Unity 5.3.0f4 UnityEngine.dll symbol list

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UnityEngine.AssetBundleCreateRequest
UnityEngine.AssetBundleassetBundle
BooleanisDone
Singleprogress
Int32priority
BooleanallowSceneActivation
UnityEngine.AssetBundleRequest
UnityEngine.Objectasset
UnityEngine.Object[]allAssets
BooleanisDone
Singleprogress
Int32priority
BooleanallowSceneActivation
UnityEngine.AssetBundle
UnityEngine.AssetBundleCreateRequestLoadFromFileAsync(System.String, UInt32)
UnityEngine.AssetBundleCreateRequestLoadFromFileAsync(System.String)
UnityEngine.AssetBundleLoadFromFile(System.String, UInt32)
UnityEngine.AssetBundleLoadFromFile(System.String)
UnityEngine.AssetBundleCreateRequestLoadFromMemoryAsync(Byte[], UInt32)
UnityEngine.AssetBundleCreateRequestLoadFromMemoryAsync(Byte[])
UnityEngine.AssetBundleLoadFromMemory(Byte[], UInt32)
UnityEngine.AssetBundleLoadFromMemory(Byte[])
BooleanContains(System.String)
UnityEngine.ObjectLoad(System.String)
TLoad[T](System.String)
UnityEngine.ObjectLoad(System.String, System.Type)
UnityEngine.AssetBundleRequestLoadAsync(System.String, System.Type)
UnityEngine.Object[]LoadAll(System.Type)
UnityEngine.Object[]LoadAll()
T[]LoadAll[T]()
UnityEngine.ObjectLoadAsset(System.String)
TLoadAsset[T](System.String)
UnityEngine.ObjectLoadAsset(System.String, System.Type)
UnityEngine.AssetBundleRequestLoadAssetAsync(System.String)
UnityEngine.AssetBundleRequestLoadAssetAsync[T](System.String)
UnityEngine.AssetBundleRequestLoadAssetAsync(System.String, System.Type)
UnityEngine.Object[]LoadAssetWithSubAssets(System.String)
T[]LoadAssetWithSubAssets[T](System.String)
UnityEngine.Object[]LoadAssetWithSubAssets(System.String, System.Type)
UnityEngine.AssetBundleRequestLoadAssetWithSubAssetsAsync(System.String)
UnityEngine.AssetBundleRequestLoadAssetWithSubAssetsAsync[T](System.String)
UnityEngine.AssetBundleRequestLoadAssetWithSubAssetsAsync(System.String, System.Type)
UnityEngine.Object[]LoadAllAssets()
T[]LoadAllAssets[T]()
UnityEngine.Object[]LoadAllAssets(System.Type)
UnityEngine.AssetBundleRequestLoadAllAssetsAsync()
UnityEngine.AssetBundleRequestLoadAllAssetsAsync[T]()
UnityEngine.AssetBundleRequestLoadAllAssetsAsync(System.Type)
VoidUnload(Boolean)
System.String[]AllAssetNames()
System.String[]GetAllAssetNames()
System.String[]GetAllScenePaths()
UnityEngine.AssetBundleCreateFromFile(System.String)
UnityEngine.AssetBundleCreateRequestCreateFromMemory(Byte[])
UnityEngine.AssetBundleCreateFromMemoryImmediate(Byte[])
Int32GetInstanceID()
UnityEngine.ObjectmainAsset
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.AssetBundleManifest
System.String[]GetAllAssetBundles()
System.String[]GetAllAssetBundlesWithVariant()
UnityEngine.Hash128GetAssetBundleHash(System.String)
System.String[]GetDirectDependencies(System.String)
System.String[]GetAllDependencies(System.String)
Int32GetInstanceID()
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.SendMessageOptions
Int32value__
UnityEngine.SendMessageOptionsRequireReceiver
UnityEngine.SendMessageOptionsDontRequireReceiver
UnityEngine.PrimitiveType
Int32value__
UnityEngine.PrimitiveTypeSphere
UnityEngine.PrimitiveTypeCapsule
UnityEngine.PrimitiveTypeCylinder
UnityEngine.PrimitiveTypeCube
UnityEngine.PrimitiveTypePlane
UnityEngine.PrimitiveTypeQuad
UnityEngine.Space
Int32value__
UnityEngine.SpaceWorld
UnityEngine.SpaceSelf
UnityEngine.RuntimePlatform
Int32value__
UnityEngine.RuntimePlatformOSXEditor
UnityEngine.RuntimePlatformOSXPlayer
UnityEngine.RuntimePlatformWindowsPlayer
UnityEngine.RuntimePlatformOSXWebPlayer
UnityEngine.RuntimePlatformOSXDashboardPlayer
UnityEngine.RuntimePlatformWindowsWebPlayer
UnityEngine.RuntimePlatformWindowsEditor
UnityEngine.RuntimePlatformIPhonePlayer
UnityEngine.RuntimePlatformXBOX360
UnityEngine.RuntimePlatformPS3
UnityEngine.RuntimePlatformAndroid
UnityEngine.RuntimePlatformNaCl
UnityEngine.RuntimePlatformFlashPlayer
UnityEngine.RuntimePlatformLinuxPlayer
UnityEngine.RuntimePlatformWebGLPlayer
UnityEngine.RuntimePlatformMetroPlayerX86
UnityEngine.RuntimePlatformWSAPlayerX86
UnityEngine.RuntimePlatformMetroPlayerX64
UnityEngine.RuntimePlatformWSAPlayerX64
UnityEngine.RuntimePlatformMetroPlayerARM
UnityEngine.RuntimePlatformWSAPlayerARM
UnityEngine.RuntimePlatformWP8Player
UnityEngine.RuntimePlatformBB10Player
UnityEngine.RuntimePlatformBlackBerryPlayer
UnityEngine.RuntimePlatformTizenPlayer
UnityEngine.RuntimePlatformPSP2
UnityEngine.RuntimePlatformPS4
UnityEngine.RuntimePlatformPSM
UnityEngine.RuntimePlatformXboxOne
UnityEngine.RuntimePlatformSamsungTVPlayer
UnityEngine.RuntimePlatformWiiU
UnityEngine.RuntimePlatformtvOS
UnityEngine.SystemLanguage
Int32value__
UnityEngine.SystemLanguageAfrikaans
UnityEngine.SystemLanguageArabic
UnityEngine.SystemLanguageBasque
UnityEngine.SystemLanguageBelarusian
UnityEngine.SystemLanguageBulgarian
UnityEngine.SystemLanguageCatalan
UnityEngine.SystemLanguageChinese
UnityEngine.SystemLanguageCzech
UnityEngine.SystemLanguageDanish
UnityEngine.SystemLanguageDutch
UnityEngine.SystemLanguageEnglish
UnityEngine.SystemLanguageEstonian
UnityEngine.SystemLanguageFaroese
UnityEngine.SystemLanguageFinnish
UnityEngine.SystemLanguageFrench
UnityEngine.SystemLanguageGerman
UnityEngine.SystemLanguageGreek
UnityEngine.SystemLanguageHebrew
UnityEngine.SystemLanguageHugarian
UnityEngine.SystemLanguageIcelandic
UnityEngine.SystemLanguageIndonesian
UnityEngine.SystemLanguageItalian
UnityEngine.SystemLanguageJapanese
UnityEngine.SystemLanguageKorean
UnityEngine.SystemLanguageLatvian
UnityEngine.SystemLanguageLithuanian
UnityEngine.SystemLanguageNorwegian
UnityEngine.SystemLanguagePolish
UnityEngine.SystemLanguagePortuguese
UnityEngine.SystemLanguageRomanian
UnityEngine.SystemLanguageRussian
UnityEngine.SystemLanguageSerboCroatian
UnityEngine.SystemLanguageSlovak
UnityEngine.SystemLanguageSlovenian
UnityEngine.SystemLanguageSpanish
UnityEngine.SystemLanguageSwedish
UnityEngine.SystemLanguageThai
UnityEngine.SystemLanguageTurkish
UnityEngine.SystemLanguageUkrainian
UnityEngine.SystemLanguageVietnamese
UnityEngine.SystemLanguageChineseSimplified
UnityEngine.SystemLanguageChineseTraditional
UnityEngine.SystemLanguageUnknown
UnityEngine.SystemLanguageHungarian
UnityEngine.LogType
Int32value__
UnityEngine.LogTypeError
UnityEngine.LogTypeAssert
UnityEngine.LogTypeWarning
UnityEngine.LogTypeLog
UnityEngine.LogTypeException
UnityEngine.DeviceType
Int32value__
UnityEngine.DeviceTypeUnknown
UnityEngine.DeviceTypeHandheld
UnityEngine.DeviceTypeConsole
UnityEngine.DeviceTypeDesktop
UnityEngine.SystemInfo
BooleanSupportsRenderTextureFormat(UnityEngine.RenderTextureFormat)
BooleanSupportsTextureFormat(UnityEngine.TextureFormat)
System.StringoperatingSystem
System.StringprocessorType
Int32processorFrequency
Int32processorCount
Int32systemMemorySize
Int32graphicsMemorySize
System.StringgraphicsDeviceName
System.StringgraphicsDeviceVendor
Int32graphicsDeviceID
Int32graphicsDeviceVendorID
UnityEngine.Rendering.GraphicsDeviceTypegraphicsDeviceType
System.StringgraphicsDeviceVersion
Int32graphicsShaderLevel
Int32graphicsPixelFillrate
BooleansupportsVertexPrograms
BooleangraphicsMultiThreaded
BooleansupportsShadows
BooleansupportsRawShadowDepthSampling
BooleansupportsRenderTextures
BooleansupportsRenderToCubemap
BooleansupportsImageEffects
Booleansupports3DTextures
BooleansupportsComputeShaders
BooleansupportsInstancing
BooleansupportsSparseTextures
Int32supportedRenderTargetCount
Int32supportsStencil
UnityEngine.NPOTSupportnpotSupport
System.StringdeviceUniqueIdentifier
System.StringdeviceName
System.StringdeviceModel
BooleansupportsAccelerometer
BooleansupportsGyroscope
BooleansupportsLocationService
BooleansupportsVibration
UnityEngine.DeviceTypedeviceType
Int32maxTextureSize
UnityEngine.WaitForSeconds
UnityEngine.WaitForFixedUpdate
UnityEngine.WaitForEndOfFrame
UnityEngine.CustomYieldInstruction
BooleanMoveNext()
VoidReset()
BooleankeepWaiting
System.ObjectCurrent
UnityEngine.WaitWhile
BooleanMoveNext()
VoidReset()
BooleankeepWaiting
System.ObjectCurrent
UnityEngine.WaitUntil
BooleanMoveNext()
VoidReset()
BooleankeepWaiting
System.ObjectCurrent
UnityEngine.Coroutine
UnityEngine.ScriptableObject
VoidSetDirty()
UnityEngine.ScriptableObjectCreateInstance(System.String)
UnityEngine.ScriptableObjectCreateInstance(System.Type)
TCreateInstance[T]()
Int32GetInstanceID()
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.ThreadPriority
Int32value__
UnityEngine.ThreadPriorityLow
UnityEngine.ThreadPriorityBelowNormal
UnityEngine.ThreadPriorityNormal
UnityEngine.ThreadPriorityHigh
UnityEngine.Profiler
VoidAddFramesFromFile(System.String)
VoidBeginSample(System.String)
VoidBeginSample(System.String, UnityEngine.Object)
VoidEndSample()
Int32GetRuntimeMemorySize(UnityEngine.Object)
UInt32GetMonoHeapSize()
UInt32GetMonoUsedSize()
UInt32GetTotalAllocatedMemory()
UInt32GetTotalUnusedReservedMemory()
UInt32GetTotalReservedMemory()
Booleansupported
System.StringlogFile
BooleanenableBinaryLog
Booleanenabled
Int32maxNumberOfSamplesPerFrame
UInt32usedHeapSize
UnityEngine.CacheIndex
System.Stringname
Int32bytesUsed
Int32expires
UnityEngine.Caching
BooleanAuthorize(System.String, System.String, Int64, System.String)
BooleanAuthorize(System.String, System.String, Int64, Int32, System.String)
BooleanAuthorize(System.String, System.String, Int32, Int32, System.String)
BooleanAuthorize(System.String, System.String, Int32, System.String)
BooleanCleanCache()
BooleanCleanNamedCache(System.String)
BooleanDeleteFromCache(System.String)
Int32GetVersionFromCache(System.String)
BooleanIsVersionCached(System.String, Int32)
BooleanIsVersionCached(System.String, UnityEngine.Hash128)
BooleanMarkAsUsed(System.String, Int32)
BooleanMarkAsUsed(System.String, UnityEngine.Hash128)
VoidSetNoBackupFlag(System.String, Int32)
VoidSetNoBackupFlag(System.String, UnityEngine.Hash128)
VoidResetNoBackupFlag(System.String, Int32)
VoidResetNoBackupFlag(System.String, UnityEngine.Hash128)
UnityEngine.CacheIndex[]index
Int64spaceFree
Int64maximumAvailableDiskSpace
Int64spaceOccupied
Int32spaceAvailable
Int32spaceUsed
Int32expirationDelay
Booleanenabled
BooleancompressionEnabled
Booleanready
UnityEngine.CrashReport
VoidRemoveAll()
VoidRemove()
UnityEngine.CrashReport[]reports
UnityEngine.CrashReportlastReport
System.DateTimetime
System.Stringtext
UnityEngine.UnhandledExceptionHandler
UnityEngine.CursorMode
Int32value__
UnityEngine.CursorModeAuto
UnityEngine.CursorModeForceSoftware
UnityEngine.CursorLockMode
Int32value__
UnityEngine.CursorLockModeNone
UnityEngine.CursorLockModeLocked
UnityEngine.CursorLockModeConfined
UnityEngine.Cursor
VoidSetCursor(UnityEngine.Texture2D, UnityEngine.Vector2, UnityEngine.CursorMode)
Booleanvisible
UnityEngine.CursorLockModelockState
UnityEngine.OcclusionArea
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
UnityEngine.Vector3center
UnityEngine.Vector3size
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.OcclusionPortal
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
Booleanopen
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.RenderSettings
Int32GetInstanceID()
Booleanfog
UnityEngine.FogModefogMode
UnityEngine.ColorfogColor
SinglefogDensity
SinglefogStartDistance
SinglefogEndDistance
UnityEngine.Rendering.AmbientModeambientMode
UnityEngine.ColorambientSkyColor
UnityEngine.ColorambientEquatorColor
UnityEngine.ColorambientGroundColor
UnityEngine.ColorambientLight
SingleambientIntensity
UnityEngine.Rendering.SphericalHarmonicsL2ambientProbe
SinglereflectionIntensity
Int32reflectionBounces
SinglehaloStrength
SingleflareStrength
SingleflareFadeSpeed
UnityEngine.Materialskybox
UnityEngine.Rendering.DefaultReflectionModedefaultReflectionMode
Int32defaultReflectionResolution
UnityEngine.CubemapcustomReflection
SingleambientSkyboxAmount
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.QualitySettings
Int32GetQualityLevel()
VoidSetQualityLevel(Int32, Boolean)
VoidSetQualityLevel(Int32)
VoidIncreaseLevel(Boolean)
VoidIncreaseLevel()
VoidDecreaseLevel(Boolean)
VoidDecreaseLevel()
Int32GetInstanceID()
System.String[]names
UnityEngine.QualityLevelcurrentLevel
Int32pixelLightCount
UnityEngine.ShadowProjectionshadowProjection
Int32shadowCascades
SingleshadowDistance
SingleshadowNearPlaneOffset
SingleshadowCascade2Split
UnityEngine.Vector3shadowCascade4Split
Int32masterTextureLimit
UnityEngine.AnisotropicFilteringanisotropicFiltering
SinglelodBias
Int32maximumLODLevel
Int32particleRaycastBudget
BooleansoftVegetation
BooleanrealtimeReflectionProbes
BooleanbillboardsFaceCameraPosition
Int32maxQueuedFrames
Int32vSyncCount
Int32antiAliasing
UnityEngine.ColorSpacedesiredColorSpace
UnityEngine.ColorSpaceactiveColorSpace
UnityEngine.BlendWeightsblendWeights
Int32asyncUploadTimeSlice
Int32asyncUploadBufferSize
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.TextureCompressionQuality
Int32value__
UnityEngine.TextureCompressionQualityFast
UnityEngine.TextureCompressionQualityNormal
UnityEngine.TextureCompressionQualityBest
UnityEngine.MeshFilter
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
UnityEngine.Meshmesh
UnityEngine.MeshsharedMesh
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.CombineInstance
UnityEngine.Meshmesh
Int32subMeshIndex
UnityEngine.Matrix4x4transform
UnityEngine.Mesh
VoidMarkDynamic()
VoidUploadMeshData(Boolean)
Int32GetBlendShapeIndex(System.String)
System.StringGetBlendShapeName(Int32)
Int32GetBlendShapeFrameCount(Int32)
SingleGetBlendShapeFrameWeight(Int32, Int32)
VoidGetBlendShapeFrameVertices(Int32, Int32, UnityEngine.Vector3[], UnityEngine.Vector3[], UnityEngine.Vector3[])
VoidClearBlendShapes()
VoidAddBlendShapeFrame(System.String, Single, UnityEngine.Vector3[], UnityEngine.Vector3[], UnityEngine.Vector3[])
VoidClear(Boolean)
VoidClear()
VoidSetVertices(System.Collections.Generic.List`1[UnityEngine.Vector3])
VoidSetNormals(System.Collections.Generic.List`1[UnityEngine.Vector3])
VoidSetTangents(System.Collections.Generic.List`1[UnityEngine.Vector4])
VoidSetUVs(Int32, System.Collections.Generic.List`1[UnityEngine.Vector2])
VoidSetUVs(Int32, System.Collections.Generic.List`1[UnityEngine.Vector3])
VoidSetUVs(Int32, System.Collections.Generic.List`1[UnityEngine.Vector4])
VoidGetUVs(Int32, System.Collections.Generic.List`1[UnityEngine.Vector2])
VoidGetUVs(Int32, System.Collections.Generic.List`1[UnityEngine.Vector3])
VoidGetUVs(Int32, System.Collections.Generic.List`1[UnityEngine.Vector4])
VoidSetColors(System.Collections.Generic.List`1[UnityEngine.Color])
VoidSetColors(System.Collections.Generic.List`1[UnityEngine.Color32])
VoidRecalculateBounds()
VoidRecalculateNormals()
VoidOptimize()
Int32[]GetTriangles(Int32)
VoidSetTriangles(Int32[], Int32)
VoidSetTriangles(System.Collections.Generic.List`1[System.Int32], Int32)
Int32[]GetIndices(Int32)
VoidSetIndices(Int32[], UnityEngine.MeshTopology, Int32)
UnityEngine.MeshTopologyGetTopology(Int32)
VoidCombineMeshes(UnityEngine.CombineInstance[], Boolean, Boolean)
VoidCombineMeshes(UnityEngine.CombineInstance[], Boolean)
VoidCombineMeshes(UnityEngine.CombineInstance[])
Int32GetInstanceID()
BooleanisReadable
UnityEngine.Vector3[]vertices
UnityEngine.Vector3[]normals
UnityEngine.Vector4[]tangents
UnityEngine.Vector2[]uv
UnityEngine.Vector2[]uv2
UnityEngine.Vector2[]uv3
UnityEngine.Vector2[]uv4
UnityEngine.Boundsbounds
UnityEngine.Color[]colors
UnityEngine.Color32[]colors32
Int32[]triangles
Int32vertexCount
Int32subMeshCount
UnityEngine.BoneWeight[]boneWeights
UnityEngine.Matrix4x4[]bindposes
Int32blendShapeCount
UnityEngine.Vector2[]uv1
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.BoneWeight
Booleanop_Equality(UnityEngine.BoneWeight, UnityEngine.BoneWeight)
Booleanop_Inequality(UnityEngine.BoneWeight, UnityEngine.BoneWeight)
Singleweight0
Singleweight1
Singleweight2
Singleweight3
Int32boneIndex0
Int32boneIndex1
Int32boneIndex2
Int32boneIndex3
UnityEngine.SkinnedMeshRenderer
VoidBakeMesh(UnityEngine.Mesh)
SingleGetBlendShapeWeight(Int32)
VoidSetBlendShapeWeight(Int32, Single)
VoidSetPropertyBlock(UnityEngine.MaterialPropertyBlock)
VoidGetPropertyBlock(UnityEngine.MaterialPropertyBlock)
VoidGetClosestReflectionProbes(System.Collections.Generic.List`1[UnityEngine.Rendering.ReflectionProbeBlendInfo])
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
UnityEngine.Transform[]bones
UnityEngine.TransformrootBone
UnityEngine.SkinQualityquality
UnityEngine.MeshsharedMesh
BooleanupdateWhenOffscreen
UnityEngine.BoundslocalBounds
BooleanisPartOfStaticBatch
UnityEngine.Matrix4x4worldToLocalMatrix
UnityEngine.Matrix4x4localToWorldMatrix
Booleanenabled
UnityEngine.Rendering.ShadowCastingModeshadowCastingMode
BooleancastShadows
BooleanreceiveShadows
UnityEngine.Materialmaterial
UnityEngine.MaterialsharedMaterial
UnityEngine.Material[]materials
UnityEngine.Material[]sharedMaterials
UnityEngine.Boundsbounds
Int32lightmapIndex
Int32realtimeLightmapIndex
UnityEngine.Vector4lightmapScaleOffset
UnityEngine.Vector4realtimeLightmapScaleOffset
BooleanisVisible
BooleanuseLightProbes
