VersionControl.Asset, UnityEditor.VersionControl.RevertMode)
UnityEditor.VersionControl.TaskRevert(UnityEditor.VersionControl.Asset, UnityEditor.VersionControl.RevertMode)
BooleanGetLatestIsValid(UnityEditor.VersionControl.AssetList)
BooleanGetLatestIsValid(UnityEditor.VersionControl.Asset)
UnityEditor.VersionControl.TaskGetLatest(UnityEditor.VersionControl.AssetList)
UnityEditor.VersionControl.TaskGetLatest(UnityEditor.VersionControl.Asset)
UnityEditor.VersionControl.TaskChangeSetDescription(UnityEditor.VersionControl.ChangeSet)
UnityEditor.VersionControl.TaskChangeSetStatus(UnityEditor.VersionControl.ChangeSet)
UnityEditor.VersionControl.TaskChangeSetStatus(System.String)
UnityEditor.VersionControl.TaskIncomingChangeSetAssets(UnityEditor.VersionControl.ChangeSet)
UnityEditor.VersionControl.TaskIncomingChangeSetAssets(System.String)
UnityEditor.VersionControl.TaskChangeSetMove(UnityEditor.VersionControl.AssetList, UnityEditor.VersionControl.ChangeSet)
UnityEditor.VersionControl.TaskChangeSetMove(UnityEditor.VersionControl.Asset, UnityEditor.VersionControl.ChangeSet)
UnityEditor.VersionControl.TaskChangeSetMove(UnityEditor.VersionControl.AssetList, System.String)
UnityEditor.VersionControl.TaskChangeSetMove(UnityEditor.VersionControl.Asset, System.String)
UnityEditor.VersionControl.AssetListGetAssetListFromSelection()
UnityEditor.VersionControl.PluginGetActivePlugin()
UnityEditor.VersionControl.ConfigField[]GetActiveConfigFields()
UnityEditor.VersionControl.TaskChangeSets()
UnityEditor.VersionControl.TaskIncoming()
BooleanIsOpenForEdit(UnityEditor.VersionControl.Asset)
UnityEditor.VersionControl.TaskUpdateSettings()
UnityEditor.VersionControl.AssetGetAssetByPath(System.String)
UnityEditor.VersionControl.AssetGetAssetByGUID(System.String)
VoidClearCache()
UnityEditor.VersionControl.TaskStatus(UnityEditor.VersionControl.AssetList)
Booleanenabled
BooleanisActive
BooleanrequiresNetwork
BooleanhasChangelistSupport
BooleanhasCheckoutSupport
BooleanisVersioningFolders
UnityEditor.VersionControl.OnlineStateonlineState
System.StringofflineReason
UnityEditor.VersionControl.TaskactiveTask
UnityEditor.VersionControl.CompletionAction
Int32value__
UnityEditor.VersionControl.CompletionActionUpdatePendingWindow
UnityEditor.VersionControl.CompletionActionOnChangeContentsPendingWindow
UnityEditor.VersionControl.CompletionActionOnIncomingPendingWindow
UnityEditor.VersionControl.CompletionActionOnChangeSetsPendingWindow
UnityEditor.VersionControl.CompletionActionOnGotLatestPendingWindow
UnityEditor.VersionControl.CompletionActionOnSubmittedChangeWindow
UnityEditor.VersionControl.CompletionActionOnAddedChangeWindow
UnityEditor.VersionControl.CompletionActionOnCheckoutCompleted
UnityEditor.VersionControl.SubmitResult
Int32value__
UnityEditor.VersionControl.SubmitResultOK
UnityEditor.VersionControl.SubmitResultError
UnityEditor.VersionControl.SubmitResultConflictingFiles
UnityEditor.VersionControl.SubmitResultUnaddedFiles
UnityEditor.VersionControl.Task
VoidWait()
VoidSetCompletionAction(UnityEditor.VersionControl.CompletionAction)
VoidDispose()
Int32userIdentifier
System.Stringtext
System.Stringdescription
Booleansuccess
Int32secondsSpent
Int32progressPct
System.StringprogressMessage
Int32resultCode
UnityEditor.VersionControl.Message[]messages
UnityEditor.VersionControl.AssetListassetList
UnityEditor.VersionControl.ChangeSetschangeSets
UnityEditor.VertexChannelCompressionFlags
Int32value__
UnityEditor.VertexChannelCompressionFlagskPosition
UnityEditor.VertexChannelCompressionFlagskNormal
UnityEditor.VertexChannelCompressionFlagskColor
UnityEditor.VertexChannelCompressionFlagskUV0
UnityEditor.VertexChannelCompressionFlagskUV1
UnityEditor.VertexChannelCompressionFlagskUV2
UnityEditor.VertexChannelCompressionFlagskUV3
UnityEditor.VertexChannelCompressionFlagskTangent
UnityEditor.WebView
VoidOnDestroy()
VoidInitWebView(UnityEditor.GUIView, Int32, Int32, Int32, Int32, Boolean)
VoidExecuteJavascript(System.String)
VoidLoadURL(System.String)
VoidLoadFile(System.String)
BooleanDefineScriptObject(System.String, UnityEngine.ScriptableObject)
VoidSetDelegateObject(UnityEngine.ScriptableObject)
VoidSetHostView(UnityEditor.GUIView)
VoidSetSizeAndPosition(Int32, Int32, Int32, Int32)
VoidSetFocus(Boolean)
BooleanHasApplicationFocus()
VoidSetApplicationFocus(Boolean)
VoidShow()
VoidHide()
VoidBack()
VoidForward()
VoidSendOnEvent(System.String)
VoidReload()
VoidAllowRightClickMenu(Boolean)
VoidShowDevTools()
VoidToggleMaximize()
Booleanop_Implicit(UnityEditor.WebView)
VoidSetDirty()
Int32GetInstanceID()
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEditor.WebViewV8CallbackCSharp
VoidCallback(System.String)
VoidOnDestroy()
UnityEditorInternal.RenderDoc
BooleanIsInstalled()
BooleanIsLoaded()
BooleanIsSupported()
VoidLoad()
UnityEditor.Connect.CloudConfigUrl
Int32value__
UnityEditor.Connect.CloudConfigUrlCloudCore
UnityEditor.Connect.CloudConfigUrlCloudCollab
UnityEditor.Connect.CloudConfigUrlCloudWebauth
UnityEditor.Connect.CloudConfigUrlCloudLogin
UnityEditor.Connect.COPPACompliance
Int32value__
UnityEditor.Connect.COPPAComplianceCOPPAUndefined
UnityEditor.Connect.COPPAComplianceCOPPACompliant
UnityEditor.Connect.COPPAComplianceCOPPANotCompliant
UnityEditor.Connect.ProjectInfo
Booleanvalid
BooleanbuildAllowed
BooleanprojectBound
System.StringprojectGUID
System.StringprojectName
System.StringorganizationId
System.StringorganizationName
Int32organizationForeignKey
UnityEditor.Connect.COPPAComplianceCOPPA
BooleancoppaLock
BooleanmoveLock
UnityEditor.Connect.UserInfo
Booleanvalid
System.StringuserName
System.StringdisplayName
System.StringprimaryOrg
System.StringaccessToken
Int32accessTokenValiditySeconds
UnityEditor.Connect.ConnectInfo
Booleaninitialized
Booleanready
Booleanonline
BooleanloggedIn
BooleanworkOffline
BooleanshowLoginWindow
Booleanerror
Booleanmaintenance
UnityEditor.Connect.UnityConnect
Voidadd_StateChanged(UnityEditor.Connect.StateChangedDelegate)
Voidremove_StateChanged(UnityEditor.Connect.StateChangedDelegate)
Voidadd_ProjectStateChanged(UnityEditor.Connect.ProjectStateChangedDelegate)
Voidremove_ProjectStateChanged(UnityEditor.Connect.ProjectStateChangedDelegate)
System.StringGetConfigurationURL(UnityEditor.Connect.CloudConfigUrl)
System.StringGetEnvironment()
System.StringGetAPIVersion()
System.StringGetUserName()
System.StringGetAccessToken()
System.StringGetProjectGUID()
System.StringGetProjectName()
System.StringGetOrganizationId()
System.StringGetOrganizationName()
Int32GetOrganizationForeignKey()
VoidRefreshProject()
VoidClearCache()
VoidLogout()
VoidWorkOffline(Boolean)
VoidShowLogin()
VoidOpenAuthorizedURLInWebBrowser(System.String)
VoidBindProject(System.String, System.String, System.String)
VoidUnbindProject()
BooleanSetCOPPACompliance(UnityEditor.Connect.COPPACompliance)
VoidClearErrors()
VoidUnhandledError(System.String, Int32, System.String)
VoidGoToHub(System.String)
UnityEditor.Connect.ProjectInfoGetProjectInfo()
UnityEditor.Connect.UserInfoGetUserInfo()
UnityEditor.Connect.ConnectInfoGetConnectInfo()
System.StringGetConfigurationUrlByIndex(Int32)
System.StringGetCoreConfigurationUrl()
BooleanDisplayDialog(System.String, System.String, System.String, System.String)
BooleanSetCOPPACompliance(Int32)
BooleanpreferencesEnabled
BooleanskipMissingUPID
Booleanonline
BooleanloggedIn
BooleanprojectValid
BooleanworkingOffline
System.Stringconfiguration
System.StringlastErrorMessage
Int32lastErrorCode
UnityEditor.Connect.UserInfouserInfo
UnityEditor.Connect.ProjectInfoprojectInfo
UnityEditor.Connect.ConnectInfoconnectInfo
BooleancanBuildWithUPID
UnityEditor.Connect.UnityConnectinstance
UnityEditor.Connect.StateChangedDelegateStateChanged
UnityEditor.Connect.ProjectStateChangedDelegateProjectStateChanged
UnityEditor.Web.EditorProjectAccess
System.StringGetProjectEditorVersion()
VoidOpenLink(System.String)
BooleanIsOnline()
BooleanIsLoggedIn()
System.StringGetEnvironment()
System.StringGetUserName()
System.StringGetUserDisplayName()
System.StringGetUserPrimaryOrganizationId()
System.StringGetUserAccessToken()
System.StringGetProjectName()
System.StringGetProjectGUID()
System.StringGetProjectPath()
System.StringGetProjectIcon()
System.StringGetOrganizationID()
System.StringGetBuildTarget()
BooleanIsProjectBound()
VoidEnableCloud(Boolean)
VoidEnterPlayMode()
Int32GetEditorSkinIndex()
UnityEditor.Lightmapping
VoidClearDiskCache()
BooleanBakeAsync()
BooleanBake()
BooleanBakeSelectedAsync()
BooleanBakeSelected()
BooleanBakeLightProbesOnlyAsync()
BooleanBakeLightProbesOnly()
VoidCancel()
VoidClear()
VoidClearLightingDataAsset()
VoidTetrahedralize(UnityEngine.Vector3[], Int32[] ByRef, UnityEngine.Vector3[] ByRef)
BooleanBakeReflectionProbe(UnityEngine.ReflectionProbe, System.String)
VoidGetTerrainGIChunks(UnityEngine.Terrain, Int32 ByRef, Int32 ByRef)
VoidBakeMultipleScenes(System.String[])
GIWorkflowModegiWorkflowMode
SingleindirectOutputScale
SinglebounceBoost
BooleanisRunning
SinglebuildProgress
UnityEditor.LightingDataAssetlightingDataAsset
UnityEditor.LightmapSnapshotlightmapSnapshot
OnCompletedFunctioncompleted
UnityEditor.Lightmapping+GIWorkflowMode
UnityEditor.Lightmapping+OnCompletedFunction
UnityEditor.Lightmapping+ConcurrentJobsType
Int32value__
ConcurrentJobsTypeMin
ConcurrentJobsTypeLow
ConcurrentJobsTypeHigh
UnityEditor.Lightmapping+GIWorkflowMode
Int32value__
GIWorkflowModeIterative
GIWorkflowModeOnDemand
GIWorkflowModeLegacy
UnityEditor.LightingDataAsset
Int32GetInstanceID()
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEditor.LightmapEditorSettings
Int32maxAtlasWidth
Int32maxAtlasHeight
Singleresolution
SinglebakeResolution
BooleantextureCompression
UnityEngine.Rendering.ReflectionCubemapCompressionreflectionCubemapCompression
SingleaoMaxDistance
Int32padding
SingleaoContrast
SingleaoAmount
BooleanlockAtlas
UnityEngine.ColorskyLightColor
SingleskyLightIntensity
UnityEditor.LightmapBakeQualityquality
SinglebounceBoost
Int32finalGatherRays
SinglefinalGatherContrastThreshold
SinglefinalGatherGradientThreshold
Int32finalGatherInterpolationPoints
SinglelastUsedResolution
Int32bounces
SinglebounceIntensity
UnityEditor.LightmapVisualization
Booleanenabled
BooleanuseLightmaps
BooleanshowResolution
BooleanshowLightProbes
BooleanshowLightProbeLocations
BooleanshowLightProbeCells
BooleandynamicUpdateLightProbes
UnityEditor.LightmapVisualizationUtility
UnityEngine.Vector4GetLightmapTilingOffset(UnityEngineInternal.LightmapType)
UnityEngine.Texture2DGetGITexture(UnityEngineInternal.GITextureType)
VoidDrawTextureWithUVOverlay(UnityEngine.Texture2D, UnityEngine.GameObject, UnityEngine.Rect, UnityEngine.Rect, UnityEngineInternal.GITextureType, Boolean)
UnityEditor.LightmapParameters
Int32GetInstanceID()
Singleresolution
SingleclusterResolution
Int32irradianceBudget
Int32irradianceQuality
SinglebackFaceTolerance
SinglemodellingTolerance
SingleedgeStitching
Int32systemTag
BooleanisTransparent
Int32AOQuality
Int32AOAntiAliasingSamples
Int32blurRadius
Int32directLightQuality
Int32antiAliasingSamples
Int32bakedLightmapTag
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEditor.NavMeshBuilder
VoidBuildNavMesh()
VoidBuildNavMeshAsync()
VoidClearAllNavMeshes()
VoidCancel()
VoidBuildNavMeshForMultipleScenes(System.String[])
UnityEngine.ObjectnavMeshSettingsObject
BooleanisRunning
UnityEditor.NavMeshVisualizationSettings
VoidClearVisualizationData()
BooleanshowNavigation
BooleanshowNavMesh
BooleanshowHeightMesh
BooleanshowNavMeshPortals
BooleanshowNavMeshLinks
BooleanshowProximityGrid
BooleanshowHeightMeshBVTree
BooleanhasHeightMesh
BooleanshowAgentPath
BooleanshowAgentPathInfo
BooleanshowAgentNeighbours
BooleanshowAgentWalls
BooleanshowAgentAvoidance
BooleanshowObstacleCarveHull
BooleanhasPendingAgentDebugInfo
BooleanshowAutoOffMeshLinkSampling
BooleanshowVoxels
BooleanshowWalkable
BooleanshowRegions
BooleanshowRawContours
BooleanshowContours
BooleanshowInputs
UnityEditor.RestService.AssetRestHandler
UnityEditor.RestService.AssetRestHandler+AssetHandler
UnityEditor.RestService.AssetRestHandler+LibraryHandler
UnityEditor.RestService.PairingRestHandler
UnityEditor.RestService.PlayModeRestHandler
UnityEditor.RestService.ProjectStateRestHandler
UnityEditor.RestService.ProjectStateRestHandler+Island
UnityEditor.RestService.ProjectStateRestHandler+Island
UnityEditor.Scripting.MonoIslandMonoIsland
System.StringName
System.Collections.Generic.List`1[System.String]References
UnityEditor.RestService.RestRequest
BooleanSend(System.String, System.String, Int32)
UnityEditor.RestService.ScriptEditorSettings
VoidSave()
VoidLoad()
System.StringName
System.StringServerURL
Int32ProcessId
System.Collections.Generic.List`1[System.String]OpenDocuments
UnityEditor.RestService.RestServiceRegistration
UnityEditor.RestService.OpenDocumentsRestHandler
UnityEditor.RestService.Handler
UnityEditor.RestService.HttpStatusCode
Int32value__
UnityEditor.RestService.HttpStatusCodeOk
UnityEditor.RestService.HttpStatusCodeCreated
UnityEditor.RestService.HttpStatusCodeAccepted
UnityEditor.RestService.HttpStatusCodeNoContent
UnityEditor.RestService.HttpStatusCodeBadRequest
UnityEditor.RestService.HttpStatusCodeForbidden
UnityEditor.RestService.HttpStatusCodeNotFound
UnityEditor.RestService.HttpStatusCodeMethodNotAllowed
UnityEditor.RestService.HttpStatusCodeInternalServerError
UnityEditor.RestService.HttpStatusCodeNotImplemented
UnityEditor.RestService.Logger
VoidLog(System.Exception)
VoidLog(System.String)
UnityEditor.RestService.RestRequestException
System.ExceptionGetBaseException()
VoidGetObjectData(System.Runtime.Serialization.SerializationInfo, System.Runtime.Serialization.StreamingContext)
System.StringRestErrorString
UnityEditor.RestService.HttpStatusCodeHttpStatusCode
System.StringRestErrorDescription
System.StringMessage
System.Collections.IDictionaryData
System.ExceptionInnerException
System.Reflection.MethodBaseTargetSite
System.StringStackTrace
System.StringHelpLink
System.StringSource
Int32HResult
UnityEditor.RestService.Request
System.StringGetParam(System.String)
System.StringPayload
System.StringUrl
Int32MessageType
Int32Depth
BooleanInfo
UnityEditor.RestService.Router
BooleanRegisterHandler(System.String, UnityEditor.RestService.Handler)
UnityEditor.RestService.WriteResponseDelegateHelper
VoidDoWriteResponse(IntPtr, UnityEditor.RestService.HttpStatusCode, System.String, IntPtr)
UnityEditor.ColliderUtil
UnityEngine.Vector3GetCapsuleExtents(UnityEngine.CapsuleCollider)
UnityEngine.Matrix4x4CalculateCapsuleTransform(UnityEngine.CapsuleCollider)
UnityEditor.TrueTypeFontImporter
UnityEngine.FontGenerateEditableFont(System.String)
VoidSaveAndReimport()
Int32GetInstanceID()
Int32fontSize
UnityEditor.FontTextureCasefontTextureCase
BooleanincludeFontData
Booleanuse2xBehaviour
System.String[]fontNames
UnityEngine.Font[]fontReferences
System.StringcustomCharacters
System.StringfontTTFName
Int32characterSpacing
Int32characterPadding
UnityEditor.FontRenderingModefontRenderingMode
System.StringassetPath
UInt64assetTimeStamp
System.StringuserData
System.StringassetBundleName
System.StringassetBundleVariant
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEditor.NScreen.NScreenManager
VoidSetDirty()
Int32GetInstanceID()
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEditor.NScreen.RemoteGame
VoidAddItemsToMenu(UnityEditor.GenericMenu)
BooleanSendEvent(UnityEngine.Event)
VoidBeginWindows()
VoidEndWindows()
VoidShowNotification(UnityEngine.GUIContent)
VoidRemoveNotification()
VoidShowTab()
VoidFocus()
VoidShowUtility()
VoidShowPopup()
VoidShowAsDropDown(UnityEngine.Rect, UnityEngine.Vector2)
VoidShow()
VoidShow(Boolean)
VoidShowAuxWindow()
VoidClose()
VoidRepaint()
VoidSetDirty()
Int32GetInstanceID()
BooleanwantsMouseMove
BooleanautoRepaintOnSceneChange
Booleanmaximized
UnityEngine.Vector2minSize
UnityEngine.Vector2maxSize
System.Stringtitle
UnityEngine.GUIContenttitleContent
Int32depthBufferBits
Int32antiAlias
UnityEngine.Rectposition
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.NScreenBridgebridge
BooleanshouldExit
BooleanshouldBuild
Int32id
UnityEngine.NScreenBridge
VoidInitServer(Int32)
VoidUpdate()
VoidStartWatchdogForPid(Int32)
VoidSetResolution(Int32, Int32)
VoidSetInput(Int32, Int32, Int32, Int32, Int32)
VoidResetInput()
UnityEngine.Texture2DGetScreenTexture()
VoidShutdown()
Int32GetInstanceID()
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEditor.SketchUpNode
VoidAddChild(UnityEditor.TreeViewItem)
BooleanEnabled
Int32id
System.StringdisplayName
Int32depth
BooleanhasChildren
System.Collections.Generic.List`1[UnityEditor.TreeViewItem]children
UnityEditor.TreeViewItemparent
UnityEngine.Texture2Dicon
System.ObjectuserData
UnityEditor.SketchUpNodeInfoInfo
UnityEditor.SketchUpDataSource
Int32[]FetchEnableNodes()
VoidFetchData()
BooleanCanBeParent(UnityEditor.TreeViewItem)
BooleanIsRenamingItemAllowed(UnityEditor.TreeViewItem)
VoidOnInitialize()
VoidReloadData()
UnityEditor.TreeViewItemFindItem(Int32)
BooleanIsRevealed(Int32)
VoidRevealItem(Int32)
VoidOnSearchChanged()
Int32GetRow(Int32)
UnityEditor.TreeViewItemGetItem(Int32)
System.Collections.Generic.List`1[UnityEditor.TreeViewItem]GetRows()
VoidInitIfNeeded()
Int32[]GetExpandedIDs()
VoidSetExpandedIDs(Int32[])
BooleanIsExpanded(Int32)
BooleanSetExpanded(Int32, Boolean)
VoidSetExpandedWithChildren(UnityEditor.TreeViewItem, Boolean)
VoidSetExpanded(UnityEditor.TreeViewItem, Boolean)
BooleanIsExpanded(UnityEditor.TreeViewItem)
BooleanIsExpandable(UnityEditor.TreeViewItem)
BooleanCanBeMultiSelected(UnityEditor.TreeViewItem)
VoidOnExpandedStateChanged()
VoidInsertFakeItem(Int32, Int32, System.String, UnityEngine.Texture2D)
BooleanHasFakeItem()
VoidRemoveFakeItem()
BooleanshowRootNode
BooleanrootIsCollapsable
BooleanalwaysAddFirstItemToSearchResult
UnityEditor.TreeViewItemroot
Int32rowCount
System.ActiononVisibleRowsChanged
UnityEditor.SketchUpTreeViewGUI
VoidOnRowGUI(UnityEngine.Rect, UnityEditor.TreeViewItem, Int32, Boolean, Boolean)
VoidOnInitialize()
UnityEngine.Vector2GetTotalSize()
Int32GetNumRowsOnPageUpDown(UnityEditor.TreeViewItem, Boolean, Single)
VoidGetFirstAndLastRowVisible(Int32 ByRef, Int32 ByRef)
VoidBeginRowGUI()
VoidEndRowGUI()
UnityEngine.RectGetRowRect(Int32, Single)
UnityEngine.RectGetRectForFraming(Int32)
VoidBeginPingNode(UnityEditor.TreeViewItem, Single, Single)
VoidEndPingNode()
BooleanBeginRename(UnityEditor.TreeViewItem, Single)
VoidEndRename()
VoidDoRenameOverlay()
SingleGetFoldoutIndent(UnityEditor.TreeViewItem)
SingleGetContentIndent(UnityEditor.TreeViewItem)
SingleiconLeftPadding
SingleiconRightPadding
SingleiconTotalPadding
System.Action`2[UnityEditor.TreeViewItem,UnityEngine.Rect]iconOverlayGUI
SinglehalfDropBetweenHeight
SingletopRowMargin
SinglebottomRowMargin
UnityEditor.SketchUpImportDlg
VoidInit(UnityEditor.SketchUpNodeInfo[], UnityEditor.SketchUpImporterModelEditor)
VoidOnTreeSelectionChanged(Int32[])
BooleanSendEvent(UnityEngine.Event)
VoidBeginWindows()
VoidEndWindows()
VoidShowNotification(UnityEngine.GUIContent)
VoidRemoveNotification()
VoidShowTab()
VoidFocus()
VoidShowUtility()
VoidShowPopup()
VoidShowAsDropDown(UnityEngine.Rect, UnityEngine.Vector2)
VoidShow()
VoidShow(Boolean)
VoidShowAuxWindow()
VoidClose()
VoidRepaint()
VoidSetDirty()
Int32GetInstanceID()
BooleanwantsMouseMove
BooleanautoRepaintOnSceneChange
Booleanmaximized
UnityEngine.Vector2minSize
UnityEngine.Vector2maxSize
System.Stringtitle
UnityEngine.GUIContenttitleContent
Int32depthBufferBits
Int32antiAlias
UnityEngine.Rectposition
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEditor.SketchUpImportDlg+Styles
Stylesstyles
SinglebuttonWidth
UnityEngine.GUIStyleheaderStyle
UnityEngine.GUIStyletoggleStyle
UnityEngine.GUIStyleboxBackground
UnityEngine.GUIContentokButton
UnityEngine.GUIContentcancelButton
UnityEngine.GUIContentnodesLabel
UnityEngine.GUIContentwindowTitle
UnityEditor.SketchUpImporterEditor
BooleanHasPreviewGUI()
VoidOnInspectorGUI()
VoidOnPreviewSettings()
VoidOnInteractivePreviewGUI(UnityEngine.Rect, UnityEngine.GUIStyle)
VoidOnDisable()
BooleanDrawDefaultInspector()
BooleanRequiresConstantRepaint()
VoidRepaint()
UnityEngine.GUIContentGetPreviewTitle()
UnityEngine.Texture2DRenderStaticPreview(System.String, UnityEngine.Object[], Int32, Int32)
VoidOnPreviewGUI(UnityEngine.Rect, UnityEngine.GUIStyle)
System.StringGetInfoString()
VoidReloadPreviewInstances()
VoidDrawHeader()
VoidDrawPreview(UnityEngine.Rect)
BooleanUseDefaultMargins()
VoidInitialize(UnityEngine.Object[])
BooleanMoveNextTarget()
VoidResetTarget()
VoidSetDirty()
Int32GetInstanceID()
UnityEditor.AssetImporterInspectoractiveEditor
UnityEngine.Objecttarget
UnityEngine.Object[]targets
UnityEditor.SerializedObjectserializedObject
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEditor.SketchUpImporterModelEditor
VoidOnInspectorGUI()
VoidSetSelectedNodes(Int32[])
VoidOnDisable()
BooleanDrawDefaultInspector()
BooleanRequiresConstantRepaint()
VoidRepaint()
BooleanHasPreviewGUI()
UnityEngine.GUIContentGetPreviewTitle()
UnityEngine.Texture2DRenderStaticPreview(System.String, UnityEngine.Object[], Int32, Int32)
VoidOnPreviewGUI(UnityEngine.Rect, UnityEngine.GUIStyle)
VoidOnInteractivePreviewGUI(UnityEngine.Rect, UnityEngine.GUIStyle)
VoidOnPreviewSettings()
System.StringGetInfoString()
VoidReloadPreviewInstances()
VoidDrawHeader()
VoidDrawPreview(UnityEngine.Rect)
BooleanUseDefaultMargins()
VoidInitialize(UnityEngine.Object[])
BooleanMoveNextTarget()
VoidResetTarget()
VoidSetDirty()
Int32GetInstanceID()
UnityEngine.Objecttarget
UnityEngine.Object[]targets
UnityEditor.SerializedObjectserializedObject
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEditor.SketchUpImporterModelEditor+EFileUnit
Int32value__
EFileUnitMeters
EFileUnitCentimeters
EFileUnitMillimeters
EFileUnitFeet
EFileUnitInches
UnityEditor.SketchUpImporterModelEditor+Styles
UnityEngine.GUIContentsketchUpLabel
UnityEngine.GUIContentgenerateBackFaceLabel
UnityEngine.GUIContentmergeCoplanarFaces
UnityEngine.GUIContentselectNodeButton
UnityEngine.GUIContentfileUnitLabel
UnityEngine.GUIContentlongitudeLabel
UnityEngine.GUIContentlatitudeLabel
UnityEngine.GUIContentnorthCorrectionLabel
UnityEngine.GUIContent[]measurementOptions
UnityEditor.SketchUpImportCamera
UnityEngine.Vector3position
UnityEngine.Vector3lookAt
UnityEngine.Vector3up
SinglefieldOfView
SingleaspectRatio
SingleorthoSize
BooleanisPerspective