UnityEngine.TransformprobeAnchor
UnityEngine.Rendering.ReflectionProbeUsagereflectionProbeUsage
System.StringsortingLayerName
Int32sortingLayerID
Int32sortingOrder
UnityEngine.Vector4lightmapTilingOffset
UnityEngine.TransformlightProbeAnchor
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.Flare
Int32GetInstanceID()
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.LensFlare
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
UnityEngine.Flareflare
Singlebrightness
SinglefadeSpeed
UnityEngine.Colorcolor
Booleanenabled
BooleanisActiveAndEnabled
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.Renderer
VoidSetPropertyBlock(UnityEngine.MaterialPropertyBlock)
VoidGetPropertyBlock(UnityEngine.MaterialPropertyBlock)
VoidGetClosestReflectionProbes(System.Collections.Generic.List`1[UnityEngine.Rendering.ReflectionProbeBlendInfo])
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
BooleanisPartOfStaticBatch
UnityEngine.Matrix4x4worldToLocalMatrix
UnityEngine.Matrix4x4localToWorldMatrix
Booleanenabled
UnityEngine.Rendering.ShadowCastingModeshadowCastingMode
BooleancastShadows
BooleanreceiveShadows
UnityEngine.Materialmaterial
UnityEngine.MaterialsharedMaterial
UnityEngine.Material[]materials
UnityEngine.Material[]sharedMaterials
UnityEngine.Boundsbounds
Int32lightmapIndex
Int32realtimeLightmapIndex
UnityEngine.Vector4lightmapScaleOffset
UnityEngine.Vector4realtimeLightmapScaleOffset
BooleanisVisible
BooleanuseLightProbes
UnityEngine.TransformprobeAnchor
UnityEngine.Rendering.ReflectionProbeUsagereflectionProbeUsage
System.StringsortingLayerName
Int32sortingLayerID
Int32sortingOrder
UnityEngine.Vector4lightmapTilingOffset
UnityEngine.TransformlightProbeAnchor
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.Projector
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
SinglenearClipPlane
SinglefarClipPlane
SinglefieldOfView
SingleaspectRatio
Booleanorthographic
SingleorthographicSize
Int32ignoreLayers
UnityEngine.Materialmaterial
BooleanisOrthoGraphic
SingleorthoGraphicSize
Booleanenabled
BooleanisActiveAndEnabled
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.Skybox
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
UnityEngine.Materialmaterial
Booleanenabled
BooleanisActiveAndEnabled
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.TrailRenderer
VoidClear()
VoidSetPropertyBlock(UnityEngine.MaterialPropertyBlock)
VoidGetPropertyBlock(UnityEngine.MaterialPropertyBlock)
VoidGetClosestReflectionProbes(System.Collections.Generic.List`1[UnityEngine.Rendering.ReflectionProbeBlendInfo])
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
Singletime
SinglestartWidth
SingleendWidth
Booleanautodestruct
BooleanisPartOfStaticBatch
UnityEngine.Matrix4x4worldToLocalMatrix
UnityEngine.Matrix4x4localToWorldMatrix
Booleanenabled
UnityEngine.Rendering.ShadowCastingModeshadowCastingMode
BooleancastShadows
BooleanreceiveShadows
UnityEngine.Materialmaterial
UnityEngine.MaterialsharedMaterial
UnityEngine.Material[]materials
UnityEngine.Material[]sharedMaterials
UnityEngine.Boundsbounds
Int32lightmapIndex
Int32realtimeLightmapIndex
UnityEngine.Vector4lightmapScaleOffset
UnityEngine.Vector4realtimeLightmapScaleOffset
BooleanisVisible
BooleanuseLightProbes
UnityEngine.TransformprobeAnchor
UnityEngine.Rendering.ReflectionProbeUsagereflectionProbeUsage
System.StringsortingLayerName
Int32sortingLayerID
Int32sortingOrder
UnityEngine.Vector4lightmapTilingOffset
UnityEngine.TransformlightProbeAnchor
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.LineRenderer
VoidSetWidth(Single, Single)
VoidSetColors(UnityEngine.Color, UnityEngine.Color)
VoidSetVertexCount(Int32)
VoidSetPosition(Int32, UnityEngine.Vector3)
VoidSetPositions(UnityEngine.Vector3[])
VoidSetPropertyBlock(UnityEngine.MaterialPropertyBlock)
VoidGetPropertyBlock(UnityEngine.MaterialPropertyBlock)
VoidGetClosestReflectionProbes(System.Collections.Generic.List`1[UnityEngine.Rendering.ReflectionProbeBlendInfo])
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
BooleanuseWorldSpace
BooleanisPartOfStaticBatch
UnityEngine.Matrix4x4worldToLocalMatrix
UnityEngine.Matrix4x4localToWorldMatrix
Booleanenabled
UnityEngine.Rendering.ShadowCastingModeshadowCastingMode
BooleancastShadows
BooleanreceiveShadows
UnityEngine.Materialmaterial
UnityEngine.MaterialsharedMaterial
UnityEngine.Material[]materials
UnityEngine.Material[]sharedMaterials
UnityEngine.Boundsbounds
Int32lightmapIndex
Int32realtimeLightmapIndex
UnityEngine.Vector4lightmapScaleOffset
UnityEngine.Vector4realtimeLightmapScaleOffset
BooleanisVisible
BooleanuseLightProbes
UnityEngine.TransformprobeAnchor
UnityEngine.Rendering.ReflectionProbeUsagereflectionProbeUsage
System.StringsortingLayerName
Int32sortingLayerID
Int32sortingOrder
UnityEngine.Vector4lightmapTilingOffset
UnityEngine.TransformlightProbeAnchor
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.MaterialPropertyBlock
VoidSetFloat(System.String, Single)
VoidSetFloat(Int32, Single)
VoidSetVector(System.String, UnityEngine.Vector4)
VoidSetVector(Int32, UnityEngine.Vector4)
VoidSetColor(System.String, UnityEngine.Color)
VoidSetColor(Int32, UnityEngine.Color)
VoidSetMatrix(System.String, UnityEngine.Matrix4x4)
VoidSetMatrix(Int32, UnityEngine.Matrix4x4)
VoidSetTexture(System.String, UnityEngine.Texture)
VoidSetTexture(Int32, UnityEngine.Texture)
VoidAddFloat(System.String, Single)
VoidAddFloat(Int32, Single)
VoidAddVector(System.String, UnityEngine.Vector4)
VoidAddVector(Int32, UnityEngine.Vector4)
VoidAddColor(System.String, UnityEngine.Color)
VoidAddColor(Int32, UnityEngine.Color)
VoidAddMatrix(System.String, UnityEngine.Matrix4x4)
VoidAddMatrix(Int32, UnityEngine.Matrix4x4)
VoidAddTexture(System.String, UnityEngine.Texture)
VoidAddTexture(Int32, UnityEngine.Texture)
SingleGetFloat(System.String)
SingleGetFloat(Int32)
UnityEngine.Vector4GetVector(System.String)
UnityEngine.Vector4GetVector(Int32)
UnityEngine.Matrix4x4GetMatrix(System.String)
UnityEngine.Matrix4x4GetMatrix(Int32)
UnityEngine.TextureGetTexture(System.String)
UnityEngine.TextureGetTexture(Int32)
VoidClear()
BooleanisEmpty
UnityEngine.RenderBufferHelper
UnityEngine.InternalDrawTextureArguments
UnityEngine.RectscreenRect
UnityEngine.Texturetexture
UnityEngine.RectsourceRect
Int32leftBorder
Int32rightBorder
Int32topBorder
Int32bottomBorder
UnityEngine.Color32color
UnityEngine.Materialmat
UnityEngine.Internal_DrawMeshTRArguments
Int32layer
Int32submeshIndex
UnityEngine.Quaternionrotation
UnityEngine.Vector3position
Int32castShadows
Int32receiveShadows
Int32reflectionProbeAnchorInstanceID
UnityEngine.Internal_DrawMeshMatrixArguments
Int32layer
Int32submeshIndex
UnityEngine.Matrix4x4matrix
Int32castShadows
Int32receiveShadows
Int32reflectionProbeAnchorInstanceID
UnityEngine.Graphics
VoidSetRenderTarget(UnityEngine.RenderTargetSetup)
VoidDrawMesh(UnityEngine.Mesh, UnityEngine.Vector3, UnityEngine.Quaternion)
VoidDrawMesh(UnityEngine.Mesh, UnityEngine.Vector3, UnityEngine.Quaternion, Int32)
VoidDrawMesh(UnityEngine.Mesh, UnityEngine.Matrix4x4)
VoidDrawMesh(UnityEngine.Mesh, UnityEngine.Matrix4x4, Int32)
VoidDrawMesh(UnityEngine.Mesh, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Material, Int32, UnityEngine.Camera, Int32, UnityEngine.MaterialPropertyBlock, Boolean)
VoidDrawMesh(UnityEngine.Mesh, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Material, Int32, UnityEngine.Camera, Int32, UnityEngine.MaterialPropertyBlock)
VoidDrawMesh(UnityEngine.Mesh, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Material, Int32, UnityEngine.Camera, Int32)
VoidDrawMesh(UnityEngine.Mesh, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Material, Int32, UnityEngine.Camera)
VoidDrawMesh(UnityEngine.Mesh, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Material, Int32)
VoidDrawMesh(UnityEngine.Mesh, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Material, Int32, UnityEngine.Camera, Int32, UnityEngine.MaterialPropertyBlock, Boolean, Boolean)
VoidDrawMesh(UnityEngine.Mesh, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Material, Int32, UnityEngine.Camera, Int32, UnityEngine.MaterialPropertyBlock, UnityEngine.Rendering.ShadowCastingMode, Boolean)
VoidDrawMesh(UnityEngine.Mesh, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Material, Int32, UnityEngine.Camera, Int32, UnityEngine.MaterialPropertyBlock, UnityEngine.Rendering.ShadowCastingMode)
VoidDrawMesh(UnityEngine.Mesh, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Material, Int32, UnityEngine.Camera, Int32, UnityEngine.MaterialPropertyBlock, UnityEngine.Rendering.ShadowCastingMode, Boolean, UnityEngine.Transform)
VoidDrawMesh(UnityEngine.Mesh, UnityEngine.Matrix4x4, UnityEngine.Material, Int32, UnityEngine.Camera, Int32, UnityEngine.MaterialPropertyBlock, Boolean)
VoidDrawMesh(UnityEngine.Mesh, UnityEngine.Matrix4x4, UnityEngine.Material, Int32, UnityEngine.Camera, Int32, UnityEngine.MaterialPropertyBlock)
VoidDrawMesh(UnityEngine.Mesh, UnityEngine.Matrix4x4, UnityEngine.Material, Int32, UnityEngine.Camera, Int32)
VoidDrawMesh(UnityEngine.Mesh, UnityEngine.Matrix4x4, UnityEngine.Material, Int32, UnityEngine.Camera)
VoidDrawMesh(UnityEngine.Mesh, UnityEngine.Matrix4x4, UnityEngine.Material, Int32)
VoidDrawMesh(UnityEngine.Mesh, UnityEngine.Matrix4x4, UnityEngine.Material, Int32, UnityEngine.Camera, Int32, UnityEngine.MaterialPropertyBlock, Boolean, Boolean)
VoidDrawMesh(UnityEngine.Mesh, UnityEngine.Matrix4x4, UnityEngine.Material, Int32, UnityEngine.Camera, Int32, UnityEngine.MaterialPropertyBlock, UnityEngine.Rendering.ShadowCastingMode, Boolean)
VoidDrawMesh(UnityEngine.Mesh, UnityEngine.Matrix4x4, UnityEngine.Material, Int32, UnityEngine.Camera, Int32, UnityEngine.MaterialPropertyBlock, UnityEngine.Rendering.ShadowCastingMode)
VoidDrawMesh(UnityEngine.Mesh, UnityEngine.Matrix4x4, UnityEngine.Material, Int32, UnityEngine.Camera, Int32, UnityEngine.MaterialPropertyBlock, UnityEngine.Rendering.ShadowCastingMode, Boolean, UnityEngine.Transform)
VoidDrawMeshNow(UnityEngine.Mesh, UnityEngine.Vector3, UnityEngine.Quaternion)
VoidDrawMeshNow(UnityEngine.Mesh, UnityEngine.Vector3, UnityEngine.Quaternion, Int32)
VoidDrawMeshNow(UnityEngine.Mesh, UnityEngine.Matrix4x4)
VoidDrawMeshNow(UnityEngine.Mesh, UnityEngine.Matrix4x4, Int32)
VoidDrawProcedural(UnityEngine.MeshTopology, Int32, Int32)
VoidDrawProcedural(UnityEngine.MeshTopology, Int32)
VoidDrawProceduralIndirect(UnityEngine.MeshTopology, UnityEngine.ComputeBuffer, Int32)
VoidDrawProceduralIndirect(UnityEngine.MeshTopology, UnityEngine.ComputeBuffer)
VoidDrawTexture(UnityEngine.Rect, UnityEngine.Texture)
VoidDrawTexture(UnityEngine.Rect, UnityEngine.Texture, UnityEngine.Material)
VoidDrawTexture(UnityEngine.Rect, UnityEngine.Texture, Int32, Int32, Int32, Int32)
VoidDrawTexture(UnityEngine.Rect, UnityEngine.Texture, Int32, Int32, Int32, Int32, UnityEngine.Material)
VoidDrawTexture(UnityEngine.Rect, UnityEngine.Texture, UnityEngine.Rect, Int32, Int32, Int32, Int32)
VoidDrawTexture(UnityEngine.Rect, UnityEngine.Texture, UnityEngine.Rect, Int32, Int32, Int32, Int32, UnityEngine.Material)
VoidDrawTexture(UnityEngine.Rect, UnityEngine.Texture, UnityEngine.Rect, Int32, Int32, Int32, Int32, UnityEngine.Color)
VoidDrawTexture(UnityEngine.Rect, UnityEngine.Texture, UnityEngine.Rect, Int32, Int32, Int32, Int32, UnityEngine.Color, UnityEngine.Material)
VoidExecuteCommandBuffer(UnityEngine.Rendering.CommandBuffer)
VoidBlit(UnityEngine.Texture, UnityEngine.RenderTexture)
VoidBlit(UnityEngine.Texture, UnityEngine.RenderTexture, UnityEngine.Material)
VoidBlit(UnityEngine.Texture, UnityEngine.RenderTexture, UnityEngine.Material, Int32)
VoidBlit(UnityEngine.Texture, UnityEngine.Material)
VoidBlit(UnityEngine.Texture, UnityEngine.Material, Int32)
VoidBlitMultiTap(UnityEngine.Texture, UnityEngine.RenderTexture, UnityEngine.Material, UnityEngine.Vector2[])
VoidSetRandomWriteTarget(Int32, UnityEngine.RenderTexture)
VoidSetRandomWriteTarget(Int32, UnityEngine.ComputeBuffer)
VoidClearRandomWriteTargets()
VoidSetRenderTarget(UnityEngine.RenderTexture)
VoidSetRenderTarget(UnityEngine.RenderTexture, Int32)
VoidSetRenderTarget(UnityEngine.RenderTexture, Int32, UnityEngine.CubemapFace)
VoidSetRenderTarget(UnityEngine.RenderBuffer, UnityEngine.RenderBuffer)
VoidSetRenderTarget(UnityEngine.RenderBuffer, UnityEngine.RenderBuffer, Int32)
VoidSetRenderTarget(UnityEngine.RenderBuffer, UnityEngine.RenderBuffer, Int32, UnityEngine.CubemapFace)
VoidSetRenderTarget(UnityEngine.RenderBuffer[], UnityEngine.RenderBuffer)
UnityEngine.RenderBufferactiveColorBuffer
UnityEngine.RenderBufferactiveDepthBuffer
System.StringdeviceName
System.StringdeviceVendor
System.StringdeviceVersion
UnityEngine.LightmapData
UnityEngine.Texture2DlightmapFar
UnityEngine.Texture2DlightmapNear
UnityEngine.Texture2Dlightmap
UnityEngine.LightmapsModeLegacy
Int32value__
UnityEngine.LightmapsModeLegacySingle
UnityEngine.LightmapsModeLegacyDual
UnityEngine.LightmapsModeLegacyDirectional
UnityEngine.LightProbes
VoidGetInterpolatedProbe(UnityEngine.Vector3, UnityEngine.Renderer, UnityEngine.Rendering.SphericalHarmonicsL2 ByRef)
VoidGetInterpolatedLightProbe(UnityEngine.Vector3, UnityEngine.Renderer, Single[])
Int32GetInstanceID()
UnityEngine.Vector3[]positions
UnityEngine.Rendering.SphericalHarmonicsL2[]bakedProbes
Int32count
Int32cellCount
Single[]coefficients
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.LightmapSettings
Int32GetInstanceID()
UnityEngine.LightmapData[]lightmaps
UnityEngine.LightmapsModeLegacylightmapsModeLegacy
UnityEngine.LightmapsModelightmapsMode
UnityEngine.ColorSpacebakedColorSpace
UnityEngine.LightProbeslightProbes
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.GeometryUtility
UnityEngine.Plane[]CalculateFrustumPlanes(UnityEngine.Camera)
UnityEngine.Plane[]CalculateFrustumPlanes(UnityEngine.Matrix4x4)
BooleanTestPlanesAABB(UnityEngine.Plane[], UnityEngine.Bounds)
UnityEngine.Screen
VoidSetResolution(Int32, Int32, Boolean, Int32)
VoidSetResolution(Int32, Int32, Boolean)
UnityEngine.Resolution[]resolutions
BooleanlockCursor
UnityEngine.ResolutioncurrentResolution
Int32width
Int32height
Singledpi
BooleanfullScreen
BooleanautorotateToPortrait
BooleanautorotateToPortraitUpsideDown
BooleanautorotateToLandscapeLeft
BooleanautorotateToLandscapeRight
UnityEngine.ScreenOrientationorientation
Int32sleepTimeout
UnityEngine.Resolution[]GetResolution
BooleanshowCursor
UnityEngine.SleepTimeout
Int32NeverSleep
Int32SystemSetting
UnityEngine.GL
VoidVertex3(Single, Single, Single)
VoidVertex(UnityEngine.Vector3)
VoidColor(UnityEngine.Color)
VoidTexCoord(UnityEngine.Vector3)
VoidTexCoord2(Single, Single)
VoidTexCoord3(Single, Single, Single)
VoidMultiTexCoord2(Int32, Single, Single)
VoidMultiTexCoord3(Int32, Single, Single, Single)
VoidMultiTexCoord(Int32, UnityEngine.Vector3)
VoidBegin(Int32)
VoidEnd()
VoidLoadOrtho()
VoidLoadPixelMatrix()
VoidLoadPixelMatrix(Single, Single, Single, Single)
VoidViewport(UnityEngine.Rect)
VoidLoadProjectionMatrix(UnityEngine.Matrix4x4)
VoidLoadIdentity()
VoidMultMatrix(UnityEngine.Matrix4x4)
VoidPushMatrix()
VoidPopMatrix()
UnityEngine.Matrix4x4GetGPUProjectionMatrix(UnityEngine.Matrix4x4, Boolean)
VoidSetRevertBackfacing(Boolean)
VoidClear(Boolean, Boolean, UnityEngine.Color)
VoidClear(Boolean, Boolean, UnityEngine.Color, Single)
VoidClearWithSkybox(Boolean, UnityEngine.Camera)
VoidInvalidateState()
VoidIssuePluginEvent(Int32)
VoidIssuePluginEvent(IntPtr, Int32)
VoidRenderTargetBarrier()
UnityEngine.Matrix4x4modelview
Booleanwireframe
BooleansRGBWrite
BooleaninvertCulling
Int32TRIANGLES
Int32TRIANGLE_STRIP
Int32QUADS
Int32LINES
UnityEngine.MeshRenderer
VoidSetPropertyBlock(UnityEngine.MaterialPropertyBlock)
VoidGetPropertyBlock(UnityEngine.MaterialPropertyBlock)
VoidGetClosestReflectionProbes(System.Collections.Generic.List`1[UnityEngine.Rendering.ReflectionProbeBlendInfo])
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
UnityEngine.MeshadditionalVertexStreams
BooleanisPartOfStaticBatch
UnityEngine.Matrix4x4worldToLocalMatrix
UnityEngine.Matrix4x4localToWorldMatrix
Booleanenabled
UnityEngine.Rendering.ShadowCastingModeshadowCastingMode
BooleancastShadows
BooleanreceiveShadows
UnityEngine.Materialmaterial
UnityEngine.MaterialsharedMaterial
UnityEngine.Material[]materials
UnityEngine.Material[]sharedMaterials
UnityEngine.Boundsbounds
Int32lightmapIndex
Int32realtimeLightmapIndex
UnityEngine.Vector4lightmapScaleOffset
UnityEngine.Vector4realtimeLightmapScaleOffset
BooleanisVisible
BooleanuseLightProbes
UnityEngine.TransformprobeAnchor
UnityEngine.Rendering.ReflectionProbeUsagereflectionProbeUsage
System.StringsortingLayerName
Int32sortingLayerID
Int32sortingOrder
UnityEngine.Vector4lightmapTilingOffset
UnityEngine.TransformlightProbeAnchor
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.StaticBatchingUtility
VoidCombine(UnityEngine.GameObject)
VoidCombine(UnityEngine.GameObject[], UnityEngine.GameObject)
UnityEngine.ImageEffectTransformsToLDR
BooleanMatch(System.Object)