UnityEditor.SketchUpImportScene
UnityEditor.SketchUpImportCameracamera
System.Stringname
UnityEditor.SketchUpNodeInfo
System.Stringname
Int32parent
Booleanenabled
Int32nodeIndex
UnityEditor.SketchUpImporter
UnityEditor.SketchUpImportScene[]GetScenes()
UnityEditor.SketchUpImportCameraGetDefaultCamera()
VoidSaveAndReimport()
Int32GetInstanceID()
Doublelatitude
Doublelongitude
DoublenorthCorrection
UnityEditor.ModelImporterGenerateMaterialsgenerateMaterials
BooleanimportMaterials
UnityEditor.ModelImporterMaterialNamematerialName
UnityEditor.ModelImporterMaterialSearchmaterialSearch
SingleglobalScale
BooleanisUseFileUnitsSupported
BooleanuseFileUnits
SinglefileScale
BooleanisFileScaleUsed
BooleanimportBlendShapes
BooleanaddCollider
SinglenormalSmoothingAngle
BooleansplitTangentsAcrossSeams
BooleanswapUVChannels
BooleangenerateSecondaryUV
SinglesecondaryUVAngleDistortion
SinglesecondaryUVAreaDistortion
SinglesecondaryUVHardAngle
SinglesecondaryUVPackMargin
UnityEditor.ModelImporterGenerateAnimationsgenerateAnimations
UnityEditor.TakeInfo[]importedTakeInfos
System.String[]transformPaths
System.String[]referencedClips
BooleanisReadable
BooleanoptimizeMesh
UnityEditor.ModelImporterTangentSpaceModenormalImportMode
UnityEditor.ModelImporterTangentSpaceModetangentImportMode
UnityEditor.ModelImporterNormalsimportNormals
UnityEditor.ModelImporterTangentsimportTangents
BooleanbakeIK
BooleanisBakeIKSupported
BooleanresampleRotations
BooleanresampleCurves
BooleanisTangentImportSupported
UnityEditor.ModelImporterMeshCompressionmeshCompression
BooleanimportAnimation
BooleanoptimizeGameObjects
System.String[]extraExposedTransformPaths
UnityEditor.ModelImporterAnimationCompressionanimationCompression
SingleanimationRotationError
SingleanimationPositionError
SingleanimationScaleError
UnityEngine.WrapModeanimationWrapMode
UnityEditor.ModelImporterAnimationTypeanimationType
UnityEditor.ModelImporterHumanoidOversamplinghumanoidOversampling
System.StringmotionNodeName
UnityEngine.AvatarsourceAvatar
UnityEngine.HumanDescriptionhumanDescription
BooleansplitAnimations
UnityEditor.ModelImporterClipAnimation[]clipAnimations
UnityEditor.ModelImporterClipAnimation[]defaultClipAnimations
System.StringassetPath
UInt64assetTimeStamp
System.StringuserData
System.StringassetBundleName
System.StringassetBundleVariant
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEditorInternal.VR.VRPostProcess
UnityEditor.AssembleEditorSkin
VoidDoIt()
BooleanSendEvent(UnityEngine.Event)
VoidBeginWindows()
VoidEndWindows()
VoidShowNotification(UnityEngine.GUIContent)
VoidRemoveNotification()
VoidShowTab()
VoidFocus()
VoidShowUtility()
VoidShowPopup()
VoidShowAsDropDown(UnityEngine.Rect, UnityEngine.Vector2)
VoidShow()
VoidShow(Boolean)
VoidShowAuxWindow()
VoidClose()
VoidRepaint()
VoidSetDirty()
Int32GetInstanceID()
BooleanwantsMouseMove
BooleanautoRepaintOnSceneChange
Booleanmaximized
UnityEngine.Vector2minSize
UnityEngine.Vector2maxSize
System.Stringtitle
UnityEngine.GUIContenttitleContent
Int32depthBufferBits
Int32antiAlias
UnityEngine.Rectposition
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEditor.AssemblyHelper
BooleanIsWindowsRuntimeAssembly(System.String)
VoidCheckForAssemblyFileNameMismatch(System.String)
System.String[]GetNamesOfAssembliesLoadedInCurrentDomain()
System.Reflection.AssemblyFindLoadedAssemblyWithName(System.String)
System.StringExtractInternalAssemblyName(System.String)
System.String[]FindAssembliesReferencedBy(System.String[], System.String[], UnityEditor.BuildTarget)
System.String[]FindAssembliesReferencedBy(System.String, System.String[], UnityEditor.BuildTarget)
VoidExtractAllClassesThatInheritMonoBehaviourAndScriptableObject(System.String, System.String[] ByRef, System.String[] ByRef)
ClassInfo[]ExtractAssemblyTypeInfo(UnityEditor.BuildTarget, Boolean, System.String, System.String[])
BooleanIsManagedAssembly(System.String)
BooleanIsInternalAssembly(System.String)
UnityEditor.AssemblyReloadEvents
VoidOnBeforeAssemblyReload()
VoidOnAfterAssemblyReload()
UnityEditor.AssetModificationProcessorInternal
UnityEditor.AssetModificationProcessorInternal+FileMode
Int32value__
FileModeBinary
FileModeText
UnityEditor.AssetPostprocessingInternal
UnityEditor.AssetPostprocessingInternal+CompareAssetImportPriority
UnityEditor.AssetPostprocessingInternal+PostprocessStack
UnityEditor.AssetPreviewUpdater
UnityEngine.Texture2DCreatePreviewForAsset(UnityEngine.Object, UnityEngine.Object[], System.String)
UnityEditor.AssetServerConfig
System.StringconnectionSettings
System.Stringserver
Int32portNumber
Singletimeout
System.StringuserName
System.StringdbName
System.StringprojectName
System.StringsettingsType
UnityEditor.AttributeHelper
UnityEditor.AttributeHelper+MonoGizmoMethod
System.Reflection.MethodInfodrawGizmo
System.TypedrawnType
Int32options
UnityEditor.AttributeHelper+MonoMenuItem
System.StringmenuItem
System.Stringexecute
System.Stringvalidate
Int32priority
Int32index
System.Typetype
UnityEditor.AttributeHelper+CompareMenuIndex
UnityEditor.AttributeHelper+MonoCreateAssetItem
System.StringmenuItem
System.StringfileName
Int32order
System.Typetype
UnityEditor.BuildPlayerWindow
BooleanSendEvent(UnityEngine.Event)
VoidBeginWindows()
VoidEndWindows()
VoidShowNotification(UnityEngine.GUIContent)
VoidRemoveNotification()
VoidShowTab()
VoidFocus()
VoidShowUtility()
VoidShowPopup()
VoidShowAsDropDown(UnityEngine.Rect, UnityEngine.Vector2)
VoidShow()
VoidShow(Boolean)
VoidShowAuxWindow()
VoidClose()
VoidRepaint()
VoidSetDirty()
Int32GetInstanceID()
BooleanwantsMouseMove
BooleanautoRepaintOnSceneChange
Booleanmaximized
UnityEngine.Vector2minSize
UnityEngine.Vector2maxSize
System.Stringtitle
UnityEngine.GUIContenttitleContent
Int32depthBufferBits
Int32antiAlias
UnityEngine.Rectposition
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEditor.BuildPlayerWindow+SceneSorter
UnityEditor.BuildPlayerWindow+BuildPlatform
UnityEditor.BuildPlayerWindow+SceneSorter
UnityEditor.BuildPlayerWindow+BuildPlatform
UnityEditor.BuildTargetDefaultTarget
System.Stringname
UnityEngine.GUIContenttitle
UnityEngine.Texture2DsmallIcon
UnityEditor.BuildTargetGrouptargetGroup
BooleanforceShowTarget
System.Stringtooltip
UnityEditor.BuildPlayerWindow+BuildPlatforms
System.StringGetBuildTargetDisplayName(UnityEditor.BuildTarget)
System.Collections.Generic.Dictionary`2[UnityEngine.GUIContent,UnityEditor.BuildTarget]GetArchitecturesForPlatform(UnityEditor.BuildTarget)
UnityEditor.BuildTargetDefaultTargetForPlatform(UnityEditor.BuildTarget)
Int32BuildPlatformIndexFromTargetGroup(UnityEditor.BuildTargetGroup)
BuildPlatformBuildPlatformFromTargetGroup(UnityEditor.BuildTargetGroup)
BuildPlatform[]buildPlatforms
UnityEditor.BuildTarget[]standaloneSubtargets
UnityEngine.GUIContent[]standaloneSubtargetStrings
UnityEditor.BuildPlayerWindow+Styles
UnityEngine.GUIContentGetTargetNotInstalled(Int32, Int32)
UnityEngine.GUIContentGetDownloadErrorForTarget(UnityEditor.BuildTarget)
UnityEngine.GUIStyleselected
UnityEngine.GUIStylebox
UnityEngine.GUIStyletitle
UnityEngine.GUIStyleevenRow
UnityEngine.GUIStyleoddRow
UnityEngine.GUIStyleplatformSelector
UnityEngine.GUIStyletoggle
UnityEngine.GUIStylelevelString
UnityEngine.GUIStylelevelStringCounter
UnityEngine.Vector2toggleSize
UnityEngine.GUIContentnoSessionDialogText
UnityEngine.GUIContentplatformTitle
UnityEngine.GUIContentswitchPlatform
UnityEngine.GUIContentbuild
UnityEngine.GUIContentexport
UnityEngine.GUIContentbuildAndRun
UnityEngine.GUIContentscenesInBuild
UnityEngine.Texture2DactivePlatformIcon
UnityEngine.GUIContent[,]notLicensedMessages
UnityEngine.GUIContentstandaloneTarget
UnityEngine.GUIContentarchitecture
UnityEngine.GUIContentwebPlayerStreamed
UnityEngine.GUIContentwebPlayerOfflineDeployment
UnityEngine.GUIContentdebugBuild
UnityEngine.GUIContentprofileBuild
UnityEngine.GUIContentallowDebugging
UnityEngine.GUIContentsymlinkiOSLibraries
UnityEngine.GUIContentexplicitNullChecks
UnityEngine.GUIContentenableHeadlessMode
UnityEngine.GUIContentbuildScriptsOnly
UnityEngine.GUIContentforceOptimizeScriptCompilation
SinglekButtonWidth
UnityEditor.BuildPlayerWindow+ScenePostprocessor
VoidLogWarning(System.String)
VoidLogWarning(System.String, UnityEngine.Object)
VoidLogError(System.String)
VoidLogError(System.String, UnityEngine.Object)
UInt32GetVersion()
Int32GetPostprocessOrder()
System.StringassetPath
UnityEditor.AssetImporterassetImporter
UnityEngine.Texture2Dpreview
UnityEditor.ConsoleWindow
VoidShowConsoleWindow(Boolean)
VoidLogChanged()
VoidDoLogChanged()
VoidToggleLogStackTraces(System.Object)
VoidAddItemsToMenu(UnityEditor.GenericMenu)
BooleanSendEvent(UnityEngine.Event)
VoidBeginWindows()
VoidEndWindows()
VoidShowNotification(UnityEngine.GUIContent)
VoidRemoveNotification()
VoidShowTab()
VoidFocus()
VoidShowUtility()
VoidShowPopup()
VoidShowAsDropDown(UnityEngine.Rect, UnityEngine.Vector2)
VoidShow()
VoidShow(Boolean)
VoidShowAuxWindow()
VoidClose()
VoidRepaint()
VoidSetDirty()
Int32GetInstanceID()
BooleanwantsMouseMove
BooleanautoRepaintOnSceneChange
Booleanmaximized
UnityEngine.Vector2minSize
UnityEngine.Vector2maxSize
System.Stringtitle
UnityEngine.GUIContenttitleContent
Int32depthBufferBits
Int32antiAlias
UnityEngine.Rectposition
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEditor.ConsoleWindow+Constants
VoidInit()
Booleanms_Loaded
UnityEngine.GUIStyleBox
UnityEngine.GUIStyleButton
UnityEngine.GUIStyleMiniButton
UnityEngine.GUIStyleMiniButtonLeft
UnityEngine.GUIStyleMiniButtonMiddle
UnityEngine.GUIStyleMiniButtonRight
UnityEngine.GUIStyleLogStyle
UnityEngine.GUIStyleWarningStyle
UnityEngine.GUIStyleErrorStyle
UnityEngine.GUIStyleEvenBackground
UnityEngine.GUIStyleOddBackground
UnityEngine.GUIStyleMessageStyle
UnityEngine.GUIStyleStatusError
UnityEngine.GUIStyleStatusWarn
UnityEngine.GUIStyleStatusLog
UnityEngine.GUIStyleToolbar
UnityEngine.GUIStyleCountBadge
UnityEditor.ConsoleWindow+Mode
Int32value__
ModeError
ModeAssert
ModeLog
ModeFatal
ModeDontPreprocessCondition
ModeAssetImportError
ModeAssetImportWarning
ModeScriptingError
ModeScriptingWarning
ModeScriptingLog
ModeScriptCompileError
ModeScriptCompileWarning
ModeStickyError
ModeMayIgnoreLineNumber
ModeReportBug
ModeDisplayPreviousErrorInStatusBar
ModeScriptingException
ModeDontExtractStacktrace
ModeShouldClearOnPlay
ModeGraphCompileError
ModeScriptingAssertion
UnityEditor.ConsoleWindow+ConsoleFlags
Int32value__
ConsoleFlagsCollapse
ConsoleFlagsClearOnPlay
ConsoleFlagsErrorPause
ConsoleFlagsVerbose
ConsoleFlagsStopForAssert
ConsoleFlagsStopForError
ConsoleFlagsAutoscroll
ConsoleFlagsLogLevelLog
ConsoleFlagsLogLevelWarning
ConsoleFlagsLogLevelError
UnityEditor.ManagedEditorCodeRebuilder
UnityEditor.CustomEditorAttributes
UnityEditor.CustomEditorAttributes+MonoEditorType
System.Typem_InspectedType
System.Typem_InspectorType
Booleanm_EditorForChildClasses
Booleanm_IsFallback
UnityEditor.DisplayUtility
UnityEngine.GUIContent[]GetGenericDisplayNames()
Int32[]GetDisplayIndices()
UnityEngine.GUIContent[]GetDisplayNames()
UnityEditor.DrivenRectTransformUndo
UnityEditor.DropInfo
UnityEditor.IDropAreadropArea
System.ObjectuserData
Typetype
UnityEngine.Rectrect
UnityEditor.DropInfo+Type
Int32value__
TypeTab
TypePane
TypeWindow
UnityEditor.InitializeOnLoadAttribute
BooleanMatch(System.Object)
BooleanIsDefaultAttribute()
System.ObjectTypeId
UnityEditor.InitializeOnLoadMethodAttribute
BooleanMatch(System.Object)
BooleanIsDefaultAttribute()
System.ObjectTypeId
UnityEditor.EditorAssemblies
UnityEditor.EditorMetricCollectionType
Int32value__
UnityEditor.EditorMetricCollectionTypeBake
UnityEditor.EditorMetricCollectionTypeBuild
UnityEditor.EditorMetricCollectionTypeEditorStartup
UnityEditor.EditorMetricCollectionTypeProjectSnapshot
UnityEditor.EditorMetricCollectionTypeSessionInfo
UnityEditor.EditorMetricCollectionTypeUnitTest
UnityEditor.EditorWindowTitleAttribute
BooleanMatch(System.Object)
BooleanIsDefaultAttribute()
System.Stringtitle
System.Stringicon
BooleanuseTypeNameAsIconName
System.ObjectTypeId
UnityEditor.GameViewGUI
VoidGameViewStatsGUI()
GenerateIconsWithMipLevels
VoidGenerateAllIconsWithMipLevels()
VoidGenerateSelectedIconsWithMips()
GenerateIconsWithMipLevels+InputData
System.StringGetMipFileName(System.String, Int32)
System.StringsourceFolder
System.StringtargetFolder
System.StringmipIdentifier
System.StringmipFileExtension
System.Collections.Generic.List`1[System.String]generatedFileNames
UnityEditor.HostView
VoidOnEnable()
VoidOnDestroy()
VoidPopupGenericMenu(UnityEditor.EditorWindow, UnityEngine.Rect)
VoidSetInternalGameViewRect(UnityEngine.Rect)
VoidSetAsStartView()
VoidClearStartView()
VoidFocus()
VoidRepaint()
VoidRepaintImmediately()
VoidCaptureRenderDoc()
VoidOnDestroy()
Int32IndexOfChild(UnityEditor.View)
VoidOnDestroy()
VoidAddChild(UnityEditor.View)
VoidAddChild(UnityEditor.View, Int32)
VoidRemoveChild(UnityEditor.View)
VoidRemoveChild(Int32)
VoidSetDirty()
Int32GetInstanceID()
BooleanhasFocus
BooleanwantsMouseMove
BooleanautoRepaintOnSceneChange
Int32depthBufferBits
Int32antiAlias
UnityEngine.Vector2minSize
UnityEngine.Vector2maxSize
UnityEditor.View[]allChildren
UnityEngine.Rectposition
UnityEngine.RectwindowPosition
UnityEngine.RectscreenPosition
UnityEditor.ContainerWindowwindow
UnityEditor.Viewparent
UnityEditor.View[]children
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEditor.ICleanuppable
VoidCleanup()
UnityEditor.IconSelector
BooleanSendEvent(UnityEngine.Event)
VoidBeginWindows()
VoidEndWindows()
VoidShowNotification(UnityEngine.GUIContent)
VoidRemoveNotification()
VoidShowTab()
VoidFocus()
VoidShowUtility()
VoidShowPopup()
VoidShowAsDropDown(UnityEngine.Rect, UnityEngine.Vector2)
VoidShow()
VoidShow(Boolean)
VoidShowAuxWindow()
VoidClose()
VoidRepaint()
VoidSetDirty()
Int32GetInstanceID()
BooleanwantsMouseMove
BooleanautoRepaintOnSceneChange
Booleanmaximized
UnityEngine.Vector2minSize
UnityEngine.Vector2maxSize
System.Stringtitle
UnityEngine.GUIContenttitleContent
Int32depthBufferBits
Int32antiAlias
UnityEngine.Rectposition
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEditor.IconSelector+MonoScriptIconChangedCallback
UnityEditor.IconSelector+Styles
UnityEngine.GUIStylebackground
UnityEngine.GUIStyleseperator
UnityEngine.GUIStyleselection
UnityEngine.GUIStyleselectionLabel
UnityEngine.GUIStylenoneButton
UnityEditor.IDropArea
UnityEditor.DropInfoDragOver(UnityEditor.EditorWindow, UnityEngine.Vector2)
BooleanPerformDrop(UnityEditor.EditorWindow, UnityEditor.DropInfo, UnityEngine.Vector2)
UnityEditor.IHasCustomMenu
VoidAddItemsToMenu(UnityEditor.GenericMenu)
UnityEditorInternal.IProfilerWindowController
VoidSetSelectedPropertyPath(System.String)
VoidClearSelectedPropertyPath()
UnityEditorInternal.ProfilerPropertyCreateProperty(Boolean)
Int32GetActiveVisibleFrameIndex()
VoidSetSearch(System.String)
System.StringGetSearch()
BooleanIsSearching()
VoidRepaint()
UnityEditor.MaterialProperty
VoidReadFromMaterialPropertyBlock(UnityEngine.MaterialPropertyBlock)
VoidWriteToMaterialPropertyBlock(UnityEngine.MaterialPropertyBlock, Int32)
UnityEngine.Object[]targets
PropTypetype
System.Stringname
System.StringdisplayName
PropFlagsflags
TexDimtextureDimension
UnityEngine.Vector2rangeLimits
BooleanhasMixedValue
ApplyPropertyCallbackapplyPropertyCallback
UnityEngine.ColorcolorValue
UnityEngine.Vector4vectorValue
SinglefloatValue
UnityEngine.TexturetextureValue
UnityEngine.Vector4textureScaleAndOffset
UnityEditor.MaterialProperty+PropType
UnityEditor.MaterialProperty+TexDim
UnityEditor.MaterialProperty+PropFlags
UnityEditor.MaterialProperty+ApplyPropertyCallback
UnityEditor.MaterialProperty+PropType
Int32value__
PropTypeColor
PropTypeVector
PropTypeFloat
PropTypeRange
PropTypeTexture
UnityEditor.MaterialProperty+TexDim
Int32value__
TexDimUnknown
TexDimNone
TexDimTex2D
TexDimTex3D
TexDimCube
TexDimAny
UnityEditor.MaterialProperty+PropFlags
Int32value__
PropFlagsNone
PropFlagsHideInInspector
PropFlagsPerRendererData
PropFlagsNoScaleOffset
PropFlagsNormal
PropFlagsHDR
UnityEditor.ObjectListAreaState
VoidOnAwake()
System.Collections.Generic.List`1[System.Int32]m_SelectedInstanceIDs
Int32m_LastClickedInstanceID
Booleanm_HadKeyboardFocusLastEvent
System.Collections.Generic.List`1[System.Int32]m_ExpandedInstanceIDs
UnityEditor.RenameOverlaym_RenameOverlay
UnityEditor.CreateAssetUtilitym_CreateAssetUtility
Int32m_NewAssetIndexInList
UnityEngine.Vector2m_ScrollPosition
Int32m_GridSize
UnityEditor.ObjectListArea
VoidOnInspectorUpdate()
BooleanIsShowing(Int32)
BooleanIsShowingAny(Int32[])
VoidBeginPing(Int32)
VoidEndPing()
VoidShowObjectsInList(Int32[])
VoidInit(UnityEngine.Rect, UnityEditor.HierarchyType, UnityEditor.SearchFilter, Boolean)
System.StringGetAssetStoreButtonText()
VoidShowAssetStoreHitCountWhileSearchingLocalAssetsChanged()
VoidOnGUI(UnityEngine.Rect, Int32)
BooleanCanShowThumbnails()
VoidOnEvent()
BooleanBeginRename(Single)
VoidEndRename(Boolean)
BooleanIsSelected(Int32)
Int32[]GetSelection()
BooleanIsLastClickedItemVisible()
VoidSelectAll()
VoidInitSelection(Int32[])
VoidHandleKeyboard(Boolean)
VoidOffsetSelection(Int32)
VoidSelectFirst()
Int32GetInstanceIDByIndex(Int32)
BooleanFrame(Int32, Boolean, Boolean)
BooleanallowDragging
BooleanallowRenaming
BooleanallowMultiSelect
BooleanallowDeselection
BooleanallowFocusRendering
BooleanallowBuiltinResources
BooleanallowUserRenderingHook
BooleanallowFindNextShortcut
BooleanfoldersFirst
System.ActionrepaintCallback
System.Action`1[System.Boolean]itemSelectedCallback
System.ActionkeyboardCallback
System.ActiongotKeyboardFocus
System.ActionassetStoreSearchEnded
System.Func`2[UnityEngine.Rect,System.Single]drawLocalAssetHeader
Int32gridSize
Int32minGridSize
Int32maxGridSize
Int32numItemsDisplayed
BooleanselectedAssetStoreAsset
Booleanm_RequeryAssetStore
Singlem_SpaceBetween
Singlem_TopMargin
Singlem_BottomMargin
Singlem_RightMargin
Singlem_LeftMargin
UnityEditor.ObjectListArea+Styles
UnityEngine.GUIStyleresultsLabel
UnityEngine.GUIStyleresultsGridLabel
UnityEngine.GUIStyleresultsGrid
UnityEngine.GUIStylebackground
UnityEngine.GUIStylepreviewTextureBackground
UnityEngine.GUIStylegroupHeaderMiddle
UnityEngine.GUIStylegroupHeaderTop
UnityEngine.GUIStylegroupHeaderLabel
UnityEngine.GUIStylegroupHeaderLabelCount
UnityEngine.GUIStylegroupFoldout
UnityEngine.GUIStyletoolbarBack
UnityEngine.GUIStyleresultsFocusMarker
UnityEngine.GUIStyleminiRenameField
UnityEngine.GUIStyleping
UnityEngine.GUIStyleminiPing
UnityEngine.GUIStyleiconDropShadow
UnityEngine.GUIStyletextureIconDropShadow
UnityEngine.GUIStyleiconAreaBg
UnityEngine.GUIStylepreviewBg
UnityEngine.GUIStylesubAssetBg
UnityEngine.GUIStylesubAssetBgOpenEnded
UnityEngine.GUIStylesubAssetBgCloseEnded
UnityEngine.GUIStylesubAssetBgMiddle
UnityEngine.GUIStylesubAssetBgDivider
UnityEngine.GUIStylesubAssetExpandButton
UnityEngine.GUIContentm_AssetStoreNotAvailableText
UnityEditor.ObjectListArea+AssetStoreGroup
VoidUpdateAssets()
VoidUpdateFilter(UnityEditor.HierarchyType, UnityEditor.SearchFilter, Boolean)
VoidUpdateHeight()
Int32IndexOf(Int32)
UnityEditor.AssetStoreAssetAssetAtIndex(Int32)
VoidDraw(Single, UnityEngine.Vector2)
System.StringName
System.Collections.Generic.List`1[UnityEditor.AssetStoreAsset]Assets
Int32ItemCount
BooleanListMode
BooleanNeedItems
BooleanNeedsRepaint
SingleHeight
BooleanvisiblePreference
Int32kDefaultRowsShown
Int32kDefaultRowsShownListMode
UnityEditor.ObjectListAream_Owner
UnityEditor.VerticalGridm_Grid
Singlem_Height
BooleanVisible
Int32ItemsAvailable
Int32ItemsWantedShown
Doublem_LastClickedDrawTime
UnityEditor.ObjectListArea+Group
VoidUpdateAssets()
VoidUpdateHeight()
VoidUpdateFilter(UnityEditor.HierarchyType, UnityEditor.SearchFilter, Boolean)
VoidDraw(Single, UnityEngine.Vector2)
SingleHeight
Int32ItemCount
BooleanListMode
BooleanNeedsRepaint
BooleanvisiblePreference
UnityEditor.ObjectListAream_Owner
UnityEditor.VerticalGridm_Grid
Singlem_Height
BooleanVisible
Int32ItemsAvailable
Int32ItemsWantedShown
Doublem_LastClickedDrawTime
UnityEditor.ObjectListArea+LocalGroup
VoidUpdateAssets()
VoidUpdateHeight()
BooleanIsAnyLastRenderedAssetsDirty()
VoidChangeExpandedState(Int32, Boolean)
System.Collections.Generic.List`1[System.Collections.Generic.KeyValuePair`2[System.String,System.Int32]]GetVisibleNameAndInstanceIDs()
System.Collections.Generic.List`1[System.Int32]GetInstanceIDs()
System.Collections.Generic.List`1[System.Int32]GetNewSelection(Int32, Boolean, Boolean)
VoidUpdateFilter(UnityEditor.HierarchyType, UnityEditor.SearchFilter, Boolean)
System.StringGetNameOfLocalAsset(Int32)
BooleanIsBuiltinAsset(Int32)
VoidInitBuiltinResources()
VoidPrintBuiltinResourcesAvailable()
Int32IndexOfNewText(System.String, Boolean, Boolean)
Int32IndexOf(Int32)
FilterResultLookupByInstanceID(Int32)
BooleanInstanceIdAtIndex(Int32, Int32 ByRef)
VoidStartDrag(Int32, System.Collections.Generic.List`1[System.Int32])
UnityEditor.DragAndDropVisualModeDoDrag(Int32, Boolean)
BooleanDoCharacterOffsetSelection()
VoidShowObjectsInList(Int32[])
VoidDrawIconAndLabel(UnityEngine.Rect, FilterResult, System.String, UnityEngine.Texture2D, Boolean, Boolean)
VoidDraw(Single, UnityEngine.Vector2)
BooleanShowNone
BooleanNeedsRepaint
UnityEditor.SearchFiltersearchFilter
BooleanListMode
BooleanHasBuiltinResources
Int32ItemCount
SingleHeight
BooleanvisiblePreference
Booleanm_ListMode
Int32k_ListModeLeftPadding
Int32k_ListModeLeftPaddingForSubAssets
Int32k_ListModeVersionControlOverlayPadding
UnityEditor.ObjectListAream_Owner
UnityEditor.VerticalGridm_Grid
Singlem_Height
BooleanVisible
Int32ItemsAvailable
Int32ItemsWantedShown
Doublem_LastClickedDrawTime
UnityEditor.ObjectListArea+LocalGroup+ItemFader
VoidStart(System.Collections.Generic.List`1[System.Int32])
SingleGetAlpha(Int32)
UnityEditor.ObjectSelector
VoidSetupPreview()
VoidShow(UnityEngine.Object, System.Type, UnityEditor.SerializedProperty, Boolean)
UnityEngine.ObjectGetCurrentObject()
UnityEngine.ObjectGetInitialObject()
BooleanSendEvent(UnityEngine.Event)
VoidBeginWindows()
VoidEndWindows()
VoidShowNotification(UnityEngine.GUIContent)
VoidRemoveNotification()
VoidShowTab()
VoidFocus()
VoidShowUtility()
VoidShowPopup()
VoidShowAsDropDown(UnityEngine.Rect, UnityEngine.Vector2)
VoidShow()
VoidShow(Boolean)
VoidShowAuxWindow()
VoidClose()
VoidRepaint()
VoidSetDirty()
Int32GetInstanceID()
System.Collections.Generic.List`1[System.Int32]allowedInstanceIDs
UnityEditor.ObjectSelectorget
BooleanisVisible
BooleanwantsMouseMove
BooleanautoRepaintOnSceneChange
Booleanmaximized
UnityEngine.Vector2minSize
UnityEngine.Vector2maxSize
System.Stringtitle
UnityEngine.GUIContenttitleContent
Int32depthBufferBits
Int32antiAlias
UnityEngine.Rectposition
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEditor.ObjectSelector+Styles
UnityEngine.GUIStylesmallStatus
UnityEngine.GUIStylelargeStatus
UnityEngine.GUIStyletoolbarBack
UnityEngine.GUIStyletab
UnityEngine.GUIStylebottomResize
UnityEngine.GUIStylebackground
UnityEngine.GUIStylepreviewBackground
UnityEngine.GUIStylepreviewTextureBackground
UnityEditor.ObjectTreeForSelector
BooleanIsInitialized()
VoidInit(UnityEngine.Rect, UnityEditor.EditorWindow, UnityEngine.Events.UnityAction`1[UnityEditor.ObjectTreeForSelector+TreeSelectorData], UnityEngine.Events.UnityAction`1[UnityEditor.TreeViewItem], UnityEngine.Events.UnityAction, Int32, Int32)
VoidClear()
Int32[]GetSelection()
VoidSetTreeView(UnityEditor.TreeView)
VoidOnGUI(UnityEngine.Rect)
UnityEditor.ObjectTreeForSelector+SelectionEvent
UnityEditor.ObjectTreeForSelector+TreeViewNeededEvent
UnityEditor.ObjectTreeForSelector+DoubleClickedEvent
UnityEditor.ObjectTreeForSelector+TreeSelectorData
UnityEditor.ObjectTreeForSelectorobjectTreeForSelector
UnityEditor.EditorWindoweditorWindow
UnityEditor.TreeViewStatestate
UnityEngine.RecttreeViewRect
Int32userData
UnityEditor.ObjectTreeForSelector+SelectionEvent
VoidAddListener(UnityEngine.Events.UnityAction`1[UnityEditor.TreeViewItem])
VoidRemoveListener(UnityEngine.Events.UnityAction`1[UnityEditor.TreeViewItem])
VoidInvoke(UnityEditor.TreeViewItem)
Int32GetPersistentEventCount()
UnityEngine.ObjectGetPersistentTarget(Int32)
System.StringGetPersistentMethodName(Int32)
VoidSetPersistentListenerState(Int32, UnityEngine.Events.UnityEventCallState)
VoidRemoveAllListeners()
UnityEditor.ObjectTreeForSelector+TreeViewNeededEvent
VoidAddListener(UnityEngine.Events.UnityAction`1[UnityEditor.ObjectTreeForSelector+TreeSelectorData])
VoidRemoveListener(UnityEngine.Events.UnityAction`1[UnityEditor.ObjectTreeForSelector+TreeSelectorData])
VoidInvoke(TreeSelectorData)
Int32GetPersistentEventCount()
UnityEngine.ObjectGetPersistentTarget(Int32)
System.StringGetPersistentMethodName(Int32)
VoidSetPersistentListenerState(Int32, UnityEngine.Events.UnityEventCallState)
VoidRemoveAllListeners()
UnityEditor.ObjectTreeForSelector+DoubleClickedEvent
VoidAddListener(UnityEngine.Events.UnityAction)
VoidRemoveListener(UnityEngine.Events.UnityAction)
VoidInvoke()
Int32GetPersistentEventCount()
UnityEngine.ObjectGetPersistentTarget(Int32)
System.StringGetPersistentMethodName(Int32)
VoidSetPersistentListenerState(Int32, UnityEngine.Events.UnityEventCallState)
VoidRemoveAllListeners()
UnityEditor.ObjectTreeForSelector+Styles
UnityEngine.GUIStylesearchBg
UnityEngine.GUIStylebottomBarBg
UnityEditor.OcclusionPortalInspector
VoidOnEnable()
BooleanDrawDefaultInspector()
VoidOnInspectorGUI()
BooleanRequiresConstantRepaint()
VoidRepaint()
BooleanHasPreviewGUI()
UnityEngine.GUIContentGetPreviewTitle()
UnityEngine.Texture2DRenderStaticPreview(System.String, UnityEngine.Object[], Int32, Int32)
VoidOnPreviewGUI(UnityEngine.Rect, UnityEngine.GUIStyle)
VoidOnInteractivePreviewGUI(UnityEngine.Rect, UnityEngine.GUIStyle)
VoidOnPreviewSettings()
System.StringGetInfoString()
VoidReloadPreviewInstances()
VoidDrawHeader()
VoidDrawPreview(UnityEngine.Rect)
BooleanUseDefaultMargins()
VoidInitialize(UnityEngine.Object[])
BooleanMoveNextTarget()
VoidResetTarget()
VoidSetDirty()
Int32GetInstanceID()
UnityEngine.Objecttarget
UnityEngine.Object[]targets
UnityEditor.SerializedObjectserializedObject
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEditorInternal.PluginDesc
System.StringpluginPath
UnityEditorInternal.CPUArcharchitecture
UnityEditorInternal.CPUArch
Int32value__
UnityEditorInternal.CPUArchAny
UnityEditorInternal.CPUArchx86
UnityEditorInternal.CPUArchARMv7
UnityEditor.IEditablePoint
UnityEngine.Vector3GetPosition(Int32)
VoidSetPosition(Int32, UnityEngine.Vector3)
UnityEngine.ColorGetDefaultColor()
UnityEngine.ColorGetSelectedColor()
SingleGetPointScale()
System.Collections.Generic.IEnumerable`1[UnityEngine.Vector3]GetPositions()
UnityEngine.Vector3[]GetUnselectedPositions()
UnityEngine.Vector3[]GetSelectedPositions()
Int32Count
UnityEditor.PointEditor
BooleanMovePoints(UnityEditor.IEditablePoint, UnityEngine.Transform, System.Collections.Generic.List`1[System.Int32])
Int32FindNearest(UnityEngine.Vector2, UnityEngine.Transform, UnityEditor.IEditablePoint)
BooleanSelectPoints(UnityEditor.IEditablePoint, UnityEngine.Transform, System.Collections.Generic.List`1[System.Int32] ByRef, Boolean)
VoidDraw(UnityEditor.IEditablePoint, UnityEngine.Transform, System.Collections.Generic.List`1[System.Int32], Boolean)
UnityEditor.PostprocessScene
UnityEditor.PostprocessScene+UnityBuildPostprocessor
VoidOnPostprocessScene()
UnityEditor.ProjectBrowser
VoidAddItemsToMenu(UnityEditor.GenericMenu)
VoidFrameObject(Int32, Boolean)
System.Collections.Generic.List`1[UnityEditor.ProjectBrowser]GetAllProjectBrowsers()
BooleanInitialized()
VoidInit()
VoidSetSearch(System.String)
VoidSetSearch(UnityEditor.SearchFilter)
VoidShowAssetStoreHitsWhileSearchingLocalAssetsChanged()
VoidTypeListCallback(ListElement)
VoidAssetLabelListCallback(ListElement)
BooleanSendEvent(UnityEngine.Event)
VoidBeginWindows()
VoidEndWindows()
VoidShowNotification(UnityEngine.GUIContent)
VoidRemoveNotification()
VoidShowTab()
VoidFocus()
VoidShowUtility()
VoidShowPopup()
VoidShowAsDropDown(UnityEngine.Rect, UnityEngine.Vector2)
VoidShow()
VoidShow(Boolean)
VoidShowAuxWindow()
VoidClose()
VoidRepaint()
VoidSetDirty()
Int32GetInstanceID()
SinglelistAreaGridSize
BooleanwantsMouseMove
BooleanautoRepaintOnSceneChange
Booleanmaximized
UnityEngine.Vector2minSize
UnityEngine.Vector2maxSize
System.Stringtitle
UnityEngine.GUIContenttitleContent
Int32depthBufferBits
Int32antiAlias
UnityEngine.Rectposition
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.GUIContentm_SearchAllAssets
UnityEngine.GUIContentm_SearchInFolders
UnityEngine.GUIContentm_SearchAssetStore
UnityEditor.ProjectBrowsers_LastInteractedProjectBrowser
UnityEditor.ProjectBrowser+SearchViewState
UnityEditor.ProjectBrowser+ItemType
Int32value__
ItemTypeAsset
ItemTypeSavedFilter
UnityEditor.ProjectBrowser+ViewMode
Int32value__
ViewModeOneColumn
ViewModeTwoColumns
UnityEditor.ProjectBrowser+SearchViewState
Int32value__
SearchViewStateNotSearching
SearchViewStateAllAssets
SearchViewStateSubFolders
SearchViewStateAssetStore
UnityEditor.ProjectBrowser+Styles
UnityEngine.GUIStylesmallStatus
UnityEngine.GUIStylelargeStatus
UnityEngine.GUIStyletoolbarBack
UnityEngine.GUIStyletab
UnityEngine.GUIStylebottomResize
UnityEngine.GUIStylebackground
UnityEngine.GUIStylepreviewBackground
UnityEngine.GUIStylepreviewTextureBackground
UnityEngine.GUIStylebottomBarBg
UnityEngine.GUIStyletopBarBg
UnityEngine.GUIStyleselectedPathLabel
UnityEngine.GUIStyleexposablePopup
UnityEngine.GUIStylelockButton
UnityEngine.GUIStylefoldout
UnityEngine.GUIStyleexposablePopupItem
UnityEngine.GUIContentm_FilterByLabel
UnityEngine.GUIContentm_FilterByType
UnityEngine.GUIContentm_ShowChildAssetsContent
UnityEngine.GUIContentm_CreateDropdownContent
UnityEngine.GUIContentm_SaveFilterContent
UnityEngine.GUIContentm_EmptyFolderText
UnityEngine.GUIContentm_SearchIn
UnityEditor.ProjectBrowser+SavedFiltersContextMenu
UnityEditor.ProjectBrowser+BreadCrumbListMenu
UnityEditor.ProjectBrowser+AssetStoreItemContextMenu
UnityEditor.SearchFilterTreeItem
VoidAddChild(UnityEditor.TreeViewItem)
BooleanisFolder
Int32id
System.StringdisplayName
Int32depth
BooleanhasChildren
System.Collections.Generic.List`1[UnityEditor.TreeViewItem]children
UnityEditor.TreeViewItemparent
UnityEngine.Texture2Dicon
System.ObjectuserData
UnityEditor.ProjectBrowserColumnOneTreeViewGUI
UnityEngine.Vector2GetTotalSize()
UnityEngine.RectGetRowRect(Int32, Single)
Int32GetNumRowsOnPageUpDown(UnityEditor.TreeViewItem, Boolean, Single)
VoidGetFirstAndLastRowVisible(Int32 ByRef, Int32 ByRef)
VoidOnRowGUI(UnityEngine.Rect, UnityEditor.TreeViewItem, Int32, Boolean, Boolean)
SingleGetListAreaGridSize()
VoidBeginRowGUI()
VoidBeginCreateNewAsset(Int32, UnityEditor.ProjectWindowCallback.EndNameEditAction, System.String, UnityEngine.Texture2D, System.String)
VoidOnInitialize()
VoidEndRowGUI()
UnityEngine.RectGetRectForFraming(Int32)
VoidBeginPingNode(UnityEditor.TreeViewItem, Single, Single)
VoidEndPingNode()
BooleanBeginRename(UnityEditor.TreeViewItem, Single)
VoidEndRename()
VoidDoRenameOverlay()
SingleGetFoldoutIndent(UnityEditor.TreeViewItem)
SingleGetContentIndent(UnityEditor.TreeViewItem)
SingleiconLeftPadding
SingleiconRightPadding
SingleiconTotalPadding
System.Action`2[UnityEditor.TreeViewItem,UnityEngine.Rect]iconOverlayGUI
SinglehalfDropBetweenHeight
SingletopRowMargin
SinglebottomRowMargin
UnityEditor.ProjectBrowserColumnOneTreeViewDataSource
BooleanSetExpanded(Int32, Boolean)
BooleanIsExpandable(UnityEditor.TreeViewItem)
BooleanCanBeMultiSelected(UnityEditor.TreeViewItem)
BooleanCanBeParent(UnityEditor.TreeViewItem)
BooleanIsVisibleRootNode(UnityEditor.TreeViewItem)
BooleanIsRenamingItemAllowed(UnityEditor.TreeViewItem)
Int32GetAssetsFolderInstanceID()
VoidFetchData()
VoidOnInitialize()
VoidReloadData()
UnityEditor.TreeViewItemFindItem(Int32)
BooleanIsRevealed(Int32)
VoidRevealItem(Int32)
VoidOnSearchChanged()
Int32GetRow(Int32)
UnityEditor.TreeViewItemGetItem(Int32)
System.Collections.Generic.List`1[UnityEditor.TreeViewItem]GetRows()
VoidInitIfNeeded()
Int32[]GetExpandedIDs()
VoidSetExpandedIDs(Int32[])
BooleanIsExpanded(Int32)
VoidSetExpandedWithChildren(UnityEditor.TreeViewItem, Boolean)
VoidSetExpanded(UnityEditor.TreeViewItem, Boolean)
BooleanIsExpanded(UnityEditor.TreeViewItem)
VoidOnExpandedStateChanged()
VoidInsertFakeItem(Int32, Int32, System.String, UnityEngine.Texture2D)
BooleanHasFakeItem()
VoidRemoveFakeItem()
BooleanshowRootNode
BooleanrootIsCollapsable
BooleanalwaysAddFirstItemToSearchResult
UnityEditor.TreeViewItemroot
Int32rowCount
System.ActiononVisibleRowsChanged
UnityEditor.ProjectBrowserColumnOneTreeViewDragging
VoidStartDrag(UnityEditor.TreeViewItem, System.Collections.Generic.List`1[System.Int32])
UnityEditor.DragAndDropVisualModeDoDrag(UnityEditor.TreeViewItem, UnityEditor.TreeViewItem, Boolean, DropPosition)
VoidOnInitialize()
Int32GetDropTargetControlID()
Int32GetRowMarkerControlID()
BooleanCanStartDrag(UnityEditor.TreeViewItem, System.Collections.Generic.List`1[System.Int32], UnityEngine.Vector2)
BooleanDragElement(UnityEditor.TreeViewItem, UnityEngine.Rect, Boolean)
VoidDragCleanup(Boolean)
System.Collections.Generic.List`1[System.Int32]GetCurrentExpanded()
VoidRestoreExpanded(System.Collections.Generic.List`1[System.Int32])
BooleandrawRowMarkerAbove
UnityEditor.PopupList
VoidOnClose()
SingleGetWindowHeight()
SingleGetWindowWidth()
UnityEngine.Vector2GetWindowSize()
VoidOnGUI(UnityEngine.Rect)
VoidOnOpen()
UnityEditor.EditorWindoweditorWindow
UnityEditor.PopupList+Gravity
UnityEditor.PopupList+ListElement
UnityEditor.PopupList+InputData
UnityEditor.PopupList+OnSelectCallback
UnityEditor.PopupList+Gravity
Int32value__
GravityTop
GravityBottom
UnityEditor.PopupList+ListElement
VoidResetScore()
SinglefilterScore
Booleanselected
Booleanenabled
BooleanpartiallySelected
System.Stringtext
UnityEngine.GUIContentm_Content
UnityEditor.PopupList+InputData
VoidDeselectAll()
VoidResetScores()
System.Collections.Generic.IEnumerable`1[UnityEditor.PopupList+ListElement]BuildQuery(System.String)
System.Collections.Generic.IEnumerable`1[UnityEditor.PopupList+ListElement]GetFilteredList(System.String)
Int32GetFilteredCount(System.String)
ListElementNewOrMatchingElement(System.String)
System.Collections.Generic.List`1[UnityEditor.PopupList+ListElement]m_ListElements
Booleanm_CloseOnSelection
Booleanm_AllowCustom
Booleanm_EnableAutoCompletion
Booleanm_SortAlphabetically
OnSelectCallbackm_OnSelectCallback
Int32m_MaxCount
UnityEditor.PopupList+Styles
UnityEngine.GUIStylemenuItem
UnityEngine.GUIStylemenuItemMixed
UnityEngine.GUIStylelabel
UnityEngine.GUIStylebackground
UnityEngine.GUIStylecustomTextField
UnityEngine.GUIStylecustomTextFieldCancelButton
UnityEngine.GUIStylecustomTextFieldCancelButtonEmpty
UnityEditor.RagdollBuilder
BooleanSendEvent(UnityEngine.Event)
VoidBeginWindows()
VoidEndWindows()
VoidShowNotification(UnityEngine.GUIContent)
VoidRemoveNotification()
VoidShowTab()
VoidFocus()
VoidShowUtility()
VoidShowPopup()
VoidShowAsDropDown(UnityEngine.Rect, UnityEngine.Vector2)
VoidShow()
VoidShow(Boolean)
VoidShowAuxWindow()
VoidClose()
VoidRepaint()
VoidSetDirty()
Int32GetInstanceID()
System.StringhelpString
System.StringerrorString
System.StringcreateButtonName
System.StringotherButtonName
BooleanisValid
BooleanwantsMouseMove
BooleanautoRepaintOnSceneChange
Booleanmaximized
UnityEngine.Vector2minSize
UnityEngine.Vector2maxSize
System.Stringtitle
UnityEngine.GUIContenttitleContent
Int32depthBufferBits
Int32antiAlias
UnityEngine.Rectposition
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.Transformpelvis
UnityEngine.TransformleftHips
UnityEngine.TransformleftKnee
UnityEngine.TransformleftFoot
UnityEngine.TransformrightHips
UnityEngine.TransformrightKnee
UnityEngine.TransformrightFoot
UnityEngine.TransformleftArm
UnityEngine.TransformleftElbow
UnityEngine.TransformrightArm
UnityEngine.TransformrightElbow
UnityEngine.TransformmiddleSpine
UnityEngine.Transformhead
SingletotalMass
Singlestrength
BooleanflipForward
UnityEditor.RagdollBuilder+BoneInfo
System.Stringname
UnityEngine.Transformanchor
UnityEngine.CharacterJointjoint
BoneInfoparent
SingleminLimit
SinglemaxLimit
SingleswingLimit
UnityEngine.Vector3axis
UnityEngine.Vector3normalAxis
SingleradiusScale
System.TypecolliderType
System.Collections.ArrayListchildren
Singledensity
SinglesummedMass
UnityEditor.SceneHierarchySortingWindow
BooleanSendEvent(UnityEngine.Event)
VoidBeginWindows()
VoidEndWindows()
VoidShowNotification(UnityEngine.GUIContent)
VoidRemoveNotification()
VoidShowTab()
VoidFocus()
VoidShowUtility()
VoidShowPopup()
VoidShowAsDropDown(UnityEngine.Rect, UnityEngine.Vector2)
VoidShow()
VoidShow(Boolean)
VoidShowAuxWindow()
VoidClose()
VoidRepaint()
VoidSetDirty()
Int32GetInstanceID()
BooleanwantsMouseMove
BooleanautoRepaintOnSceneChange
Booleanmaximized
UnityEngine.Vector2minSize
UnityEngine.Vector2maxSize
System.Stringtitle
UnityEngine.GUIContenttitleContent
Int32depthBufferBits
Int32antiAlias
UnityEngine.Rectposition
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEditor.SceneHierarchySortingWindow+InputData
UnityEditor.SceneHierarchySortingWindow+OnSelectCallback
UnityEditor.SceneHierarchySortingWindow+Styles
UnityEngine.GUIStylebackground
UnityEngine.GUIStylemenuItem
UnityEditor.SceneHierarchySortingWindow+InputData
System.Stringm_TypeName
System.Stringm_Name
Booleanm_Selected
UnityEditor.SceneHierarchyWindow
System.Collections.Generic.List`1[UnityEditor.SceneHierarchyWindow]GetAllSceneHierarchyWindows()
VoidSetCurrentRootInstanceID(Int32)
UnityEngine.Object[]GetCurrentVisibleObjects()
VoidOnEnable()
VoidOnDisable()
VoidOnDestroy()
BooleanIsSceneHeaderInHierarchyWindow(UnityEngine.SceneManagement.Scene)
VoidSetExpandedRecursive(Int32, Boolean)
VoidReloadData()
VoidSearchChanged()
VoidSetSortFunction(System.Type)
VoidDirtySortingMethods()
VoidAddItemsToMenu(UnityEditor.GenericMenu)
VoidFrameObject(Int32, Boolean)
BooleanSendEvent(UnityEngine.Event)
VoidBeginWindows()
VoidEndWindows()
VoidShowNotification(UnityEngine.GUIContent)
VoidRemoveNotification()
VoidShowTab()
VoidFocus()
VoidShowUtility()
VoidShowPopup()
VoidShowAsDropDown(UnityEngine.Rect, UnityEngine.Vector2)
VoidShow()
VoidShow(Boolean)
VoidShowAuxWindow()
VoidClose()
VoidRepaint()
VoidSetDirty()
Int32GetInstanceID()
UnityEditor.SceneHierarchyWindowlastInteractedHierarchyWindow
BooleanwantsMouseMove
BooleanautoRepaintOnSceneChange
Booleanmaximized
UnityEngine.Vector2minSize
UnityEngine.Vector2maxSize
System.Stringtitle
UnityEngine.GUIContenttitleContent
Int32depthBufferBits
Int32antiAlias
UnityEngine.Rectposition
System.Stringname
UnityEngine.HideFlagshideFlags
Booleans_Debug
UnityEditor.SceneHierarchyWindow+Styles
UnityEngine.GUIContentdefaultSortingContent
UnityEngine.GUIContentcreateContent
UnityEngine.GUIContentfetchWarning
UnityEngine.GUIStyleMiniButton
UnityEngine.GUIStylelockButton
UnityEditor.BaseHierarchySort
Int32Compare(UnityEngine.GameObject, UnityEngine.GameObject)
UnityEngine.GUIContentcontent
UnityEditor.TransformSort
Int32Compare(UnityEngine.GameObject, UnityEngine.GameObject)
UnityEngine.GUIContentcontent
UnityEditor.AlphabeticalSort
Int32Compare(UnityEngine.GameObject, UnityEngine.GameObject)
UnityEngine.GUIContentcontent
UnityEditor.FilePathAttribute
BooleanMatch(System.Object)
BooleanIsDefaultAttribute()
System.Stringfilepath
System.ObjectTypeId
UnityEditor.FilePathAttribute+Location
UnityEditor.FilePathAttribute+Location
Int32value__
LocationPreferencesFolder
LocationProjectFolder
UnityEditor.ScriptableSingleton`1[T]
VoidSetDirty()
Int32GetInstanceID()
Tinstance
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEditor.SearchUtility
UnityEditor.IPrefType
System.StringToUniqueString()
VoidFromUniqueString(System.String)
UnityEditor.PrefColor
System.StringToUniqueString()
VoidFromUniqueString(System.String)
UnityEngine.Colorop_Implicit(UnityEditor.PrefColor)
UnityEngine.ColorColor
System.StringName
UnityEditor.PrefKey
System.StringToUniqueString()
VoidFromUniqueString(System.String)
UnityEngine.Eventop_Implicit(UnityEditor.PrefKey)
System.StringName
UnityEngine.EventKeyboardEvent
Booleanactivated
UnityEditor.Settings
UnityEditor.SavedInt
Int32op_Implicit(UnityEditor.SavedInt)
Int32value
UnityEditor.SavedFloat
Singleop_Implicit(UnityEditor.SavedFloat)
Singlevalue
UnityEditor.SavedBool
Booleanop_Implicit(UnityEditor.SavedBool)
Booleanvalue
UnityEditor.VisualStudioVersion
Int32value__
UnityEditor.VisualStudioVersionInvalid
UnityEditor.VisualStudioVersionVisualStudio2008
UnityEditor.VisualStudioVersionVisualStudio2010
UnityEditor.VisualStudioVersionVisualStudio2012
UnityEditor.VisualStudioVersionVisualStudio2013
UnityEditor.VisualStudioVersionVisualStudio2015
UnityEditor.SyncVS
System.StringFindBestVisualStudio()
BooleanProjectExists()
VoidCreateIfDoesntExist()
VoidSyncVisualStudioProjectIfItAlreadyExists()
VoidPostprocessSyncProject(System.String[], System.String[], System.String[], System.String[], System.String[])
VoidSyncSolution()
VoidSyncIfFirstFileOpenSinceDomainLoad()
VoidLogWarning(System.String)
VoidLogWarning(System.String, UnityEngine.Object)
VoidLogError(System.String)
VoidLogError(System.String, UnityEngine.Object)
UInt32GetVersion()
Int32GetPostprocessOrder()
System.StringassetPath
UnityEditor.AssetImporterassetImporter
UnityEngine.Texture2Dpreview
UnityEditor.SyncVS+SolutionSynchronizationSettings
System.StringGetProjectHeaderTemplate(UnityEditor.VisualStudioIntegration.ScriptingLanguage)
System.StringGetProjectFooterTemplate(UnityEditor.VisualStudioIntegration.ScriptingLanguage)
Int32VisualStudioVersion
System.StringSolutionTemplate
System.StringEditorAssemblyPath
System.StringEngineAssemblyPath
System.String[]Defines
System.StringSolutionProjectEntryTemplate
System.StringSolutionProjectConfigurationTemplate
System.StringMonoLibFolder
UnityEditor.View
Int32IndexOfChild(UnityEditor.View)
VoidOnDestroy()
VoidAddChild(UnityEditor.View)
VoidAddChild(UnityEditor.View, Int32)
VoidRemoveChild(UnityEditor.View)
VoidRemoveChild(Int32)
VoidSetDirty()
Int32GetInstanceID()
UnityEngine.Vector2minSize
UnityEngine.Vector2maxSize
UnityEditor.View[]allChildren
UnityEngine.Rectposition
UnityEngine.RectwindowPosition
UnityEngine.RectscreenPosition
UnityEditor.ContainerWindowwindow
UnityEditor.Viewparent
UnityEditor.View[]children
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEditor.Utility2D
UnityEngine.Vector3ScreenToLocal(UnityEngine.Transform, UnityEngine.Vector2)
UnityEditorInternal.Transition
UnityEngine.GUIContentGetTransitionContentForRect(UnityEngine.Rect)
Int32GetInstanceID()
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEditorInternal.StateMachine
UnityEditorInternal.StateGetState(Int32)
UnityEditorInternal.StateAddState(System.String)
UnityEditorInternal.StateMachineGetStateMachine(Int32)
UnityEditorInternal.StateMachineAddStateMachine(System.String)
UnityEditorInternal.TransitionAddTransition(UnityEditorInternal.State, UnityEditorInternal.State)
UnityEditorInternal.TransitionAddAnyStateTransition(UnityEditorInternal.State)
UnityEngine.Vector3GetStateMachinePosition(Int32)
UnityEditorInternal.Transition[]GetTransitionsFromState(UnityEditorInternal.State)
Int32GetInstanceID()
UnityEditorInternal.StatedefaultState
UnityEngine.Vector3anyStatePosition
UnityEngine.Vector3parentStateMachinePosition
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEditorInternal.State
UnityEngine.MotionGetMotion()
UnityEngine.MotionGetMotion(UnityEditorInternal.AnimatorControllerLayer)
UnityEditorInternal.BlendTreeCreateBlendTree()
UnityEditorInternal.BlendTreeCreateBlendTree(UnityEditorInternal.AnimatorControllerLayer)
Int32GetInstanceID()
System.StringuniqueName
Int32uniqueNameHash
Singlespeed
Booleanmirror
BooleaniKOnFeet
System.Stringtag
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEditorInternal.AnimatorController
Int32GetInstanceID()
UnityEngine.AnimationClip[]animationClips
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEditorInternal.BlendTree
BooleanValidateIfRetargetable(Boolean)
Int32GetInstanceID()
SingleaverageDuration
SingleaverageAngularSpeed
UnityEngine.Vector3averageSpeed
SingleapparentSpeed
BooleanisLooping
Booleanlegacy
BooleanisHumanMotion
BooleanisAnimatorMotion
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEditorInternal.AnimatorControllerLayer
UnityEditorInternal.AnimatorControllerParameter
UnityEditorInternal.AnimatorControllerParameterType
Int32value__
UnityEditorInternal.AnimatorControllerParameterTypeFloat
UnityEditorInternal.AnimatorControllerParameterTypeInt
UnityEditorInternal.AnimatorControllerParameterTypeBool
UnityEditorInternal.AnimatorControllerParameterTypeTrigger
UnityEditorInternal.AnimatorLayerBlendingMode
Int32value__
UnityEditorInternal.AnimatorLayerBlendingModeOverride
UnityEditorInternal.AnimatorLayerBlendingModeAdditive
UnityEditor.CurveEditorSettings