BooleanIsDefaultAttribute()
System.ObjectTypeId
UnityEngine.ImageEffectOpaque
BooleanMatch(System.Object)
BooleanIsDefaultAttribute()
System.ObjectTypeId
UnityEngine.RectOffset
UnityEngine.RectAdd(UnityEngine.Rect)
UnityEngine.RectRemove(UnityEngine.Rect)
Int32left
Int32right
Int32top
Int32bottom
Int32horizontal
Int32vertical
UnityEngine.GUIElement
BooleanHitTest(UnityEngine.Vector3, UnityEngine.Camera)
BooleanHitTest(UnityEngine.Vector3)
UnityEngine.RectGetScreenRect(UnityEngine.Camera)
UnityEngine.RectGetScreenRect()
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
Booleanenabled
BooleanisActiveAndEnabled
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.GUITexture
BooleanHitTest(UnityEngine.Vector3, UnityEngine.Camera)
BooleanHitTest(UnityEngine.Vector3)
UnityEngine.RectGetScreenRect(UnityEngine.Camera)
UnityEngine.RectGetScreenRect()
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
UnityEngine.Colorcolor
UnityEngine.Texturetexture
UnityEngine.RectpixelInset
UnityEngine.RectOffsetborder
Booleanenabled
BooleanisActiveAndEnabled
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.GUILayer
UnityEngine.GUIElementHitTest(UnityEngine.Vector3)
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
Booleanenabled
BooleanisActiveAndEnabled
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.Texture
VoidSetGlobalAnisotropicFilteringLimits(Int32, Int32)
IntPtrGetNativeTexturePtr()
Int32GetNativeTextureID()
Int32GetInstanceID()
Int32masterTextureLimit
UnityEngine.AnisotropicFilteringanisotropicFiltering
Int32width
Int32height
UnityEngine.FilterModefilterMode
Int32anisoLevel
UnityEngine.TextureWrapModewrapMode
SinglemipMapBias
UnityEngine.Vector2texelSize
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.Texture2D
UnityEngine.Texture2DCreateExternalTexture(Int32, Int32, UnityEngine.TextureFormat, Boolean, Boolean, IntPtr)
VoidUpdateExternalTexture(IntPtr)
VoidSetPixel(Int32, Int32, UnityEngine.Color)
UnityEngine.ColorGetPixel(Int32, Int32)
UnityEngine.ColorGetPixelBilinear(Single, Single)
VoidSetPixels(UnityEngine.Color[])
VoidSetPixels(UnityEngine.Color[], Int32)
VoidSetPixels(Int32, Int32, Int32, Int32, UnityEngine.Color[], Int32)
VoidSetPixels(Int32, Int32, Int32, Int32, UnityEngine.Color[])
VoidSetPixels32(UnityEngine.Color32[])
VoidSetPixels32(UnityEngine.Color32[], Int32)
VoidSetPixels32(Int32, Int32, Int32, Int32, UnityEngine.Color32[])
VoidSetPixels32(Int32, Int32, Int32, Int32, UnityEngine.Color32[], Int32)
BooleanLoadImage(Byte[], Boolean)
BooleanLoadImage(Byte[])
VoidLoadRawTextureData(Byte[])
VoidLoadRawTextureData(IntPtr, Int32)
Byte[]GetRawTextureData()
UnityEngine.Color[]GetPixels()
UnityEngine.Color[]GetPixels(Int32)
UnityEngine.Color[]GetPixels(Int32, Int32, Int32, Int32, Int32)
UnityEngine.Color[]GetPixels(Int32, Int32, Int32, Int32)
UnityEngine.Color32[]GetPixels32(Int32)
UnityEngine.Color32[]GetPixels32()
VoidApply(Boolean, Boolean)
VoidApply(Boolean)
VoidApply()
BooleanResize(Int32, Int32, UnityEngine.TextureFormat, Boolean)
BooleanResize(Int32, Int32)
VoidCompress(Boolean)
UnityEngine.Rect[]PackTextures(UnityEngine.Texture2D[], Int32, Int32, Boolean)
UnityEngine.Rect[]PackTextures(UnityEngine.Texture2D[], Int32, Int32)
UnityEngine.Rect[]PackTextures(UnityEngine.Texture2D[], Int32)
VoidReadPixels(UnityEngine.Rect, Int32, Int32, Boolean)
VoidReadPixels(UnityEngine.Rect, Int32, Int32)
Byte[]EncodeToPNG()
Byte[]EncodeToJPG(Int32)
Byte[]EncodeToJPG()
IntPtrGetNativeTexturePtr()
Int32GetNativeTextureID()
Int32GetInstanceID()
Int32mipmapCount
UnityEngine.TextureFormatformat
UnityEngine.Texture2DwhiteTexture
UnityEngine.Texture2DblackTexture
BooleanalphaIsTransparency
Int32width
Int32height
UnityEngine.FilterModefilterMode
Int32anisoLevel
UnityEngine.TextureWrapModewrapMode
SinglemipMapBias
UnityEngine.Vector2texelSize
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.Cubemap
VoidSetPixel(UnityEngine.CubemapFace, Int32, Int32, UnityEngine.Color)
UnityEngine.ColorGetPixel(UnityEngine.CubemapFace, Int32, Int32)
UnityEngine.Color[]GetPixels(UnityEngine.CubemapFace, Int32)
UnityEngine.Color[]GetPixels(UnityEngine.CubemapFace)
VoidSetPixels(UnityEngine.Color[], UnityEngine.CubemapFace, Int32)
VoidSetPixels(UnityEngine.Color[], UnityEngine.CubemapFace)
VoidApply(Boolean, Boolean)
VoidApply(Boolean)
VoidApply()
VoidSmoothEdges(Int32)
VoidSmoothEdges()
IntPtrGetNativeTexturePtr()
Int32GetNativeTextureID()
Int32GetInstanceID()
Int32mipmapCount
UnityEngine.TextureFormatformat
Int32width
Int32height
UnityEngine.FilterModefilterMode
Int32anisoLevel
UnityEngine.TextureWrapModewrapMode
SinglemipMapBias
UnityEngine.Vector2texelSize
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.Texture3D
UnityEngine.Color[]GetPixels(Int32)
UnityEngine.Color[]GetPixels()
UnityEngine.Color32[]GetPixels32(Int32)
UnityEngine.Color32[]GetPixels32()
VoidSetPixels(UnityEngine.Color[], Int32)
VoidSetPixels(UnityEngine.Color[])
VoidSetPixels32(UnityEngine.Color32[], Int32)
VoidSetPixels32(UnityEngine.Color32[])
VoidApply(Boolean)
VoidApply()
IntPtrGetNativeTexturePtr()
Int32GetNativeTextureID()
Int32GetInstanceID()
Int32depth
UnityEngine.TextureFormatformat
Int32width
Int32height
UnityEngine.FilterModefilterMode
Int32anisoLevel
UnityEngine.TextureWrapModewrapMode
SinglemipMapBias
UnityEngine.Vector2texelSize
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.SparseTexture
VoidUpdateTile(Int32, Int32, Int32, UnityEngine.Color32[])
VoidUpdateTileRaw(Int32, Int32, Int32, Byte[])
VoidUnloadTile(Int32, Int32, Int32)
IntPtrGetNativeTexturePtr()
Int32GetNativeTextureID()
Int32GetInstanceID()
Int32tileWidth
Int32tileHeight
BooleanisCreated
Int32width
Int32height
UnityEngine.FilterModefilterMode
Int32anisoLevel
UnityEngine.TextureWrapModewrapMode
SinglemipMapBias
UnityEngine.Vector2texelSize
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.RenderTexture
UnityEngine.RenderTextureGetTemporary(Int32, Int32, Int32, UnityEngine.RenderTextureFormat, UnityEngine.RenderTextureReadWrite, Int32)
UnityEngine.RenderTextureGetTemporary(Int32, Int32, Int32, UnityEngine.RenderTextureFormat, UnityEngine.RenderTextureReadWrite)
UnityEngine.RenderTextureGetTemporary(Int32, Int32, Int32, UnityEngine.RenderTextureFormat)
UnityEngine.RenderTextureGetTemporary(Int32, Int32, Int32)
UnityEngine.RenderTextureGetTemporary(Int32, Int32)
VoidReleaseTemporary(UnityEngine.RenderTexture)
BooleanCreate()
VoidRelease()
BooleanIsCreated()
VoidDiscardContents()
VoidDiscardContents(Boolean, Boolean)
VoidMarkRestoreExpected()
VoidSetGlobalShaderProperty(System.String)
UnityEngine.Vector2GetTexelOffset()
BooleanSupportsStencil(UnityEngine.RenderTexture)
VoidSetBorderColor(UnityEngine.Color)
IntPtrGetNativeTexturePtr()
Int32GetNativeTextureID()
Int32GetInstanceID()
Int32width
Int32height
Int32depth
BooleanisPowerOfTwo
BooleansRGB
UnityEngine.RenderTextureFormatformat
BooleanuseMipMap
BooleangenerateMips
BooleanisCubemap
BooleanisVolume
Int32volumeDepth
Int32antiAliasing
BooleanenableRandomWrite
UnityEngine.RenderBuffercolorBuffer
UnityEngine.RenderBufferdepthBuffer
UnityEngine.RenderTextureactive
Booleanenabled
UnityEngine.FilterModefilterMode
Int32anisoLevel
UnityEngine.TextureWrapModewrapMode
SinglemipMapBias
UnityEngine.Vector2texelSize
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.ReflectionProbe
Int32RenderProbe(UnityEngine.RenderTexture)
Int32RenderProbe()
BooleanIsFinishedRendering(Int32)
BooleanBlendCubemap(UnityEngine.Texture, UnityEngine.Texture, Single, UnityEngine.RenderTexture)
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
UnityEngine.Rendering.ReflectionProbeTypetype
Booleanhdr
UnityEngine.Vector3size
UnityEngine.Vector3center
SinglenearClipPlane
SinglefarClipPlane
SingleshadowDistance
Int32resolution
Int32cullingMask
UnityEngine.Rendering.ReflectionProbeClearFlagsclearFlags
UnityEngine.ColorbackgroundColor
Singleintensity
SingleblendDistance
BooleanboxProjection
UnityEngine.Boundsbounds
UnityEngine.Rendering.ReflectionProbeModemode
Int32importance
UnityEngine.Rendering.ReflectionProbeRefreshModerefreshMode
UnityEngine.Rendering.ReflectionProbeTimeSlicingModetimeSlicingMode
UnityEngine.TexturebakedTexture
UnityEngine.TexturecustomBakedTexture
UnityEngine.Texturetexture
Booleanenabled
BooleanisActiveAndEnabled
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.Rendering.GraphicsSettings
VoidSetShaderMode(UnityEngine.Rendering.BuiltinShaderType, UnityEngine.Rendering.BuiltinShaderMode)
UnityEngine.Rendering.BuiltinShaderModeGetShaderMode(UnityEngine.Rendering.BuiltinShaderType)
VoidSetCustomShader(UnityEngine.Rendering.BuiltinShaderType, UnityEngine.Shader)
UnityEngine.ShaderGetCustomShader(UnityEngine.Rendering.BuiltinShaderType)
Int32GetInstanceID()
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.LODFadeMode
Int32value__
UnityEngine.LODFadeModeNone
UnityEngine.LODFadeModeCrossFade
UnityEngine.LODFadeModeSpeedTree
UnityEngine.LOD
SinglescreenRelativeTransitionHeight
SinglefadeTransitionWidth
UnityEngine.Renderer[]renderers
UnityEngine.LODGroup
VoidRecalculateBounds()
UnityEngine.LOD[]GetLODs()
VoidSetLODS(UnityEngine.LOD[])
VoidSetLODs(UnityEngine.LOD[])
VoidForceLOD(Int32)
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
UnityEngine.Vector3localReferencePoint
Singlesize
Int32lodCount
UnityEngine.LODFadeModefadeMode
BooleananimateCrossFading
Booleanenabled
SinglecrossFadeAnimationDuration
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.BoundingSphere
UnityEngine.Vector3position
Singleradius
UnityEngine.CullingQueryOptions
Int32value__
UnityEngine.CullingQueryOptionsNormal
UnityEngine.CullingQueryOptionsIgnoreVisibility
UnityEngine.CullingQueryOptionsIgnoreDistance
UnityEngine.CullingGroupEvent
Int32index
BooleanisVisible
BooleanwasVisible
BooleanhasBecomeVisible
BooleanhasBecomeInvisible
Int32currentDistance
Int32previousDistance
UnityEngine.CullingGroup
VoidDispose()
VoidSetBoundingSpheres(UnityEngine.BoundingSphere[])
VoidSetBoundingSphereCount(Int32)
VoidEraseSwapBack(Int32)
VoidEraseSwapBack[T](Int32, T[], Int32 ByRef)
Int32QueryIndices(Boolean, Int32[], Int32)
Int32QueryIndices(Int32, Int32[], Int32)
Int32QueryIndices(Boolean, Int32, Int32[], Int32)
BooleanIsVisible(Int32)
Int32GetDistance(Int32)
VoidSetBoundingDistances(Single[])
VoidSetDistanceReferencePoint(UnityEngine.Vector3)
VoidSetDistanceReferencePoint(UnityEngine.Transform)
StateChangedonStateChanged
Booleanenabled
UnityEngine.CameratargetCamera
UnityEngine.CullingGroup+StateChanged
UnityEngine.GradientColorKey
UnityEngine.Colorcolor
Singletime
UnityEngine.GradientAlphaKey
Singlealpha
Singletime
UnityEngine.Gradient
UnityEngine.ColorEvaluate(Single)
VoidSetKeys(UnityEngine.GradientColorKey[], UnityEngine.GradientAlphaKey[])
UnityEngine.GradientColorKey[]colorKeys
UnityEngine.GradientAlphaKey[]alphaKeys
UnityEngine.TouchScreenKeyboard_InternalConstructorHelperArguments
UInt32keyboardType
UInt32autocorrection
UInt32multiline
UInt32secure
UInt32alert
UnityEngine.FullScreenMovieControlMode
Int32value__
UnityEngine.FullScreenMovieControlModeFull
UnityEngine.FullScreenMovieControlModeMinimal
UnityEngine.FullScreenMovieControlModeCancelOnInput
UnityEngine.FullScreenMovieControlModeHidden
UnityEngine.FullScreenMovieScalingMode
Int32value__
UnityEngine.FullScreenMovieScalingModeNone
UnityEngine.FullScreenMovieScalingModeAspectFit
UnityEngine.FullScreenMovieScalingModeAspectFill
UnityEngine.FullScreenMovieScalingModeFill
UnityEngine.AndroidActivityIndicatorStyle
Int32value__
UnityEngine.AndroidActivityIndicatorStyleDontShow
UnityEngine.AndroidActivityIndicatorStyleLarge
UnityEngine.AndroidActivityIndicatorStyleInversedLarge
UnityEngine.AndroidActivityIndicatorStyleSmall
UnityEngine.AndroidActivityIndicatorStyleInversedSmall
UnityEngine.Handheld
BooleanPlayFullScreenMovie(System.String, UnityEngine.Color, UnityEngine.FullScreenMovieControlMode, UnityEngine.FullScreenMovieScalingMode)
BooleanPlayFullScreenMovie(System.String, UnityEngine.Color, UnityEngine.FullScreenMovieControlMode)
BooleanPlayFullScreenMovie(System.String, UnityEngine.Color)
BooleanPlayFullScreenMovie(System.String)
VoidVibrate()
VoidSetActivityIndicatorStyle(UnityEngine.iOS.ActivityIndicatorStyle)
VoidSetActivityIndicatorStyle(UnityEngine.AndroidActivityIndicatorStyle)
Int32GetActivityIndicatorStyle()
VoidStartActivityIndicator()
VoidStopActivityIndicator()
VoidClearShaderCache()
Booleanuse32BitDisplayBuffer
UnityEngine.TouchScreenKeyboardType
Int32value__
UnityEngine.TouchScreenKeyboardTypeDefault
UnityEngine.TouchScreenKeyboardTypeASCIICapable
UnityEngine.TouchScreenKeyboardTypeNumbersAndPunctuation
UnityEngine.TouchScreenKeyboardTypeURL
UnityEngine.TouchScreenKeyboardTypeNumberPad
UnityEngine.TouchScreenKeyboardTypePhonePad
UnityEngine.TouchScreenKeyboardTypeNamePhonePad
UnityEngine.TouchScreenKeyboardTypeEmailAddress
UnityEngine.TouchScreenKeyboardTypeNintendoNetworkAccount
UnityEngine.TouchScreenKeyboard
UnityEngine.TouchScreenKeyboardOpen(System.String, UnityEngine.TouchScreenKeyboardType, Boolean, Boolean, Boolean, Boolean)
UnityEngine.TouchScreenKeyboardOpen(System.String, UnityEngine.TouchScreenKeyboardType, Boolean, Boolean, Boolean)
UnityEngine.TouchScreenKeyboardOpen(System.String, UnityEngine.TouchScreenKeyboardType, Boolean, Boolean)
UnityEngine.TouchScreenKeyboardOpen(System.String, UnityEngine.TouchScreenKeyboardType, Boolean)
UnityEngine.TouchScreenKeyboardOpen(System.String, UnityEngine.TouchScreenKeyboardType)
UnityEngine.TouchScreenKeyboardOpen(System.String)
UnityEngine.TouchScreenKeyboardOpen(System.String, UnityEngine.TouchScreenKeyboardType, Boolean, Boolean, Boolean, Boolean, System.String)
BooleanisSupported
System.Stringtext
BooleanhideInput
Booleanactive
Booleandone
BooleanwasCanceled
Int32targetDisplay
UnityEngine.Rectarea
Booleanvisible
UnityEngine.Gizmos
VoidDrawRay(UnityEngine.Ray)
VoidDrawRay(UnityEngine.Vector3, UnityEngine.Vector3)
VoidDrawLine(UnityEngine.Vector3, UnityEngine.Vector3)
VoidDrawWireSphere(UnityEngine.Vector3, Single)
VoidDrawSphere(UnityEngine.Vector3, Single)
VoidDrawWireCube(UnityEngine.Vector3, UnityEngine.Vector3)
VoidDrawCube(UnityEngine.Vector3, UnityEngine.Vector3)
VoidDrawMesh(UnityEngine.Mesh, UnityEngine.Vector3, UnityEngine.Quaternion)
VoidDrawMesh(UnityEngine.Mesh, UnityEngine.Vector3)
VoidDrawMesh(UnityEngine.Mesh)
VoidDrawMesh(UnityEngine.Mesh, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Vector3)
VoidDrawMesh(UnityEngine.Mesh, Int32, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Vector3)
VoidDrawMesh(UnityEngine.Mesh, Int32, UnityEngine.Vector3, UnityEngine.Quaternion)
VoidDrawMesh(UnityEngine.Mesh, Int32, UnityEngine.Vector3)
VoidDrawMesh(UnityEngine.Mesh, Int32)
VoidDrawWireMesh(UnityEngine.Mesh, UnityEngine.Vector3, UnityEngine.Quaternion)
VoidDrawWireMesh(UnityEngine.Mesh, UnityEngine.Vector3)
VoidDrawWireMesh(UnityEngine.Mesh)
VoidDrawWireMesh(UnityEngine.Mesh, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Vector3)
VoidDrawWireMesh(UnityEngine.Mesh, Int32, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Vector3)
VoidDrawWireMesh(UnityEngine.Mesh, Int32, UnityEngine.Vector3, UnityEngine.Quaternion)
VoidDrawWireMesh(UnityEngine.Mesh, Int32, UnityEngine.Vector3)
VoidDrawWireMesh(UnityEngine.Mesh, Int32)
VoidDrawIcon(UnityEngine.Vector3, System.String, Boolean)
VoidDrawIcon(UnityEngine.Vector3, System.String)
VoidDrawGUITexture(UnityEngine.Rect, UnityEngine.Texture)
VoidDrawGUITexture(UnityEngine.Rect, UnityEngine.Texture, UnityEngine.Material)
VoidDrawGUITexture(UnityEngine.Rect, UnityEngine.Texture, Int32, Int32, Int32, Int32, UnityEngine.Material)
VoidDrawGUITexture(UnityEngine.Rect, UnityEngine.Texture, Int32, Int32, Int32, Int32)
VoidDrawFrustum(UnityEngine.Vector3, Single, Single, Single, Single)
UnityEngine.Colorcolor
UnityEngine.Matrix4x4matrix
UnityEngine.FlareLayer
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
Booleanenabled
BooleanisActiveAndEnabled
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.LayerMask
System.StringLayerToName(Int32)
Int32NameToLayer(System.String)
Int32GetMask(System.String[])
Int32op_Implicit(UnityEngine.LayerMask)
UnityEngine.LayerMaskop_Implicit(Int32)
Int32value
UnityEngine.LightProbeGroup
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
UnityEngine.Vector3[]probePositions
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.Vector2
VoidSet(Single, Single)
UnityEngine.Vector2Lerp(UnityEngine.Vector2, UnityEngine.Vector2, Single)
UnityEngine.Vector2LerpUnclamped(UnityEngine.Vector2, UnityEngine.Vector2, Single)
UnityEngine.Vector2MoveTowards(UnityEngine.Vector2, UnityEngine.Vector2, Single)
UnityEngine.Vector2Scale(UnityEngine.Vector2, UnityEngine.Vector2)
VoidScale(UnityEngine.Vector2)
VoidNormalize()
UnityEngine.Vector2Reflect(UnityEngine.Vector2, UnityEngine.Vector2)
SingleDot(UnityEngine.Vector2, UnityEngine.Vector2)
SingleAngle(UnityEngine.Vector2, UnityEngine.Vector2)
SingleDistance(UnityEngine.Vector2, UnityEngine.Vector2)
UnityEngine.Vector2ClampMagnitude(UnityEngine.Vector2, Single)