SinglehRangeMin
SinglehRangeMax
SinglevRangeMin
SinglevRangeMax
BooleanhasUnboundedRanges
BooleanhSlider
BooleanvSlider
SinglehTickLabelOffset
UnityEngine.ColorwrapColor
BooleanuseFocusColors
BooleanshowAxisLabels
BooleanallowDraggingCurvesAndRegions
BooleanallowDeleteLastKeyInCurve
UnityEditorInternal.MaterialAnimationUtility
BooleanIsAnimated(UnityEditor.MaterialProperty, UnityEngine.Renderer)
VoidSetupMaterialPropertyBlock(UnityEditor.MaterialProperty, Int32, UnityEngine.Renderer)
BooleanApplyMaterialModificationToAnimationRecording(UnityEditor.MaterialProperty, Int32, UnityEngine.Renderer, System.Object)
UnityEditor.Animations.MecanimUtilities
BooleanStateMachineRelativePath(UnityEditor.Animations.AnimatorStateMachine, UnityEditor.Animations.AnimatorStateMachine, System.Collections.Generic.List`1[UnityEditor.Animations.AnimatorStateMachine] ByRef)
SerializedStringTable
VoidSet(System.String, Int32)
VoidSet(System.String)
BooleanContains(System.String)
Int32Get(System.String)
VoidRemove(System.String)
System.Collections.Hashtablehashtable
Int32Length
UnityEditor.Animations.PushUndoIfNeeded
VoidDoUndo(UnityEngine.Object, System.String)
BooleanpushUndo
UnityEditor.Animations.PushUndoIfNeeded+PushUndoIfNeededImpl
VoidDoUndo(UnityEngine.Object, System.String)
Booleanm_PushUndo
UnityEditor.Animations.AnimatorDefaultTransition
VoidSetDirty()
Int32GetInstanceID()
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEditor.TickHandler
VoidSetTickModulos(Single[])
VoidSetTickModulosForFrameRate(Single)
VoidSetRanges(Single, Single, Single, Single)
Single[]GetTicksAtLevel(Int32, Boolean)
SingleGetStrengthOfLevel(Int32)
SingleGetPeriodOfLevel(Int32)
Int32GetLevelWithMinSeparation(Single)
VoidSetTickStrengths(Single, Single, Boolean)
Int32tickLevels
UnityEditor.TickStyle
UnityEngine.Colorcolor
UnityEngine.ColorlabelColor
Int32distMin
Int32distFull
Int32distLabel
Booleanstubs
BooleancenterLabel
System.Stringunit
UnityEditor.TransitionPreview
VoidSetTransition(UnityEditor.Animations.AnimatorStateTransition, UnityEditor.Animations.AnimatorState, UnityEditor.Animations.AnimatorState, UnityEditor.Animations.AnimatorControllerLayer, UnityEngine.Animator)
VoidDoTransitionPreview()
VoidOnDisable()
VoidOnDestroy()
BooleanHasPreviewGUI()
VoidOnPreviewSettings()
VoidOnInteractivePreviewGUI(UnityEngine.Rect, UnityEngine.GUIStyle)
BooleanmustResample
UnityEditor.TransitionPreview+ParameterInfo
System.Stringm_Name
Singlem_Value
UnityEditor.TransitionPreview+TransitionInfo
BooleanIsEqual(TransitionInfo)
VoidSet(UnityEditor.Animations.AnimatorStateTransition, UnityEditor.Animations.AnimatorState, UnityEditor.Animations.AnimatorState)
UnityEditor.ZoomableArea
VoidEnforceScaleAndRange()
SinglePixelToTime(Single, UnityEngine.Rect)
SingleTimeToPixel(Single, UnityEngine.Rect)
SinglePixelDeltaToTime(UnityEngine.Rect)
VoidSetShownHRangeInsideMargins(Single, Single)
VoidSetShownHRange(Single, Single)
VoidSetShownVRangeInsideMargins(Single, Single)
VoidSetShownVRange(Single, Single)
UnityEngine.Vector2DrawingToViewTransformPoint(UnityEngine.Vector2)
UnityEngine.Vector3DrawingToViewTransformPoint(UnityEngine.Vector3)
UnityEngine.Vector2ViewToDrawingTransformPoint(UnityEngine.Vector2)
UnityEngine.Vector3ViewToDrawingTransformPoint(UnityEngine.Vector3)
UnityEngine.Vector2DrawingToViewTransformVector(UnityEngine.Vector2)
UnityEngine.Vector3DrawingToViewTransformVector(UnityEngine.Vector3)
UnityEngine.Vector2ViewToDrawingTransformVector(UnityEngine.Vector2)
UnityEngine.Vector3ViewToDrawingTransformVector(UnityEngine.Vector3)
UnityEngine.Vector2NormalizeInViewSpace(UnityEngine.Vector2)
VoidBeginViewGUI()
VoidHandleZoomAndPanEvents(UnityEngine.Rect)
VoidEndViewGUI()
BooleanhRangeLocked
BooleanvRangeLocked
SinglehBaseRangeMin
SinglehBaseRangeMax
SinglevBaseRangeMin
SinglevBaseRangeMax
BooleanhAllowExceedBaseRangeMin
BooleanhAllowExceedBaseRangeMax
BooleanvAllowExceedBaseRangeMin
BooleanvAllowExceedBaseRangeMax
SinglehRangeMin
SinglehRangeMax
SinglevRangeMin
SinglevRangeMax
BooleanscaleWithWindow
BooleanhSlider
BooleanvSlider
BooleanignoreScrollWheelUntilClicked
BooleanuniformScale
UnityEngine.Vector2scale
UnityEngine.Vector2translation
Singlemargin
Singleleftmargin
Singlerightmargin
Singletopmargin
Singlebottommargin
UnityEngine.Rectrect
UnityEngine.RectdrawRect
UnityEngine.RectshownArea
UnityEngine.RectshownAreaInsideMargins
UnityEngine.BoundsdrawingBounds
UnityEngine.Matrix4x4drawingToViewMatrix
UnityEngine.Vector2mousePositionInDrawing
Booleanm_UniformScale
UnityEditor.ZoomableArea+Styles
UnityEditor.ZoomableArea+Styles
VoidInitGUIStyles(Boolean)
UnityEngine.GUIStylehorizontalScrollbar
UnityEngine.GUIStylehorizontalMinMaxScrollbarThumb
UnityEngine.GUIStylehorizontalScrollbarLeftButton
UnityEngine.GUIStylehorizontalScrollbarRightButton
UnityEngine.GUIStyleverticalScrollbar
UnityEngine.GUIStyleverticalMinMaxScrollbarThumb
UnityEngine.GUIStyleverticalScrollbarUpButton
UnityEngine.GUIStyleverticalScrollbarDownButton
SinglesliderWidth
SinglevisualSliderWidth
UnityEditor.TimeArea
VoidSetTickMarkerRanges()
VoidDrawMajorTicks(UnityEngine.Rect, Single)
VoidTimeRuler(UnityEngine.Rect, Single)
VoidTimeRuler(UnityEngine.Rect, Single, Boolean, Boolean, Single)
VoidDrawVerticalLine(Single, Single, Single, UnityEngine.Color)
VoidDrawVerticalLineFast(Single, Single, Single, UnityEngine.Color)
TimeRulerDragModeBrowseRuler(UnityEngine.Rect, Single ByRef, Single, Boolean, UnityEngine.GUIStyle)
TimeRulerDragModeBrowseRuler(UnityEngine.Rect, Int32, Single ByRef, Single, Boolean, UnityEngine.GUIStyle)
VoidSetTransform(UnityEngine.Vector2, UnityEngine.Vector2)
SingleFrameToPixel(Single, Single, UnityEngine.Rect)
System.StringFormatFrame(Int32, Single)
SingleSnapTimeToWholeFPS(Single, Single)
VoidEnforceScaleAndRange()
SinglePixelToTime(Single, UnityEngine.Rect)
SingleTimeToPixel(Single, UnityEngine.Rect)
SinglePixelDeltaToTime(UnityEngine.Rect)
VoidSetShownHRangeInsideMargins(Single, Single)
VoidSetShownHRange(Single, Single)
VoidSetShownVRangeInsideMargins(Single, Single)
VoidSetShownVRange(Single, Single)
UnityEngine.Vector2DrawingToViewTransformPoint(UnityEngine.Vector2)
UnityEngine.Vector3DrawingToViewTransformPoint(UnityEngine.Vector3)
UnityEngine.Vector2ViewToDrawingTransformPoint(UnityEngine.Vector2)
UnityEngine.Vector3ViewToDrawingTransformPoint(UnityEngine.Vector3)
UnityEngine.Vector2DrawingToViewTransformVector(UnityEngine.Vector2)
UnityEngine.Vector3DrawingToViewTransformVector(UnityEngine.Vector3)
UnityEngine.Vector2ViewToDrawingTransformVector(UnityEngine.Vector2)
UnityEngine.Vector3ViewToDrawingTransformVector(UnityEngine.Vector3)
UnityEngine.Vector2NormalizeInViewSpace(UnityEngine.Vector2)
VoidBeginViewGUI()
VoidHandleZoomAndPanEvents(UnityEngine.Rect)
VoidEndViewGUI()
UnityEditor.TickHandlerhTicks
UnityEditor.TickHandlervTicks
UnityEditor.CurveEditorSettingssettings
BooleanhRangeLocked
BooleanvRangeLocked
SinglehBaseRangeMin
SinglehBaseRangeMax
SinglevBaseRangeMin
SinglevBaseRangeMax
BooleanhAllowExceedBaseRangeMin
BooleanhAllowExceedBaseRangeMax
BooleanvAllowExceedBaseRangeMin
BooleanvAllowExceedBaseRangeMax
SinglehRangeMin
SinglehRangeMax
SinglevRangeMin
SinglevRangeMax
BooleanscaleWithWindow
BooleanhSlider
BooleanvSlider
BooleanignoreScrollWheelUntilClicked
BooleanuniformScale
UnityEngine.Vector2scale
UnityEngine.Vector2translation
Singlemargin
Singleleftmargin
Singlerightmargin
Singletopmargin
Singlebottommargin
UnityEngine.Rectrect
UnityEngine.RectdrawRect
UnityEngine.RectshownArea
UnityEngine.RectshownAreaInsideMargins
UnityEngine.BoundsdrawingBounds
UnityEngine.Matrix4x4drawingToViewMatrix
UnityEngine.Vector2mousePositionInDrawing
Booleanm_UniformScale
UnityEditor.TimeArea+TimeRulerDragMode
UnityEditor.TimeArea+Styles2
UnityEngine.GUIStyleTimelineTick
UnityEngine.GUIStylelabelTickMarks
UnityEditor.TimeArea+TimeRulerDragMode
Int32value__
TimeRulerDragModeNone
TimeRulerDragModeStart
TimeRulerDragModeEnd
TimeRulerDragModeDragging
TimeRulerDragModeCancel
UnityEditorInternal.AddCurvesPopup
BooleanSendEvent(UnityEngine.Event)
VoidBeginWindows()
VoidEndWindows()
VoidShowNotification(UnityEngine.GUIContent)
VoidRemoveNotification()
VoidShowTab()
VoidFocus()
VoidShowUtility()
VoidShowPopup()
VoidShowAsDropDown(UnityEngine.Rect, UnityEngine.Vector2)
VoidShow()
VoidShow(Boolean)
VoidShowAuxWindow()
VoidClose()
VoidRepaint()
VoidSetDirty()
Int32GetInstanceID()
BooleanwantsMouseMove
BooleanautoRepaintOnSceneChange
Booleanmaximized
UnityEngine.Vector2minSize
UnityEngine.Vector2maxSize
System.Stringtitle
UnityEngine.GUIContenttitleContent
Int32depthBufferBits
Int32antiAlias
UnityEngine.Rectposition
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEditorInternal.AddCurvesPopupHierarchy
VoidOnGUI(UnityEngine.Rect, UnityEditor.EditorWindow)
VoidInitIfNeeded(UnityEditor.EditorWindow, UnityEngine.Rect)
UnityEditorInternal.AddCurvesPopupHierarchyDataSource
VoidFetchData()
VoidUpdateData()
VoidOnInitialize()
VoidReloadData()
UnityEditor.TreeViewItemFindItem(Int32)
BooleanIsRevealed(Int32)
VoidRevealItem(Int32)
VoidOnSearchChanged()
Int32GetRow(Int32)
UnityEditor.TreeViewItemGetItem(Int32)
System.Collections.Generic.List`1[UnityEditor.TreeViewItem]GetRows()
VoidInitIfNeeded()
Int32[]GetExpandedIDs()
VoidSetExpandedIDs(Int32[])
BooleanIsExpanded(Int32)
BooleanSetExpanded(Int32, Boolean)
VoidSetExpandedWithChildren(UnityEditor.TreeViewItem, Boolean)
VoidSetExpanded(UnityEditor.TreeViewItem, Boolean)
BooleanIsExpanded(UnityEditor.TreeViewItem)
BooleanIsExpandable(UnityEditor.TreeViewItem)
BooleanCanBeMultiSelected(UnityEditor.TreeViewItem)
BooleanCanBeParent(UnityEditor.TreeViewItem)
VoidOnExpandedStateChanged()
BooleanIsRenamingItemAllowed(UnityEditor.TreeViewItem)
VoidInsertFakeItem(Int32, Int32, System.String, UnityEngine.Texture2D)
BooleanHasFakeItem()
VoidRemoveFakeItem()
BooleanshowEntireHierarchy
BooleanshowRootNode
BooleanrootIsCollapsable
BooleanalwaysAddFirstItemToSearchResult
UnityEditor.TreeViewItemroot
Int32rowCount
System.ActiononVisibleRowsChanged
UnityEditorInternal.AddCurvesPopupGameObjectNode
VoidAddChild(UnityEditor.TreeViewItem)
Int32id
System.StringdisplayName
Int32depth
BooleanhasChildren
System.Collections.Generic.List`1[UnityEditor.TreeViewItem]children
UnityEditor.TreeViewItemparent
UnityEngine.Texture2Dicon
System.ObjectuserData
UnityEditorInternal.AddCurvesPopupObjectNode
VoidAddChild(UnityEditor.TreeViewItem)
Int32id
System.StringdisplayName
Int32depth
BooleanhasChildren
System.Collections.Generic.List`1[UnityEditor.TreeViewItem]children
UnityEditor.TreeViewItemparent
UnityEngine.Texture2Dicon
System.ObjectuserData
UnityEditorInternal.AddCurvesPopupPropertyNode
VoidAddChild(UnityEditor.TreeViewItem)
Int32id
System.StringdisplayName
Int32depth
BooleanhasChildren
System.Collections.Generic.List`1[UnityEditor.TreeViewItem]children
UnityEditor.TreeViewItemparent
UnityEngine.Texture2Dicon
System.ObjectuserData
UnityEditor.EditorCurveBinding[]curveBindings
UnityEditorInternal.AddCurvesPopupHierarchyGUI
VoidOnRowGUI(UnityEngine.Rect, UnityEditor.TreeViewItem, Int32, Boolean, Boolean)
BooleanBeginRename(UnityEditor.TreeViewItem, Single)
VoidOnInitialize()
UnityEngine.Vector2GetTotalSize()
Int32GetNumRowsOnPageUpDown(UnityEditor.TreeViewItem, Boolean, Single)
VoidGetFirstAndLastRowVisible(Int32 ByRef, Int32 ByRef)
VoidBeginRowGUI()
VoidEndRowGUI()
UnityEngine.RectGetRowRect(Int32, Single)
UnityEngine.RectGetRectForFraming(Int32)
VoidBeginPingNode(UnityEditor.TreeViewItem, Single, Single)
VoidEndPingNode()
VoidEndRename()
VoidDoRenameOverlay()
SingleGetFoldoutIndent(UnityEditor.TreeViewItem)
SingleGetContentIndent(UnityEditor.TreeViewItem)
UnityEditorInternal.AnimationWindowStatestate
BooleanshowPlusButton
SingleiconLeftPadding
SingleiconRightPadding
SingleiconTotalPadding
System.Action`2[UnityEditor.TreeViewItem,UnityEngine.Rect]iconOverlayGUI
SinglehalfDropBetweenHeight
SingletopRowMargin
SinglebottomRowMargin
UnityEditor.EditorWindowowner
UnityEditor.AnimationEventPopup
System.StringFormatEvent(UnityEngine.GameObject, UnityEngine.AnimationEvent)
VoidOnGUI()
Int32EnumPopup(System.String, System.Type, Int32)
BooleanSendEvent(UnityEngine.Event)
VoidBeginWindows()
VoidEndWindows()
VoidShowNotification(UnityEngine.GUIContent)
VoidRemoveNotification()
VoidShowTab()
VoidFocus()
VoidShowUtility()
VoidShowPopup()
VoidShowAsDropDown(UnityEngine.Rect, UnityEngine.Vector2)
VoidShow()
VoidShow(Boolean)
VoidShowAuxWindow()
VoidClose()
VoidRepaint()
VoidSetDirty()
Int32GetInstanceID()
UnityEditor.AnimationClipInfoPropertiesclipInfo
BooleanwantsMouseMove
BooleanautoRepaintOnSceneChange
Booleanmaximized
UnityEngine.Vector2minSize
UnityEngine.Vector2maxSize
System.Stringtitle
UnityEngine.GUIContenttitleContent
Int32depthBufferBits
Int32antiAlias
UnityEngine.Rectposition
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEditorInternal.AnimationKeyTime
UnityEditorInternal.AnimationKeyTimeTime(Single, Single)
UnityEditorInternal.AnimationKeyTimeFrame(Int32, Single)
BooleanContainsTime(Single)
Singletime
Int32frame
SingleframeRate
SingleframeFloor
SingleframeCeiling
UnityEditorInternal.AnimationRecording
UnityEditor.UndoPropertyModification[]Process(UnityEditorInternal.AnimationWindowState, UnityEditor.UndoPropertyModification[])
UnityEditor.AnimationWindow
System.Collections.Generic.List`1[UnityEditor.AnimationWindow]GetAllAnimationWindows()
VoidOnEnable()
VoidOnDisable()
VoidUpdate()
VoidOnGUI()
VoidOnSelectionChange()
BooleanSendEvent(UnityEngine.Event)
VoidBeginWindows()
VoidEndWindows()
VoidShowNotification(UnityEngine.GUIContent)
VoidRemoveNotification()
VoidShowTab()
VoidFocus()
VoidShowUtility()
VoidShowPopup()
VoidShowAsDropDown(UnityEngine.Rect, UnityEngine.Vector2)
VoidShow()
VoidShow(Boolean)
VoidShowAuxWindow()
VoidClose()
VoidRepaint()
VoidSetDirty()
Int32GetInstanceID()
BooleanwantsMouseMove
BooleanautoRepaintOnSceneChange
Booleanmaximized
UnityEngine.Vector2minSize
UnityEngine.Vector2maxSize
System.Stringtitle
UnityEngine.GUIContenttitleContent
Int32depthBufferBits
Int32antiAlias
UnityEngine.Rectposition
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEditor.AnimationWindowClipPopup
VoidOnGUI()
BooleancreatingNewClipAllowed
UnityEditorInternal.AnimationWindowStatestate
UnityEditorInternal.AnimationWindowCurve
VoidLoadKeyframes(UnityEngine.AnimationClip)
UnityEngine.AnimationCurveToAnimationCurve()
UnityEditor.ObjectReferenceKeyframe[]ToObjectCurve()
UnityEditorInternal.AnimationWindowKeyframeFindKeyAtTime(UnityEditorInternal.AnimationKeyTime)
VoidAddKeyframe(UnityEditorInternal.AnimationWindowKeyframe, UnityEditorInternal.AnimationKeyTime)
VoidRemoveKeyframe(UnityEditorInternal.AnimationKeyTime)
BooleanHasKeyframe(UnityEditorInternal.AnimationKeyTime)
Int32GetKeyframeIndex(UnityEditorInternal.AnimationKeyTime)
VoidRemoveKeysAtRange(Single, Single)
UnityEditor.EditorCurveBindingbinding
BooleanisPPtrCurve
System.StringpropertyName
System.Stringpath
System.Typetype
Int32length
Int32depth
System.Collections.Generic.List`1[UnityEditorInternal.AnimationWindowKeyframe]m_Keyframes
System.Typem_ValueType
SingletimeEpsilon
UnityEditorInternal.AnimationWindowHierarchyState
BooleanGetTallMode(UnityEditorInternal.AnimationWindowHierarchyNode)
VoidSetTallMode(UnityEditorInternal.AnimationWindowHierarchyNode, Boolean)
Int32GetTallInstancesCount()
VoidAddTallInstance(Int32)
VoidOnAwake()
System.Collections.Generic.List`1[System.Int32]selectedIDs
Int32lastClickedID
System.Collections.Generic.List`1[System.Int32]expandedIDs
UnityEditor.RenameOverlayrenameOverlay
UnityEditor.CreateAssetUtilitycreateAssetUtility
Single[]columnWidths
System.StringsearchString
UnityEngine.Vector2scrollPos
UnityEditorInternal.AnimationWindowHierarchy
VoidOnGUI(UnityEngine.Rect)
VoidInit(UnityEditor.EditorWindow, UnityEngine.Rect)
BooleanIsIDVisible(Int32)
UnityEditorInternal.AnimationWindowHierarchyDataSource
VoidFetchData()
BooleanIsRenamingItemAllowed(UnityEditor.TreeViewItem)
System.Collections.Generic.List`1[UnityEditorInternal.AnimationWindowHierarchyNode]CreateTreeFromCurves()
UnityEngine.Texture2DGetIcon(UnityEditor.EditorCurveBinding)
VoidUpdateData()
VoidOnInitialize()
VoidReloadData()
UnityEditor.TreeViewItemFindItem(Int32)
BooleanIsRevealed(Int32)
VoidRevealItem(Int32)
VoidOnSearchChanged()
Int32GetRow(Int32)
UnityEditor.TreeViewItemGetItem(Int32)
System.Collections.Generic.List`1[UnityEditor.TreeViewItem]GetRows()
VoidInitIfNeeded()
Int32[]GetExpandedIDs()
VoidSetExpandedIDs(Int32[])
BooleanIsExpanded(Int32)
BooleanSetExpanded(Int32, Boolean)
VoidSetExpandedWithChildren(UnityEditor.TreeViewItem, Boolean)
VoidSetExpanded(UnityEditor.TreeViewItem, Boolean)
BooleanIsExpanded(UnityEditor.TreeViewItem)
BooleanIsExpandable(UnityEditor.TreeViewItem)
BooleanCanBeMultiSelected(UnityEditor.TreeViewItem)
BooleanCanBeParent(UnityEditor.TreeViewItem)
VoidOnExpandedStateChanged()
VoidInsertFakeItem(Int32, Int32, System.String, UnityEngine.Texture2D)
BooleanHasFakeItem()
VoidRemoveFakeItem()
BooleanshowAll
BooleanshowRootNode
BooleanrootIsCollapsable
BooleanalwaysAddFirstItemToSearchResult
UnityEditor.TreeViewItemroot
Int32rowCount
System.ActiononVisibleRowsChanged
UnityEditorInternal.AnimationWindowHierarchyGUI
VoidBeginRowGUI()
VoidGetFirstAndLastRowVisible(Int32 ByRef, Int32 ByRef)
SingleGetNodeHeight(UnityEditorInternal.AnimationWindowHierarchyNode)
UnityEngine.Vector2GetTotalSize()
UnityEngine.RectGetRowRect(Int32, Single)
VoidOnRowGUI(UnityEngine.Rect, UnityEditor.TreeViewItem, Int32, Boolean, Boolean)
BooleanBeginRename(UnityEditor.TreeViewItem, Single)
VoidOnInitialize()
Int32GetNumRowsOnPageUpDown(UnityEditor.TreeViewItem, Boolean, Single)
VoidEndRowGUI()
UnityEngine.RectGetRectForFraming(Int32)
VoidBeginPingNode(UnityEditor.TreeViewItem, Single, Single)
VoidEndPingNode()
VoidEndRename()
VoidDoRenameOverlay()
SingleGetFoldoutIndent(UnityEditor.TreeViewItem)
SingleGetContentIndent(UnityEditor.TreeViewItem)
UnityEditorInternal.AnimationWindowStatestate
SingleiconLeftPadding
SingleiconRightPadding
SingleiconTotalPadding
System.Action`2[UnityEditor.TreeViewItem,UnityEngine.Rect]iconOverlayGUI
SinglehalfDropBetweenHeight
SingletopRowMargin
SinglebottomRowMargin
Singlek_DopeSheetRowHeight
Singlek_DopeSheetRowHeightTall
Singlek_AddCurveButtonNodeHeight
Singlek_RowBackgroundColorBrightness
UnityEditorInternal.AnimationWindowHierarchyNode
VoidAddChild(UnityEditor.TreeViewItem)
Int32id
System.StringdisplayName
Int32depth
BooleanhasChildren
System.Collections.Generic.List`1[UnityEditor.TreeViewItem]children
UnityEditor.TreeViewItemparent
UnityEngine.Texture2Dicon
System.ObjectuserData
System.Stringpath
System.TypeanimatableObjectType
System.StringpropertyName
System.Nullable`1[UnityEditor.EditorCurveBinding]binding
UnityEditorInternal.AnimationWindowCurve[]curves
System.Nullable`1[System.Single]topPixel
Int32indent
UnityEditorInternal.AnimationWindowHierarchyPropertyGroupNode
VoidAddChild(UnityEditor.TreeViewItem)
Int32id
System.StringdisplayName
Int32depth
BooleanhasChildren
System.Collections.Generic.List`1[UnityEditor.TreeViewItem]children
UnityEditor.TreeViewItemparent
UnityEngine.Texture2Dicon
System.ObjectuserData
System.Stringpath
System.TypeanimatableObjectType
System.StringpropertyName
System.Nullable`1[UnityEditor.EditorCurveBinding]binding
UnityEditorInternal.AnimationWindowCurve[]curves
System.Nullable`1[System.Single]topPixel
Int32indent
UnityEditorInternal.AnimationWindowHierarchyPropertyNode
VoidAddChild(UnityEditor.TreeViewItem)
Int32id
System.StringdisplayName
Int32depth
BooleanhasChildren
System.Collections.Generic.List`1[UnityEditor.TreeViewItem]children
UnityEditor.TreeViewItemparent
UnityEngine.Texture2Dicon
System.ObjectuserData
BooleanisPptrNode
System.Stringpath
System.TypeanimatableObjectType
System.StringpropertyName
System.Nullable`1[UnityEditor.EditorCurveBinding]binding
UnityEditorInternal.AnimationWindowCurve[]curves
System.Nullable`1[System.Single]topPixel
Int32indent
UnityEditorInternal.AnimationWindowHierarchyMasterNode
VoidAddChild(UnityEditor.TreeViewItem)
Int32id
System.StringdisplayName
Int32depth
BooleanhasChildren
System.Collections.Generic.List`1[UnityEditor.TreeViewItem]children
UnityEditor.TreeViewItemparent
UnityEngine.Texture2Dicon
System.ObjectuserData
System.Stringpath
System.TypeanimatableObjectType
System.StringpropertyName
System.Nullable`1[UnityEditor.EditorCurveBinding]binding
UnityEditorInternal.AnimationWindowCurve[]curves
System.Nullable`1[System.Single]topPixel
Int32indent
UnityEditorInternal.AnimationWindowHierarchyAddButtonNode
VoidAddChild(UnityEditor.TreeViewItem)
Int32id
System.StringdisplayName
Int32depth
BooleanhasChildren
System.Collections.Generic.List`1[UnityEditor.TreeViewItem]children
UnityEditor.TreeViewItemparent
UnityEngine.Texture2Dicon
System.ObjectuserData
System.Stringpath
System.TypeanimatableObjectType
System.StringpropertyName
System.Nullable`1[UnityEditor.EditorCurveBinding]binding
UnityEditorInternal.AnimationWindowCurve[]curves
System.Nullable`1[System.Single]topPixel
Int32indent
UnityEditorInternal.AnimationWindowKeyframe
Int32GetHash()
Int32GetIndex()
Singletime
System.Objectvalue
UnityEditorInternal.AnimationWindowCurvecurve
BooleanisPPtrCurve
Singlem_InTangent
Singlem_OutTangent
Int32m_TangentMode
Int32m_TimeHash
UnityEditorInternal.AnimationWindowState
SinglePixelToTime(Single)
SinglePixelToTime(Single, Boolean)
SingleTimeToPixel(Single)
SingleTimeToPixel(Single, Boolean)
SingleSnapToFrame(Single)
SingleSnapToFrame(Single, Boolean)
System.StringFormatFrame(Int32, Int32)
SingleTimeToFrame(Single)
SingleFrameToTime(Single)
SingleFrameToTimeFloor(Single)
SingleFrameToTimeCeiling(Single)
Int32TimeToFrameFloor(Single)
Int32TimeToFrameRound(Single)
SingleFrameToPixel(Single, UnityEngine.Rect)
SingleFrameDeltaToPixel(UnityEngine.Rect)
SingleTimeToPixel(Single, UnityEngine.Rect)
SinglePixelToTime(Single, UnityEngine.Rect)
SinglePixelDeltaToTime(UnityEngine.Rect)
SingleSnapTimeToWholeFPS(Single)
VoidOnGUI()
VoidOnSelectionChange()
VoidOnControllerChange()
VoidOnEnable()
VoidOnDisable()
VoidUndoRedoPerformed()
VoidSaveCurve(UnityEditorInternal.AnimationWindowCurve)
VoidSaveSelectedKeys(System.Collections.Generic.List`1[UnityEditorInternal.AnimationWindowKeyframe])
VoidRemoveCurve(UnityEditorInternal.AnimationWindowCurve)
BooleanAnyKeyIsSelected(UnityEditorInternal.DopeLine)
BooleanKeyIsSelected(UnityEditorInternal.AnimationWindowKeyframe)
VoidSelectKey(UnityEditorInternal.AnimationWindowKeyframe)
VoidSelectKeysFromDopeline(UnityEditorInternal.DopeLine)
VoidUnselectKey(UnityEditorInternal.AnimationWindowKeyframe)
VoidUnselectKeysFromDopeline(UnityEditorInternal.DopeLine)
VoidDeleteSelectedKeys()
VoidMoveSelectedKeys(Single)
VoidMoveSelectedKeys(Single, Boolean)
VoidMoveSelectedKeys(Single, Boolean, Boolean)
VoidCopyKeys()
VoidCopyAllActiveCurves()
VoidPasteKeys()
VoidClearSelections()
VoidClearKeySelections()
VoidClearHierarchySelection()
VoidResampleAnimation()
VoidRepaint()
System.Collections.Generic.List`1[UnityEditorInternal.AnimationWindowCurve]GetCurves(UnityEditorInternal.AnimationWindowHierarchyNode, Boolean)
System.Collections.Generic.List`1[UnityEditorInternal.AnimationWindowKeyframe]GetAggregateKeys(UnityEditorInternal.AnimationWindowHierarchyNode)
VoidOnHierarchySelectionChanged(Int32[])
VoidHandleHierarchySelectionChanged(Int32[], Boolean)
VoidSelectHierarchyItem(UnityEditorInternal.DopeLine, Boolean)
VoidSelectHierarchyItem(UnityEditorInternal.DopeLine, Boolean, Boolean)
VoidSelectHierarchyItem(Int32, Boolean, Boolean)
VoidUnSelectHierarchyItem(UnityEditorInternal.DopeLine)
VoidUnSelectHierarchyItem(Int32)
System.Collections.Generic.List`1[System.Int32]GetAffectedHierarchyIDs(System.Collections.Generic.List`1[UnityEditorInternal.AnimationWindowKeyframe])
System.Collections.Generic.List`1[UnityEditorInternal.DopeLine]GetAffectedDopelines(System.Collections.Generic.List`1[UnityEditorInternal.AnimationWindowKeyframe])
System.Collections.Generic.List`1[UnityEditorInternal.AnimationWindowCurve]GetAffectedCurves(System.Collections.Generic.List`1[UnityEditorInternal.AnimationWindowKeyframe])
UnityEditorInternal.DopeLineGetDopeline(Int32)
VoidSetDirty()
Int32GetInstanceID()
RefreshTyperefresh
System.Collections.Generic.List`1[UnityEditorInternal.AnimationWindowCurve]allCurves
System.Collections.Generic.List`1[UnityEditorInternal.AnimationWindowCurve]activeCurves
System.Collections.Generic.List`1[UnityEditor.CurveWrapper]activeCurveWrappers
System.Collections.Generic.List`1[UnityEditorInternal.DopeLine]dopelines
System.Collections.Generic.List`1[UnityEditorInternal.AnimationWindowHierarchyNode]selectedHierarchyNodes
UnityEditorInternal.AnimationWindowKeyframeactiveKeyframe
System.Collections.Generic.List`1[UnityEditorInternal.AnimationWindowKeyframe]selectedKeys
UnityEngine.AnimationClipactiveAnimationClip
UnityEngine.GameObjectactiveGameObject
UnityEngine.GameObjectactiveRootGameObject
UnityEngine.ComponentactiveAnimationPlayer
Booleandisabled
BooleananimationIsReadOnly
BooleananimationIsEditable
BooleanclipIsEditable
BooleanactiveObjectIsPrefab
BooleananimatorIsOptimized
BooleanclipOnlyMode
Booleanlocked
SingleframeRate
Int32frame
SinglecurrentTime
UnityEditorInternal.AnimationKeyTimetime
Booleanplaying
Booleanrecording
UnityEditor.TimeAreatimeArea
SinglepixelPerSecond
SinglezeroTimePixel
SingleminVisibleTime
SinglemaxVisibleTime
SinglevisibleTimeSpan
SingleminVisibleFrame
SinglemaxVisibleFrame
SinglevisibleFrameSpan
SingleminTime
SinglemaxTime
Int32minFrame
Int32maxFrame
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEditorInternal.AnimationWindowHierarchyStatehierarchyState
UnityEditor.AnimEditoranimEditor
BooleanshowCurveEditor
System.ActiononClipSelectionChanged
UnityEditorInternal.AnimationWindowHierarchyDataSourcehierarchyData
Booleanm_FrameCurveEditor
System.Action`1[System.Single]onFrameRateChange
UnityEditorInternal.AnimationWindowState+RefreshType
UnityEditorInternal.AnimationWindowState+RefreshType
Int32value__
RefreshTypeNone
RefreshTypeCurvesOnly
RefreshTypeEverything
UnityEditor.AnimationWindowStyles
VoidInitialize()
UnityEngine.Texture2DpointIcon
UnityEngine.GUIContentplayContent
UnityEngine.GUIContentrecordContent
UnityEngine.GUIContentprevKeyContent
UnityEngine.GUIContentnextKeyContent
UnityEngine.GUIContentaddKeyframeContent
UnityEngine.GUIContentaddEventContent
UnityEngine.GUIContentnoAnimatableObjectSelectedText
UnityEngine.GUIContentformatIsMissing
UnityEngine.GUIContentanimatorAndAnimationClip
UnityEngine.GUIContentanimationClip
UnityEngine.GUIContentcreate
UnityEngine.GUIContentdopesheet
UnityEngine.GUIContentcurves
UnityEngine.GUIContentsamples
UnityEngine.GUIContentcreateNewClip
UnityEngine.GUIStylecurveEditorBackground
UnityEngine.GUIStyleeventBackground
UnityEngine.GUIStylekeyframeBackground
UnityEngine.GUIStylerowOdd
UnityEngine.GUIStylerowEven
UnityEngine.GUIStyleTimelineTick
UnityEngine.GUIStyleminiToolbar
UnityEngine.GUIStyleminiToolbarButton
UnityEngine.GUIStyletoolbarLabel
UnityEditorInternal.AnimationWindowUtility
VoidCreateDefaultCurves(UnityEditorInternal.AnimationWindowState, UnityEditor.EditorCurveBinding[])
UnityEditorInternal.AnimationWindowCurveCreateDefaultCurve(UnityEngine.AnimationClip, UnityEngine.GameObject, UnityEditor.EditorCurveBinding)
BooleanShouldShowAnimationWindowCurve(UnityEditor.EditorCurveBinding)
BooleanIsNodeLeftOverCurve(UnityEditorInternal.AnimationWindowHierarchyNode, UnityEngine.GameObject)
BooleanIsNodeAmbiguous(UnityEditorInternal.AnimationWindowHierarchyNode, UnityEngine.GameObject)
VoidAddSelectedKeyframes(UnityEditorInternal.AnimationWindowState, UnityEditorInternal.AnimationKeyTime)
UnityEditorInternal.AnimationWindowKeyframeAddKeyframeToCurve(UnityEditorInternal.AnimationWindowState, UnityEditorInternal.AnimationWindowCurve, UnityEditorInternal.AnimationKeyTime)
UnityEditorInternal.AnimationWindowKeyframeAddKeyframeToCurve(UnityEditorInternal.AnimationWindowCurve, System.Object, System.Type, UnityEditorInternal.AnimationKeyTime)
System.Collections.Generic.List`1[UnityEditorInternal.AnimationWindowCurve]FilterCurves(UnityEditorInternal.AnimationWindowCurve[], System.String, Boolean)
System.Collections.Generic.List`1[UnityEditorInternal.AnimationWindowCurve]FilterCurves(UnityEditorInternal.AnimationWindowCurve[], System.String, System.Type)
BooleanIsCurveCreated(UnityEngine.AnimationClip, UnityEditor.EditorCurveBinding)
BooleanIsRectTransformPosition(UnityEditor.EditorCurveBinding)
BooleanContainsFloatKeyframes(System.Collections.Generic.List`1[UnityEditorInternal.AnimationWindowKeyframe])
System.Collections.Generic.List`1[UnityEditorInternal.AnimationWindowCurve]FilterCurves(UnityEditorInternal.AnimationWindowCurve[], System.String, System.Type, System.String)
System.ObjectGetCurrentValue(UnityEngine.GameObject, UnityEditor.EditorCurveBinding)
System.Collections.Generic.List`1[UnityEditor.EditorCurveBinding]GetAnimatableProperties(UnityEngine.GameObject, UnityEngine.GameObject, System.Type)
System.Collections.Generic.List`1[UnityEditor.EditorCurveBinding]GetAnimatableProperties(UnityEngine.GameObject, UnityEngine.GameObject, System.Type, System.Type)
BooleanCurveExists(UnityEditor.EditorCurveBinding, UnityEditorInternal.AnimationWindowCurve[])
UnityEditor.EditorCurveBindingGetRenamedBinding(UnityEditor.EditorCurveBinding, System.String)
VoidRenameCurvePath(UnityEditorInternal.AnimationWindowCurve, UnityEditor.EditorCurveBinding, UnityEngine.AnimationClip)
System.StringGetPropertyDisplayName(System.String)
BooleanShouldPrefixWithTypeName(System.Type, System.String)
System.StringGetNicePropertyDisplayName(System.Type, System.String)
System.StringGetNicePropertyGroupDisplayName(System.Type, System.String)
System.StringNicifyPropertyGroupName(System.Type, System.String)
Int32GetComponentIndex(System.String)
System.StringGetPropertyGroupName(System.String)
SingleGetNextKeyframeTime(UnityEditorInternal.AnimationWindowCurve[], Single, Single)
SingleGetPreviousKeyframeTime(UnityEditorInternal.AnimationWindowCurve[], Single, Single)
BooleanGameObjectIsAnimatable(UnityEngine.GameObject, UnityEngine.AnimationClip)
BooleanInitializeGameobjectForAnimation(UnityEngine.GameObject)
UnityEngine.ComponentEnsureActiveAnimationPlayer(UnityEngine.GameObject)
BooleanAddClipToAnimationPlayerComponent(UnityEngine.Component, UnityEngine.AnimationClip)
BooleanAddClipToAnimatorComponent(UnityEngine.Animator, UnityEngine.AnimationClip)
BooleanAddClipToAnimationComponent(UnityEngine.Animation, UnityEngine.AnimationClip)
Int32GetPropertyNodeID(System.String, System.Type, System.String)
UnityEngine.ComponentGetClosestAnimationPlayerComponentInParents(UnityEngine.Transform)
UnityEngine.AnimatorGetClosestAnimatorInParents(UnityEngine.Transform)
UnityEngine.AnimationGetClosestAnimationInParents(UnityEngine.Transform)
VoidSyncTimeArea(UnityEditor.TimeArea, UnityEditor.TimeArea)
VoidDrawEndOfClip(UnityEngine.Rect, Single)
VoidDrawPlayHead(Single, Single, Single, Single)
VoidDrawVerticalSplitLine(UnityEngine.Vector2, UnityEngine.Vector2)
UnityEditor.CurveWrapperGetCurveWrapper(UnityEditorInternal.AnimationWindowCurve, UnityEngine.AnimationClip)
UnityEditorInternal.AnimationWindowKeyframeCurveSelectionToAnimationWindowKeyframe(UnityEditor.CurveSelection, System.Collections.Generic.List`1[UnityEditorInternal.AnimationWindowCurve])
UnityEditor.CurveSelectionAnimationWindowKeyframeToCurveSelection(UnityEditorInternal.AnimationWindowKeyframe, UnityEditor.CurveEditor)
UnityEditorInternal.AnimationWindowCurveBestMatchForPaste(UnityEditor.EditorCurveBinding, System.Collections.Generic.List`1[UnityEditorInternal.AnimationWindowCurve])
BooleanIsTransformType(System.Type)
BooleanForceGrouping(UnityEditor.EditorCurveBinding)
VoidControllerChanged()
UnityEditor.WrapModeFixed
Int32value__
UnityEditor.WrapModeFixedDefault
UnityEditor.WrapModeFixedOnce
UnityEditor.WrapModeFixedLoop
UnityEditor.WrapModeFixedClampForever
UnityEditor.WrapModeFixedPingPong
UnityEditor.AnimEditor
System.Collections.Generic.List`1[UnityEditor.AnimEditor]GetAllAnimationWindows()
VoidOnBreadcrumbGUI(UnityEditor.EditorWindow, UnityEngine.Rect)
VoidUpdate()
VoidOnEnable()
VoidOnDisable()
VoidOnSelectionChange()
VoidOnControllerChange()
VoidOnClipSelectionChange()
VoidRepaint()
VoidSetDirty()
Int32GetInstanceID()
Booleanlocked
BooleanstateDisabled
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEditorInternal.CurveBindingUtility
System.TypeGetEditorCurveValueType(UnityEngine.GameObject, UnityEditor.EditorCurveBinding)
System.ObjectGetCurrentValue(UnityEngine.GameObject, UnityEditor.EditorCurveBinding)
VoidSampleAnimationClip(UnityEngine.GameObject, UnityEngine.AnimationClip, Single)
VoidCleanup()
UnityEditor.IPlayHead
SinglecurrentTime
Booleanplaying
UnityEditor.CurveWrapper
UnityEditor.CurveRendererrenderer
UnityEngine.AnimationCurvecurve
Int32id
UnityEditor.EditorCurveBindingbinding
Int32groupId
Int32regionId
UnityEngine.Colorcolor
BooleanreadOnly
Booleanhidden
GetAxisScalarsCallbackgetAxisUiScalarsCallback
SetAxisScalarsCallbacksetAxisUiScalarsCallback
Booleanchanged
SelectionModeselected
Int32listIndex
SinglevRangeMin
SinglevRangeMax
UnityEditor.CurveWrapper+GetAxisScalarsCallback
UnityEditor.CurveWrapper+SetAxisScalarsCallback
UnityEditor.CurveWrapper+SelectionMode
Int32value__
SelectionModeNone
SelectionModeSelected
SelectionModeSemiSelected
UnityEditor.CurveSelection
Int32curveID
Int32key
UnityEditor.CurveSelection+SelectionType
Int32value__
SelectionTypeKey
SelectionTypeInTangent
SelectionTypeOutTangent
SelectionTypeCount
UnityEditor.CurveEditor
VoidDrawRegion(UnityEditor.CurveWrapper, UnityEditor.CurveWrapper, Boolean)
VoidGridGUI()
BooleanGetTopMostCurveID(Int32 ByRef)
UnityEditor.CurveWrappergetCurveWrapperById(Int32)
VoidOnDisable()
VoidRecalculateBounds()
VoidFrameSelected(Boolean, Boolean)
VoidUpdateCurves(System.Collections.Generic.List`1[System.Int32], System.String)
VoidUpdateCurves(System.Collections.Generic.List`1[UnityEditor.ChangedCurve], System.String)
VoidOnGUI()
VoidCurveGUI()
VoidSelectNone()
VoidSelectAll()
BooleanIsDraggingCurveOrRegion()
BooleanIsDraggingCurve(UnityEditor.CurveWrapper)
BooleanIsDraggingRegion(UnityEditor.CurveWrapper, UnityEditor.CurveWrapper)
VoidBeginTimeRangeSelection(Single, Boolean)
VoidTimeRangeSelectTo(Single)
VoidEndTimeRangeSelection()
VoidCancelTimeRangeSelection()
VoidDrawTimeRange()
UnityEngine.Vector2MovePoints()
VoidSetTickMarkerRanges()
VoidDrawMajorTicks(UnityEngine.Rect, Single)
VoidTimeRuler(UnityEngine.Rect, Single)
VoidTimeRuler(UnityEngine.Rect, Single, Boolean, Boolean, Single)
TimeRulerDragModeBrowseRuler(UnityEngine.Rect, Single ByRef, Single, Boolean, UnityEngine.GUIStyle)
TimeRulerDragModeBrowseRuler(UnityEngine.Rect, Int32, Single ByRef, Single, Boolean, UnityEngine.GUIStyle)
VoidSetTransform(UnityEngine.Vector2, UnityEngine.Vector2)
SingleFrameToPixel(Single, Single, UnityEngine.Rect)
System.StringFormatFrame(Int32, Single)
VoidEnforceScaleAndRange()
SinglePixelToTime(Single, UnityEngine.Rect)
SingleTimeToPixel(Single, UnityEngine.Rect)
SinglePixelDeltaToTime(UnityEngine.Rect)
VoidSetShownHRangeInsideMargins(Single, Single)
VoidSetShownHRange(Single, Single)
VoidSetShownVRangeInsideMargins(Single, Single)
VoidSetShownVRange(Single, Single)
UnityEngine.Vector2DrawingToViewTransformPoint(UnityEngine.Vector2)
UnityEngine.Vector3DrawingToViewTransformPoint(UnityEngine.Vector3)
UnityEngine.Vector2ViewToDrawingTransformPoint(UnityEngine.Vector2)
UnityEngine.Vector3ViewToDrawingTransformPoint(UnityEngine.Vector3)
UnityEngine.Vector2DrawingToViewTransformVector(UnityEngine.Vector2)
UnityEngine.Vector3DrawingToViewTransformVector(UnityEngine.Vector3)
UnityEngine.Vector2ViewToDrawingTransformVector(UnityEngine.Vector2)
UnityEngine.Vector3ViewToDrawingTransformVector(UnityEngine.Vector3)
UnityEngine.Vector2NormalizeInViewSpace(UnityEngine.Vector2)
VoidBeginViewGUI()
VoidHandleZoomAndPanEvents(UnityEngine.Rect)
VoidEndViewGUI()
UnityEditor.CurveWrapper[]animationCurves
SingleactiveTime
UnityEngine.ColortangentColor
BooleanhasSelection
UnityEngine.BoundsdrawingBounds
UnityEditor.TickHandlerhTicks
UnityEditor.TickHandlervTicks
UnityEditor.CurveEditorSettingssettings
BooleanhRangeLocked
BooleanvRangeLocked
SinglehBaseRangeMin
SinglehBaseRangeMax
SinglevBaseRangeMin
SinglevBaseRangeMax
BooleanhAllowExceedBaseRangeMin
BooleanhAllowExceedBaseRangeMax
BooleanvAllowExceedBaseRangeMin
BooleanvAllowExceedBaseRangeMax
SinglehRangeMin
SinglehRangeMax
SinglevRangeMin
SinglevRangeMax
BooleanscaleWithWindow
BooleanhSlider
BooleanvSlider
BooleanignoreScrollWheelUntilClicked
BooleanuniformScale
UnityEngine.Vector2scale
UnityEngine.Vector2translation
Singlemargin
Singleleftmargin
Singlerightmargin
Singletopmargin
Singlebottommargin
UnityEngine.Rectrect
UnityEngine.RectdrawRect
UnityEngine.RectshownArea
UnityEngine.RectshownAreaInsideMargins
UnityEngine.Matrix4x4drawingToViewMatrix
UnityEngine.Vector2mousePositionInDrawing
CallbackFunctioncurvesUpdated
SingleinvSnap
Booleanm_UniformScale
UnityEditor.CurveEditor+CallbackFunction
UnityEditor.CurveEditor+SavedCurve
Int32curveId
System.Collections.Generic.List`1[UnityEditor.CurveEditor+SavedCurve+SavedKeyFrame]keys
UnityEditor.CurveEditor+SavedCurve+SavedKeyFrame
UnityEditor.CurveEditor+SavedCurve+SavedKeyFrame
UnityEngine.Keyframekey
SelectionModeselected
UnityEditor.CurveEditor+AxisLock
Int32value__
AxisLockNone
AxisLockX
AxisLockY
UnityEditor.CurveEditor+KeyFrameCopy
Singletime
Singlevalue
SingleinTangent
SingleoutTangent
Int32idx
Int32selectionIdx
UnityEditor.CurveEditor+Styles
UnityEngine.Texture2DpointIcon
UnityEngine.Texture2DpointIconSelected
UnityEngine.Texture2DpointIconSelectedOverlay
UnityEngine.Texture2DpointIconSemiSelectedOverlay
UnityEngine.GUIStylenone
UnityEngine.GUIStylelabelTickMarksY
UnityEngine.GUIStylelabelTickMarksX
UnityEngine.GUIStyleselectionRect
UnityEngine.GUIStyledragLabel
UnityEngine.GUIStyleaxisLabelNumberField
UnityEditor.CurveEditor+PickMode
Int32value__
PickModeNone
PickModeClick
PickModeMarquee
UnityEditor.WrapModeFixedCurve
Int32value__
UnityEditor.WrapModeFixedCurveClamp
UnityEditor.WrapModeFixedCurveLoop
UnityEditor.WrapModeFixedCurvePingPong
UnityEditor.CurveEditorWindow
VoidShow(UnityEditor.GUIView, UnityEditor.CurveEditorSettings)
VoidUpdateCurve()
BooleanSendEvent(UnityEngine.Event)
VoidBeginWindows()
VoidEndWindows()
VoidShowNotification(UnityEngine.GUIContent)
VoidRemoveNotification()
VoidShowTab()
VoidFocus()
VoidShowUtility()
VoidShowPopup()
VoidShowAsDropDown(UnityEngine.Rect, UnityEngine.Vector2)
VoidShow()
VoidShow(Boolean)
VoidShowAuxWindow()
VoidClose()
VoidRepaint()
VoidSetDirty()
Int32GetInstanceID()
UnityEditor.CurveEditorWindowinstance
System.StringcurrentPresetLibrary
UnityEngine.AnimationCurvecurve
UnityEngine.Colorcolor
Booleanvisible
BooleanwantsMouseMove
BooleanautoRepaintOnSceneChange
Booleanmaximized
UnityEngine.Vector2minSize
UnityEngine.Vector2maxSize
System.Stringtitle
UnityEngine.GUIContenttitleContent
Int32depthBufferBits
Int32antiAlias
UnityEngine.Rectposition
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEditor.CurveEditorWindow+Styles
UnityEngine.GUIStylecurveEditorBackground
UnityEngine.GUIStyleminiToolbarPopup
UnityEngine.GUIStyleminiToolbarButton
UnityEngine.GUIStylecurveSwatch
UnityEngine.GUIStylecurveSwatchArea
UnityEngine.GUIStylecurveWrapPopup
UnityEditor.ChangedCurve
UnityEngine.AnimationCurvecurve
UnityEditor.EditorCurveBindingbinding
UnityEditor.KeyIdentifier
UnityEngine.AnimationCurvecurve
UnityEngine.Keyframekeyframe
UnityEditor.CurveRendererrenderer
Int32curveId
Int32key
UnityEditor.EditorCurveBindingbinding
UnityEditor.CurveUpdater
VoidUpdateCurves(System.Collections.Generic.List`1[System.Int32], System.String)
VoidUpdateCurves(System.Collections.Generic.List`1[UnityEditor.ChangedCurve], System.String)
UnityEditor.CurveMenuManager
VoidAddTangentMenuItems(UnityEditor.GenericMenu, System.Collections.Generic.List`1[UnityEditor.KeyIdentifier])
VoidSetSmooth(System.Object)
VoidSetEditable(System.Object)
VoidSetFlat(System.Object)
VoidSetBoth(UnityEditor.TangentMode, System.Collections.Generic.List`1[UnityEditor.KeyIdentifier])
VoidFlatten(System.Collections.Generic.List`1[UnityEditor.KeyIdentifier])
VoidSetBroken(System.Object)
VoidSetLeftEditable(System.Object)
VoidSetLeftLinear(System.Object)
VoidSetLeftConstant(System.Object)
VoidSetRightEditable(System.Object)
VoidSetRightLinear(System.Object)
VoidSetRightConstant(System.Object)
VoidSetBothEditable(System.Object)
VoidSetBothLinear(System.Object)
VoidSetBothConstant(System.Object)
VoidSetTangent(Int32, UnityEditor.TangentMode, System.Collections.Generic.List`1[UnityEditor.KeyIdentifier])
UnityEditorInternal.DopeLine
VoidLoadKeyframes()
System.TypevalueType
BooleanisPptrDopeline
UnityEngine.Rectposition
UnityEditorInternal.AnimationWindowCurve[]m_Curves
System.Collections.Generic.List`1[UnityEditorInternal.AnimationWindowKeyframe]keys
Int32m_HierarchyNodeID
System.TypeobjectType
BooleantallMode
BooleanhasChildren
BooleanisMasterDopeline
UnityEngine.GUIStyledopekeyStyle
UnityEditorInternal.DopeSheetEditor
VoidOnGUI(UnityEngine.Rect, UnityEngine.Vector2)
VoidInit()
VoidRecalculateBounds()
VoidDrawMasterDopelineBackground(UnityEngine.Rect)
VoidFrameClip()
VoidFrameSelected()
VoidUpdateCurves(System.Collections.Generic.List`1[System.Int32], System.String)
VoidUpdateCurves(System.Collections.Generic.List`1[UnityEditor.ChangedCurve], System.String)
VoidSetTickMarkerRanges()
VoidDrawMajorTicks(UnityEngine.Rect, Single)
VoidTimeRuler(UnityEngine.Rect, Single)
VoidTimeRuler(UnityEngine.Rect, Single, Boolean, Boolean, Single)
TimeRulerDragModeBrowseRuler(UnityEngine.Rect, Single ByRef, Single, Boolean, UnityEngine.GUIStyle)
TimeRulerDragModeBrowseRuler(UnityEngine.Rect, Int32, Single ByRef, Single, Boolean, UnityEngine.GUIStyle)
VoidSetTransform(UnityEngine.Vector2, UnityEngine.Vector2)
SingleFrameToPixel(Single, Single, UnityEngine.Rect)
System.StringFormatFrame(Int32, Single)
VoidEnforceScaleAndRange()
SinglePixelToTime(Single, UnityEngine.Rect)
SingleTimeToPixel(Single, UnityEngine.Rect)
SinglePixelDeltaToTime(UnityEngine.Rect)
VoidSetShownHRangeInsideMargins(Single, Single)
VoidSetShownHRange(Single, Single)
VoidSetShownVRangeInsideMargins(Single, Single)
VoidSetShownVRange(Single, Single)
UnityEngine.Vector2DrawingToViewTransformPoint(UnityEngine.Vector2)
UnityEngine.Vector3DrawingToViewTransformPoint(UnityEngine.Vector3)
UnityEngine.Vector2ViewToDrawingTransformPoint(UnityEngine.Vector2)
UnityEngine.Vector3ViewToDrawingTransformPoint(UnityEngine.Vector3)
UnityEngine.Vector2DrawingToViewTransformVector(UnityEngine.Vector2)
UnityEngine.Vector3DrawingToViewTransformVector(UnityEngine.Vector3)
UnityEngine.Vector2ViewToDrawingTransformVector(UnityEngine.Vector2)
UnityEngine.Vector3ViewToDrawingTransformVector(UnityEngine.Vector3)
UnityEngine.Vector2NormalizeInViewSpace(UnityEngine.Vector2)
VoidBeginViewGUI()
VoidHandleZoomAndPanEvents(UnityEngine.Rect)
VoidEndViewGUI()
SinglecontentHeight
UnityEngine.BoundsdrawingBounds
UnityEditor.TickHandlerhTicks
UnityEditor.TickHandlervTicks
UnityEditor.CurveEditorSettingssettings
BooleanhRangeLocked
BooleanvRangeLocked
SinglehBaseRangeMin
SinglehBaseRangeMax
SinglevBaseRangeMin
SinglevBaseRangeMax
BooleanhAllowExceedBaseRangeMin
BooleanhAllowExceedBaseRangeMax
BooleanvAllowExceedBaseRangeMin
BooleanvAllowExceedBaseRangeMax
SinglehRangeMin
SinglehRangeMax
SinglevRangeMin
SinglevRangeMax
BooleanscaleWithWindow
BooleanhSlider
BooleanvSlider
BooleanignoreScrollWheelUntilClicked
BooleanuniformScale
UnityEngine.Vector2scale
UnityEngine.Vector2translation
Singlemargin
Singleleftmargin
Singlerightmargin
Singletopmargin
Singlebottommargin
UnityEngine.Rectrect
UnityEngine.RectdrawRect
UnityEngine.RectshownArea
UnityEngine.RectshownAreaInsideMargins
UnityEngine.Matrix4x4drawingToViewMatrix
UnityEngine.Vector2mousePositionInDrawing
UnityEditorInternal.AnimationWindowStatestate
UnityEditor.EditorWindowm_Owner
UnityEngine.Boundsm_Bounds
Booleanm_SpritePreviewLoading
Int32m_SpritePreviewCacheSize
Booleanm_UniformScale
UnityEditorInternal.DopeSheetEditor+DrawElement
UnityEngine.Rectposition
UnityEngine.Colorcolor
UnityEngine.Texture2Dtexture
UnityEditorInternal.DopeSheetEditor+DopeSheetSelectionRect
VoidOnGUI(UnityEngine.Rect)
UnityEngine.RectGetCurrentPixelRect()
UnityEngine.RectGetCurrentTimeRect()
UnityEngine.GUIStylecreateRect
UnityEditorInternal.DopeSheetEditor+DopeSheetSelectionRect+SelectionType
Int32value__
SelectionTypeNormal
SelectionTypeAdditive
SelectionTypeSubtractive
UnityEditorInternal.DopeSheetEditor+DopeSheetPopup
VoidOnGUI(UnityEditorInternal.AnimationWindowState, UnityEditorInternal.AnimationWindowKeyframe)