SingleSqrMagnitude(UnityEngine.Vector2)
SingleSqrMagnitude()
UnityEngine.Vector2Min(UnityEngine.Vector2, UnityEngine.Vector2)
UnityEngine.Vector2Max(UnityEngine.Vector2, UnityEngine.Vector2)
UnityEngine.Vector2SmoothDamp(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Vector2 ByRef, Single, Single)
UnityEngine.Vector2SmoothDamp(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Vector2 ByRef, Single)
UnityEngine.Vector2SmoothDamp(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Vector2 ByRef, Single, Single, Single)
UnityEngine.Vector2op_Addition(UnityEngine.Vector2, UnityEngine.Vector2)
UnityEngine.Vector2op_Subtraction(UnityEngine.Vector2, UnityEngine.Vector2)
UnityEngine.Vector2op_UnaryNegation(UnityEngine.Vector2)
UnityEngine.Vector2op_Multiply(UnityEngine.Vector2, Single)
UnityEngine.Vector2op_Multiply(Single, UnityEngine.Vector2)
UnityEngine.Vector2op_Division(UnityEngine.Vector2, Single)
Booleanop_Equality(UnityEngine.Vector2, UnityEngine.Vector2)
Booleanop_Inequality(UnityEngine.Vector2, UnityEngine.Vector2)
UnityEngine.Vector2op_Implicit(UnityEngine.Vector3)
UnityEngine.Vector3op_Implicit(UnityEngine.Vector2)
SingleItem [Int32]
UnityEngine.Vector2normalized
Singlemagnitude
SinglesqrMagnitude
UnityEngine.Vector2zero
UnityEngine.Vector2one
UnityEngine.Vector2up
UnityEngine.Vector2down
UnityEngine.Vector2left
UnityEngine.Vector2right
Singlex
Singley
SinglekEpsilon
UnityEngine.Vector3
UnityEngine.Vector3Lerp(UnityEngine.Vector3, UnityEngine.Vector3, Single)
UnityEngine.Vector3LerpUnclamped(UnityEngine.Vector3, UnityEngine.Vector3, Single)
UnityEngine.Vector3Slerp(UnityEngine.Vector3, UnityEngine.Vector3, Single)
UnityEngine.Vector3SlerpUnclamped(UnityEngine.Vector3, UnityEngine.Vector3, Single)
VoidOrthoNormalize(UnityEngine.Vector3 ByRef, UnityEngine.Vector3 ByRef)
VoidOrthoNormalize(UnityEngine.Vector3 ByRef, UnityEngine.Vector3 ByRef, UnityEngine.Vector3 ByRef)
UnityEngine.Vector3MoveTowards(UnityEngine.Vector3, UnityEngine.Vector3, Single)
UnityEngine.Vector3RotateTowards(UnityEngine.Vector3, UnityEngine.Vector3, Single, Single)
UnityEngine.Vector3SmoothDamp(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3 ByRef, Single, Single)
UnityEngine.Vector3SmoothDamp(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3 ByRef, Single)
UnityEngine.Vector3SmoothDamp(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3 ByRef, Single, Single, Single)
VoidSet(Single, Single, Single)
UnityEngine.Vector3Scale(UnityEngine.Vector3, UnityEngine.Vector3)
VoidScale(UnityEngine.Vector3)
UnityEngine.Vector3Cross(UnityEngine.Vector3, UnityEngine.Vector3)
UnityEngine.Vector3Reflect(UnityEngine.Vector3, UnityEngine.Vector3)
UnityEngine.Vector3Normalize(UnityEngine.Vector3)
VoidNormalize()
SingleDot(UnityEngine.Vector3, UnityEngine.Vector3)
UnityEngine.Vector3Project(UnityEngine.Vector3, UnityEngine.Vector3)
UnityEngine.Vector3ProjectOnPlane(UnityEngine.Vector3, UnityEngine.Vector3)
UnityEngine.Vector3Exclude(UnityEngine.Vector3, UnityEngine.Vector3)
SingleAngle(UnityEngine.Vector3, UnityEngine.Vector3)
SingleDistance(UnityEngine.Vector3, UnityEngine.Vector3)
UnityEngine.Vector3ClampMagnitude(UnityEngine.Vector3, Single)
SingleMagnitude(UnityEngine.Vector3)
SingleSqrMagnitude(UnityEngine.Vector3)
UnityEngine.Vector3Min(UnityEngine.Vector3, UnityEngine.Vector3)
UnityEngine.Vector3Max(UnityEngine.Vector3, UnityEngine.Vector3)
SingleAngleBetween(UnityEngine.Vector3, UnityEngine.Vector3)
UnityEngine.Vector3op_Addition(UnityEngine.Vector3, UnityEngine.Vector3)
UnityEngine.Vector3op_Subtraction(UnityEngine.Vector3, UnityEngine.Vector3)
UnityEngine.Vector3op_UnaryNegation(UnityEngine.Vector3)
UnityEngine.Vector3op_Multiply(UnityEngine.Vector3, Single)
UnityEngine.Vector3op_Multiply(Single, UnityEngine.Vector3)
UnityEngine.Vector3op_Division(UnityEngine.Vector3, Single)
Booleanop_Equality(UnityEngine.Vector3, UnityEngine.Vector3)
Booleanop_Inequality(UnityEngine.Vector3, UnityEngine.Vector3)
SingleItem [Int32]
UnityEngine.Vector3normalized
Singlemagnitude
SinglesqrMagnitude
UnityEngine.Vector3zero
UnityEngine.Vector3one
UnityEngine.Vector3forward
UnityEngine.Vector3back
UnityEngine.Vector3up
UnityEngine.Vector3down
UnityEngine.Vector3left
UnityEngine.Vector3right
UnityEngine.Vector3fwd
Singlex
Singley
Singlez
SinglekEpsilon
UnityEngine.Color32
UnityEngine.Color32Lerp(UnityEngine.Color32, UnityEngine.Color32, Single)
UnityEngine.Color32LerpUnclamped(UnityEngine.Color32, UnityEngine.Color32, Single)
UnityEngine.Color32op_Implicit(UnityEngine.Color)
UnityEngine.Colorop_Implicit(UnityEngine.Color32)
Byter
Byteg
Byteb
Bytea
UnityEngine.Quaternion
VoidSet(Single, Single, Single, Single)
SingleDot(UnityEngine.Quaternion, UnityEngine.Quaternion)
UnityEngine.QuaternionAngleAxis(Single, UnityEngine.Vector3)
VoidToAngleAxis(Single ByRef, UnityEngine.Vector3 ByRef)
UnityEngine.QuaternionFromToRotation(UnityEngine.Vector3, UnityEngine.Vector3)
VoidSetFromToRotation(UnityEngine.Vector3, UnityEngine.Vector3)
UnityEngine.QuaternionLookRotation(UnityEngine.Vector3, UnityEngine.Vector3)
UnityEngine.QuaternionLookRotation(UnityEngine.Vector3)
VoidSetLookRotation(UnityEngine.Vector3)
VoidSetLookRotation(UnityEngine.Vector3, UnityEngine.Vector3)
UnityEngine.QuaternionSlerp(UnityEngine.Quaternion, UnityEngine.Quaternion, Single)
UnityEngine.QuaternionSlerpUnclamped(UnityEngine.Quaternion, UnityEngine.Quaternion, Single)
UnityEngine.QuaternionLerp(UnityEngine.Quaternion, UnityEngine.Quaternion, Single)
UnityEngine.QuaternionLerpUnclamped(UnityEngine.Quaternion, UnityEngine.Quaternion, Single)
UnityEngine.QuaternionRotateTowards(UnityEngine.Quaternion, UnityEngine.Quaternion, Single)
UnityEngine.QuaternionInverse(UnityEngine.Quaternion)
SingleAngle(UnityEngine.Quaternion, UnityEngine.Quaternion)
UnityEngine.QuaternionEuler(Single, Single, Single)
UnityEngine.QuaternionEuler(UnityEngine.Vector3)
UnityEngine.QuaternionEulerRotation(Single, Single, Single)
UnityEngine.QuaternionEulerRotation(UnityEngine.Vector3)
VoidSetEulerRotation(Single, Single, Single)
VoidSetEulerRotation(UnityEngine.Vector3)
UnityEngine.Vector3ToEuler()
UnityEngine.QuaternionEulerAngles(Single, Single, Single)
UnityEngine.QuaternionEulerAngles(UnityEngine.Vector3)
VoidToAxisAngle(UnityEngine.Vector3 ByRef, Single ByRef)
VoidSetEulerAngles(Single, Single, Single)
VoidSetEulerAngles(UnityEngine.Vector3)
UnityEngine.Vector3ToEulerAngles(UnityEngine.Quaternion)
UnityEngine.Vector3ToEulerAngles()
UnityEngine.QuaternionAxisAngle(UnityEngine.Vector3, Single)
VoidSetAxisAngle(UnityEngine.Vector3, Single)
UnityEngine.Quaternionop_Multiply(UnityEngine.Quaternion, UnityEngine.Quaternion)
UnityEngine.Vector3op_Multiply(UnityEngine.Quaternion, UnityEngine.Vector3)
Booleanop_Equality(UnityEngine.Quaternion, UnityEngine.Quaternion)
Booleanop_Inequality(UnityEngine.Quaternion, UnityEngine.Quaternion)
SingleItem [Int32]
UnityEngine.Quaternionidentity
UnityEngine.Vector3eulerAngles
Singlex
Singley
Singlez
Singlew
SinglekEpsilon
UnityEngine.Rect
UnityEngine.RectMinMaxRect(Single, Single, Single, Single)
VoidSet(Single, Single, Single, Single)
BooleanContains(UnityEngine.Vector2)
BooleanContains(UnityEngine.Vector3)
BooleanContains(UnityEngine.Vector3, Boolean)
BooleanOverlaps(UnityEngine.Rect)
BooleanOverlaps(UnityEngine.Rect, Boolean)
UnityEngine.Vector2NormalizedToPoint(UnityEngine.Rect, UnityEngine.Vector2)
UnityEngine.Vector2PointToNormalized(UnityEngine.Rect, UnityEngine.Vector2)
Booleanop_Inequality(UnityEngine.Rect, UnityEngine.Rect)
Booleanop_Equality(UnityEngine.Rect, UnityEngine.Rect)
Singlex
Singley
UnityEngine.Vector2position
UnityEngine.Vector2center
UnityEngine.Vector2min
UnityEngine.Vector2max
Singlewidth
Singleheight
UnityEngine.Vector2size
Singleleft
Singleright
Singletop
Singlebottom
SinglexMin
SingleyMin
SinglexMax
SingleyMax
UnityEngine.Matrix4x4
UnityEngine.Matrix4x4Inverse(UnityEngine.Matrix4x4)
UnityEngine.Matrix4x4Transpose(UnityEngine.Matrix4x4)
SingleDeterminant(UnityEngine.Matrix4x4)
UnityEngine.Vector4GetColumn(Int32)
UnityEngine.Vector4GetRow(Int32)
VoidSetColumn(Int32, UnityEngine.Vector4)
VoidSetRow(Int32, UnityEngine.Vector4)
UnityEngine.Vector3MultiplyPoint(UnityEngine.Vector3)
UnityEngine.Vector3MultiplyPoint3x4(UnityEngine.Vector3)
UnityEngine.Vector3MultiplyVector(UnityEngine.Vector3)
UnityEngine.Matrix4x4Scale(UnityEngine.Vector3)
VoidSetTRS(UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Vector3)
UnityEngine.Matrix4x4TRS(UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Vector3)
UnityEngine.Matrix4x4Ortho(Single, Single, Single, Single, Single, Single)
UnityEngine.Matrix4x4Perspective(Single, Single, Single, Single)
UnityEngine.Matrix4x4op_Multiply(UnityEngine.Matrix4x4, UnityEngine.Matrix4x4)
UnityEngine.Vector4op_Multiply(UnityEngine.Matrix4x4, UnityEngine.Vector4)
Booleanop_Equality(UnityEngine.Matrix4x4, UnityEngine.Matrix4x4)
Booleanop_Inequality(UnityEngine.Matrix4x4, UnityEngine.Matrix4x4)
SingleItem [Int32, Int32]
SingleItem [Int32]
UnityEngine.Matrix4x4inverse
UnityEngine.Matrix4x4transpose
BooleanisIdentity
Singledeterminant
UnityEngine.Matrix4x4zero
UnityEngine.Matrix4x4identity
Singlem00
Singlem10
Singlem20
Singlem30
Singlem01
Singlem11
Singlem21
Singlem31
Singlem02
Singlem12
Singlem22
Singlem32
Singlem03
Singlem13
Singlem23
Singlem33
UnityEngine.Bounds
VoidSetMinMax(UnityEngine.Vector3, UnityEngine.Vector3)
VoidEncapsulate(UnityEngine.Vector3)
VoidEncapsulate(UnityEngine.Bounds)
VoidExpand(Single)
VoidExpand(UnityEngine.Vector3)
BooleanIntersects(UnityEngine.Bounds)
BooleanContains(UnityEngine.Vector3)
SingleSqrDistance(UnityEngine.Vector3)
BooleanIntersectRay(UnityEngine.Ray)
BooleanIntersectRay(UnityEngine.Ray, Single ByRef)
UnityEngine.Vector3ClosestPoint(UnityEngine.Vector3)
Booleanop_Equality(UnityEngine.Bounds, UnityEngine.Bounds)
Booleanop_Inequality(UnityEngine.Bounds, UnityEngine.Bounds)
UnityEngine.Vector3center
UnityEngine.Vector3size
UnityEngine.Vector3extents
UnityEngine.Vector3min
UnityEngine.Vector3max
UnityEngine.Vector4
VoidSet(Single, Single, Single, Single)
UnityEngine.Vector4Lerp(UnityEngine.Vector4, UnityEngine.Vector4, Single)
UnityEngine.Vector4LerpUnclamped(UnityEngine.Vector4, UnityEngine.Vector4, Single)
UnityEngine.Vector4MoveTowards(UnityEngine.Vector4, UnityEngine.Vector4, Single)
UnityEngine.Vector4Scale(UnityEngine.Vector4, UnityEngine.Vector4)
VoidScale(UnityEngine.Vector4)
UnityEngine.Vector4Normalize(UnityEngine.Vector4)
VoidNormalize()
SingleDot(UnityEngine.Vector4, UnityEngine.Vector4)
UnityEngine.Vector4Project(UnityEngine.Vector4, UnityEngine.Vector4)
SingleDistance(UnityEngine.Vector4, UnityEngine.Vector4)
SingleMagnitude(UnityEngine.Vector4)
SingleSqrMagnitude(UnityEngine.Vector4)
SingleSqrMagnitude()
UnityEngine.Vector4Min(UnityEngine.Vector4, UnityEngine.Vector4)
UnityEngine.Vector4Max(UnityEngine.Vector4, UnityEngine.Vector4)
UnityEngine.Vector4op_Addition(UnityEngine.Vector4, UnityEngine.Vector4)
UnityEngine.Vector4op_Subtraction(UnityEngine.Vector4, UnityEngine.Vector4)
UnityEngine.Vector4op_UnaryNegation(UnityEngine.Vector4)
UnityEngine.Vector4op_Multiply(UnityEngine.Vector4, Single)
UnityEngine.Vector4op_Multiply(Single, UnityEngine.Vector4)
UnityEngine.Vector4op_Division(UnityEngine.Vector4, Single)
Booleanop_Equality(UnityEngine.Vector4, UnityEngine.Vector4)
Booleanop_Inequality(UnityEngine.Vector4, UnityEngine.Vector4)
UnityEngine.Vector4op_Implicit(UnityEngine.Vector3)
UnityEngine.Vector3op_Implicit(UnityEngine.Vector4)
UnityEngine.Vector4op_Implicit(UnityEngine.Vector2)
UnityEngine.Vector2op_Implicit(UnityEngine.Vector4)
SingleItem [Int32]
UnityEngine.Vector4normalized
Singlemagnitude
SinglesqrMagnitude
UnityEngine.Vector4zero
UnityEngine.Vector4one
Singlex
Singley
Singlez
Singlew
SinglekEpsilon
UnityEngine.Ray
UnityEngine.Vector3GetPoint(Single)
UnityEngine.Vector3origin
UnityEngine.Vector3direction
UnityEngine.Ray2D
UnityEngine.Vector2GetPoint(Single)
UnityEngine.Vector2origin
UnityEngine.Vector2direction
UnityEngine.Plane
VoidSetNormalAndPosition(UnityEngine.Vector3, UnityEngine.Vector3)
VoidSet3Points(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3)
SingleGetDistanceToPoint(UnityEngine.Vector3)
BooleanGetSide(UnityEngine.Vector3)
BooleanSameSide(UnityEngine.Vector3, UnityEngine.Vector3)
BooleanRaycast(UnityEngine.Ray, Single ByRef)
UnityEngine.Vector3normal
Singledistance
UnityEngineInternal.MathfInternal
SingleFloatMinNormal
SingleFloatMinDenormal
BooleanIsFlushToZeroEnabled
UnityEngine.Mathf
SingleSin(Single)
SingleCos(Single)
SingleTan(Single)
SingleAsin(Single)
SingleAcos(Single)
SingleAtan(Single)
SingleAtan2(Single, Single)
SingleSqrt(Single)
SingleAbs(Single)
Int32Abs(Int32)
SingleMin(Single, Single)
SingleMin(Single[])
Int32Min(Int32, Int32)
Int32Min(Int32[])
SingleMax(Single, Single)
SingleMax(Single[])
Int32Max(Int32, Int32)
Int32Max(Int32[])
SinglePow(Single, Single)
SingleExp(Single)
SingleLog(Single, Single)
SingleLog(Single)
SingleLog10(Single)
SingleCeil(Single)
SingleFloor(Single)
SingleRound(Single)
Int32CeilToInt(Single)
Int32FloorToInt(Single)
Int32RoundToInt(Single)
SingleSign(Single)
SingleClamp(Single, Single, Single)
Int32Clamp(Int32, Int32, Int32)
SingleClamp01(Single)
SingleLerp(Single, Single, Single)
SingleLerpUnclamped(Single, Single, Single)
SingleLerpAngle(Single, Single, Single)
SingleMoveTowards(Single, Single, Single)
SingleMoveTowardsAngle(Single, Single, Single)
SingleSmoothStep(Single, Single, Single)
SingleGamma(Single, Single, Single)
BooleanApproximately(Single, Single)
SingleSmoothDamp(Single, Single, Single ByRef, Single, Single)
SingleSmoothDamp(Single, Single, Single ByRef, Single)
SingleSmoothDamp(Single, Single, Single ByRef, Single, Single, Single)
SingleSmoothDampAngle(Single, Single, Single ByRef, Single, Single)
SingleSmoothDampAngle(Single, Single, Single ByRef, Single)
SingleSmoothDampAngle(Single, Single, Single ByRef, Single, Single, Single)
SingleRepeat(Single, Single)
SinglePingPong(Single, Single)
SingleInverseLerp(Single, Single, Single)
Int32ClosestPowerOfTwo(Int32)
SingleGammaToLinearSpace(Single)
SingleLinearToGammaSpace(Single)
BooleanIsPowerOfTwo(Int32)
Int32NextPowerOfTwo(Int32)
SingleDeltaAngle(Single, Single)
SinglePerlinNoise(Single, Single)
UInt16FloatToHalf(Single)
SingleHalfToFloat(UInt16)
SingleEpsilon
SinglePI
SingleInfinity
SingleNegativeInfinity
SingleDeg2Rad
SingleRad2Deg
UnityEngine.Keyframe
Singletime
Singlevalue
SingleinTangent
SingleoutTangent
Int32tangentMode
UnityEngine.AnimationCurve
SingleEvaluate(Single)
Int32AddKey(Single, Single)
Int32AddKey(UnityEngine.Keyframe)
Int32MoveKey(Int32, UnityEngine.Keyframe)
VoidRemoveKey(Int32)
VoidSmoothTangents(Int32, Single)
UnityEngine.AnimationCurveLinear(Single, Single, Single, Single)
UnityEngine.AnimationCurveEaseInOut(Single, Single, Single, Single)
UnityEngine.Keyframe[]keys
UnityEngine.KeyframeItem [Int32]
Int32length
UnityEngine.WrapModepreWrapMode
UnityEngine.WrapModepostWrapMode
UnityEngine.RPCMode
Int32value__
UnityEngine.RPCModeServer
UnityEngine.RPCModeOthers
UnityEngine.RPCModeOthersBuffered
UnityEngine.RPCModeAll
UnityEngine.RPCModeAllBuffered
UnityEngine.ConnectionTesterStatus
Int32value__
UnityEngine.ConnectionTesterStatusError
UnityEngine.ConnectionTesterStatusUndetermined
UnityEngine.ConnectionTesterStatusPrivateIPNoNATPunchthrough
UnityEngine.ConnectionTesterStatusPrivateIPHasNATPunchThrough
UnityEngine.ConnectionTesterStatusPublicIPIsConnectable
UnityEngine.ConnectionTesterStatusPublicIPPortBlocked
UnityEngine.ConnectionTesterStatusPublicIPNoServerStarted
UnityEngine.ConnectionTesterStatusLimitedNATPunchthroughPortRestricted
UnityEngine.ConnectionTesterStatusLimitedNATPunchthroughSymmetric
UnityEngine.ConnectionTesterStatusNATpunchthroughFullCone
UnityEngine.ConnectionTesterStatusNATpunchthroughAddressRestrictedCone
UnityEngine.NetworkConnectionError
Int32value__
UnityEngine.NetworkConnectionErrorNoError
UnityEngine.NetworkConnectionErrorRSAPublicKeyMismatch
UnityEngine.NetworkConnectionErrorInvalidPassword
UnityEngine.NetworkConnectionErrorConnectionFailed
UnityEngine.NetworkConnectionErrorTooManyConnectedPlayers
UnityEngine.NetworkConnectionErrorConnectionBanned
UnityEngine.NetworkConnectionErrorAlreadyConnectedToServer
UnityEngine.NetworkConnectionErrorAlreadyConnectedToAnotherServer
UnityEngine.NetworkConnectionErrorCreateSocketOrThreadFailure
UnityEngine.NetworkConnectionErrorIncorrectParameters
UnityEngine.NetworkConnectionErrorEmptyConnectTarget
UnityEngine.NetworkConnectionErrorInternalDirectConnectFailed
UnityEngine.NetworkConnectionErrorNATTargetNotConnected
UnityEngine.NetworkConnectionErrorNATTargetConnectionLost
UnityEngine.NetworkConnectionErrorNATPunchthroughFailed
UnityEngine.NetworkDisconnection
Int32value__
UnityEngine.NetworkDisconnectionLostConnection
UnityEngine.NetworkDisconnectionDisconnected
UnityEngine.MasterServerEvent
Int32value__
UnityEngine.MasterServerEventRegistrationFailedGameName