UnityEditor.RotationCurveInterpolation
ModeGetModeFromCurveData(UnityEditor.EditorCurveBinding)
StateGetCurveState(UnityEngine.AnimationClip, UnityEditor.EditorCurveBinding[])
Int32GetCurveIndexFromName(System.String)
CharExtractComponentCharacter(System.String)
System.StringGetPrefixForInterpolation(Mode)
UnityEditor.EditorCurveBinding[]RemapAnimationBindingForAddKey(UnityEditor.EditorCurveBinding, UnityEngine.AnimationClip)
UnityEditor.EditorCurveBindingRemapAnimationBindingForRotationCurves(UnityEditor.EditorCurveBinding, UnityEngine.AnimationClip)
Char[]kPostFix
UnityEditor.RotationCurveInterpolation+State
UnityEditor.RotationCurveInterpolation+Mode
UnityEditor.RotationCurveInterpolation+State
BooleanallAreNonBaked
BooleanallAreBaked
BooleanallAreRaw
BooleanallAreRotations
UnityEditor.RotationCurveInterpolation+Mode
Int32value__
ModeBaked
ModeNonBaked
ModeRawQuaternions
ModeRawEuler
ModeUndefined
UnityEditor.CurveRenderer
VoidDrawCurve(Single, Single, UnityEngine.Color, UnityEngine.Matrix4x4, UnityEngine.Color)
UnityEngine.AnimationCurveGetCurve()
SingleRangeStart()
SingleRangeEnd()
VoidSetWrap(UnityEngine.WrapMode)
VoidSetWrap(UnityEngine.WrapMode, UnityEngine.WrapMode)
VoidSetCustomRange(Single, Single)
SingleEvaluateCurveSlow(Single)
SingleEvaluateCurveDeltaSlow(Single)
UnityEngine.BoundsGetBounds()
UnityEngine.BoundsGetBounds(Single, Single)
UnityEditor.EulerCurveCombinedRenderer
UnityEngine.AnimationCurveGetCurveOfComponent(Int32)
SingleRangeStart()
SingleRangeEnd()
UnityEngine.WrapModePreWrapMode()
UnityEngine.WrapModePostWrapMode()
VoidSetWrap(UnityEngine.WrapMode)
VoidSetWrap(UnityEngine.WrapMode, UnityEngine.WrapMode)
VoidSetCustomRange(Single, Single)
SingleEvaluateCurveDeltaSlow(Single, Int32)
SingleEvaluateCurveSlow(Single, Int32)
VoidDrawCurve(Single, Single, UnityEngine.Color, UnityEngine.Matrix4x4, Int32, UnityEngine.Color)
UnityEngine.BoundsGetBounds(Single, Single, Int32)
UnityEditor.EulerCurveRenderer
UnityEngine.AnimationCurveGetCurve()
SingleRangeStart()
SingleRangeEnd()
VoidSetWrap(UnityEngine.WrapMode)
VoidSetWrap(UnityEngine.WrapMode, UnityEngine.WrapMode)
VoidSetCustomRange(Single, Single)
SingleEvaluateCurveSlow(Single)
SingleEvaluateCurveDeltaSlow(Single)
VoidDrawCurve(Single, Single, UnityEngine.Color, UnityEngine.Matrix4x4, UnityEngine.Color)
UnityEngine.BoundsGetBounds()
UnityEngine.BoundsGetBounds(Single, Single)
UnityEditor.NormalCurveRenderer
UnityEngine.AnimationCurveGetCurve()
SingleRangeStart()
SingleRangeEnd()
VoidSetWrap(UnityEngine.WrapMode)
VoidSetWrap(UnityEngine.WrapMode, UnityEngine.WrapMode)
VoidSetCustomRange(Single, Single)
SingleEvaluateCurveSlow(Single)
SingleEvaluateCurveDeltaSlow(Single)
Single[,]CalculateRanges(Single, Single, Single, Single, UnityEngine.WrapMode, UnityEngine.WrapMode)
VoidDrawCurve(Single, Single, UnityEngine.Color, UnityEngine.Matrix4x4, UnityEngine.Color)
VoidDrawPolyLine(UnityEngine.Matrix4x4, Single, UnityEngine.Vector3[])
VoidDrawCurveWrapped(Single, Single, Single, Single, UnityEngine.WrapMode, UnityEngine.WrapMode, UnityEngine.Color, UnityEngine.Matrix4x4, UnityEngine.Vector3[], UnityEngine.Color)
UnityEngine.BoundsGetBounds()
UnityEngine.BoundsGetBounds(Single, Single)
UnityEditor.AnimationEventTimeLine
VoidAddEvent(UnityEditorInternal.AnimationWindowState)
VoidDeselectAll()
VoidEventLineGUI(UnityEngine.Rect, UnityEditorInternal.AnimationWindowState)
VoidDrawInstantTooltip(UnityEngine.Rect)
VoidEventLineContextMenuAdd(System.Object)
VoidEventLineContextMenuEdit(System.Object)
VoidEventLineContextMenuDelete(System.Object)
UnityEditor.AnimationEventTimeLine+EventComparer
UnityEditor.AnimationEventTimeLine+EventComparer
UnityEditor.AnimationEventTimeLine+EventLineContextMenuObject
UnityEngine.GameObjectm_Animated
UnityEngine.AnimationClipm_Clip
Singlem_Time
Int32m_Index
UnityEditor.EditorGUIExt
VoidMinMaxScroller(UnityEngine.Rect, Int32, Single ByRef, Single ByRef, Single, Single, Single, Single, UnityEngine.GUIStyle, UnityEngine.GUIStyle, UnityEngine.GUIStyle, UnityEngine.GUIStyle, Boolean)
VoidMinMaxSlider(UnityEngine.Rect, Single ByRef, Single ByRef, Single, Single, Single, Single, UnityEngine.GUIStyle, UnityEngine.GUIStyle, Boolean)
BooleanDragSelection(UnityEngine.Rect[], Boolean[] ByRef, UnityEngine.GUIStyle)
UnityEditor.HighLevelEventMultiSelection(UnityEngine.Rect, UnityEngine.Rect[], UnityEngine.GUIContent, UnityEngine.Rect[], Boolean[] ByRef, Boolean[], Int32 ByRef, UnityEngine.Vector2 ByRef, Single ByRef, Single ByRef, UnityEngine.GUIStyle)
UnityEditor.EditorGUIExt+Styles
UnityEngine.GUIStyleselectionRect
UnityEditor.EditorGUIExt+MinMaxSliderState
SingledragStartPos
SingledragStartValue
SingledragStartSize
SingledragStartValuesPerPixel
SingledragStartLimit
SingledragEndLimit
Int32whereWeDrag
UnityEditor.EditorGUIExt+DragSelectionState
Int32value__
DragSelectionStateNone
DragSelectionStateDragSelecting
DragSelectionStateDragging
UnityEditor.HighLevelEvent
Int32value__
UnityEditor.HighLevelEventNone
UnityEditor.HighLevelEventClick
UnityEditor.HighLevelEventDoubleClick
UnityEditor.HighLevelEventContextClick
UnityEditor.HighLevelEventBeginDrag
UnityEditor.HighLevelEventDrag
UnityEditor.HighLevelEventEndDrag
UnityEditor.HighLevelEventDelete
UnityEditor.HighLevelEventSelectionChanged
UnityEditor.CurveRendererCache
VoidClearCurveRendererCache()
UnityEditor.CurveRendererGetCurveRenderer(UnityEngine.AnimationClip, UnityEditor.EditorCurveBinding)
UnityEditor.TangentMode
Int32value__
UnityEditor.TangentModeEditable
UnityEditor.TangentModeSmooth
UnityEditor.TangentModeLinear
UnityEditor.TangentModeStepped
UnityEditor.CurveUtility
Int32GetPathAndTypeID(System.String, System.Type)
Int32GetCurveID(UnityEngine.AnimationClip, UnityEditor.EditorCurveBinding)
Int32GetCurveGroupID(UnityEngine.AnimationClip, UnityEditor.EditorCurveBinding)
UnityEngine.Texture2DGetIconCurve()
UnityEngine.Texture2DGetIconKey()
BooleanHaveKeysInRange(UnityEngine.AnimationCurve, Single, Single)
VoidRemoveKeysInRange(UnityEngine.AnimationCurve, Single, Single)
VoidUpdateTangentsFromMode(UnityEngine.AnimationCurve)
VoidUpdateTangentsFromModeSurrounding(UnityEngine.AnimationCurve, Int32)
SingleCalculateSmoothTangent(UnityEngine.Keyframe)
VoidSetKeyBroken(UnityEngine.Keyframe ByRef, Boolean)
BooleanGetKeyBroken(UnityEngine.Keyframe)
VoidSetKeyTangentMode(UnityEngine.Keyframe ByRef, Int32, UnityEditor.TangentMode)
UnityEditor.TangentModeGetKeyTangentMode(UnityEngine.Keyframe, Int32)
VoidSetKeyModeFromContext(UnityEngine.AnimationCurve, Int32)
System.StringGetClipName(UnityEngine.AnimationClip)
UnityEngine.ColorGetBalancedColor(UnityEngine.Color)
UnityEngine.ColorGetPropertyColor(System.String)
UnityEditor.QuaternionCurveTangentCalculation
UnityEngine.AnimationCurveGetCurve(Int32)
VoidSetCurve(Int32, UnityEngine.AnimationCurve)
SingleCalculateLinearTangent(Int32, Int32, Int32)
SingleCalculateLinearTangent(UnityEngine.Keyframe, UnityEngine.Keyframe, Int32)
SingleCalculateSmoothTangent(Int32, Int32)
UnityEngine.Vector3[]GetEquivalentEulerAngles(UnityEngine.Quaternion)
UnityEngine.Vector3GetEulerFromQuaternion(UnityEngine.Quaternion, UnityEngine.Vector3)
SingleSafeDeltaDivide(Single, Single)
VoidUpdateTangentsFromMode(Int32)
VoidUpdateTangentsFromMode(Int32, Int32)
VoidUpdateTangentsFromMode(UnityEngine.AnimationCurve, UnityEngine.AnimationClip, UnityEditor.EditorCurveBinding)
UnityEditor.AnnotationWindow
VoidMonoScriptIconChanged(UnityEditor.MonoScript)
VoidIconChanged()
BooleanSendEvent(UnityEngine.Event)
VoidBeginWindows()
VoidEndWindows()
VoidShowNotification(UnityEngine.GUIContent)
VoidRemoveNotification()
VoidShowTab()
VoidFocus()
VoidShowUtility()
VoidShowPopup()
VoidShowAsDropDown(UnityEngine.Rect, UnityEngine.Vector2)
VoidShow()
VoidShow(Boolean)
VoidShowAuxWindow()
VoidClose()
VoidRepaint()
VoidSetDirty()
Int32GetInstanceID()
BooleanwantsMouseMove
BooleanautoRepaintOnSceneChange
Booleanmaximized
UnityEngine.Vector2minSize
UnityEngine.Vector2maxSize
System.Stringtitle
UnityEngine.GUIContenttitleContent
Int32depthBufferBits
Int32antiAlias
UnityEngine.Rectposition
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEditor.AnnotationWindow+Styles
UnityEngine.GUIStyletoolbar
UnityEngine.GUIStyletoggle
UnityEngine.GUIStylelistEvenBg
UnityEngine.GUIStylelistOddBg
UnityEngine.GUIStylelistSectionHeaderBg
UnityEngine.GUIStylebackground
UnityEngine.GUIStyleseperator
UnityEngine.GUIStyleiconDropDown
UnityEngine.GUIStylelistTextStyle
UnityEngine.GUIStylelistHeaderStyle
UnityEngine.GUIStyletexelWorldSizeStyle
UnityEngine.GUIStylecolumnHeaderStyle
UnityEditor.AInfo
BooleanHasGizmo()
BooleanHasIcon()
Booleanm_IconEnabled
Booleanm_GizmoEnabled
Int32m_ClassID
System.Stringm_ScriptClass
System.Stringm_DisplayText
Int32m_Flags
UnityEditor.AInfo+Flags
UnityEditor.AInfo+Flags
Int32value__
FlagskHasIcon
FlagskHasGizmo
UnityEditor.LayerVisibilityWindow
BooleanSendEvent(UnityEngine.Event)
VoidBeginWindows()
VoidEndWindows()
VoidShowNotification(UnityEngine.GUIContent)
VoidRemoveNotification()
VoidShowTab()
VoidFocus()
VoidShowUtility()
VoidShowPopup()
VoidShowAsDropDown(UnityEngine.Rect, UnityEngine.Vector2)
VoidShow()
VoidShow(Boolean)
VoidShowAuxWindow()
VoidClose()
VoidRepaint()
VoidSetDirty()
Int32GetInstanceID()
BooleanwantsMouseMove
BooleanautoRepaintOnSceneChange
Booleanmaximized
UnityEngine.Vector2minSize
UnityEngine.Vector2maxSize
System.Stringtitle
UnityEngine.GUIContenttitleContent
Int32depthBufferBits
Int32antiAlias
UnityEngine.Rectposition
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEditor.LayerVisibilityWindow+Styles
UnityEngine.GUIStylebackground
UnityEngine.GUIStylemenuItem
UnityEngine.GUIStylelistEvenBg
UnityEngine.GUIStylelistOddBg
UnityEngine.GUIStyleseparator
UnityEngine.GUIStylelockButton
UnityEngine.GUIStylelistTextStyle
UnityEngine.GUIStylelistHeaderStyle
UnityEngine.Texture2DvisibleOn
UnityEngine.Texture2DvisibleOff
UnityEditor.SceneFXWindow
UnityEngine.Vector2GetWindowSize()
VoidOnGUI(UnityEngine.Rect)
VoidOnOpen()
VoidOnClose()
UnityEditor.EditorWindoweditorWindow
UnityEditor.SceneFXWindow+Styles
UnityEngine.GUIStylemenuItem
UnityEditor.DrawCameraMode
Int32value__
UnityEditor.DrawCameraModeNormal
UnityEditor.DrawCameraModeTextured
UnityEditor.DrawCameraModeWireframe
UnityEditor.DrawCameraModeTexturedWire
UnityEditor.DrawCameraModeShadowCascades
UnityEditor.DrawCameraModeRenderPaths
UnityEditor.DrawCameraModeAlphaChannel
UnityEditor.DrawCameraModeOverdraw
UnityEditor.DrawCameraModeMipmaps
UnityEditor.DrawCameraModeDeferredDiffuse
UnityEditor.DrawCameraModeDeferredSpecular
UnityEditor.DrawCameraModeDeferredSmoothness
UnityEditor.DrawCameraModeDeferredNormal
UnityEditor.DrawCameraModeCharting
UnityEditor.DrawCameraModeSystems
UnityEditor.DrawCameraModeAlbedo
UnityEditor.DrawCameraModeEmissive
UnityEditor.DrawCameraModeIrradiance
UnityEditor.DrawCameraModeDirectionality
UnityEditor.DrawCameraModeBaked
UnityEditor.DrawCameraModeClustering
UnityEditor.DrawCameraModeLitClustering
UnityEditor.SceneRenderModeWindow
UnityEngine.Vector2GetWindowSize()
VoidOnOpen()
VoidOnGUI(UnityEngine.Rect)
UnityEngine.GUIContentGetGUIContent(UnityEditor.DrawCameraMode)
VoidOnClose()
UnityEditor.EditorWindoweditorWindow
UnityEditor.SceneRenderModeWindow+Styles
UnityEngine.GUIStylesMenuItem
UnityEngine.GUIStylesSeparator
UnityEngine.GUIContentsShadedHeader
UnityEngine.GUIContentsMiscellaneous
UnityEngine.GUIContentsDeferredHeader
UnityEngine.GUIContentsGlobalIlluminationHeader
UnityEngine.GUIContentsResolutionToggle
UnityEngine.GUIContent[]sRenderModeOptions
UnityEditor.ASCommitWindow
BooleanMarkAllFolderDependenciesForDiscarding(UnityEditor.ParentViewState, UnityEditor.ParentViewState)
BooleanSomethingDiscardableSelected(UnityEditor.ParentViewState)
UnityEditor.ASCommitWindow+Constants
UnityEngine.GUIStylebox
UnityEngine.GUIStyleentrySelected
UnityEngine.GUIStyleserverChangeCount
UnityEngine.GUIStyletitle
UnityEngine.GUIStyleelement
UnityEngine.GUIStyleheader
UnityEngine.GUIStylebutton
UnityEngine.GUIStyleserverUpdateInfo
UnityEngine.GUIStylewwText
UnityEngine.GUIStyleerrorLabel
UnityEngine.GUIStyledropDown
UnityEngine.GUIStylebigButton
UnityEditor.ASConfigWindow
BooleanDoGUI()
UnityEditor.ASEditorBackend
VoidDoAS()
VoidShowASConflictResolutionsWindow(System.String[])
VoidCommitItemsChanged()
VoidCBReinitCommitWindow(Int32)
VoidCBCommitFinished(Int32)
VoidCBOverviewsCommitFinished(Int32)
VoidCBReinitOnSuccess(Int32)
VoidCBReinitASMainWindow()
VoidCBDoDiscardChanges(Int32)
VoidCBInitUpdatePage(Int32)
VoidCBInitHistoryPage(Int32)
VoidCBInitOverviewPage(Int32)
BooleanSettingsIfNeeded()
BooleanSettingsAreValid()
BooleanInitializeMaintBinding()
VoidTesting_SetActionFinishedCallback(System.String, System.String)
VoidTesting_SetActiveDatabase(System.String, Int32, System.String, System.String, System.String, System.String)
BooleanTesting_SetupDatabase(System.String, Int32, System.String, System.String, System.String, System.String, System.String)
System.String[]Testing_GetAllDatabaseNames()
VoidTesting_SetConflictResolutionFunction(System.String, System.String)
VoidTesting_DummyConflictResolutionFunction(System.String[])
UnityEditor.ASMainWindowASWin
UnityEditor.ASMainWindowasMainWin
System.StringkServerSettingsFile
System.StringkUserName
System.StringkPassword
System.StringkTimeout
System.StringkSettingsType
System.StringkConnectionSettings
System.StringkPortNumber
System.StringkServer
System.StringkDatabaseName
System.StringkProjectName
Int32kDefaultServerPort
UnityEditor.PListConfig
VoidSave()
VoidClear()
System.StringItem [System.String]
UnityEditor.ASHistoryFileView
VoidSelectDeletedItem(System.String)
VoidDoRecover()
System.String[]GetSelectedDeletedItemGUIDs()
System.String[]GetAllDeletedItemGUIDs()
VoidFilterItems(System.String)
VoidDoDeletedItemsGUI(UnityEditor.ASHistoryWindow, UnityEngine.Rect, UnityEngine.GUIStyle, Single, Single, Boolean)
VoidDoGUI(UnityEditor.ASHistoryWindow, UnityEngine.Rect, Boolean)
System.String[]GetImplicitProjectViewSelection()
SelectionTypeSelType
UnityEngine.Vector2m_ScrollPosition
UnityEditor.ASHistoryFileView+SelectionType
UnityEditor.ASHistoryFileView+SelectionType
Int32value__
SelectionTypeNone
SelectionTypeAll
SelectionTypeItems
SelectionTypeDeletedItemsRoot
SelectionTypeDeletedItems
UnityEditor.ASHistoryFileView+Styles
UnityEngine.GUIStylefoldout
UnityEngine.GUIStyleinsertion
UnityEngine.GUIStylelabel
UnityEngine.GUIStyleping
UnityEngine.GUIStyletoolbarButton
UnityEditor.ASHistoryWindow
VoidFilterItems(Boolean)
VoidDoLocalSelectionChange()
VoidOnSelectionChange()
BooleanDoGUI(Boolean)
UnityEditor.ASHistoryWindow+Constants
UnityEngine.GUIStyleselected
UnityEngine.GUIStylelvHeader
UnityEngine.GUIStylebutton
UnityEngine.GUIStylelabel
UnityEngine.GUIStyledescriptionLabel
UnityEngine.GUIStyleentryEven
UnityEngine.GUIStyleentryOdd
UnityEngine.GUIStyleboldLabel
UnityEngine.GUIStylefoldout
UnityEngine.GUIStyleping
UnityEditor.ASHistoryWindow+GUIHistoryListItem
UnityEngine.GUIContentcolAuthor
UnityEngine.GUIContentcolRevision
UnityEngine.GUIContentcolDate
UnityEngine.GUIContentcolDescription
UnityEditor.ParentViewStateassets
Int32totalLineCount
Boolean[]boldAssets
Int32height
BooleaninFilter
Int32collapsedItemCount
Int32startShowingFrom
UnityEditor.ASMainWindow
VoidLogError(System.String)
VoidDoDiscardChanges(Boolean)
VoidShowConflictResolutions(System.String[])
VoidAddItemsToMenu(UnityEditor.GenericMenu)
BooleanUpdateNeedsRefresh()
BooleanCommitNeedsRefresh()
VoidCommitItemsChanged()
VoidRevertProject(Int32, UnityEditor.Changeset[])
VoidShowHistory()
VoidInitUpdatePage(Boolean)
VoidDisplayedItemsChanged()
VoidInitOverviewPage(Boolean)
VoidInitHistoryPage(Boolean)
BooleanSendEvent(UnityEngine.Event)
VoidBeginWindows()
VoidEndWindows()
VoidShowNotification(UnityEngine.GUIContent)
VoidRemoveNotification()
VoidShowTab()
VoidFocus()
VoidShowUtility()
VoidShowPopup()
VoidShowAsDropDown(UnityEngine.Rect, UnityEngine.Vector2)
VoidShow()
VoidShow(Boolean)
VoidShowAuxWindow()
VoidClose()
VoidRepaint()
VoidSetDirty()
Int32GetInstanceID()
BooleanNeedsSetup
BooleanError
BooleanwantsMouseMove
BooleanautoRepaintOnSceneChange
Booleanmaximized
UnityEngine.Vector2minSize
UnityEngine.Vector2maxSize
System.Stringtitle
UnityEngine.GUIContenttitleContent
Int32depthBufferBits
Int32antiAlias
UnityEngine.Rectposition
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEditor.AssetsItem[]sharedCommits
UnityEditor.AssetsItem[]sharedDeletedItems
UnityEditor.Changeset[]sharedChangesets
ShowSearchFieldm_ShowSearch
ShowSearchFieldm_SearchToShow
SearchFieldm_SearchField
Constantsconstants
UnityEditor.ASMainWindow+ShowSearchField
UnityEditor.ASMainWindow+SearchField
UnityEditor.ASMainWindow+Constants
UnityEngine.GUIStylebackground
UnityEngine.GUIStylegroupBox
UnityEngine.GUIStylegroupBoxNoMargin
UnityEngine.GUIStylecontentBox
UnityEngine.GUIStyleentrySelected
UnityEngine.GUIStyleentryNormal
UnityEngine.GUIStyleelement
UnityEngine.GUIStyleheader
UnityEngine.GUIStyletitle
UnityEngine.GUIStylecolumnHeader
UnityEngine.GUIStyleserverUpdateLog
UnityEngine.GUIStyleserverUpdateInfo
UnityEngine.GUIStylesmallButton
UnityEngine.GUIStyleerrorLabel
UnityEngine.GUIStyleminiButton
UnityEngine.GUIStylebutton
UnityEngine.GUIStylelargeButton
UnityEngine.GUIStylebigButton
UnityEngine.GUIStyleentryEven
UnityEngine.GUIStyleentryOdd
UnityEngine.GUIStyledropDown
UnityEngine.GUIStyletoggle
UnityEngine.GUIContentbadgeDelete
UnityEngine.GUIContentbadgeMove
UnityEngine.GUIContentbadgeNew
UnityEngine.Vector2toggleSize
UnityEditor.ASMainWindow+ShowSearchField
Int32value__
ShowSearchFieldNone
ShowSearchFieldProjectView
ShowSearchFieldHistoryList
UnityEditor.ASMainWindow+Page
Int32value__
PageNotInitialized
PageOverview
PageUpdate
PageCommit
PageHistory
PageServerConfig
PageAdmin
UnityEditor.ASMainWindow+SearchField
BooleanDoGUI()
System.StringFilterText
BooleanShow
UnityEditor.ASServerAdminWindow
BooleanDoGUI()
UnityEditor.ASServerAdminWindow+Action
Int32value__
ActionMain
ActionCreateUser
ActionSetPassword
ActionCreateProject
ActionModifyUser
UnityEditor.ASUpdateConflictResolveWindow
System.String[]GetDownloadConflicts()
System.String[]GetNameConflicts()
BooleanCanContinue()
VoidOnSelectionChange(UnityEditor.ASUpdateWindow)
BooleanDoGUI(UnityEditor.ASUpdateWindow)
UnityEditor.ASUpdateConflictResolveWindow+Constants
UnityEngine.GUIStyleButtonLeft
UnityEngine.GUIStyleButtonMiddle
UnityEngine.GUIStyleButtonRight
UnityEngine.GUIStyleEntrySelected
UnityEngine.GUIStyleEntryNormal
UnityEngine.GUIStylelvHeader
UnityEngine.GUIStyleselected
UnityEngine.GUIStylebackground
UnityEngine.GUIStylebutton
UnityEngine.GUIStylebigButton
UnityEditor.ASUpdateWindow
VoidOnSelectionChange()
Int32GetSelectedRevisionNumber()
VoidSetSelectedRevisionLine(Int32)
System.String[]GetGUIDs()
BooleanDoUpdate(Boolean)
VoidShowConflictResolutions(System.String[])
VoidUpdateGUI()
VoidRepaint()
BooleanDoGUI()
BooleanShowingConflicts
BooleanCanContinue
UnityEditor.ASUpdateWindow+Constants
UnityEngine.GUIStylebox
UnityEngine.GUIStyleentrySelected
UnityEngine.GUIStyleentryNormal
UnityEngine.GUIStyleserverUpdateLog
UnityEngine.GUIStyleserverChangeCount
UnityEngine.GUIStyletitle
UnityEngine.GUIStyleelement
UnityEngine.GUIStyleheader
UnityEngine.GUIStyleserverUpdateInfo
UnityEngine.GUIStylebutton
UnityEngine.GUIStyleerrorLabel
UnityEngine.GUIStylebigButton
UnityEngine.GUIStylewwText
UnityEngine.GUIStyleentryEven
UnityEngine.GUIStyleentryOdd
UnityEditor.AssetStoreAsset
VoidDispose()
UnityEngine.ObjectPreview
BooleanHasLivePreview
Int32id
System.Stringname
System.StringdisplayName
System.StringstaticPreviewURL
System.StringdynamicPreviewURL
System.StringclassName
System.Stringprice
Int32packageID
UnityEngine.Texture2DpreviewImage
UnityEditor.AssetStoreAsset+PreviewInfo
System.StringpackageName
System.StringpackageShortUrl
Int32packageSize
System.StringpackageVersion
Int32packageRating
Int32packageAssetCount
BooleanisPurchased
BooleanisDownloadable
System.StringpublisherName
System.StringencryptionKey
System.StringpackageUrl
SinglebuildProgress
SingledownloadProgress
System.StringcategoryName
UnityEditor.AssetStoreAssetSelection
VoidAddAsset(UnityEditor.AssetStoreAsset, UnityEngine.Texture2D)
VoidRefreshFromServer(AssetsRefreshed)
BooleanContainsAsset(Int32)
VoidClear()
UnityEditor.AssetStoreAssetGetFirstAsset()
Int32Count
BooleanEmpty
UnityEditor.AssetStoreAssetSelection+AssetsRefreshed
UnityEditor.AssetStoreResponse
Booleanfailed
System.Stringmessage
System.Collections.Generic.Dictionary`2[System.String,UnityEditorInternal.JSONValue]dict
Booleanok
UnityEditor.AssetStoreResultBase`1[Derived]
VoidParse(UnityEditor.AssetStoreResponse)
System.Stringerror
System.Stringwarnings
UnityEditor.AssetStoreResultBase`1+Callback[Derived]
UnityEditor.AssetStoreSearchResults
VoidParse(UnityEditor.AssetStoreResponse)
System.Stringerror
System.Stringwarnings
UnityEditor.AssetStoreSearchResults+Group
GroupCreate()
System.Collections.Generic.List`1[UnityEditor.AssetStoreAsset]assets
Int32totalFound
System.Stringlabel
System.Stringname
Int32offset
Int32limit
UnityEditor.AssetStoreAssetsInfo
VoidParse(UnityEditor.AssetStoreResponse)
System.Stringerror
System.Stringwarnings
UnityEditor.AssetStoreAssetsInfo+Status
Int32value__
StatusBasketNotEmpty
StatusServiceDisabled
StatusAnonymousUser
StatusOk
UnityEditor.PurchaseResult
VoidParse(UnityEditor.AssetStoreResponse)
Statusstatus
Int32packageID
System.Stringmessage
System.Stringerror
System.Stringwarnings
UnityEditor.PurchaseResult+Status
UnityEditor.PurchaseResult+Status
Int32value__
StatusBasketNotEmpty
StatusServiceDisabled
StatusAnonymousUser
StatusPasswordMissing
StatusPasswordWrong
StatusPurchaseDeclined
StatusOk
UnityEditor.BuildPackageResult
VoidParse(UnityEditor.AssetStoreResponse)
System.Stringerror
System.Stringwarnings
UnityEditor.AssetStoreClient
BooleanLoggedIn()
BooleanLoggedOut()
BooleanLoginError()
BooleanLoginInProgress()
VoidLogout()
System.StringLoginErrorMessage
BooleanHasSavedSessionID
BooleanHasActiveSessionID
BooleanRememberSession
UnityEditor.AssetStoreClient+DoneCallback
UnityEditor.AssetStoreClient+DoneLoginCallback
UnityEditor.AssetStoreClient+LoginState
Int32value__
LoginStateLOGGED_OUT
LoginStateIN_PROGRESS
LoginStateLOGGED_IN
LoginStateLOGIN_ERROR
UnityEditor.AssetStoreClient+SearchCount
System.Stringname
Int32offset
Int32limit
UnityEditor.AssetStoreInstaBuyWindow
UnityEditor.AssetStoreInstaBuyWindowShowAssetStoreInstaBuyWindow(UnityEditor.AssetStoreAsset, System.String, System.String, System.String, System.String)
VoidShowAssetStoreInstaBuyWindowBuilding(UnityEditor.AssetStoreAsset)
VoidOnInspectorUpdate()
VoidOnDisable()
VoidOnDownloadProgress(System.String, System.String, Int32, Int32)
VoidOnGUI()
BooleanSendEvent(UnityEngine.Event)
VoidBeginWindows()
VoidEndWindows()
VoidShowNotification(UnityEngine.GUIContent)
VoidRemoveNotification()
VoidShowTab()
VoidFocus()
VoidShowUtility()
VoidShowPopup()
VoidShowAsDropDown(UnityEngine.Rect, UnityEngine.Vector2)
VoidShow()
VoidShow(Boolean)
VoidShowAuxWindow()
VoidClose()
VoidRepaint()
VoidSetDirty()
Int32GetInstanceID()
BooleanwantsMouseMove
BooleanautoRepaintOnSceneChange
Booleanmaximized
UnityEngine.Vector2minSize
UnityEngine.Vector2maxSize
System.Stringtitle
UnityEngine.GUIContenttitleContent
Int32depthBufferBits
Int32antiAlias
UnityEngine.Rectposition
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEditor.AssetStoreInstaBuyWindow+PurchaseStatus
Int32value__
PurchaseStatusInit
PurchaseStatusInProgress
PurchaseStatusDeclined
PurchaseStatusComplete
PurchaseStatusStartBuild
PurchaseStatusBuilding
PurchaseStatusDownloading
UnityEditor.AssetStoreLoginWindow
VoidLogin(System.String, LoginCallback)
VoidLogout()
VoidShowAssetStoreLoginWindow(System.String, LoginCallback)
VoidOnDisable()
VoidOnGUI()
BooleanSendEvent(UnityEngine.Event)
VoidBeginWindows()
VoidEndWindows()
VoidShowNotification(UnityEngine.GUIContent)
VoidRemoveNotification()
VoidShowTab()
VoidFocus()
VoidShowUtility()
VoidShowPopup()
VoidShowAsDropDown(UnityEngine.Rect, UnityEngine.Vector2)
VoidShow()
VoidShow(Boolean)
VoidShowAuxWindow()
VoidClose()
VoidRepaint()
VoidSetDirty()
Int32GetInstanceID()
BooleanIsLoggedIn
BooleanwantsMouseMove
BooleanautoRepaintOnSceneChange
Booleanmaximized
UnityEngine.Vector2minSize
UnityEngine.Vector2maxSize
System.Stringtitle
UnityEngine.GUIContenttitleContent
Int32depthBufferBits
Int32antiAlias
UnityEngine.Rectposition
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEditor.AssetStoreLoginWindow+LoginCallback
UnityEditor.AssetStoreLoginWindow+Styles
UnityEngine.GUIStylelink
UnityEditor.AssetStorePreviewManager
System.StringStatsString()
CachedAssetStoreImageTextureFromUrl(System.String, System.String, Int32, UnityEngine.GUIStyle, UnityEngine.GUIStyle, Boolean)
BooleanCheckRepaint()
VoidAbortSize(Int32)
VoidAbortOlderThan(Double)
Int32MaxCachedImages
BooleanCacheFull
Int32Downloading
UnityEditor.AssetStorePreviewManager+CachedAssetStoreImage
UnityEditor.AssetStorePreviewManager+CachedAssetStoreImage
UnityEngine.Colorcolor
UnityEngine.Texture2Dimage
DoublelastUsed
DoublelastFetched
Int32requestedWidth
System.Stringlabel
UnityEditor.AssetStoreWindow
VoidOpenURL(System.String)
UnityEditor.AssetStoreWindowInit()
VoidAddItemsToMenu(UnityEditor.GenericMenu)
VoidLogout()
VoidReload()
VoidOnLoadError(System.String)
VoidOnInitScripting()
VoidOnOpenExternalLink(System.String)
VoidOnEnable()
VoidOnDisable()
VoidOnDownloadProgress(System.String, System.String, UInt64, UInt64)
VoidOnGUI()
VoidUpdateDockStatusIfNeeded()
VoidRefresh()
VoidOnFocus()
VoidOnLostFocus()
VoidOnBecameInvisible()
VoidOnDestroy()
BooleanSendEvent(UnityEngine.Event)
VoidBeginWindows()
VoidEndWindows()
VoidShowNotification(UnityEngine.GUIContent)
VoidRemoveNotification()
VoidShowTab()
VoidFocus()
VoidShowUtility()
VoidShowPopup()
VoidShowAsDropDown(UnityEngine.Rect, UnityEngine.Vector2)
VoidShow()
VoidShow(Boolean)
VoidShowAuxWindow()
VoidClose()
VoidRepaint()
VoidSetDirty()
Int32GetInstanceID()
BooleanwantsMouseMove
BooleanautoRepaintOnSceneChange
Booleanmaximized
UnityEngine.Vector2minSize
UnityEngine.Vector2maxSize
System.Stringtitle
UnityEngine.GUIContenttitleContent
Int32depthBufferBits
Int32antiAlias
UnityEngine.Rectposition
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEditorInternal.JSONValue
BooleanIsString()
BooleanIsFloat()
BooleanIsList()
BooleanIsDict()
BooleanIsBool()
BooleanIsNull()
System.ObjectAsObject()
System.StringAsString(Boolean)
System.StringAsString()
SingleAsFloat(Boolean)
SingleAsFloat()
BooleanAsBool(Boolean)
BooleanAsBool()
System.Collections.Generic.List`1[UnityEditorInternal.JSONValue]AsList(Boolean)
System.Collections.Generic.List`1[UnityEditorInternal.JSONValue]AsList()
System.Collections.Generic.Dictionary`2[System.String,UnityEditorInternal.JSONValue]AsDict(Boolean)
System.Collections.Generic.Dictionary`2[System.String,UnityEditorInternal.JSONValue]AsDict()
UnityEditorInternal.JSONValueNewString(System.String)
UnityEditorInternal.JSONValueNewFloat(Single)
UnityEditorInternal.JSONValueNewDict()
UnityEditorInternal.JSONValueNewList()
UnityEditorInternal.JSONValueNewBool(Boolean)
UnityEditorInternal.JSONValueNewNull()
BooleanContainsKey(System.String)
UnityEditorInternal.JSONValueGet(System.String)
VoidSet(System.String, System.String)
VoidSet(System.String, Single)
VoidSet(System.String, Boolean)
VoidAdd(System.String)
VoidAdd(Single)
VoidAdd(Boolean)
UnityEditorInternal.JSONValueop_Implicit(System.String)
UnityEditorInternal.JSONValueop_Implicit(Single)
UnityEditorInternal.JSONValueop_Implicit(Boolean)
UnityEditorInternal.JSONValueop_Implicit(Int32)
UnityEditorInternal.JSONValueItem [System.String]
UnityEditorInternal.JSONParseException
System.ExceptionGetBaseException()
VoidGetObjectData(System.Runtime.Serialization.SerializationInfo, System.Runtime.Serialization.StreamingContext)
System.StringMessage
System.Collections.IDictionaryData
System.ExceptionInnerException
System.Reflection.MethodBaseTargetSite
System.StringStackTrace
System.StringHelpLink
System.StringSource
Int32HResult
UnityEditorInternal.JSONTypeException
System.ExceptionGetBaseException()
VoidGetObjectData(System.Runtime.Serialization.SerializationInfo, System.Runtime.Serialization.StreamingContext)
System.StringMessage
System.Collections.IDictionaryData
System.ExceptionInnerException
System.Reflection.MethodBaseTargetSite
System.StringStackTrace
System.StringHelpLink
System.StringSource
Int32HResult
UnityEditorInternal.JSONParser
UnityEditorInternal.JSONValueSimpleParse(System.String)
UnityEditorInternal.JSONValueParse()
UnityEditor.AudioCurveRendering
UnityEngine.RectBeginCurveFrame(UnityEngine.Rect)
VoidEndCurveFrame()
UnityEngine.RectDrawCurveFrame(UnityEngine.Rect)
VoidDrawCurveBackground(UnityEngine.Rect)
VoidDrawFilledCurve(UnityEngine.Rect, AudioCurveEvaluator, UnityEngine.Color)
VoidDrawFilledCurve(UnityEngine.Rect, AudioCurveAndColorEvaluator)
VoidDrawSymmetricFilledCurve(UnityEngine.Rect, AudioCurveAndColorEvaluator)
VoidDrawCurve(UnityEngine.Rect, AudioCurveEvaluator, UnityEngine.Color)
VoidDrawGradientRect(UnityEngine.Rect, UnityEngine.Color, UnityEngine.Color, Single, Boolean)
UnityEngine.ColorkAudioOrange
UnityEditor.AudioCurveRendering+AudioCurveEvaluator
UnityEditor.AudioCurveRendering+AudioCurveAndColorEvaluator
UnityEditor.Audio.AudioMixerEffectPlugin
BooleanSetFloatParameter(System.String, Single)
BooleanGetFloatParameter(System.String, Single ByRef)
BooleanGetFloatParameterInfo(System.String, Single ByRef, Single ByRef, Single ByRef)
BooleanGetFloatBuffer(System.String, Single[] ByRef, Int32)
Int32GetSampleRate()
BooleanIsPluginEditableAndEnabled()
UnityEditor.ComplexD
UnityEditor.ComplexDAdd(UnityEditor.ComplexD, UnityEditor.ComplexD)
UnityEditor.ComplexDAdd(UnityEditor.ComplexD, Double)
UnityEditor.ComplexDAdd(Double, UnityEditor.ComplexD)
UnityEditor.ComplexDSub(UnityEditor.ComplexD, UnityEditor.ComplexD)
UnityEditor.ComplexDSub(UnityEditor.ComplexD, Double)
UnityEditor.ComplexDSub(Double, UnityEditor.ComplexD)
UnityEditor.ComplexDMul(UnityEditor.ComplexD, UnityEditor.ComplexD)
UnityEditor.ComplexDMul(UnityEditor.ComplexD, Double)
UnityEditor.ComplexDMul(Double, UnityEditor.ComplexD)
UnityEditor.ComplexDDiv(UnityEditor.ComplexD, UnityEditor.ComplexD)
UnityEditor.ComplexDDiv(Double, UnityEditor.ComplexD)
UnityEditor.ComplexDDiv(UnityEditor.ComplexD, Double)
UnityEditor.ComplexDExp(Double)
UnityEditor.ComplexDPow(UnityEditor.ComplexD, Double)
DoubleMag2()
DoubleMag()
UnityEditor.ComplexDop_Addition(UnityEditor.ComplexD, UnityEditor.ComplexD)
UnityEditor.ComplexDop_Subtraction(UnityEditor.ComplexD, UnityEditor.ComplexD)
UnityEditor.ComplexDop_Multiply(UnityEditor.ComplexD, UnityEditor.ComplexD)
UnityEditor.ComplexDop_Division(UnityEditor.ComplexD, UnityEditor.ComplexD)
UnityEditor.ComplexDop_Addition(UnityEditor.ComplexD, Double)
UnityEditor.ComplexDop_Subtraction(UnityEditor.ComplexD, Double)
UnityEditor.ComplexDop_Multiply(UnityEditor.ComplexD, Double)
UnityEditor.ComplexDop_Division(UnityEditor.ComplexD, Double)
UnityEditor.ComplexDop_Addition(Double, UnityEditor.ComplexD)
UnityEditor.ComplexDop_Subtraction(Double, UnityEditor.ComplexD)
UnityEditor.ComplexDop_Multiply(Double, UnityEditor.ComplexD)
UnityEditor.ComplexDop_Division(Double, UnityEditor.ComplexD)
Doublereal
Doubleimag
UnityEditor.DuckVolumeGUI
UnityEngine.GUIStyleBuildGUIStyleForLabel(UnityEngine.Color, Int32, Boolean, UnityEngine.FontStyle, UnityEngine.TextAnchor)
VoidDrawText(Single, Single, System.String)
VoidDrawLine(Single, Single, Single, Single, UnityEngine.Color)
BooleanOnGUI(UnityEditor.IAudioEffectPlugin)
System.StringName
System.StringDescription
System.StringVendor
System.StringkThresholdName
System.StringkRatioName
System.StringkMakeupGainName
System.StringkAttackTimeName
System.StringkReleaseTimeName
System.StringkKneeName
UnityEngine.GUIStyletextStyle10
UnityEditor.DuckVolumeGUI+DragType
UnityEditor.DuckVolumeGUI+DragType
Int32value__
DragTypeNone
DragTypeThresholdAndKnee
DragTypeRatio
DragTypeMakeupGain
UnityEditor.IAudioEffectPlugin
BooleanSetFloatParameter(System.String, Single)
BooleanGetFloatParameter(System.String, Single ByRef)
BooleanGetFloatParameterInfo(System.String, Single ByRef, Single ByRef, Single ByRef)
BooleanGetFloatBuffer(System.String, Single[] ByRef, Int32)
Int32GetSampleRate()
BooleanIsPluginEditableAndEnabled()
UnityEditor.IAudioEffectPluginGUI
BooleanOnGUI(UnityEditor.IAudioEffectPlugin)
System.StringName
System.StringDescription
System.StringVendor
UnityEditor.ParamEqGUI
UnityEngine.GUIStyleBuildGUIStyleForLabel(UnityEngine.Color, Int32, Boolean, UnityEngine.FontStyle, UnityEngine.TextAnchor)
BooleanOnGUI(UnityEditor.IAudioEffectPlugin)
System.StringName
System.StringDescription
System.StringVendor
System.StringkCenterFreqName
System.StringkOctaveRangeName
System.StringkFrequencyGainName
UnityEngine.GUIStyletextStyle10
UnityEditor.Audio.MixerEffectDefinition
System.Stringname
UnityEditor.Audio.MixerParameterDefinition[]parameters
UnityEditor.Audio.MixerEffectDefinitionReloader
UnityEditor.Audio.AudioParameterPath
System.StringResolveStringPath(Boolean)
UnityEditor.GUIDparameter
UnityEditor.Audio.AudioGroupParameterPath
System.StringResolveStringPath(Boolean)
UnityEditor.Audio.AudioMixerGroupControllergroup
UnityEditor.GUIDparameter
UnityEditor.Audio.AudioEffectParameterPath
System.StringResolveStringPath(Boolean)
UnityEditor.Audio.AudioMixerEffectControllereffect
UnityEditor.Audio.AudioMixerGroupControllergroup
UnityEditor.GUIDparameter
UnityEditor.Audio.MixerGroupControllerCompareByName
Int32Compare(UnityEditor.Audio.AudioMixerGroupController, UnityEditor.Audio.AudioMixerGroupController)
UnityEditor.AudioMixerChannelStripView
VoidInsertEffectPopupCallback(System.Object)
VoidRemoveEffectPopupCallback(System.Object)
VoidConnectSendPopupCallback(System.Object)
SingleVerticalFader(UnityEngine.Rect, Single, Int32, Single, Boolean, Boolean, System.String, Single, UnityEngine.GUIStyle)
SingleHorizontalFader(UnityEngine.Rect, Single, Single, Single, Int32, Single)
UnityEngine.GUIStyleGetEffectBarStyle(UnityEditor.Audio.AudioMixerEffectController)
VoidAddMenuItemsForReturns(UnityEditor.GenericMenu, System.String, Int32, UnityEditor.Audio.AudioMixerGroupController, System.Collections.Generic.List`1[UnityEditor.Audio.AudioMixerGroupController], System.Collections.Generic.Dictionary`2[UnityEditor.Audio.AudioMixerEffectController,UnityEditor.Audio.AudioMixerGroupController], UnityEditor.Audio.AudioMixerEffectController, Boolean)
VoidVUMeter(UnityEditor.Audio.AudioMixerGroupController, UnityEngine.Rect, Single, Single)
VoidOnMixerControllerChanged(UnityEditor.Audio.AudioMixerController)
VoidShowDeveloperOverlays(UnityEngine.Rect, UnityEngine.Event, Boolean)
SingleLerp(Single, Single, Single)
VoidGetCableVertex(Single, Single, Single, Single, Single, Single, Single, Single ByRef, Single ByRef)
VoidOnGUI(UnityEngine.Rect, Boolean, Boolean, Boolean, System.Collections.Generic.List`1[UnityEditor.Audio.AudioMixerGroupController], System.Collections.Generic.Dictionary`2[UnityEditor.Audio.AudioMixerEffectController,UnityEditor.Audio.AudioMixerGroupController], Boolean, Boolean, UnityEditor.Audio.AudioMixerGroupController)
BooleanrequiresRepaint
Int32m_FocusIndex
Int32m_IndexCounter
Int32m_EffectInteractionControlID
Int32m_RectSelectionControlID
Singlem_MouseDragStartX
Singlem_MouseDragStartY
Singlem_MouseDragStartValue
UnityEngine.Vector2m_RectSelectionStartPos
UnityEngine.Rectm_RectSelectionRect
UnityEngine.GUIStylesharedGuiStyle
SinglekVolumeScaleMouseDrag
SinglekEffectScaleMouseDrag
UnityEditor.AudioMixerChannelStripView+State
UnityEditor.AudioMixerChannelStripView+EffectContext
UnityEditor.AudioMixerChannelStripView+ConnectSendContext
UnityEditor.AudioMixerChannelStripView+State
Int32m_LastClickedInstanceID
UnityEngine.Vector2m_ScrollPos
UnityEditor.AudioMixerChannelStripView+EffectContext
UnityEditor.Audio.AudioMixerControllercontroller
UnityEditor.Audio.AudioMixerGroupController[]groups
Int32index
System.Stringname
UnityEditor.AudioMixerChannelStripView+ConnectSendContext
UnityEditor.Audio.AudioMixerEffectControllersendEffect
UnityEditor.Audio.AudioMixerEffectControllertargetEffect
UnityEditor.AudioMixerChannelStripView+PatchSlot
UnityEditor.Audio.AudioMixerGroupControllergroup
Singlex
Singley
UnityEditor.AudioMixerChannelStripView+BusConnection
UnityEditor.Audio.AudioMixerEffectControllertargetEffect
SinglesrcX
SinglesrcY
SinglemixLevel
UnityEngine.Colorcolor
BooleanisSend
BooleanisSelected
UnityEditor.AudioMixerChannelStripView+ChannelStripParams
VoidInit(UnityEditor.Audio.AudioMixerController, UnityEngine.Rect, Int32)
Int32index
UnityEngine.RectstripRect
UnityEngine.RectvisibleRect
Booleanvisible
UnityEditor.Audio.AudioMixerGroupControllergroup
Int32maxEffects
BooleandrawingBuses
BooleananySoloActive
System.Collections.Generic.List`1[UnityEditor.AudioMixerChannelStripView+BusConnection]busConnections
System.Collections.Generic.List`1[UnityEditor.Audio.AudioMixerGroupController]rectSelectionGroups
System.Collections.Generic.List`1[UnityEditor.Audio.AudioMixerGroupController]allGroups
System.Collections.Generic.List`1[UnityEditor.Audio.AudioMixerGroupController]shownGroups
Int32numChannels
Single[]vuinfo_level
Single[]vuinfo_peak
System.Collections.Generic.Dictionary`2[UnityEditor.Audio.AudioMixerEffectController,UnityEditor.Audio.AudioMixerGroupController]effectMap
System.Collections.Generic.List`1[UnityEngine.Rect]bgRects
Int32kHeaderIndex
Int32kVUMeterFaderIndex
Int32kTotalVULevelIndex
Int32kSoloMuteBypassIndex
Int32kEffectStartIndex
UnityEditor.AudioMixerColorCodes
VoidAddColorItemsToGenericMenu(UnityEditor.GenericMenu, UnityEditor.Audio.AudioMixerGroupController[])
UnityEngine.ColorGetColor(Int32)
UnityEditor.AudioMixerColorCodes+ItemData
UnityEditor.Audio.AudioMixerGroupController[]groups
Int32index
UnityEditor.AudioMixerDrawUtils
UnityEngine.ColorGetEffectColor(UnityEditor.Audio.AudioMixerEffectController)
VoidInitStyles()
SingleGetAlpha()
VoidDrawSplitter()
VoidVertex(Single, Single)
VoidDrawLine(Single, Single, Single, Single, UnityEngine.Color)
VoidDrawGradientRect(UnityEngine.Rect, UnityEngine.Color, UnityEngine.Color)
VoidDrawGradientRectHorizontal(UnityEngine.Rect, UnityEngine.Color, UnityEngine.Color)
VoidDrawRegionBg(UnityEngine.Rect, UnityEngine.Rect ByRef, UnityEngine.Rect ByRef)
VoidHeaderLabel(UnityEngine.Rect, UnityEngine.GUIContent, UnityEngine.Texture2D)
UnityEngine.GUIStyleBuildGUIStyleForLabel(UnityEngine.Color, Int32, Boolean, UnityEngine.FontStyle, UnityEngine.TextAnchor)
VoidReadOnlyLabel(UnityEngine.Rect, UnityEngine.GUIContent, UnityEngine.GUIStyle)
VoidReadOnlyLabel(UnityEngine.Rect, System.String, UnityEngine.GUIStyle)
VoidReadOnlyLabel(UnityEngine.Rect, System.String, UnityEngine.GUIStyle, System.String)
VoidAddTooltipOverlay(UnityEngine.Rect, System.String)
VoidDrawConnection(UnityEngine.Color, Single, Single, Single, Single, Single, Single)
VoidDrawVerticalShow(UnityEngine.Rect, Boolean)
VoidDrawScrollDropShadow(UnityEngine.Rect, Single, Single)
VoidDrawRect(UnityEngine.Rect, UnityEngine.Color)
Stylesstyles
UnityEngine.ColorkBackgroundHi
UnityEngine.ColorkBackgroundLo
UnityEngine.ColorkBackgroundHiHighlight
UnityEngine.ColorkBackgroundLoHighlight
UnityEditor.AudioMixerDrawUtils+Styles
UnityEditor.AudioMixerDrawUtils+Styles
UnityEngine.GUIStyleheaderStyle
UnityEngine.GUIStylereorderableListLabel
UnityEngine.GUIStyleregionBg
UnityEngine.GUIStylechannelStripVUMeterBg
UnityEngine.GUIStylechannelStripAreaBackground
UnityEngine.GUIStylechannelStripBg
UnityEngine.GUIStyleduckingMarker
UnityEngine.GUIStylechannelStripAttenuationMarkerSquare
UnityEngine.GUIStylechannelStripHeaderStyle
UnityEngine.GUIStylesoloToggle
UnityEngine.GUIStylemuteToggle
UnityEngine.GUIStylebypassToggle
UnityEngine.GUIStylecircularToggle
UnityEngine.GUIStyletotalVULevel
UnityEngine.GUIStyleattenuationBar
UnityEngine.GUIStyleeffectBar
UnityEngine.GUIStylesendReturnBar
UnityEngine.GUIStyleeffectName
UnityEngine.GUIStylevuValue
UnityEngine.GUIStylemixerHeader
UnityEngine.GUIStylewarningOverlay
UnityEngine.Texture2DscrollShadowTexture
UnityEngine.Texture2DleftToRightShadowTexture
UnityEngine.GUIContentsoloGUIContent
UnityEngine.GUIContentmuteGUIContent
UnityEngine.GUIContentbypassGUIContent
UnityEngine.GUIContenteffectSlotGUIContent
UnityEngine.GUIContentattenuationSlotGUIContent
UnityEngine.GUIContentemptySendSlotGUIContent
UnityEngine.GUIContentreturnSlotGUIContent
UnityEngine.GUIContentduckVolumeSlotGUIContent
UnityEngine.GUIContentduckingFaderGUIContent
UnityEngine.GUIContentattenuationFader
UnityEngine.GUIContentvuMeterGUIContent
UnityEngine.GUIContentreferencedGroups
UnityEngine.GUIContentsendString
UnityEditor.AudioMixerEffectGUI
VoidEffectHeader(System.String)
BooleanSlider(UnityEngine.GUIContent, Single ByRef, Single, Single, System.String, Single, Single, UnityEditor.Audio.AudioMixerController, UnityEditor.Audio.AudioParameterPath, UnityEngine.GUILayoutOption[])
VoidExposePopupCallback(System.Object)
VoidUnexposePopupCallback(System.Object)
VoidParameterTransitionOverrideCallback(System.Object)
BooleanPopupButton(UnityEngine.GUIContent, UnityEngine.GUIContent, UnityEngine.GUIStyle, UnityEngine.Rect ByRef, UnityEngine.GUILayoutOption[])
UnityEditor.AudioMixerEffectGUI+ExposedParamContext
UnityEditor.Audio.AudioMixerControllercontroller
UnityEditor.Audio.AudioParameterPathpath
UnityEditor.AudioMixerEffectGUI+ParameterTransitionOverrideContext
UnityEditor.Audio.AudioMixerControllercontroller
UnityEditor.GUIDparameter
UnityEditor.Audio.ParameterTransitionTypetype
UnityEditor.AudioMixerEffectGUI+ParameterTransitionOverrideRemoveContext
UnityEditor.Audio.AudioMixerControllercontroller
UnityEditor.GUIDparameter
UnityEditor.AudioMixerEffectView
BooleanRegisterCustomGUI(UnityEditor.IAudioEffectPluginGUI)
VoidOnGUI(UnityEditor.Audio.AudioMixerGroupController)
SingleDoInitialModule(UnityEditor.Audio.AudioMixerGroupController, UnityEditor.Audio.AudioMixerController, System.Collections.Generic.List`1[UnityEditor.Audio.AudioMixerGroupController])
VoidDoEffectGUI(Int32, UnityEditor.Audio.AudioMixerGroupController, System.Collections.Generic.List`1[UnityEditor.Audio.AudioMixerGroupController], System.Collections.Generic.Dictionary`2[UnityEditor.Audio.AudioMixerEffectController,UnityEditor.Audio.AudioMixerGroupController], Int32 ByRef)
UnityEditor.AudioMixerEffectView+Texts
UnityEngine.GUIContenteditInPlaymode
UnityEngine.GUIContentpitch
UnityEngine.GUIContentaddEffect
UnityEngine.GUIContentvolume
UnityEngine.GUIContentsendLevel
UnityEngine.GUIContentbus
UnityEngine.GUIContentnone
UnityEngine.GUIContentwet
System.StringdB
System.Stringpercentage
System.StringcpuFormatString
UnityEditor.AudioMixerEffectView+EffectDragging
BooleanIsDraggingIndex(Int32)
VoidHandleDragElement(Int32, UnityEngine.Rect, UnityEngine.Rect, UnityEditor.Audio.AudioMixerGroupController, System.Collections.Generic.List`1[UnityEditor.Audio.AudioMixerGroupController])
VoidHandleDragging(UnityEngine.Rect, UnityEditor.Audio.AudioMixerGroupController, UnityEditor.Audio.AudioMixerController)
Int32dragControlID
UnityEditor.AudioMixerExposedParametersPopup
VoidOnGUI(UnityEngine.Rect)
UnityEngine.Vector2GetWindowSize()
VoidOnOpen()
VoidOnClose()
UnityEditor.EditorWindoweditorWindow
UnityEditor.AudioMixerExposedParameterView
VoidOnMixerControllerChanged(UnityEditor.Audio.AudioMixerController)
VoidRecreateListControl()
VoidOnGUI(UnityEngine.Rect)
VoidOnContextClick(Int32)
UnityEngine.Vector2CalcSize()
VoidNameChanged(Int32, System.String)
VoidEndDragChild(UnityEditorInternal.ReorderableList)
VoidOnEvent()
UnityEditor.AudioMixerTreeViewNode
VoidAddChild(UnityEditor.TreeViewItem)
UnityEditor.Audio.AudioMixerGroupControllergroup
Int32id
System.StringdisplayName
Int32depth
BooleanhasChildren
System.Collections.Generic.List`1[UnityEditor.TreeViewItem]children
UnityEditor.TreeViewItemparent
UnityEngine.Texture2Dicon
System.ObjectuserData
UnityEditor.AudioGroupTreeViewDragging
VoidStartDrag(UnityEditor.TreeViewItem, System.Collections.Generic.List`1[System.Int32])
UnityEditor.DragAndDropVisualModeDoDrag(UnityEditor.TreeViewItem, UnityEditor.TreeViewItem, Boolean, DropPosition)
VoidOnInitialize()
Int32GetDropTargetControlID()
Int32GetRowMarkerControlID()
BooleanCanStartDrag(UnityEditor.TreeViewItem, System.Collections.Generic.List`1[System.Int32], UnityEngine.Vector2)
BooleanDragElement(UnityEditor.TreeViewItem, UnityEngine.Rect, Boolean)
VoidDragCleanup(Boolean)
System.Collections.Generic.List`1[System.Int32]GetCurrentExpanded()
VoidRestoreExpanded(System.Collections.Generic.List`1[System.Int32])
BooleandrawRowMarkerAbove
UnityEditor.AudioGroupDataSource