UnityEngine.MasterServerEventRegistrationFailedGameType
UnityEngine.MasterServerEventRegistrationFailedNoServer
UnityEngine.MasterServerEventRegistrationSucceeded
UnityEngine.MasterServerEventHostListReceived
UnityEngine.NetworkStateSynchronization
Int32value__
UnityEngine.NetworkStateSynchronizationOff
UnityEngine.NetworkStateSynchronizationReliableDeltaCompressed
UnityEngine.NetworkStateSynchronizationUnreliable
UnityEngine.NetworkPeerType
Int32value__
UnityEngine.NetworkPeerTypeDisconnected
UnityEngine.NetworkPeerTypeServer
UnityEngine.NetworkPeerTypeClient
UnityEngine.NetworkPeerTypeConnecting
UnityEngine.NetworkLogLevel
Int32value__
UnityEngine.NetworkLogLevelOff
UnityEngine.NetworkLogLevelInformational
UnityEngine.NetworkLogLevelFull
UnityEngine.NetworkPlayer
Booleanop_Equality(UnityEngine.NetworkPlayer, UnityEngine.NetworkPlayer)
Booleanop_Inequality(UnityEngine.NetworkPlayer, UnityEngine.NetworkPlayer)
System.StringipAddress
Int32port
System.Stringguid
System.StringexternalIP
Int32externalPort
UnityEngine.NetworkViewID
Booleanop_Equality(UnityEngine.NetworkViewID, UnityEngine.NetworkViewID)
Booleanop_Inequality(UnityEngine.NetworkViewID, UnityEngine.NetworkViewID)
UnityEngine.NetworkViewIDunassigned
BooleanisMine
UnityEngine.NetworkPlayerowner
UnityEngine.Ping
VoidDestroyPing()
BooleanisDone
Int32time
System.Stringip
UnityEngine.NetworkView
VoidRPC(System.String, UnityEngine.RPCMode, System.Object[])
VoidRPC(System.String, UnityEngine.NetworkPlayer, System.Object[])
BooleanSetScope(UnityEngine.NetworkPlayer, Boolean)
UnityEngine.NetworkViewFind(UnityEngine.NetworkViewID)
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
UnityEngine.Componentobserved
UnityEngine.NetworkStateSynchronizationstateSynchronization
UnityEngine.NetworkViewIDviewID
Int32group
BooleanisMine
UnityEngine.NetworkPlayerowner
Booleanenabled
BooleanisActiveAndEnabled
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.Network
BooleanHavePublicAddress()
UnityEngine.NetworkConnectionErrorInitializeServer(Int32, Int32, Boolean)
UnityEngine.NetworkConnectionErrorInitializeServer(Int32, Int32)
VoidInitializeSecurity()
UnityEngine.NetworkConnectionErrorConnect(System.String, Int32)
UnityEngine.NetworkConnectionErrorConnect(System.String, Int32, System.String)
UnityEngine.NetworkConnectionErrorConnect(System.String[], Int32)
UnityEngine.NetworkConnectionErrorConnect(System.String[], Int32, System.String)
UnityEngine.NetworkConnectionErrorConnect(System.String)
UnityEngine.NetworkConnectionErrorConnect(System.String, System.String)
UnityEngine.NetworkConnectionErrorConnect(UnityEngine.HostData)
UnityEngine.NetworkConnectionErrorConnect(UnityEngine.HostData, System.String)
VoidDisconnect(Int32)
VoidDisconnect()
VoidCloseConnection(UnityEngine.NetworkPlayer, Boolean)
UnityEngine.NetworkViewIDAllocateViewID()
UnityEngine.ObjectInstantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, Int32)
VoidDestroy(UnityEngine.NetworkViewID)
VoidDestroy(UnityEngine.GameObject)
VoidDestroyPlayerObjects(UnityEngine.NetworkPlayer)
VoidRemoveRPCs(UnityEngine.NetworkPlayer)
VoidRemoveRPCs(UnityEngine.NetworkPlayer, Int32)
VoidRemoveRPCs(UnityEngine.NetworkViewID)
VoidRemoveRPCsInGroup(Int32)
VoidSetLevelPrefix(Int32)
Int32GetLastPing(UnityEngine.NetworkPlayer)
Int32GetAveragePing(UnityEngine.NetworkPlayer)
VoidSetReceivingEnabled(UnityEngine.NetworkPlayer, Int32, Boolean)
VoidSetSendingEnabled(Int32, Boolean)
VoidSetSendingEnabled(UnityEngine.NetworkPlayer, Int32, Boolean)
UnityEngine.ConnectionTesterStatusTestConnection(Boolean)
UnityEngine.ConnectionTesterStatusTestConnection()
UnityEngine.ConnectionTesterStatusTestConnectionNAT(Boolean)
UnityEngine.ConnectionTesterStatusTestConnectionNAT()
System.StringincomingPassword
UnityEngine.NetworkLogLevellogLevel
UnityEngine.NetworkPlayer[]connections
UnityEngine.NetworkPlayerplayer
BooleanisClient
BooleanisServer
UnityEngine.NetworkPeerTypepeerType
SinglesendRate
BooleanisMessageQueueRunning
Doubletime
Int32minimumAllocatableViewIDs
BooleanuseNat
System.StringnatFacilitatorIP
Int32natFacilitatorPort
System.StringconnectionTesterIP
Int32connectionTesterPort
Int32maxConnections
System.StringproxyIP
Int32proxyPort
BooleanuseProxy
System.StringproxyPassword
UnityEngine.BitStream
VoidSerialize(Boolean ByRef)
VoidSerialize(Char ByRef)
VoidSerialize(Int16 ByRef)
VoidSerialize(Int32 ByRef)
VoidSerialize(Single ByRef)
VoidSerialize(Single ByRef, Single)
VoidSerialize(UnityEngine.Quaternion ByRef)
VoidSerialize(UnityEngine.Quaternion ByRef, Single)
VoidSerialize(UnityEngine.Vector3 ByRef)
VoidSerialize(UnityEngine.Vector3 ByRef, Single)
VoidSerialize(UnityEngine.NetworkPlayer ByRef)
VoidSerialize(UnityEngine.NetworkViewID ByRef)
BooleanisReading
BooleanisWriting
UnityEngine.RPC
BooleanMatch(System.Object)
BooleanIsDefaultAttribute()
System.ObjectTypeId
UnityEngine.HostData
BooleanuseNat
System.StringgameType
System.StringgameName
Int32connectedPlayers
Int32playerLimit
System.String[]ip
Int32port
BooleanpasswordProtected
System.Stringcomment
System.Stringguid
UnityEngine.MasterServer
VoidRequestHostList(System.String)
UnityEngine.HostData[]PollHostList()
VoidRegisterHost(System.String, System.String, System.String)
VoidRegisterHost(System.String, System.String)
VoidUnregisterHost()
VoidClearHostList()
System.StringipAddress
Int32port
Int32updateRate
BooleandedicatedServer
UnityEngine.NetworkMessageInfo
Doubletimestamp
UnityEngine.NetworkPlayersender
UnityEngine.NetworkViewnetworkView
UnityEngine.DrivenTransformProperties
Int32value__
UnityEngine.DrivenTransformPropertiesNone
UnityEngine.DrivenTransformPropertiesAll
UnityEngine.DrivenTransformPropertiesAnchoredPositionX
UnityEngine.DrivenTransformPropertiesAnchoredPositionY
UnityEngine.DrivenTransformPropertiesAnchoredPositionZ
UnityEngine.DrivenTransformPropertiesRotation
UnityEngine.DrivenTransformPropertiesScaleX
UnityEngine.DrivenTransformPropertiesScaleY
UnityEngine.DrivenTransformPropertiesScaleZ
UnityEngine.DrivenTransformPropertiesAnchorMinX
UnityEngine.DrivenTransformPropertiesAnchorMinY
UnityEngine.DrivenTransformPropertiesAnchorMaxX
UnityEngine.DrivenTransformPropertiesAnchorMaxY
UnityEngine.DrivenTransformPropertiesSizeDeltaX
UnityEngine.DrivenTransformPropertiesSizeDeltaY
UnityEngine.DrivenTransformPropertiesPivotX
UnityEngine.DrivenTransformPropertiesPivotY
UnityEngine.DrivenTransformPropertiesAnchoredPosition
UnityEngine.DrivenTransformPropertiesAnchoredPosition3D
UnityEngine.DrivenTransformPropertiesScale
UnityEngine.DrivenTransformPropertiesAnchorMin
UnityEngine.DrivenTransformPropertiesAnchorMax
UnityEngine.DrivenTransformPropertiesAnchors
UnityEngine.DrivenTransformPropertiesSizeDelta
UnityEngine.DrivenTransformPropertiesPivot
UnityEngine.DrivenRectTransformTracker
VoidAdd(UnityEngine.Object, UnityEngine.RectTransform, UnityEngine.DrivenTransformProperties)
VoidClear()
UnityEngine.RectTransform
Voidadd_reapplyDrivenProperties(ReapplyDrivenProperties)
Voidremove_reapplyDrivenProperties(ReapplyDrivenProperties)
VoidGetLocalCorners(UnityEngine.Vector3[])
VoidGetWorldCorners(UnityEngine.Vector3[])
VoidSetInsetAndSizeFromParentEdge(Edge, Single, Single)
VoidSetSizeWithCurrentAnchors(Axis, Single)
UnityEngine.Vector3TransformVector(Single, Single, Single)
UnityEngine.Vector3InverseTransformVector(UnityEngine.Vector3)
UnityEngine.Vector3InverseTransformVector(Single, Single, Single)
UnityEngine.Vector3TransformPoint(UnityEngine.Vector3)
UnityEngine.Vector3TransformPoint(Single, Single, Single)
UnityEngine.Vector3InverseTransformPoint(UnityEngine.Vector3)
UnityEngine.Vector3InverseTransformPoint(Single, Single, Single)
VoidDetachChildren()
VoidSetAsFirstSibling()
VoidSetAsLastSibling()
VoidSetSiblingIndex(Int32)
Int32GetSiblingIndex()
UnityEngine.TransformFind(System.String)
BooleanIsChildOf(UnityEngine.Transform)
UnityEngine.TransformFindChild(System.String)
System.Collections.IEnumeratorGetEnumerator()
VoidRotateAround(UnityEngine.Vector3, Single)
VoidRotateAroundLocal(UnityEngine.Vector3, Single)
UnityEngine.TransformGetChild(Int32)
Int32GetChildCount()
VoidSetParent(UnityEngine.Transform)
VoidSetParent(UnityEngine.Transform, Boolean)
VoidTranslate(UnityEngine.Vector3)
VoidTranslate(UnityEngine.Vector3, UnityEngine.Space)
VoidTranslate(Single, Single, Single)
VoidTranslate(Single, Single, Single, UnityEngine.Space)
VoidTranslate(UnityEngine.Vector3, UnityEngine.Transform)
VoidTranslate(Single, Single, Single, UnityEngine.Transform)
VoidRotate(UnityEngine.Vector3)
VoidRotate(UnityEngine.Vector3, UnityEngine.Space)
VoidRotate(Single, Single, Single)
VoidRotate(Single, Single, Single, UnityEngine.Space)
VoidRotate(UnityEngine.Vector3, Single)
VoidRotate(UnityEngine.Vector3, Single, UnityEngine.Space)
VoidRotateAround(UnityEngine.Vector3, UnityEngine.Vector3, Single)
VoidLookAt(UnityEngine.Transform)
VoidLookAt(UnityEngine.Transform, UnityEngine.Vector3)
VoidLookAt(UnityEngine.Vector3, UnityEngine.Vector3)
VoidLookAt(UnityEngine.Vector3)
UnityEngine.Vector3TransformDirection(UnityEngine.Vector3)
UnityEngine.Vector3TransformDirection(Single, Single, Single)
UnityEngine.Vector3InverseTransformDirection(UnityEngine.Vector3)
UnityEngine.Vector3InverseTransformDirection(Single, Single, Single)
UnityEngine.Vector3TransformVector(UnityEngine.Vector3)
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
UnityEngine.Rectrect
UnityEngine.Vector2anchorMin
UnityEngine.Vector2anchorMax
UnityEngine.Vector3anchoredPosition3D
UnityEngine.Vector2anchoredPosition
UnityEngine.Vector2sizeDelta
UnityEngine.Vector2pivot
UnityEngine.Vector2offsetMin
UnityEngine.Vector2offsetMax
UnityEngine.Vector3position
UnityEngine.Vector3localPosition
UnityEngine.Vector3eulerAngles
UnityEngine.Vector3localEulerAngles
UnityEngine.Vector3right
UnityEngine.Vector3up
UnityEngine.Vector3forward
UnityEngine.Quaternionrotation
UnityEngine.QuaternionlocalRotation
UnityEngine.Vector3localScale
UnityEngine.Transformparent
UnityEngine.Matrix4x4worldToLocalMatrix
UnityEngine.Matrix4x4localToWorldMatrix
UnityEngine.Transformroot
Int32childCount
UnityEngine.Vector3lossyScale
BooleanhasChanged
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
ReapplyDrivenPropertiesreapplyDrivenProperties
UnityEngine.RectTransform+Edge
UnityEngine.RectTransform+Axis
UnityEngine.RectTransform+ReapplyDrivenProperties
UnityEngine.RectTransform+Edge
Int32value__
EdgeLeft
EdgeRight
EdgeTop
EdgeBottom
UnityEngine.RectTransform+Axis
Int32value__
AxisHorizontal
AxisVertical
UnityEngine.Rendering.CommandBuffer
VoidDispose()
VoidRelease()
VoidClear()
VoidDrawMesh(UnityEngine.Mesh, UnityEngine.Matrix4x4, UnityEngine.Material, Int32, Int32, UnityEngine.MaterialPropertyBlock)
VoidDrawMesh(UnityEngine.Mesh, UnityEngine.Matrix4x4, UnityEngine.Material, Int32, Int32)
VoidDrawMesh(UnityEngine.Mesh, UnityEngine.Matrix4x4, UnityEngine.Material, Int32)
VoidDrawMesh(UnityEngine.Mesh, UnityEngine.Matrix4x4, UnityEngine.Material)
VoidDrawRenderer(UnityEngine.Renderer, UnityEngine.Material, Int32, Int32)
VoidDrawRenderer(UnityEngine.Renderer, UnityEngine.Material, Int32)
VoidDrawRenderer(UnityEngine.Renderer, UnityEngine.Material)
VoidDrawProcedural(UnityEngine.Matrix4x4, UnityEngine.Material, Int32, UnityEngine.MeshTopology, Int32, Int32, UnityEngine.MaterialPropertyBlock)
VoidDrawProcedural(UnityEngine.Matrix4x4, UnityEngine.Material, Int32, UnityEngine.MeshTopology, Int32, Int32)
VoidDrawProcedural(UnityEngine.Matrix4x4, UnityEngine.Material, Int32, UnityEngine.MeshTopology, Int32)
VoidDrawProceduralIndirect(UnityEngine.Matrix4x4, UnityEngine.Material, Int32, UnityEngine.MeshTopology, UnityEngine.ComputeBuffer, Int32, UnityEngine.MaterialPropertyBlock)
VoidDrawProceduralIndirect(UnityEngine.Matrix4x4, UnityEngine.Material, Int32, UnityEngine.MeshTopology, UnityEngine.ComputeBuffer, Int32)
VoidDrawProceduralIndirect(UnityEngine.Matrix4x4, UnityEngine.Material, Int32, UnityEngine.MeshTopology, UnityEngine.ComputeBuffer)
VoidSetRenderTarget(UnityEngine.Rendering.RenderTargetIdentifier)
VoidSetRenderTarget(UnityEngine.Rendering.RenderTargetIdentifier, Int32)
VoidSetRenderTarget(UnityEngine.Rendering.RenderTargetIdentifier, Int32, UnityEngine.CubemapFace)
VoidSetRenderTarget(UnityEngine.Rendering.RenderTargetIdentifier, UnityEngine.Rendering.RenderTargetIdentifier)
VoidSetRenderTarget(UnityEngine.Rendering.RenderTargetIdentifier, UnityEngine.Rendering.RenderTargetIdentifier, Int32)
VoidSetRenderTarget(UnityEngine.Rendering.RenderTargetIdentifier, UnityEngine.Rendering.RenderTargetIdentifier, Int32, UnityEngine.CubemapFace)
VoidSetRenderTarget(UnityEngine.Rendering.RenderTargetIdentifier[], UnityEngine.Rendering.RenderTargetIdentifier)
VoidBlit(UnityEngine.Texture, UnityEngine.Rendering.RenderTargetIdentifier)
VoidBlit(UnityEngine.Texture, UnityEngine.Rendering.RenderTargetIdentifier, UnityEngine.Material)
VoidBlit(UnityEngine.Texture, UnityEngine.Rendering.RenderTargetIdentifier, UnityEngine.Material, Int32)
VoidBlit(UnityEngine.Rendering.RenderTargetIdentifier, UnityEngine.Rendering.RenderTargetIdentifier)
VoidBlit(UnityEngine.Rendering.RenderTargetIdentifier, UnityEngine.Rendering.RenderTargetIdentifier, UnityEngine.Material)
VoidBlit(UnityEngine.Rendering.RenderTargetIdentifier, UnityEngine.Rendering.RenderTargetIdentifier, UnityEngine.Material, Int32)
VoidGetTemporaryRT(Int32, Int32, Int32, Int32, UnityEngine.FilterMode, UnityEngine.RenderTextureFormat, UnityEngine.RenderTextureReadWrite, Int32)
VoidGetTemporaryRT(Int32, Int32, Int32, Int32, UnityEngine.FilterMode, UnityEngine.RenderTextureFormat, UnityEngine.RenderTextureReadWrite)
VoidGetTemporaryRT(Int32, Int32, Int32, Int32, UnityEngine.FilterMode, UnityEngine.RenderTextureFormat)
VoidGetTemporaryRT(Int32, Int32, Int32, Int32, UnityEngine.FilterMode)
VoidGetTemporaryRT(Int32, Int32, Int32, Int32)
VoidGetTemporaryRT(Int32, Int32, Int32)
VoidReleaseTemporaryRT(Int32)
VoidClearRenderTarget(Boolean, Boolean, UnityEngine.Color, Single)
VoidClearRenderTarget(Boolean, Boolean, UnityEngine.Color)
VoidSetGlobalFloat(System.String, Single)
VoidSetGlobalFloat(Int32, Single)
VoidSetGlobalVector(System.String, UnityEngine.Vector4)
VoidSetGlobalVector(Int32, UnityEngine.Vector4)
VoidSetGlobalColor(System.String, UnityEngine.Color)
VoidSetGlobalColor(Int32, UnityEngine.Color)
VoidSetGlobalMatrix(System.String, UnityEngine.Matrix4x4)
VoidSetGlobalMatrix(Int32, UnityEngine.Matrix4x4)
VoidSetGlobalTexture(System.String, UnityEngine.Rendering.RenderTargetIdentifier)
VoidSetGlobalTexture(Int32, UnityEngine.Rendering.RenderTargetIdentifier)
VoidSetShadowSamplingMode(UnityEngine.Rendering.RenderTargetIdentifier, UnityEngine.Rendering.ShadowSamplingMode)
VoidIssuePluginEvent(IntPtr, Int32)
System.Stringname
Int32sizeInBytes
UnityEngine.ResourceRequest
UnityEngine.Objectasset
BooleanisDone
Singleprogress
Int32priority
BooleanallowSceneActivation
UnityEngine.Resources
UnityEngine.Object[]FindObjectsOfTypeAll(System.Type)
T[]FindObjectsOfTypeAll[T]()
UnityEngine.ObjectLoad(System.String)
TLoad[T](System.String)
UnityEngine.ObjectLoad(System.String, System.Type)
UnityEngine.ResourceRequestLoadAsync(System.String)
UnityEngine.ResourceRequestLoadAsync[T](System.String)
UnityEngine.ResourceRequestLoadAsync(System.String, System.Type)
UnityEngine.Object[]LoadAll(System.String, System.Type)
UnityEngine.Object[]LoadAll(System.String)
T[]LoadAll[T](System.String)
UnityEngine.ObjectGetBuiltinResource(System.Type, System.String)
TGetBuiltinResource[T](System.String)
VoidUnloadAsset(UnityEngine.Object)
UnityEngine.AsyncOperationUnloadUnusedAssets()
UnityEngine.ObjectLoadAssetAtPath(System.String, System.Type)
TLoadAssetAtPath[T](System.String)
UnityEngine.RuntimeUndo
VoidSetTransformParent(UnityEngine.Transform, UnityEngine.Transform, System.String)
VoidRecordObject(UnityEngine.Object, System.String)
VoidRecordObjects(UnityEngine.Object[], System.String)
UnityEngine.TextAsset
Int32GetInstanceID()
System.Stringtext
Byte[]bytes
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.SerializePrivateVariables
BooleanMatch(System.Object)
BooleanIsDefaultAttribute()
System.ObjectTypeId
UnityEngine.SerializeField
BooleanMatch(System.Object)
BooleanIsDefaultAttribute()
System.ObjectTypeId
UnityEngine.ISerializationCallbackReceiver
VoidOnBeforeSerialize()
VoidOnAfterDeserialize()
UnityEngine.Security
BooleanPrefetchSocketPolicy(System.String, Int32)
BooleanPrefetchSocketPolicy(System.String, Int32, Int32)
System.StringGetChainOfTrustValue(System.String)
System.Reflection.AssemblyLoadAndVerifyAssembly(Byte[], System.String)
System.Reflection.AssemblyLoadAndVerifyAssembly(Byte[])
UnityEngine.DisableBatchingType
Int32value__
UnityEngine.DisableBatchingTypeFalse
UnityEngine.DisableBatchingTypeTrue
UnityEngine.DisableBatchingTypeWhenLODFading
UnityEngine.Shader
UnityEngine.ShaderFind(System.String)
VoidEnableKeyword(System.String)
VoidDisableKeyword(System.String)
BooleanIsKeywordEnabled(System.String)
VoidSetGlobalColor(System.String, UnityEngine.Color)
VoidSetGlobalColor(Int32, UnityEngine.Color)
VoidSetGlobalVector(System.String, UnityEngine.Vector4)
VoidSetGlobalVector(Int32, UnityEngine.Vector4)
VoidSetGlobalFloat(System.String, Single)
VoidSetGlobalFloat(Int32, Single)
VoidSetGlobalInt(System.String, Int32)
VoidSetGlobalInt(Int32, Int32)
VoidSetGlobalTexture(System.String, UnityEngine.Texture)
VoidSetGlobalTexture(Int32, UnityEngine.Texture)
VoidSetGlobalMatrix(System.String, UnityEngine.Matrix4x4)
VoidSetGlobalMatrix(Int32, UnityEngine.Matrix4x4)
VoidSetGlobalTexGenMode(System.String, UnityEngine.TexGenMode)
VoidSetGlobalTextureMatrixName(System.String, System.String)
VoidSetGlobalBuffer(System.String, UnityEngine.ComputeBuffer)
Int32PropertyToID(System.String)
VoidWarmupAllShaders()
Int32GetInstanceID()
BooleanisSupported
Int32maximumLOD
Int32globalMaximumLOD
Int32renderQueue
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.Material
VoidSetColor(System.String, UnityEngine.Color)
VoidSetColor(Int32, UnityEngine.Color)
UnityEngine.ColorGetColor(System.String)
UnityEngine.ColorGetColor(Int32)
VoidSetVector(System.String, UnityEngine.Vector4)
VoidSetVector(Int32, UnityEngine.Vector4)
UnityEngine.Vector4GetVector(System.String)
UnityEngine.Vector4GetVector(Int32)
VoidSetTexture(System.String, UnityEngine.Texture)
VoidSetTexture(Int32, UnityEngine.Texture)
UnityEngine.TextureGetTexture(System.String)
UnityEngine.TextureGetTexture(Int32)
VoidSetTextureOffset(System.String, UnityEngine.Vector2)
UnityEngine.Vector2GetTextureOffset(System.String)
VoidSetTextureScale(System.String, UnityEngine.Vector2)
UnityEngine.Vector2GetTextureScale(System.String)
VoidSetMatrix(System.String, UnityEngine.Matrix4x4)
VoidSetMatrix(Int32, UnityEngine.Matrix4x4)
UnityEngine.Matrix4x4GetMatrix(System.String)
UnityEngine.Matrix4x4GetMatrix(Int32)
VoidSetFloat(System.String, Single)
VoidSetFloat(Int32, Single)
SingleGetFloat(System.String)
SingleGetFloat(Int32)
VoidSetInt(System.String, Int32)
VoidSetInt(Int32, Int32)
Int32GetInt(System.String)
Int32GetInt(Int32)
VoidSetBuffer(System.String, UnityEngine.ComputeBuffer)
BooleanHasProperty(System.String)
BooleanHasProperty(Int32)
System.StringGetTag(System.String, Boolean, System.String)
System.StringGetTag(System.String, Boolean)
VoidSetOverrideTag(System.String, System.String)
VoidLerp(UnityEngine.Material, UnityEngine.Material, Single)
BooleanSetPass(Int32)
UnityEngine.MaterialCreate(System.String)
VoidCopyPropertiesFromMaterial(UnityEngine.Material)
VoidEnableKeyword(System.String)
VoidDisableKeyword(System.String)
BooleanIsKeywordEnabled(System.String)
Int32GetInstanceID()
UnityEngine.Shadershader
UnityEngine.Colorcolor
UnityEngine.TexturemainTexture
UnityEngine.Vector2mainTextureOffset
UnityEngine.Vector2mainTextureScale
Int32passCount
Int32renderQueue
System.String[]shaderKeywords
UnityEngine.MaterialGlobalIlluminationFlagsglobalIlluminationFlags
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.ShaderVariantCollection
BooleanAdd(ShaderVariant)
BooleanRemove(ShaderVariant)
BooleanContains(ShaderVariant)
VoidClear()
VoidWarmUp()
Int32GetInstanceID()
Int32shaderCount
Int32variantCount
BooleanisWarmedUp
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.ShaderVariantCollection+ShaderVariant
UnityEngine.ShaderVariantCollection+ShaderVariant
UnityEngine.Shadershader
UnityEngine.Rendering.PassTypepassType
System.String[]keywords
UnityEngine.SortingLayer
Int32GetLayerValueFromID(Int32)
Int32GetLayerValueFromName(System.String)
Int32NameToID(System.String)
System.StringIDToName(Int32)
BooleanIsValid(Int32)
Int32id
System.Stringname
Int32value
UnityEngine.SortingLayer[]layers
UnityEngine.Rendering.SphericalHarmonicsL2
VoidClear()
VoidAddAmbientLight(UnityEngine.Color)
VoidAddDirectionalLight(UnityEngine.Vector3, UnityEngine.Color, Single)
UnityEngine.Rendering.SphericalHarmonicsL2op_Multiply(UnityEngine.Rendering.SphericalHarmonicsL2, Single)
UnityEngine.Rendering.SphericalHarmonicsL2op_Multiply(Single, UnityEngine.Rendering.SphericalHarmonicsL2)
UnityEngine.Rendering.SphericalHarmonicsL2op_Addition(UnityEngine.Rendering.SphericalHarmonicsL2, UnityEngine.Rendering.SphericalHarmonicsL2)
Booleanop_Equality(UnityEngine.Rendering.SphericalHarmonicsL2, UnityEngine.Rendering.SphericalHarmonicsL2)
Booleanop_Inequality(UnityEngine.Rendering.SphericalHarmonicsL2, UnityEngine.Rendering.SphericalHarmonicsL2)
SingleItem [Int32, Int32]
UnityEngine.ProceduralProcessorUsage
Int32value__
UnityEngine.ProceduralProcessorUsageUnsupported
UnityEngine.ProceduralProcessorUsageOne
UnityEngine.ProceduralProcessorUsageHalf
UnityEngine.ProceduralProcessorUsageAll
UnityEngine.ProceduralCacheSize
Int32value__
UnityEngine.ProceduralCacheSizeTiny
UnityEngine.ProceduralCacheSizeMedium
UnityEngine.ProceduralCacheSizeHeavy
UnityEngine.ProceduralCacheSizeNoLimit
UnityEngine.ProceduralCacheSizeNone
UnityEngine.ProceduralLoadingBehavior
Int32value__
UnityEngine.ProceduralLoadingBehaviorDoNothing
UnityEngine.ProceduralLoadingBehaviorGenerate
UnityEngine.ProceduralLoadingBehaviorBakeAndKeep
UnityEngine.ProceduralLoadingBehaviorBakeAndDiscard
UnityEngine.ProceduralLoadingBehaviorCache
UnityEngine.ProceduralLoadingBehaviorDoNothingAndCache
UnityEngine.ProceduralPropertyType
Int32value__
UnityEngine.ProceduralPropertyTypeBoolean
UnityEngine.ProceduralPropertyTypeFloat
UnityEngine.ProceduralPropertyTypeVector2
UnityEngine.ProceduralPropertyTypeVector3
UnityEngine.ProceduralPropertyTypeVector4
UnityEngine.ProceduralPropertyTypeColor3
UnityEngine.ProceduralPropertyTypeColor4
UnityEngine.ProceduralPropertyTypeEnum
UnityEngine.ProceduralPropertyTypeTexture
UnityEngine.ProceduralOutputType
Int32value__
UnityEngine.ProceduralOutputTypeUnknown
UnityEngine.ProceduralOutputTypeDiffuse
UnityEngine.ProceduralOutputTypeNormal
UnityEngine.ProceduralOutputTypeHeight
UnityEngine.ProceduralOutputTypeEmissive
UnityEngine.ProceduralOutputTypeSpecular
UnityEngine.ProceduralOutputTypeOpacity
UnityEngine.ProceduralOutputTypeSmoothness
UnityEngine.ProceduralOutputTypeAmbientOcclusion
UnityEngine.ProceduralOutputTypeDetailMask
UnityEngine.ProceduralOutputTypeMetallic
UnityEngine.ProceduralOutputTypeRoughness
UnityEngine.ProceduralPropertyDescription
System.Stringname
System.Stringlabel
System.Stringgroup
UnityEngine.ProceduralPropertyTypetype
BooleanhasRange
Singleminimum
Singlemaximum
Singlestep
System.String[]enumOptions
System.String[]componentLabels
UnityEngine.ProceduralMaterial
UnityEngine.ProceduralPropertyDescription[]GetProceduralPropertyDescriptions()
BooleanHasProceduralProperty(System.String)
BooleanGetProceduralBoolean(System.String)
BooleanIsProceduralPropertyVisible(System.String)
VoidSetProceduralBoolean(System.String, Boolean)
SingleGetProceduralFloat(System.String)
VoidSetProceduralFloat(System.String, Single)
UnityEngine.Vector4GetProceduralVector(System.String)
VoidSetProceduralVector(System.String, UnityEngine.Vector4)
UnityEngine.ColorGetProceduralColor(System.String)
VoidSetProceduralColor(System.String, UnityEngine.Color)
Int32GetProceduralEnum(System.String)
VoidSetProceduralEnum(System.String, Int32)
UnityEngine.Texture2DGetProceduralTexture(System.String)
VoidSetProceduralTexture(System.String, UnityEngine.Texture2D)
BooleanIsProceduralPropertyCached(System.String)
VoidCacheProceduralProperty(System.String, Boolean)
VoidClearCache()
VoidRebuildTextures()
VoidRebuildTexturesImmediately()
VoidStopRebuilds()
UnityEngine.Texture[]GetGeneratedTextures()
UnityEngine.ProceduralTextureGetGeneratedTexture(System.String)
VoidSetColor(System.String, UnityEngine.Color)
VoidSetColor(Int32, UnityEngine.Color)
UnityEngine.ColorGetColor(System.String)
UnityEngine.ColorGetColor(Int32)
VoidSetVector(System.String, UnityEngine.Vector4)
VoidSetVector(Int32, UnityEngine.Vector4)
UnityEngine.Vector4GetVector(System.String)
UnityEngine.Vector4GetVector(Int32)
VoidSetTexture(System.String, UnityEngine.Texture)
VoidSetTexture(Int32, UnityEngine.Texture)
UnityEngine.TextureGetTexture(System.String)
UnityEngine.TextureGetTexture(Int32)
VoidSetTextureOffset(System.String, UnityEngine.Vector2)
UnityEngine.Vector2GetTextureOffset(System.String)
VoidSetTextureScale(System.String, UnityEngine.Vector2)
UnityEngine.Vector2GetTextureScale(System.String)
VoidSetMatrix(System.String, UnityEngine.Matrix4x4)
VoidSetMatrix(Int32, UnityEngine.Matrix4x4)
UnityEngine.Matrix4x4GetMatrix(System.String)
UnityEngine.Matrix4x4GetMatrix(Int32)
VoidSetFloat(System.String, Single)
VoidSetFloat(Int32, Single)
SingleGetFloat(System.String)
SingleGetFloat(Int32)
VoidSetInt(System.String, Int32)
VoidSetInt(Int32, Int32)
Int32GetInt(System.String)
Int32GetInt(Int32)
VoidSetBuffer(System.String, UnityEngine.ComputeBuffer)
BooleanHasProperty(System.String)
BooleanHasProperty(Int32)
System.StringGetTag(System.String, Boolean, System.String)
System.StringGetTag(System.String, Boolean)
VoidSetOverrideTag(System.String, System.String)
VoidLerp(UnityEngine.Material, UnityEngine.Material, Single)
BooleanSetPass(Int32)
VoidCopyPropertiesFromMaterial(UnityEngine.Material)
VoidEnableKeyword(System.String)
VoidDisableKeyword(System.String)
BooleanIsKeywordEnabled(System.String)
Int32GetInstanceID()
UnityEngine.ProceduralCacheSizecacheSize
Int32animationUpdateRate
BooleanisProcessing
BooleanisCachedDataAvailable
BooleanisLoadTimeGenerated
UnityEngine.ProceduralLoadingBehaviorloadingBehavior
BooleanisSupported
UnityEngine.ProceduralProcessorUsagesubstanceProcessorUsage
System.Stringpreset
BooleanisReadable
UnityEngine.Shadershader
UnityEngine.Colorcolor
UnityEngine.TexturemainTexture
UnityEngine.Vector2mainTextureOffset
UnityEngine.Vector2mainTextureScale
Int32passCount
Int32renderQueue
System.String[]shaderKeywords
UnityEngine.MaterialGlobalIlluminationFlagsglobalIlluminationFlags
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.ProceduralTexture
UnityEngine.ProceduralOutputTypeGetProceduralOutputType()
UnityEngine.Color32[]GetPixels32(Int32, Int32, Int32, Int32)
IntPtrGetNativeTexturePtr()
Int32GetNativeTextureID()
Int32GetInstanceID()
BooleanhasAlpha
UnityEngine.TextureFormatformat
Int32width
Int32height
UnityEngine.FilterModefilterMode
Int32anisoLevel
UnityEngine.TextureWrapModewrapMode
SinglemipMapBias
UnityEngine.Vector2texelSize
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.SpriteAlignment
Int32value__
UnityEngine.SpriteAlignmentCenter
UnityEngine.SpriteAlignmentTopLeft
UnityEngine.SpriteAlignmentTopCenter
UnityEngine.SpriteAlignmentTopRight
UnityEngine.SpriteAlignmentLeftCenter
UnityEngine.SpriteAlignmentRightCenter
UnityEngine.SpriteAlignmentBottomLeft
UnityEngine.SpriteAlignmentBottomCenter
UnityEngine.SpriteAlignmentBottomRight
UnityEngine.SpriteAlignmentCustom
UnityEngine.SpritePackingMode
Int32value__
UnityEngine.SpritePackingModeTight
UnityEngine.SpritePackingModeRectangle
UnityEngine.SpritePackingRotation
Int32value__
UnityEngine.SpritePackingRotationNone
UnityEngine.SpritePackingRotationAny
UnityEngine.SpriteMeshType
Int32value__
UnityEngine.SpriteMeshTypeFullRect
UnityEngine.SpriteMeshTypeTight
UnityEngine.Sprite
UnityEngine.SpriteCreate(UnityEngine.Texture2D, UnityEngine.Rect, UnityEngine.Vector2, Single, UInt32, UnityEngine.SpriteMeshType, UnityEngine.Vector4)
UnityEngine.SpriteCreate(UnityEngine.Texture2D, UnityEngine.Rect, UnityEngine.Vector2, Single, UInt32, UnityEngine.SpriteMeshType)
UnityEngine.SpriteCreate(UnityEngine.Texture2D, UnityEngine.Rect, UnityEngine.Vector2, Single, UInt32)
UnityEngine.SpriteCreate(UnityEngine.Texture2D, UnityEngine.Rect, UnityEngine.Vector2, Single)
UnityEngine.SpriteCreate(UnityEngine.Texture2D, UnityEngine.Rect, UnityEngine.Vector2)
VoidOverrideGeometry(UnityEngine.Vector2[], UInt16[])
Int32GetInstanceID()
UnityEngine.Boundsbounds
UnityEngine.Rectrect
SinglepixelsPerUnit
UnityEngine.Texture2Dtexture
UnityEngine.Texture2DassociatedAlphaSplitTexture
UnityEngine.RecttextureRect
UnityEngine.Vector2textureRectOffset
Booleanpacked
UnityEngine.SpritePackingModepackingMode
UnityEngine.SpritePackingRotationpackingRotation
UnityEngine.Vector2pivot
UnityEngine.Vector4border
UnityEngine.Vector2[]vertices
UInt16[]triangles
UnityEngine.Vector2[]uv
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.SpriteRenderer
VoidSetPropertyBlock(UnityEngine.MaterialPropertyBlock)
VoidGetPropertyBlock(UnityEngine.MaterialPropertyBlock)
VoidGetClosestReflectionProbes(System.Collections.Generic.List`1[UnityEngine.Rendering.ReflectionProbeBlendInfo])
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
UnityEngine.Spritesprite
UnityEngine.Colorcolor
BooleanflipX
BooleanflipY
BooleanisPartOfStaticBatch
UnityEngine.Matrix4x4worldToLocalMatrix
UnityEngine.Matrix4x4localToWorldMatrix
Booleanenabled
UnityEngine.Rendering.ShadowCastingModeshadowCastingMode
BooleancastShadows
BooleanreceiveShadows
UnityEngine.Materialmaterial
UnityEngine.MaterialsharedMaterial
UnityEngine.Material[]materials
UnityEngine.Material[]sharedMaterials
UnityEngine.Boundsbounds
Int32lightmapIndex
Int32realtimeLightmapIndex
UnityEngine.Vector4lightmapScaleOffset
UnityEngine.Vector4realtimeLightmapScaleOffset
BooleanisVisible
BooleanuseLightProbes
UnityEngine.TransformprobeAnchor
UnityEngine.Rendering.ReflectionProbeUsagereflectionProbeUsage
System.StringsortingLayerName
Int32sortingLayerID
Int32sortingOrder
UnityEngine.Vector4lightmapTilingOffset
UnityEngine.TransformlightProbeAnchor
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.Sprites.DataUtility
UnityEngine.Vector4GetInnerUV(UnityEngine.Sprite)
UnityEngine.Vector4GetOuterUV(UnityEngine.Sprite)
UnityEngine.Vector4GetPadding(UnityEngine.Sprite)
UnityEngine.Vector2GetMinSize(UnityEngine.Sprite)
UnityEngine.Hash128
UnityEngine.Hash128Parse(System.String)
BooleanisValid
UnityEngine.WWW
VoidDispose()
VoidInitWWW(System.String, Byte[], System.String[])
System.StringEscapeURL(System.String)
System.StringEscapeURL(System.String, System.Text.Encoding)
System.StringUnEscapeURL(System.String)
System.StringUnEscapeURL(System.String, System.Text.Encoding)
UnityEngine.AudioClipGetAudioClip(Boolean)
UnityEngine.AudioClipGetAudioClip(Boolean, Boolean)
UnityEngine.AudioClipGetAudioClip(Boolean, Boolean, UnityEngine.AudioType)
UnityEngine.AudioClipGetAudioClipCompressed()
UnityEngine.AudioClipGetAudioClipCompressed(Boolean)
UnityEngine.AudioClipGetAudioClipCompressed(Boolean, UnityEngine.AudioType)
VoidLoadImageIntoTexture(UnityEngine.Texture2D)
System.StringGetURL(System.String)
UnityEngine.Texture2DGetTextureFromURL(System.String)
VoidLoadUnityWeb()
UnityEngine.WWWLoadFromCacheOrDownload(System.String, Int32)
UnityEngine.WWWLoadFromCacheOrDownload(System.String, Int32, UInt32)
UnityEngine.WWWLoadFromCacheOrDownload(System.String, UnityEngine.Hash128)
UnityEngine.WWWLoadFromCacheOrDownload(System.String, UnityEngine.Hash128, UInt32)
System.Collections.Generic.Dictionary`2[System.String,System.String]responseHeaders
System.Stringtext
System.Stringdata
Byte[]bytes
Int32size
System.Stringerror
UnityEngine.Texture2Dtexture
UnityEngine.Texture2DtextureNonReadable
UnityEngine.AudioClipaudioClip
UnityEngine.MovieTexturemovie
BooleanisDone
Singleprogress
SingleuploadProgress
Int32bytesDownloaded
UnityEngine.AudioClipoggVorbis
System.Stringurl
UnityEngine.AssetBundleassetBundle
UnityEngine.ThreadPrioritythreadPriority
UnityEngine.WWWForm
VoidAddField(System.String, System.String)
VoidAddField(System.String, System.String, System.Text.Encoding)
VoidAddField(System.String, Int32)
VoidAddBinaryData(System.String, Byte[], System.String)
VoidAddBinaryData(System.String, Byte[])
VoidAddBinaryData(System.String, Byte[], System.String, System.String)
System.Collections.Generic.Dictionary`2[System.String,System.String]headers
Byte[]data
UnityEngine.WWWTranscoder
System.StringURLEncode(System.String)
System.StringURLEncode(System.String, System.Text.Encoding)
Byte[]URLEncode(Byte[])
System.StringQPEncode(System.String)
System.StringQPEncode(System.String, System.Text.Encoding)
Byte[]QPEncode(Byte[])
Byte[]Encode(Byte[], Byte, Byte, Byte[], Boolean)
System.StringURLDecode(System.String)
System.StringURLDecode(System.String, System.Text.Encoding)
Byte[]URLDecode(Byte[])
System.StringQPDecode(System.String)
System.StringQPDecode(System.String, System.Text.Encoding)
Byte[]QPDecode(Byte[])
Byte[]Decode(Byte[], Byte, Byte)
BooleanSevenBitClean(System.String)
BooleanSevenBitClean(System.String, System.Text.Encoding)
BooleanSevenBitClean(Byte[])
UnityEngine.UnityLogWriter
VoidWriteStringToUnityLog(System.String)
VoidInit()
VoidWrite(Char)
VoidWrite(System.String)
VoidClose()
VoidDispose()
VoidFlush()
VoidWrite(Char[])
VoidWrite(Char[], Int32, Int32)
VoidWrite(Boolean)
VoidWrite(Int32)
VoidWrite(UInt32)
VoidWrite(Int64)
VoidWrite(UInt64)
VoidWrite(Single)
VoidWrite(Double)
VoidWrite(System.Decimal)
VoidWrite(System.Object)
VoidWrite(System.String, System.Object)
VoidWrite(System.String, System.Object, System.Object)
VoidWrite(System.String, System.Object, System.Object, System.Object)
VoidWrite(System.String, System.Object[])
VoidWriteLine()
VoidWriteLine(Char)