Int32GetUniqueNodeID(UnityEditor.Audio.AudioMixerGroupController)
VoidFetchData()
BooleanIsRenamingItemAllowed(UnityEditor.TreeViewItem)
VoidOnInitialize()
VoidReloadData()
UnityEditor.TreeViewItemFindItem(Int32)
BooleanIsRevealed(Int32)
VoidRevealItem(Int32)
VoidOnSearchChanged()
Int32GetRow(Int32)
UnityEditor.TreeViewItemGetItem(Int32)
System.Collections.Generic.List`1[UnityEditor.TreeViewItem]GetRows()
VoidInitIfNeeded()
Int32[]GetExpandedIDs()
VoidSetExpandedIDs(Int32[])
BooleanIsExpanded(Int32)
BooleanSetExpanded(Int32, Boolean)
VoidSetExpandedWithChildren(UnityEditor.TreeViewItem, Boolean)
VoidSetExpanded(UnityEditor.TreeViewItem, Boolean)
BooleanIsExpanded(UnityEditor.TreeViewItem)
BooleanIsExpandable(UnityEditor.TreeViewItem)
BooleanCanBeMultiSelected(UnityEditor.TreeViewItem)
BooleanCanBeParent(UnityEditor.TreeViewItem)
VoidOnExpandedStateChanged()
VoidInsertFakeItem(Int32, Int32, System.String, UnityEngine.Texture2D)
BooleanHasFakeItem()
VoidRemoveFakeItem()
BooleanshowRootNode
BooleanrootIsCollapsable
BooleanalwaysAddFirstItemToSearchResult
UnityEditor.TreeViewItemroot
Int32rowCount
UnityEditor.Audio.AudioMixerControllerm_Controller
System.ActiononVisibleRowsChanged
UnityEditor.AudioGroupTreeViewGUI
VoidOnRowGUI(UnityEngine.Rect, UnityEditor.TreeViewItem, Int32, Boolean, Boolean)
VoidOnInitialize()
UnityEngine.Vector2GetTotalSize()
Int32GetNumRowsOnPageUpDown(UnityEditor.TreeViewItem, Boolean, Single)
VoidGetFirstAndLastRowVisible(Int32 ByRef, Int32 ByRef)
VoidBeginRowGUI()
VoidEndRowGUI()
UnityEngine.RectGetRowRect(Int32, Single)
UnityEngine.RectGetRectForFraming(Int32)
VoidBeginPingNode(UnityEditor.TreeViewItem, Single, Single)
VoidEndPingNode()
BooleanBeginRename(UnityEditor.TreeViewItem, Single)
VoidEndRename()
VoidDoRenameOverlay()
SingleGetFoldoutIndent(UnityEditor.TreeViewItem)
SingleGetContentIndent(UnityEditor.TreeViewItem)
SingleiconLeftPadding
SingleiconRightPadding
SingleiconTotalPadding
System.Action`2[UnityEditor.TreeViewItem,UnityEngine.Rect]iconOverlayGUI
SinglehalfDropBetweenHeight
SingletopRowMargin
SinglebottomRowMargin
System.Action`2[UnityEditor.AudioMixerTreeViewNode,System.Boolean]NodeWasToggled
UnityEditor.Audio.AudioMixerControllerm_Controller
UnityEditor.AudioMixerGroupPopupContext
UnityEditor.Audio.AudioMixerControllercontroller
UnityEditor.Audio.AudioMixerGroupController[]groups
UnityEditor.AudioMixerGroupTreeView
VoidUseScrollView(Boolean)
VoidReloadTree()
VoidAddChildGroupPopupCallback(System.Object)
VoidAddSiblingGroupPopupCallback(System.Object)
VoidAddAudioMixerGroup(UnityEditor.Audio.AudioMixerGroupController)
VoidDeleteGroups(System.Collections.Generic.List`1[UnityEditor.Audio.AudioMixerGroupController], Boolean)
VoidDuplicateGroups(System.Collections.Generic.List`1[UnityEditor.Audio.AudioMixerGroupController], Boolean)
VoidOnTreeViewContextClick(Int32)
VoidOnTreeSelectionChanged(Int32[])
VoidInitSelection(Boolean)
SingleGetTotalHeight()
VoidOnGUI(UnityEngine.Rect)
VoidOnMixerControllerChanged(UnityEditor.Audio.AudioMixerController)
VoidEndRenaming()
VoidOnUndoRedoPerformed()
UnityEditor.Audio.AudioMixerControllerController
UnityEditor.Audio.AudioMixerGroupControllerScrollToItem
UnityEditor.AudioMixerGroupTreeView+Styles
UnityEngine.GUIStyleoptionsButton
UnityEngine.GUIContentheader
UnityEngine.GUIContentaddText
UnityEngine.Texture2DaudioMixerGroupIcon
UnityEditor.AudioMixerGroupViewList
VoidOnMixerControllerChanged(UnityEditor.Audio.AudioMixerController)
VoidOnUndoRedoPerformed()
VoidOnEvent()
SingleGetTotalHeight()
VoidOnGUI(UnityEngine.Rect)
VoidCustomDrawElement(UnityEngine.Rect, Int32, Boolean, Boolean)
VoidNameChanged(Int32, System.String)
VoidSelectionChanged(Int32)
VoidEndDragChild(UnityEditorInternal.ReorderableList)
UnityEditor.AudioMixerGroupViewList+Styles
UnityEngine.GUIContentheader
UnityEngine.GUIContentaddButton
UnityEngine.Texture2DviewsIcon
UnityEditor.AudioMixerGroupViewList+ViewsContexttMenu
VoidShow(UnityEngine.Rect, Int32, UnityEditor.AudioMixerGroupViewList)
UnityEditor.AudioMixerGroupViewList+ViewsContexttMenu+data
Int32viewIndex
UnityEditor.AudioMixerGroupViewListlist
UnityEditor.AudioMixerSelection
VoidSyncToUnitySelection()
VoidSetChannelStrips(System.Collections.Generic.List`1[UnityEditor.Audio.AudioMixerGroupController])
VoidSetSingleChannelStrip(UnityEditor.Audio.AudioMixerGroupController)
VoidToggleChannelStrip(UnityEditor.Audio.AudioMixerGroupController)
VoidClearChannelStrips()
BooleanHasSingleChannelStripSelection()
VoidSanitize()
System.Collections.Generic.List`1[UnityEditor.Audio.AudioMixerGroupController]ChannelStripSelection
UnityEditor.AudioMixerSnapshotListView
VoidOnMixerControllerChanged(UnityEditor.Audio.AudioMixerController)
VoidOnEvent()
VoidCustomDrawElement(UnityEngine.Rect, Int32, Boolean, Boolean)
SingleGetTotalHeight()
VoidOnGUI(UnityEngine.Rect)
VoidSelectionChanged(Int32)
VoidNameChanged(Int32, System.String)
VoidEndDragChild(UnityEditorInternal.ReorderableList)
VoidOnUndoRedoPerformed()
UnityEditor.AudioMixerSnapshotListView+Styles
UnityEngine.GUIContentstarIcon
UnityEngine.GUIContentheader
UnityEngine.GUIContentaddButton
UnityEngine.Texture2DsnapshotsIcon
UnityEditor.AudioMixerSnapshotListView+SnapshotMenu
VoidShow(UnityEngine.Rect, UnityEditor.Audio.AudioMixerSnapshotController, UnityEditor.AudioMixerSnapshotListView)
UnityEditor.AudioMixerSnapshotListView+SnapshotMenu+data
UnityEditor.Audio.AudioMixerSnapshotControllersnapshot
UnityEditor.AudioMixerSnapshotListViewlist
UnityEditor.AudioMixerItem
VoidUpdateSuspendedString(Boolean)
VoidAddChild(UnityEditor.TreeViewItem)
UnityEditor.Audio.AudioMixerControllermixer
System.StringinfoText
SinglelabelWidth
Int32id
System.StringdisplayName
Int32depth
BooleanhasChildren
System.Collections.Generic.List`1[UnityEditor.TreeViewItem]children
UnityEditor.TreeViewItemparent
UnityEngine.Texture2Dicon
System.ObjectuserData
UnityEditor.AudioMixerTreeViewDragging
VoidStartDrag(UnityEditor.TreeViewItem, System.Collections.Generic.List`1[System.Int32])
BooleanDragElement(UnityEditor.TreeViewItem, UnityEngine.Rect, Boolean)
UnityEditor.DragAndDropVisualModeDoDrag(UnityEditor.TreeViewItem, UnityEditor.TreeViewItem, Boolean, DropPosition)
VoidOnInitialize()
Int32GetDropTargetControlID()
Int32GetRowMarkerControlID()
BooleanCanStartDrag(UnityEditor.TreeViewItem, System.Collections.Generic.List`1[System.Int32], UnityEngine.Vector2)
VoidDragCleanup(Boolean)
System.Collections.Generic.List`1[System.Int32]GetCurrentExpanded()
VoidRestoreExpanded(System.Collections.Generic.List`1[System.Int32])
BooleandrawRowMarkerAbove
UnityEditor.AudioMixerTreeViewDragging+DragData
System.Collections.Generic.List`1[UnityEditor.AudioMixerItem]m_DraggedItems
UnityEditor.AudioMixersDataSource
VoidFetchData()
BooleanIsRenamingItemAllowed(UnityEditor.TreeViewItem)
Int32GetInsertAfterItemIDForNewItem(System.String, UnityEditor.TreeViewItem)
VoidInsertFakeItem(Int32, Int32, System.String, UnityEngine.Texture2D)
VoidOnInitialize()
VoidReloadData()
UnityEditor.TreeViewItemFindItem(Int32)
BooleanIsRevealed(Int32)
VoidRevealItem(Int32)
VoidOnSearchChanged()
Int32GetRow(Int32)
UnityEditor.TreeViewItemGetItem(Int32)
System.Collections.Generic.List`1[UnityEditor.TreeViewItem]GetRows()
VoidInitIfNeeded()
Int32[]GetExpandedIDs()
VoidSetExpandedIDs(Int32[])
BooleanIsExpanded(Int32)
BooleanSetExpanded(Int32, Boolean)
VoidSetExpandedWithChildren(UnityEditor.TreeViewItem, Boolean)
VoidSetExpanded(UnityEditor.TreeViewItem, Boolean)
BooleanIsExpanded(UnityEditor.TreeViewItem)
BooleanIsExpandable(UnityEditor.TreeViewItem)
BooleanCanBeMultiSelected(UnityEditor.TreeViewItem)
BooleanCanBeParent(UnityEditor.TreeViewItem)
VoidOnExpandedStateChanged()
BooleanHasFakeItem()
VoidRemoveFakeItem()
BooleanshowRootNode
BooleanrootIsCollapsable
BooleanalwaysAddFirstItemToSearchResult
UnityEditor.TreeViewItemroot
Int32rowCount
System.ActiononVisibleRowsChanged
UnityEditor.AudioMixersTreeViewGUI
VoidBeginCreateNewMixer()
VoidOnInitialize()
UnityEngine.Vector2GetTotalSize()
Int32GetNumRowsOnPageUpDown(UnityEditor.TreeViewItem, Boolean, Single)
VoidGetFirstAndLastRowVisible(Int32 ByRef, Int32 ByRef)
VoidBeginRowGUI()
VoidEndRowGUI()
VoidOnRowGUI(UnityEngine.Rect, UnityEditor.TreeViewItem, Int32, Boolean, Boolean)
UnityEngine.RectGetRowRect(Int32, Single)
UnityEngine.RectGetRectForFraming(Int32)
VoidBeginPingNode(UnityEditor.TreeViewItem, Single, Single)
VoidEndPingNode()
BooleanBeginRename(UnityEditor.TreeViewItem, Single)
VoidEndRename()
VoidDoRenameOverlay()
SingleGetFoldoutIndent(UnityEditor.TreeViewItem)
SingleGetContentIndent(UnityEditor.TreeViewItem)
SingleiconLeftPadding
SingleiconRightPadding
SingleiconTotalPadding
System.Action`2[UnityEditor.TreeViewItem,UnityEngine.Rect]iconOverlayGUI
SinglehalfDropBetweenHeight
SingletopRowMargin
SinglebottomRowMargin
UnityEditor.AudioMixersTreeView
VoidReloadTree()
VoidOnMixerControllerChanged(UnityEditor.Audio.AudioMixerController)
VoidDeleteAudioMixerCallback(System.Object)
VoidOnTreeViewContextClick(Int32)
VoidOnTreeSelectionChanged(Int32[])
SingleGetTotalHeight()
VoidOnGUI(UnityEngine.Rect)
VoidEndRenaming()
VoidOnUndoRedoPerformed()
UnityEditor.AudioMixersTreeView+Styles
UnityEngine.GUIStyleoptionsButton
UnityEngine.GUIContentheader
UnityEngine.GUIContentaddText
UnityEngine.Texture2DaudioMixerIcon
UnityEditor.AudioMixerUtility
VoidRepaintAudioMixerAndInspectors()
VoidVisitGroupsRecursivly(UnityEditor.Audio.AudioMixerGroupController, System.Action`1[UnityEditor.Audio.AudioMixerGroupController])
UnityEditor.AudioMixerUtility+VisitorFetchInstanceIDs
UnityEditor.AudioMixerUtility+VisitorFetchInstanceIDs
VoidVisitor(UnityEditor.Audio.AudioMixerGroupController)
System.Collections.Generic.List`1[System.Int32]instanceIDs
UnityEditor.AudioMixerWindow
VoidCreate()
VoidRepaintAudioMixerWindow()
VoidAwake()
VoidOnEnable()
VoidOnDisable()
VoidUndoRedoPerformed()
VoidUpdate()
VoidOnGUI()
UnityEditor.Audio.MixerParameterDefinitionParamDef(System.String, System.String, System.String, Single, Single, Single, Single)
VoidAddItemsToMenu(UnityEditor.GenericMenu)
BooleanSendEvent(UnityEngine.Event)
VoidBeginWindows()
VoidEndWindows()
VoidShowNotification(UnityEngine.GUIContent)
VoidRemoveNotification()
VoidShowTab()
VoidFocus()
VoidShowUtility()
VoidShowPopup()
VoidShowAsDropDown(UnityEngine.Rect, UnityEngine.Vector2)
VoidShow()
VoidShow(Boolean)
VoidShowAuxWindow()
VoidClose()
VoidRepaint()
VoidSetDirty()
Int32GetInstanceID()
UnityEditor.Audio.AudioMixerControllercontroller
BooleanwantsMouseMove
BooleanautoRepaintOnSceneChange
Booleanmaximized
UnityEngine.Vector2minSize
UnityEngine.Vector2maxSize
System.Stringtitle
UnityEngine.GUIContenttitleContent
Int32depthBufferBits
Int32antiAlias
UnityEngine.Rectposition
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEditor.AudioMixerWindow+LayoutMode
UnityEditor.AudioMixerWindow+SectionType
Int32value__
SectionTypeMixerTree
SectionTypeGroupTree
SectionTypeViewList
SectionTypeSnapshotList
UnityEditor.AudioMixerWindow+LayoutMode
Int32value__
LayoutModeHorizontal
LayoutModeVertical
UnityEditor.AudioMixerWindow+Layout
UnityEditor.SplitterStatem_VerticalSplitter
UnityEditor.SplitterStatem_HorizontalSplitter
UnityEditor.AudioMixerWindow+GUIContents
UnityEngine.GUIContentrms
UnityEngine.GUIContenteditSnapShots
UnityEngine.GUIContentinfoText
UnityEngine.GUIContentselectAudioMixer
UnityEngine.GUIContentoutput
UnityEngine.GUIStyletoolbarObjectField
UnityEngine.GUIStyletoolbarLabel
UnityEngine.GUIStylemixerHeader
UnityEditor.AssetSelectionPopupMenu
VoidShow(UnityEngine.Rect, System.String[], Int32)
UnityEditorInternal.ReorderableListWithRenameAndScrollView
VoidOnEvent()
VoidOnGUI(UnityEngine.Rect)
BooleanIsRenamingIndex(Int32)
VoidDrawElement(UnityEngine.Rect, Int32, Boolean, Boolean)
VoidDrawElementText(UnityEngine.Rect, Int32, Boolean, Boolean, Boolean)
VoidDoRenameOverlay()
VoidBeginRename(Int32, Single)
VoidEndRename(Boolean)
VoidReorderCallback(UnityEditorInternal.ReorderableList)
VoidMouseUpCallback(UnityEditorInternal.ReorderableList)
VoidSelectCallback(UnityEditorInternal.ReorderableList)
VoidFrameItem(Int32)
UnityEditorInternal.ReorderableListlist
UnityEngine.GUIStyleelementStyle
UnityEngine.GUIStyleelementStyleRightAligned
UnityEngine.GUIStylelistElementStyle
UnityEngine.GUIStylerenameOverlayStyle
System.Func`2[System.Int32,System.String]onGetNameAtIndex
System.Action`2[System.Int32,System.String]onNameChangedAtIndex
System.Action`1[System.Int32]onSelectionChanged
System.Action`1[System.Int32]onDeleteItemAtIndex
ElementCallbackDelegateonCustomDrawElement
UnityEditorInternal.ReorderableListWithRenameAndScrollView+State
UnityEditorInternal.ReorderableListWithRenameAndScrollView+Styles
UnityEditorInternal.ReorderableListWithRenameAndScrollView+State
UnityEngine.Vector2m_ScrollPos
UnityEditor.RenameOverlaym_RenameOverlay
UnityEditorInternal.ReorderableListWithRenameAndScrollView+Styles
UnityEngine.GUIStylereorderableListLabel
UnityEngine.GUIStylereorderableListLabelRightAligned
UnityEditor.TreeViewForAudioMixerGroup
VoidCreateAndSetTreeView(TreeSelectorData)
UnityEditor.TreeViewForAudioMixerGroup+GroupTreeViewGUI
UnityEngine.RectGetRowRect(Int32, Single)
VoidOnRowGUI(UnityEngine.Rect, UnityEditor.TreeViewItem, Int32, Boolean, Boolean)
VoidCalculateRowRects()
UnityEngine.Vector2GetTotalSize()
Int32GetNumRowsOnPageUpDown(UnityEditor.TreeViewItem, Boolean, Single)
VoidGetFirstAndLastRowVisible(Int32 ByRef, Int32 ByRef)
VoidOnInitialize()
VoidBeginRowGUI()
VoidEndRowGUI()
UnityEngine.RectGetRectForFraming(Int32)
VoidBeginPingNode(UnityEditor.TreeViewItem, Single, Single)
VoidEndPingNode()
BooleanBeginRename(UnityEditor.TreeViewItem, Single)
VoidEndRename()
VoidDoRenameOverlay()
SingleGetFoldoutIndent(UnityEditor.TreeViewItem)
SingleGetContentIndent(UnityEditor.TreeViewItem)
SingleiconLeftPadding
SingleiconRightPadding
SingleiconTotalPadding
System.Action`2[UnityEditor.TreeViewItem,UnityEngine.Rect]iconOverlayGUI
SinglehalfDropBetweenHeight
SingletopRowMargin
SinglebottomRowMargin
UnityEditor.TreeViewForAudioMixerGroup+TreeViewDataSourceForMixers
VoidFetchData()
BooleanCanBeMultiSelected(UnityEditor.TreeViewItem)
BooleanIsRenamingItemAllowed(UnityEditor.TreeViewItem)
VoidOnInitialize()
VoidReloadData()
UnityEditor.TreeViewItemFindItem(Int32)
BooleanIsRevealed(Int32)
VoidRevealItem(Int32)
VoidOnSearchChanged()
Int32GetRow(Int32)
UnityEditor.TreeViewItemGetItem(Int32)
System.Collections.Generic.List`1[UnityEditor.TreeViewItem]GetRows()
VoidInitIfNeeded()
Int32[]GetExpandedIDs()
VoidSetExpandedIDs(Int32[])
BooleanIsExpanded(Int32)
BooleanSetExpanded(Int32, Boolean)
VoidSetExpandedWithChildren(UnityEditor.TreeViewItem, Boolean)
VoidSetExpanded(UnityEditor.TreeViewItem, Boolean)
BooleanIsExpanded(UnityEditor.TreeViewItem)
BooleanIsExpandable(UnityEditor.TreeViewItem)
BooleanCanBeParent(UnityEditor.TreeViewItem)
VoidOnExpandedStateChanged()
VoidInsertFakeItem(Int32, Int32, System.String, UnityEngine.Texture2D)
BooleanHasFakeItem()
VoidRemoveFakeItem()
UnityEditor.Audio.AudioMixerControllerignoreThisController
BooleanshowRootNode
BooleanrootIsCollapsable
BooleanalwaysAddFirstItemToSearchResult
UnityEditor.TreeViewItemroot
Int32rowCount
System.ActiononVisibleRowsChanged
UnityEditor.AssembliesShippedWithWebPlayerProvider
System.String[]ProvideAsArray()
UnityEditorInternal.AssemblyStripper
UnityEditor.AssemblyTypeInfoGenerator
ClassInfo[]GatherClassInfo()
ClassInfo[]ClassInfoArray
UnityEditor.AssemblyTypeInfoGenerator+FieldInfo
UnityEditor.AssemblyTypeInfoGenerator+ClassInfo
UnityEditor.AssemblyTypeInfoGenerator+FieldInfo
System.Stringname
System.Stringtype
UnityEditor.AssemblyTypeInfoGenerator+ClassInfo
System.Stringname
FieldInfo[]fields
UnityEditor.AssemblyTypeInfoGenerator+AssemblyResolver
Mono.Cecil.IAssemblyResolverWithSearchDirs(System.String[])
Mono.Cecil.AssemblyDefinitionResolve(Mono.Cecil.AssemblyNameReference, Mono.Cecil.ReaderParameters)
VoidAddSearchDirectory(System.String)
VoidRemoveSearchDirectory(System.String)
System.String[]GetSearchDirectories()
Mono.Cecil.AssemblyDefinitionResolve(System.String)
Mono.Cecil.AssemblyDefinitionResolve(System.String, Mono.Cecil.ReaderParameters)
Voidadd_ResolveFailure(Mono.Cecil.AssemblyResolveEventHandler)
Voidremove_ResolveFailure(Mono.Cecil.AssemblyResolveEventHandler)
Mono.Cecil.AssemblyDefinitionResolve(Mono.Cecil.AssemblyNameReference)
Mono.Cecil.AssemblyResolveEventHandlerResolveFailure
AssemblyValidationRule
BooleanMatch(System.Object)
BooleanIsDefaultAttribute()
UnityEngine.RuntimePlatformPlatform
System.ObjectTypeId
Int32Priority
ValidationResult
BooleanSuccess
IValidationRuleRule
System.Collections.Generic.IEnumerable`1[UnityEditor.Scripting.Compilers.CompilerMessage]CompilerMessages
IValidationRule
ValidationResultValidate(System.Collections.Generic.IEnumerable`1[System.String], System.Object[])
AssemblyValidation
ValidationResultValidate(UnityEngine.RuntimePlatform, System.Collections.Generic.IEnumerable`1[System.String], System.Object[])
UnityEditor.BuildVerifier
VoidVerifyBuild(UnityEditor.BuildTarget, System.String)
UnityEditor.CodeStrippingUtils
System.Collections.Generic.HashSet`1[System.String]GetModulesFromICalls(System.String)
VoidGenerateDependencies(System.String, System.String, UnityEditor.RuntimeClassRegistry, System.Collections.Generic.HashSet`1[System.String] ByRef, System.Collections.Generic.HashSet`1[System.String] ByRef)
VoidWriteModuleAndClassRegistrationFile(System.String, System.String, System.String, UnityEditor.RuntimeClassRegistry, System.Collections.Generic.IEnumerable`1[System.String])
System.Collections.Generic.HashSet`1[System.String]GetNativeModulesToRegister(System.Collections.Generic.HashSet`1[System.String])
System.String[]UserAssemblies
System.String[]NativeClassBlackList
DesktopStandalonePostProcessor
VoidPostProcess()
DesktopStandalonePostProcessor+ScriptingImplementations
UnityEditor.ScriptingImplementation[]Supported()
UnityEditor.ScriptingImplementation[]Enabled()
GendarmeOptions
System.StringRuleSet
System.StringConfigFilePath
System.String[]UserAssemblies
GendarmeValidationRule
ValidationResultValidate(System.Collections.Generic.IEnumerable`1[System.String], System.Object[])
UnityEditor.MonoProcessRunner
BooleanRun(System.Diagnostics.Process)
System.Text.StringBuilderOutput
System.Text.StringBuilderError
UnityEditor.MonoProcessUtility
System.StringProcessToString(System.Diagnostics.Process)
VoidRunMonoProcess(System.Diagnostics.Process, System.String, System.String)
System.StringGetMonoExec(UnityEditor.BuildTarget)
System.StringGetMonoPath(UnityEditor.BuildTarget)
System.Diagnostics.ProcessPrepareMonoProcess(UnityEditor.BuildTarget, System.String)
UnityEditor.MonoAssemblyStripping
VoidMonoCilStrip(UnityEditor.BuildTarget, System.String, System.String[])
System.StringGenerateBlackList(System.String, UnityEditor.RuntimeClassRegistry, System.String[])
VoidMonoLink(UnityEditor.BuildTarget, System.String, System.String[], System.String[], UnityEditor.RuntimeClassRegistry)
UnityEditor.CrossCompileOptions
Int32value__
UnityEditor.CrossCompileOptionsDynamic
UnityEditor.CrossCompileOptionsFastICall
UnityEditor.CrossCompileOptionsStatic
UnityEditor.CrossCompileOptionsDebugging
UnityEditor.CrossCompileOptionsExplicitNullChecks
UnityEditor.CrossCompileOptionsLoadSymbols
UnityEditor.MonoCrossCompile
VoidCrossCompileAOTDirectory(UnityEditor.BuildTarget, UnityEditor.CrossCompileOptions, System.String, System.String, System.String)
VoidCrossCompileAOTDirectory(UnityEditor.BuildTarget, UnityEditor.CrossCompileOptions, System.String, System.String, System.String, System.String)
BooleanCrossCompileAOTDirectoryParallel(UnityEditor.BuildTarget, UnityEditor.CrossCompileOptions, System.String, System.String, System.String)
BooleanCrossCompileAOTDirectoryParallel(UnityEditor.BuildTarget, UnityEditor.CrossCompileOptions, System.String, System.String, System.String, System.String)
VoidDisplayAOTProgressBar(Int32, Int32)
BooleanCrossCompileAOTDirectoryParallel(System.String, UnityEditor.BuildTarget, UnityEditor.CrossCompileOptions, System.String, System.String, System.String)
System.StringArtifactsPath
UnityEditor.MonoCrossCompile+JobCompileAOT
VoidThreadPoolCallback(System.Object)
System.Stringm_input
System.Stringm_output
System.Stringm_additionalOptions
System.Threading.ManualResetEventm_doneEvent
System.Exceptionm_Exception
UnityEditor.MonoAOTRegistration
System.Collections.Generic.HashSet`1[System.String]BuildReferencedTypeList(Mono.Cecil.AssemblyDefinition[])
VoidWriteCPlusPlusFileForStaticAOTModuleRegistration(UnityEditor.BuildTarget, System.String, UnityEditor.CrossCompileOptions, Boolean, System.String, Boolean, UnityEditor.RuntimeClassRegistry, UnityEditor.AssemblyReferenceChecker)
VoidResolveReferencedUnityEngineClassesFromMono(Mono.Cecil.AssemblyDefinition[], Mono.Cecil.AssemblyDefinition, UnityEditor.RuntimeClassRegistry)
VoidResolveDefinedNativeClassesFromMono(Mono.Cecil.AssemblyDefinition[], UnityEditor.RuntimeClassRegistry)
VoidGenerateRegisterModules(UnityEditor.RuntimeClassRegistry, System.IO.TextWriter, Boolean)
VoidGenerateRegisterClassesForStripping(UnityEditor.RuntimeClassRegistry, System.IO.TextWriter)
VoidGenerateRegisterClasses(UnityEditor.RuntimeClassRegistry, System.IO.TextWriter)
VoidGenerateRegisterInternalCalls(Mono.Cecil.AssemblyDefinition[], System.IO.TextWriter)
UnityEditor.PostprocessBuildPlayer
System.StringGetScriptLayoutFileFromBuild(UnityEditor.BuildOptions, UnityEditor.BuildTarget, System.String, System.String)
BooleanSupportsScriptsOnlyBuild(UnityEditor.BuildTarget)
System.StringGetExtensionForBuildTarget(UnityEditor.BuildTarget, UnityEditor.BuildOptions)
BooleanSupportsInstallInBuildFolder(UnityEditor.BuildTarget)
VoidLaunch(UnityEditor.BuildTarget, System.String, System.String, UnityEditor.BuildOptions)
VoidPostprocess(UnityEditor.BuildTarget, System.String, System.String, System.String, Int32, Int32, System.String, System.String, UnityEditor.BuildOptions, UnityEditor.RuntimeClassRegistry)
System.StringsubDir32Bit
System.StringsubDir64Bit
PostProcessDashboardWidget
VoidPostProcess(UnityEditor.BuildTarget, System.String, System.String, System.String, System.String, System.String, Int32, Int32)
PostProcessStandalonePlayer
PostProcessWebPlayer
VoidPostProcess(UnityEditor.BuildOptions, System.String, System.String, Int32, Int32)
UnityEditor.RuntimeClassRegistry