VoidWriteLine(Char[])
VoidWriteLine(Char[], Int32, Int32)
VoidWriteLine(Boolean)
VoidWriteLine(Int32)
VoidWriteLine(UInt32)
VoidWriteLine(Int64)
VoidWriteLine(UInt64)
VoidWriteLine(Single)
VoidWriteLine(Double)
VoidWriteLine(System.Decimal)
VoidWriteLine(System.String)
VoidWriteLine(System.Object)
VoidWriteLine(System.String, System.Object)
VoidWriteLine(System.String, System.Object, System.Object)
VoidWriteLine(System.String, System.Object, System.Object, System.Object)
VoidWriteLine(System.String, System.Object[])
System.Threading.Tasks.TaskWriteAsync(Char)
System.Threading.Tasks.TaskWriteAsync(System.String)
System.Threading.Tasks.TaskWriteAsync(Char[])
System.Threading.Tasks.TaskWriteAsync(Char[], Int32, Int32)
System.Threading.Tasks.TaskWriteLineAsync(Char)
System.Threading.Tasks.TaskWriteLineAsync(System.String)
System.Threading.Tasks.TaskWriteLineAsync(Char[])
System.Threading.Tasks.TaskWriteLineAsync(Char[], Int32, Int32)
System.Threading.Tasks.TaskWriteLineAsync()
System.Threading.Tasks.TaskFlushAsync()
System.ObjectGetLifetimeService()
System.ObjectInitializeLifetimeService()
System.Runtime.Remoting.ObjRefCreateObjRef(System.Type)
System.Text.EncodingEncoding
System.IFormatProviderFormatProvider
System.StringNewLine
UnityEngine.UnityString
System.StringFormat(System.String, System.Object[])
UnityEngine.UnityEventQueueSystem
System.StringGenerateEventIdForPayload(System.String)
IntPtrGetGlobalEventQueue()
UnityEngine.ColorUtility
BooleanTryParseHtmlString(System.String, UnityEngine.Color ByRef)
System.StringToHtmlStringRGB(UnityEngine.Color)
System.StringToHtmlStringRGBA(UnityEngine.Color)
UnityEngine.AsyncOperation
BooleanisDone
Singleprogress
Int32priority
BooleanallowSceneActivation
UnityEngine.WeakListenerBindings
VoidInvokeCallbacks(System.Object, System.Runtime.InteropServices.GCHandle, System.Object[])
UnityEngine.NetworkReachability
Int32value__
UnityEngine.NetworkReachabilityNotReachable
UnityEngine.NetworkReachabilityReachableViaCarrierDataNetwork
UnityEngine.NetworkReachabilityReachableViaLocalAreaNetwork
UnityEngine.Application
UnityEngine.AsyncOperationRequestUserAuthorization(UnityEngine.UserAuthorization)
BooleanHasUserAuthorization(UnityEngine.UserAuthorization)
VoidRegisterLogCallback(LogCallback)
VoidRegisterLogCallbackThreaded(LogCallback)
VoidLoadLevel(Int32)
VoidLoadLevel(System.String)
VoidLoadLevelAdditive(Int32)
VoidLoadLevelAdditive(System.String)
UnityEngine.AsyncOperationLoadLevelAsync(Int32)
UnityEngine.AsyncOperationLoadLevelAsync(System.String)
UnityEngine.AsyncOperationLoadLevelAdditiveAsync(Int32)
UnityEngine.AsyncOperationLoadLevelAdditiveAsync(System.String)
BooleanUnloadLevel(Int32)
BooleanUnloadLevel(System.String)
Voidadd_logMessageReceived(LogCallback)
Voidremove_logMessageReceived(LogCallback)
Voidadd_logMessageReceivedThreaded(LogCallback)
Voidremove_logMessageReceivedThreaded(LogCallback)
VoidQuit()
VoidCancelQuit()
SingleGetStreamProgressForLevel(Int32)
SingleGetStreamProgressForLevel(System.String)
BooleanCanStreamedLevelBeLoaded(Int32)
BooleanCanStreamedLevelBeLoaded(System.String)
VoidCaptureScreenshot(System.String, Int32)
VoidCaptureScreenshot(System.String)
BooleanHasProLicense()
VoidDontDestroyOnLoad(UnityEngine.Object)
VoidExternalCall(System.String, System.Object[])
VoidExternalEval(System.String)
VoidOpenURL(System.String)
VoidForceCrash(Int32)
BooleanisLoadingLevel
Int32levelCount
Int32streamedBytes
BooleanisPlaying
BooleanisEditor
BooleanisWebPlayer
UnityEngine.RuntimePlatformplatform
BooleanisMobilePlatform
BooleanisConsolePlatform
BooleanrunInBackground
BooleanisPlayer
System.StringdataPath
System.StringstreamingAssetsPath
System.StringpersistentDataPath
System.StringtemporaryCachePath
System.StringsrcValue
System.StringabsoluteURL
System.StringunityVersion
System.Stringversion
System.StringbundleIdentifier
UnityEngine.ApplicationInstallModeinstallMode
UnityEngine.ApplicationSandboxTypesandboxType
System.StringproductName
System.StringcompanyName
System.StringcloudProjectId
BooleanwebSecurityEnabled
System.StringwebSecurityHostUrl
Int32targetFrameRate
UnityEngine.SystemLanguagesystemLanguage
UnityEngine.StackTraceLogTypestackTraceLogType
UnityEngine.ThreadPrioritybackgroundLoadingPriority
UnityEngine.NetworkReachabilityinternetReachability
Booleangenuine
BooleangenuineCheckAvailable
BooleanisShowingSplashScreen
Int32loadedLevel
System.StringloadedLevelName
System.StringabsoluteUrl
LogCallbacklogMessageReceived
LogCallbacklogMessageReceivedThreaded
UnityEngine.Application+LogCallback
UnityEngine.UserAuthorization
Int32value__
UnityEngine.UserAuthorizationWebCam
UnityEngine.UserAuthorizationMicrophone
UnityEngine.ApplicationInstallMode
Int32value__
UnityEngine.ApplicationInstallModeUnknown
UnityEngine.ApplicationInstallModeStore
UnityEngine.ApplicationInstallModeDeveloperBuild
UnityEngine.ApplicationInstallModeAdhoc
UnityEngine.ApplicationInstallModeEnterprise
UnityEngine.ApplicationInstallModeEditor
UnityEngine.ApplicationSandboxType
Int32value__
UnityEngine.ApplicationSandboxTypeUnknown
UnityEngine.ApplicationSandboxTypeNotSandboxed
UnityEngine.ApplicationSandboxTypeSandboxed
UnityEngine.ApplicationSandboxTypeSandboxBroken
UnityEngine.Behaviour
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
Booleanenabled
BooleanisActiveAndEnabled
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.Camera
VoidCopyFrom(UnityEngine.Camera)
VoidAddCommandBuffer(UnityEngine.Rendering.CameraEvent, UnityEngine.Rendering.CommandBuffer)
VoidRemoveCommandBuffer(UnityEngine.Rendering.CameraEvent, UnityEngine.Rendering.CommandBuffer)
VoidRemoveCommandBuffers(UnityEngine.Rendering.CameraEvent)
VoidRemoveAllCommandBuffers()
UnityEngine.Rendering.CommandBuffer[]GetCommandBuffers(UnityEngine.Rendering.CameraEvent)
UnityEngine.Matrix4x4CalculateObliqueMatrix(UnityEngine.Vector4)
SingleGetScreenWidth()
SingleGetScreenHeight()
VoidDoClear()
VoidResetAspect()
VoidResetFieldOfView()
VoidSetStereoViewMatrices(UnityEngine.Matrix4x4, UnityEngine.Matrix4x4)
VoidResetStereoViewMatrices()
VoidSetStereoProjectionMatrices(UnityEngine.Matrix4x4, UnityEngine.Matrix4x4)
VoidResetStereoProjectionMatrices()
UnityEngine.Vector3WorldToScreenPoint(UnityEngine.Vector3)
UnityEngine.Vector3WorldToViewportPoint(UnityEngine.Vector3)
UnityEngine.Vector3ViewportToWorldPoint(UnityEngine.Vector3)
UnityEngine.Vector3ScreenToWorldPoint(UnityEngine.Vector3)
UnityEngine.Vector3ScreenToViewportPoint(UnityEngine.Vector3)
UnityEngine.Vector3ViewportToScreenPoint(UnityEngine.Vector3)
UnityEngine.RayViewportPointToRay(UnityEngine.Vector3)
UnityEngine.RayScreenPointToRay(UnityEngine.Vector3)
Int32GetAllCameras(UnityEngine.Camera[])
VoidRender()
VoidRenderWithShader(UnityEngine.Shader, System.String)
VoidSetReplacementShader(UnityEngine.Shader, System.String)
VoidResetReplacementShader()
VoidRenderDontRestore()
VoidSetupCurrent(UnityEngine.Camera)
BooleanRenderToCubemap(UnityEngine.Cubemap)
BooleanRenderToCubemap(UnityEngine.Cubemap, Int32)
BooleanRenderToCubemap(UnityEngine.RenderTexture)
BooleanRenderToCubemap(UnityEngine.RenderTexture, Int32)
VoidSetTargetBuffers(UnityEngine.RenderBuffer, UnityEngine.RenderBuffer)
VoidSetTargetBuffers(UnityEngine.RenderBuffer[], UnityEngine.RenderBuffer)
VoidResetWorldToCameraMatrix()
VoidResetProjectionMatrix()
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
Singlefov
Singlenear
Singlefar
SinglefieldOfView
SinglenearClipPlane
SinglefarClipPlane
UnityEngine.RenderingPathrenderingPath
UnityEngine.RenderingPathactualRenderingPath
Booleanhdr
SingleorthographicSize
Booleanorthographic
UnityEngine.Rendering.OpaqueSortModeopaqueSortMode
UnityEngine.TransparencySortModetransparencySortMode
Singledepth
Singleaspect
Int32cullingMask
Int32eventMask
UnityEngine.ColorbackgroundColor
UnityEngine.Rectrect
UnityEngine.RectpixelRect
UnityEngine.RenderTexturetargetTexture
Int32pixelWidth
Int32pixelHeight
UnityEngine.Matrix4x4cameraToWorldMatrix
UnityEngine.Matrix4x4worldToCameraMatrix
UnityEngine.Matrix4x4projectionMatrix
UnityEngine.Vector3velocity
UnityEngine.CameraClearFlagsclearFlags
BooleanstereoEnabled
SinglestereoSeparation
SinglestereoConvergence
UnityEngine.CameraTypecameraType
BooleanstereoMirrorMode
Int32targetDisplay
UnityEngine.Cameramain
UnityEngine.Cameracurrent
UnityEngine.Camera[]allCameras
Int32allCamerasCount
BooleanuseOcclusionCulling
Single[]layerCullDistances
BooleanlayerCullSpherical
UnityEngine.DepthTextureModedepthTextureMode
BooleanclearStencilAfterLightingPass
Int32commandBufferCount
BooleanisOrthoGraphic
UnityEngine.CameramainCamera
Booleanenabled
BooleanisActiveAndEnabled
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
CameraCallbackonPreCull
CameraCallbackonPreRender
CameraCallbackonPostRender
UnityEngine.Camera+CameraCallback
UnityEngine.ComputeShader
Int32FindKernel(System.String)
VoidSetFloat(System.String, Single)
VoidSetInt(System.String, Int32)
VoidSetVector(System.String, UnityEngine.Vector4)
VoidSetFloats(System.String, Single[])
VoidSetInts(System.String, Int32[])
VoidSetTexture(Int32, System.String, UnityEngine.Texture)
VoidSetBuffer(Int32, System.String, UnityEngine.ComputeBuffer)
VoidDispatch(Int32, Int32, Int32, Int32)
Int32GetInstanceID()
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.ComputeBuffer
VoidDispose()
VoidRelease()
VoidSetData(System.Array)
VoidGetData(System.Array)
VoidCopyCount(UnityEngine.ComputeBuffer, UnityEngine.ComputeBuffer, Int32)
Int32count
Int32stride
UnityEngine.DebugLogHandler
VoidLogFormat(UnityEngine.LogType, UnityEngine.Object, System.String, System.Object[])
VoidLogException(System.Exception, UnityEngine.Object)
UnityEngine.Debug
VoidDrawLine(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Color, Single, Boolean)
VoidDrawLine(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Color, Single)
VoidDrawLine(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Color)
VoidDrawLine(UnityEngine.Vector3, UnityEngine.Vector3)
VoidDrawRay(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Color, Single)
VoidDrawRay(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Color)
VoidDrawRay(UnityEngine.Vector3, UnityEngine.Vector3)
VoidDrawRay(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Color, Single, Boolean)
VoidBreak()
VoidDebugBreak()
VoidLog(System.Object)
VoidLog(System.Object, UnityEngine.Object)
VoidLogFormat(System.String, System.Object[])
VoidLogFormat(UnityEngine.Object, System.String, System.Object[])
VoidLogError(System.Object)
VoidLogError(System.Object, UnityEngine.Object)
VoidLogErrorFormat(System.String, System.Object[])
VoidLogErrorFormat(UnityEngine.Object, System.String, System.Object[])
VoidClearDeveloperConsole()
VoidLogException(System.Exception)
VoidLogException(System.Exception, UnityEngine.Object)
VoidLogWarning(System.Object)
VoidLogWarning(System.Object, UnityEngine.Object)
VoidLogWarningFormat(System.String, System.Object[])
VoidLogWarningFormat(UnityEngine.Object, System.String, System.Object[])
VoidAssert(Boolean)
VoidAssert(Boolean, UnityEngine.Object)
VoidAssert(Boolean, System.Object)
VoidAssert(Boolean, System.String)
VoidAssert(Boolean, System.Object, UnityEngine.Object)
VoidAssert(Boolean, System.String, UnityEngine.Object)
VoidAssertFormat(Boolean, System.String, System.Object[])
VoidAssertFormat(Boolean, UnityEngine.Object, System.String, System.Object[])
VoidLogAssertion(System.Object)
VoidLogAssertion(System.Object, UnityEngine.Object)
VoidLogAssertionFormat(System.String, System.Object[])
VoidLogAssertionFormat(UnityEngine.Object, System.String, System.Object[])
VoidAssert(Boolean, System.String, System.Object[])
UnityEngine.ILoggerlogger
BooleandeveloperConsoleVisible
BooleanisDebugBuild
UnityEngine.Display
Voidadd_onDisplaysUpdated(DisplaysUpdatedDelegate)
Voidremove_onDisplaysUpdated(DisplaysUpdatedDelegate)
VoidActivate()
VoidActivate(Int32, Int32, Int32)
VoidSetParams(Int32, Int32, Int32, Int32)
VoidSetRenderingResolution(Int32, Int32)
BooleanMultiDisplayLicense()
UnityEngine.Vector3RelativeMouseAt(UnityEngine.Vector3)
Int32renderingWidth
Int32renderingHeight
Int32systemWidth
Int32systemHeight
UnityEngine.RenderBuffercolorBuffer
UnityEngine.RenderBufferdepthBuffer
UnityEngine.Displaymain
DisplaysUpdatedDelegateonDisplaysUpdated
UnityEngine.Display[]displays
UnityEngine.Display+DisplaysUpdatedDelegate
UnityEngine.MonoBehaviour
VoidInvoke(System.String, Single)
VoidInvokeRepeating(System.String, Single, Single)
VoidCancelInvoke()
VoidCancelInvoke(System.String)
BooleanIsInvoking(System.String)
BooleanIsInvoking()
UnityEngine.CoroutineStartCoroutine(System.Collections.IEnumerator)
UnityEngine.CoroutineStartCoroutine_Auto(System.Collections.IEnumerator)
UnityEngine.CoroutineStartCoroutine(System.String, System.Object)
UnityEngine.CoroutineStartCoroutine(System.String)
VoidStopCoroutine(System.String)
VoidStopCoroutine(System.Collections.IEnumerator)
VoidStopCoroutine(UnityEngine.Coroutine)
VoidStopAllCoroutines()
Voidprint(System.Object)
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
BooleanuseGUILayout
Booleanenabled
BooleanisActiveAndEnabled
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.TouchPhase
Int32value__
UnityEngine.TouchPhaseBegan
UnityEngine.TouchPhaseMoved
UnityEngine.TouchPhaseStationary
UnityEngine.TouchPhaseEnded
UnityEngine.TouchPhaseCanceled
UnityEngine.IMECompositionMode
Int32value__
UnityEngine.IMECompositionModeAuto
UnityEngine.IMECompositionModeOn
UnityEngine.IMECompositionModeOff
UnityEngine.TouchType
Int32value__
UnityEngine.TouchTypeDirect
UnityEngine.TouchTypeIndirect
UnityEngine.TouchTypeStylus
UnityEngine.Touch
Int32fingerId
UnityEngine.Vector2position
UnityEngine.Vector2rawPosition
UnityEngine.Vector2deltaPosition
SingledeltaTime
Int32tapCount
UnityEngine.TouchPhasephase
Singlepressure
SinglemaximumPossiblePressure
UnityEngine.TouchTypetype
SinglealtitudeAngle
SingleazimuthAngle
Singleradius
SingleradiusVariance
UnityEngine.DeviceOrientation
Int32value__
UnityEngine.DeviceOrientationUnknown
UnityEngine.DeviceOrientationPortrait
UnityEngine.DeviceOrientationPortraitUpsideDown
UnityEngine.DeviceOrientationLandscapeLeft
UnityEngine.DeviceOrientationLandscapeRight
UnityEngine.DeviceOrientationFaceUp
UnityEngine.DeviceOrientationFaceDown
UnityEngine.AccelerationEvent
UnityEngine.Vector3acceleration
SingledeltaTime
UnityEngine.Gyroscope
UnityEngine.Vector3rotationRate
UnityEngine.Vector3rotationRateUnbiased
UnityEngine.Vector3gravity
UnityEngine.Vector3userAcceleration
UnityEngine.Quaternionattitude
Booleanenabled
SingleupdateInterval
UnityEngine.LocationInfo
Singlelatitude
Singlelongitude
Singlealtitude
SinglehorizontalAccuracy
SingleverticalAccuracy
Doubletimestamp
UnityEngine.LocationServiceStatus
Int32value__
UnityEngine.LocationServiceStatusStopped
UnityEngine.LocationServiceStatusInitializing
UnityEngine.LocationServiceStatusRunning
UnityEngine.LocationServiceStatusFailed
UnityEngine.LocationService
VoidStart(Single, Single)
VoidStart(Single)
VoidStart()
VoidStop()
BooleanisEnabledByUser
UnityEngine.LocationServiceStatusstatus
UnityEngine.LocationInfolastData
UnityEngine.Compass
SinglemagneticHeading
SingletrueHeading
SingleheadingAccuracy
UnityEngine.Vector3rawVector
Doubletimestamp
Booleanenabled
UnityEngine.Input
SingleGetAxis(System.String)
SingleGetAxisRaw(System.String)
BooleanGetButton(System.String)
BooleanGetButtonDown(System.String)
BooleanGetButtonUp(System.String)
BooleanGetKey(System.String)
BooleanGetKey(UnityEngine.KeyCode)
BooleanGetKeyDown(System.String)
BooleanGetKeyDown(UnityEngine.KeyCode)
BooleanGetKeyUp(System.String)
BooleanGetKeyUp(UnityEngine.KeyCode)
System.String[]GetJoystickNames()
BooleanIsJoystickPreconfigured(System.String)
BooleanGetMouseButton(Int32)
BooleanGetMouseButtonDown(Int32)
BooleanGetMouseButtonUp(Int32)
VoidResetInputAxes()
UnityEngine.AccelerationEventGetAccelerationEvent(Int32)
UnityEngine.TouchGetTouch(Int32)
UnityEngine.QuaternionGetRotation(Int32)
UnityEngine.Vector3GetPosition(Int32)
BooleancompensateSensors
BooleanisGyroAvailable
UnityEngine.Gyroscopegyro
UnityEngine.Vector3mousePosition
UnityEngine.Vector2mouseScrollDelta
BooleanmousePresent
BooleansimulateMouseWithTouches
BooleananyKey
BooleananyKeyDown
System.StringinputString
UnityEngine.Vector3acceleration
UnityEngine.AccelerationEvent[]accelerationEvents
Int32accelerationEventCount
UnityEngine.Touch[]touches
Int32touchCount
BooleaneatKeyPressOnTextFieldFocus
BooleantouchPressureSupported
BooleanstylusTouchSupported
BooleantouchSupported
BooleanmultiTouchEnabled
UnityEngine.LocationServicelocation
UnityEngine.Compasscompass
UnityEngine.DeviceOrientationdeviceOrientation
UnityEngine.IMECompositionModeimeCompositionMode
System.StringcompositionString
BooleanimeIsSelected
UnityEngine.Vector2compositionCursorPos
BooleanbackButtonLeavesApp
UnityEngine.HideFlags
Int32value__
UnityEngine.HideFlagsNone
UnityEngine.HideFlagsHideInHierarchy
UnityEngine.HideFlagsHideInInspector
UnityEngine.HideFlagsDontSaveInEditor
UnityEngine.HideFlagsNotEditable
UnityEngine.HideFlagsDontSaveInBuild
UnityEngine.HideFlagsDontUnloadUnusedAsset
UnityEngine.HideFlagsDontSave
UnityEngine.HideFlagsHideAndDontSave
UnityEngine.Object
VoidDestroy(UnityEngine.Object, Single)
VoidDestroy(UnityEngine.Object)
VoidDestroyImmediate(UnityEngine.Object, Boolean)
VoidDestroyImmediate(UnityEngine.Object)
UnityEngine.Object[]FindObjectsOfType(System.Type)
VoidDontDestroyOnLoad(UnityEngine.Object)
VoidDestroyObject(UnityEngine.Object, Single)
VoidDestroyObject(UnityEngine.Object)
UnityEngine.Object[]FindSceneObjectsOfType(System.Type)
UnityEngine.Object[]FindObjectsOfTypeIncludingAssets(System.Type)
UnityEngine.Object[]FindObjectsOfTypeAll(System.Type)
Int32GetInstanceID()
UnityEngine.ObjectInstantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.ObjectInstantiate(UnityEngine.Object)
TInstantiate[T](T)
T[]FindObjectsOfType[T]()
UnityEngine.ObjectFindObjectOfType(System.Type)
TFindObjectOfType[T]()
Booleanop_Implicit(UnityEngine.Object)
Booleanop_Equality(UnityEngine.Object, UnityEngine.Object)
Booleanop_Inequality(UnityEngine.Object, UnityEngine.Object)
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.Component
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.Light
VoidAddCommandBuffer(UnityEngine.Rendering.LightEvent, UnityEngine.Rendering.CommandBuffer)
VoidRemoveCommandBuffer(UnityEngine.Rendering.LightEvent, UnityEngine.Rendering.CommandBuffer)
VoidRemoveCommandBuffers(UnityEngine.Rendering.LightEvent)
VoidRemoveAllCommandBuffers()
UnityEngine.Rendering.CommandBuffer[]GetCommandBuffers(UnityEngine.Rendering.LightEvent)
UnityEngine.Light[]GetLights(UnityEngine.LightType, Int32)
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
UnityEngine.LightTypetype
UnityEngine.Colorcolor
Singleintensity
SinglebounceIntensity
UnityEngine.LightShadowsshadows
SingleshadowStrength
SingleshadowBias
SingleshadowNormalBias
SingleshadowNearPlane
SingleshadowSoftness
SingleshadowSoftnessFade
Singlerange
SinglespotAngle
SinglecookieSize
UnityEngine.Texturecookie
UnityEngine.Flareflare
UnityEngine.LightRenderModerenderMode
BooleanalreadyLightmapped
Int32cullingMask
UnityEngine.Vector2areaSize
Int32commandBufferCount
Int32pixelLightCount
SingleshadowConstantBias
SingleshadowObjectSizeBias
Booleanattenuate
Booleanenabled
BooleanisActiveAndEnabled
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.GameObject
UnityEngine.GameObjectFind(System.String)
VoidSampleAnimation(UnityEngine.Object, Single)
UnityEngine.ComponentAddComponent(System.String)
VoidPlayAnimation(UnityEngine.Object)
VoidStopAnimation()
UnityEngine.GameObjectCreatePrimitive(UnityEngine.PrimitiveType)
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
UnityEngine.ComponentGetComponentInChildren(System.Type)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
T[]GetComponents[T]()
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T](Boolean)
T[]GetComponentsInParent[T]()
VoidSetActive(Boolean)
VoidSetActiveRecursively(Boolean)
BooleanCompareTag(System.String)
UnityEngine.GameObjectFindGameObjectWithTag(System.String)
UnityEngine.GameObjectFindWithTag(System.String)
UnityEngine.GameObject[]FindGameObjectsWithTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
UnityEngine.ComponentAddComponent(System.Type)
TAddComponent[T]()
Int32GetInstanceID()
UnityEngine.Transformtransform
Int32layer
Booleanactive
BooleanactiveSelf
BooleanactiveInHierarchy
BooleanisStatic
System.Stringtag
UnityEngine.SceneManagement.Scenescene
UnityEngine.GameObjectgameObject
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.RotationOrder
Int32value__
UnityEngine.RotationOrderOrderXYZ
UnityEngine.RotationOrderOrderXZY
UnityEngine.RotationOrderOrderYZX
UnityEngine.RotationOrderOrderYXZ
UnityEngine.RotationOrderOrderZXY
UnityEngine.RotationOrderOrderZYX
UnityEngine.Transform
UnityEngine.Vector3TransformVector(Single, Single, Single)
UnityEngine.Vector3InverseTransformVector(UnityEngine.Vector3)
UnityEngine.Vector3InverseTransformVector(Single, Single, Single)
UnityEngine.Vector3TransformPoint(UnityEngine.Vector3)
UnityEngine.Vector3TransformPoint(Single, Single, Single)
UnityEngine.Vector3InverseTransformPoint(UnityEngine.Vector3)
UnityEngine.Vector3InverseTransformPoint(Single, Single, Single)
VoidDetachChildren()
VoidSetAsFirstSibling()
VoidSetAsLastSibling()
VoidSetSiblingIndex(Int32)
Int32GetSiblingIndex()
UnityEngine.TransformFind(System.String)
BooleanIsChildOf(UnityEngine.Transform)
UnityEngine.TransformFindChild(System.String)
System.Collections.IEnumeratorGetEnumerator()
VoidRotateAround(UnityEngine.Vector3, Single)
VoidRotateAroundLocal(UnityEngine.Vector3, Single)
UnityEngine.TransformGetChild(Int32)
Int32GetChildCount()
VoidSetParent(UnityEngine.Transform)
VoidSetParent(UnityEngine.Transform, Boolean)
VoidTranslate(UnityEngine.Vector3)
VoidTranslate(UnityEngine.Vector3, UnityEngine.Space)
VoidTranslate(Single, Single, Single)
VoidTranslate(Single, Single, Single, UnityEngine.Space)
VoidTranslate(UnityEngine.Vector3, UnityEngine.Transform)
VoidTranslate(Single, Single, Single, UnityEngine.Transform)
VoidRotate(UnityEngine.Vector3)
VoidRotate(UnityEngine.Vector3, UnityEngine.Space)
VoidRotate(Single, Single, Single)
VoidRotate(Single, Single, Single, UnityEngine.Space)
VoidRotate(UnityEngine.Vector3, Single)
VoidRotate(UnityEngine.Vector3, Single, UnityEngine.Space)
VoidRotateAround(UnityEngine.Vector3, UnityEngine.Vector3, Single)
VoidLookAt(UnityEngine.Transform)
VoidLookAt(UnityEngine.Transform, UnityEngine.Vector3)
VoidLookAt(UnityEngine.Vector3, UnityEngine.Vector3)
VoidLookAt(UnityEngine.Vector3)
UnityEngine.Vector3TransformDirection(UnityEngine.Vector3)
UnityEngine.Vector3TransformDirection(Single, Single, Single)
UnityEngine.Vector3InverseTransformDirection(UnityEngine.Vector3)
UnityEngine.Vector3InverseTransformDirection(Single, Single, Single)
UnityEngine.Vector3TransformVector(UnityEngine.Vector3)
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
UnityEngine.Vector3position
UnityEngine.Vector3localPosition
UnityEngine.Vector3eulerAngles
UnityEngine.Vector3localEulerAngles
UnityEngine.Vector3right
UnityEngine.Vector3up
UnityEngine.Vector3forward
UnityEngine.Quaternionrotation
UnityEngine.QuaternionlocalRotation
UnityEngine.Vector3localScale
UnityEngine.Transformparent
UnityEngine.Matrix4x4worldToLocalMatrix
UnityEngine.Matrix4x4localToWorldMatrix
UnityEngine.Transformroot
Int32childCount
UnityEngine.Vector3lossyScale
BooleanhasChanged
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.Transform+Enumerator
BooleanMoveNext()
VoidReset()
System.ObjectCurrent
UnityEngine.Time
Singletime
SingletimeSinceLevelLoad
SingledeltaTime
SinglefixedTime
SingleunscaledTime
SingleunscaledDeltaTime
SinglefixedDeltaTime
SinglemaximumDeltaTime
SinglesmoothDeltaTime
SingletimeScale
Int32frameCount
Int32renderedFrameCount
SinglerealtimeSinceStartup
Int32captureFramerate
UnityEngine.Random
SingleRange(Single, Single)
Int32Range(Int32, Int32)
SingleRandomRange(Single, Single)
Int32RandomRange(Int32, Int32)
UnityEngine.ColorColorHSV()
UnityEngine.ColorColorHSV(Single, Single)
UnityEngine.ColorColorHSV(Single, Single, Single, Single)
UnityEngine.ColorColorHSV(Single, Single, Single, Single, Single, Single)
UnityEngine.ColorColorHSV(Single, Single, Single, Single, Single, Single, Single, Single)
Int32seed
Singlevalue
UnityEngine.Vector3insideUnitSphere
UnityEngine.Vector2insideUnitCircle
UnityEngine.Vector3onUnitSphere
UnityEngine.Quaternionrotation
UnityEngine.QuaternionrotationUniform
UnityEngine.YieldInstruction
UnityEngine.PlayerPrefsException
System.ExceptionGetBaseException()
VoidGetObjectData(System.Runtime.Serialization.SerializationInfo, System.Runtime.Serialization.StreamingContext)
System.StringMessage
System.Collections.IDictionaryData
System.ExceptionInnerException
System.Reflection.MethodBaseTargetSite
System.StringStackTrace
System.StringHelpLink
System.StringSource
Int32HResult
UnityEngine.PlayerPrefs
VoidSetInt(System.String, Int32)
Int32GetInt(System.String, Int32)
Int32GetInt(System.String)
VoidSetFloat(System.String, Single)
SingleGetFloat(System.String, Single)
SingleGetFloat(System.String)
VoidSetString(System.String, System.String)
System.StringGetString(System.String, System.String)
System.StringGetString(System.String)
BooleanHasKey(System.String)
VoidDeleteKey(System.String)
VoidDeleteAll()
VoidSave()
UnityEngine.AndroidJavaObject
VoidDispose()
VoidCall(System.String, System.Object[])
VoidCallStatic(System.String, System.Object[])
FieldTypeGet[FieldType](System.String)
VoidSet[FieldType](System.String, FieldType)
FieldTypeGetStatic[FieldType](System.String)
VoidSetStatic[FieldType](System.String, FieldType)
IntPtrGetRawObject()
IntPtrGetRawClass()
ReturnTypeCall[ReturnType](System.String, System.Object[])
ReturnTypeCallStatic[ReturnType](System.String, System.Object[])
UnityEngine.AndroidJavaClass
VoidDispose()
VoidCall(System.String, System.Object[])
VoidCallStatic(System.String, System.Object[])
FieldTypeGet[FieldType](System.String)
VoidSet[FieldType](System.String, FieldType)
FieldTypeGetStatic[FieldType](System.String)
VoidSetStatic[FieldType](System.String, FieldType)
IntPtrGetRawObject()
IntPtrGetRawClass()
ReturnTypeCall[ReturnType](System.String, System.Object[])
ReturnTypeCallStatic[ReturnType](System.String, System.Object[])
UnityEngine.jvalue
Booleanz
Byteb
Charc
Int16s
Int32i
Int64j
Singlef
Doubled
IntPtrl
UnityEngine.AndroidJNIHelper
IntPtrGetConstructorID(IntPtr)
IntPtrGetConstructorID(IntPtr, System.String)
IntPtrGetMethodID(IntPtr, System.String, System.String)
IntPtrGetMethodID(IntPtr, System.String)
IntPtrGetMethodID(IntPtr, System.String, System.String, Boolean)
IntPtrGetFieldID(IntPtr, System.String, System.String)
IntPtrGetFieldID(IntPtr, System.String)
IntPtrGetFieldID(IntPtr, System.String, System.String, Boolean)
IntPtrCreateJavaRunnable(UnityEngine.AndroidJavaRunnable)
IntPtrCreateJavaProxy(UnityEngine.AndroidJavaProxy)
IntPtrConvertToJNIArray(System.Array)
UnityEngine.jvalue[]CreateJNIArgArray(System.Object[])
VoidDeleteJNIArgArray(System.Object[], UnityEngine.jvalue[])
IntPtrGetConstructorID(IntPtr, System.Object[])
IntPtrGetMethodID(IntPtr, System.String, System.Object[], Boolean)
System.StringGetSignature(System.Object)
System.StringGetSignature(System.Object[])
ArrayTypeConvertFromJNIArray[ArrayType](IntPtr)
IntPtrGetMethodID[ReturnType](IntPtr, System.String, System.Object[], Boolean)
IntPtrGetFieldID[FieldType](IntPtr, System.String, Boolean)
System.StringGetSignature[ReturnType](System.Object[])
Booleandebug
UnityEngine.AndroidJNI
ByteGetByteArrayElement(IntPtr, Int32)
CharGetCharArrayElement(IntPtr, Int32)
Int16GetShortArrayElement(IntPtr, Int32)
Int32GetIntArrayElement(IntPtr, Int32)
Int64GetLongArrayElement(IntPtr, Int32)
SingleGetFloatArrayElement(IntPtr, Int32)
DoubleGetDoubleArrayElement(IntPtr, Int32)
IntPtrGetObjectArrayElement(IntPtr, Int32)
VoidSetBooleanArrayElement(IntPtr, Int32, Byte)
VoidSetByteArrayElement(IntPtr, Int32, SByte)
VoidSetCharArrayElement(IntPtr, Int32, Char)
VoidSetShortArrayElement(IntPtr, Int32, Int16)
VoidSetIntArrayElement(IntPtr, Int32, Int32)
VoidSetLongArrayElement(IntPtr, Int32, Int64)
VoidSetFloatArrayElement(IntPtr, Int32, Single)
VoidSetDoubleArrayElement(IntPtr, Int32, Double)
VoidSetObjectArrayElement(IntPtr, Int32, IntPtr)
VoidSetLongField(IntPtr, IntPtr, Int64)
VoidSetFloatField(IntPtr, IntPtr, Single)
VoidSetDoubleField(IntPtr, IntPtr, Double)
System.StringCallStaticStringMethod(IntPtr, IntPtr, UnityEngine.jvalue[])
IntPtrCallStaticObjectMethod(IntPtr, IntPtr, UnityEngine.jvalue[])
Int32CallStaticIntMethod(IntPtr, IntPtr, UnityEngine.jvalue[])
BooleanCallStaticBooleanMethod(IntPtr, IntPtr, UnityEngine.jvalue[])
Int16CallStaticShortMethod(IntPtr, IntPtr, UnityEngine.jvalue[])
ByteCallStaticByteMethod(IntPtr, IntPtr, UnityEngine.jvalue[])
CharCallStaticCharMethod(IntPtr, IntPtr, UnityEngine.jvalue[])
SingleCallStaticFloatMethod(IntPtr, IntPtr, UnityEngine.jvalue[])
DoubleCallStaticDoubleMethod(IntPtr, IntPtr, UnityEngine.jvalue[])
Int64CallStaticLongMethod(IntPtr, IntPtr, UnityEngine.jvalue[])
VoidCallStaticVoidMethod(IntPtr, IntPtr, UnityEngine.jvalue[])
System.StringGetStaticStringField(IntPtr, IntPtr)
IntPtrGetStaticObjectField(IntPtr, IntPtr)
BooleanGetStaticBooleanField(IntPtr, IntPtr)
ByteGetStaticByteField(IntPtr, IntPtr)
CharGetStaticCharField(IntPtr, IntPtr)
Int16GetStaticShortField(IntPtr, IntPtr)
Int32GetStaticIntField(IntPtr, IntPtr)
Int64GetStaticLongField(IntPtr, IntPtr)
SingleGetStaticFloatField(IntPtr, IntPtr)
DoubleGetStaticDoubleField(IntPtr, IntPtr)
VoidSetStaticStringField(IntPtr, IntPtr, System.String)
VoidSetStaticObjectField(IntPtr, IntPtr, IntPtr)
VoidSetStaticBooleanField(IntPtr, IntPtr, Boolean)
VoidSetStaticByteField(IntPtr, IntPtr, Byte)
VoidSetStaticCharField(IntPtr, IntPtr, Char)
VoidSetStaticShortField(IntPtr, IntPtr, Int16)
VoidSetStaticIntField(IntPtr, IntPtr, Int32)
VoidSetStaticLongField(IntPtr, IntPtr, Int64)
VoidSetStaticFloatField(IntPtr, IntPtr, Single)
VoidSetStaticDoubleField(IntPtr, IntPtr, Double)
IntPtrToBooleanArray(Boolean[])
IntPtrToByteArray(Byte[])
IntPtrToCharArray(Char[])
IntPtrToShortArray(Int16[])
IntPtrToIntArray(Int32[])
IntPtrToLongArray(Int64[])
IntPtrToFloatArray(Single[])
IntPtrToDoubleArray(Double[])
IntPtrToObjectArray(IntPtr[], IntPtr)
IntPtrToObjectArray(IntPtr[])
Boolean[]FromBooleanArray(IntPtr)
Byte[]FromByteArray(IntPtr)
Char[]FromCharArray(IntPtr)
Int16[]FromShortArray(IntPtr)
Int32[]FromIntArray(IntPtr)
Int64[]FromLongArray(IntPtr)
Single[]FromFloatArray(IntPtr)
Double[]FromDoubleArray(IntPtr)
IntPtr[]FromObjectArray(IntPtr)
Int32GetArrayLength(IntPtr)
IntPtrNewBooleanArray(Int32)
IntPtrNewByteArray(Int32)
IntPtrNewCharArray(Int32)
IntPtrNewShortArray(Int32)
IntPtrNewIntArray(Int32)
IntPtrNewLongArray(Int32)
IntPtrNewFloatArray(Int32)
IntPtrNewDoubleArray(Int32)
IntPtrNewObjectArray(Int32, IntPtr, IntPtr)
BooleanGetBooleanArrayElement(IntPtr, Int32)
Int32AttachCurrentThread()
Int32DetachCurrentThread()
Int32GetVersion()
IntPtrFindClass(System.String)
IntPtrFromReflectedMethod(IntPtr)
IntPtrFromReflectedField(IntPtr)
IntPtrToReflectedMethod(IntPtr, IntPtr, Boolean)
IntPtrToReflectedField(IntPtr, IntPtr, Boolean)
IntPtrGetSuperclass(IntPtr)
BooleanIsAssignableFrom(IntPtr, IntPtr)
Int32Throw(IntPtr)
Int32ThrowNew(IntPtr, System.String)
IntPtrExceptionOccurred()
VoidExceptionDescribe()
VoidExceptionClear()
VoidFatalError(System.String)
Int32PushLocalFrame(Int32)
IntPtrPopLocalFrame(IntPtr)
IntPtrNewGlobalRef(IntPtr)
VoidDeleteGlobalRef(IntPtr)
IntPtrNewLocalRef(IntPtr)
VoidDeleteLocalRef(IntPtr)
BooleanIsSameObject(IntPtr, IntPtr)
Int32EnsureLocalCapacity(Int32)
IntPtrAllocObject(IntPtr)
IntPtrNewObject(IntPtr, IntPtr, UnityEngine.jvalue[])
IntPtrGetObjectClass(IntPtr)
BooleanIsInstanceOf(IntPtr, IntPtr)
IntPtrGetMethodID(IntPtr, System.String, System.String)
IntPtrGetFieldID(IntPtr, System.String, System.String)
IntPtrGetStaticMethodID(IntPtr, System.String, System.String)
IntPtrGetStaticFieldID(IntPtr, System.String, System.String)
IntPtrNewStringUTF(System.String)
Int32GetStringUTFLength(IntPtr)
System.StringGetStringUTFChars(IntPtr)
System.StringCallStringMethod(IntPtr, IntPtr, UnityEngine.jvalue[])
IntPtrCallObjectMethod(IntPtr, IntPtr, UnityEngine.jvalue[])
Int32CallIntMethod(IntPtr, IntPtr, UnityEngine.jvalue[])
BooleanCallBooleanMethod(IntPtr, IntPtr, UnityEngine.jvalue[])
Int16CallShortMethod(IntPtr, IntPtr, UnityEngine.jvalue[])
ByteCallByteMethod(IntPtr, IntPtr, UnityEngine.jvalue[])
CharCallCharMethod(IntPtr, IntPtr, UnityEngine.jvalue[])
SingleCallFloatMethod(IntPtr, IntPtr, UnityEngine.jvalue[])
DoubleCallDoubleMethod(IntPtr, IntPtr, UnityEngine.jvalue[])
Int64CallLongMethod(IntPtr, IntPtr, UnityEngine.jvalue[])
VoidCallVoidMethod(IntPtr, IntPtr, UnityEngine.jvalue[])
System.StringGetStringField(IntPtr, IntPtr)
IntPtrGetObjectField(IntPtr, IntPtr)
BooleanGetBooleanField(IntPtr, IntPtr)
ByteGetByteField(IntPtr, IntPtr)
CharGetCharField(IntPtr, IntPtr)
Int16GetShortField(IntPtr, IntPtr)
Int32GetIntField(IntPtr, IntPtr)
Int64GetLongField(IntPtr, IntPtr)
SingleGetFloatField(IntPtr, IntPtr)
DoubleGetDoubleField(IntPtr, IntPtr)
VoidSetStringField(IntPtr, IntPtr, System.String)
VoidSetObjectField(IntPtr, IntPtr, IntPtr)
VoidSetBooleanField(IntPtr, IntPtr, Boolean)
VoidSetByteField(IntPtr, IntPtr, Byte)
VoidSetCharField(IntPtr, IntPtr, Char)
VoidSetShortField(IntPtr, IntPtr, Int16)
VoidSetIntField(IntPtr, IntPtr, Int32)
UnityEngine.AndroidInput
UnityEngine.TouchGetSecondaryTouch(Int32)
Int32touchCountSecondary
BooleansecondaryTouchEnabled
Int32secondaryTouchWidth
Int32secondaryTouchHeight
UnityEngine.Motion
BooleanValidateIfRetargetable(Boolean)
Int32GetInstanceID()
SingleaverageDuration
SingleaverageAngularSpeed
UnityEngine.Vector3averageSpeed
SingleapparentSpeed
BooleanisLooping
Booleanlegacy
BooleanisHumanMotion
BooleanisAnimatorMotion
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.iOS.ADBannerView
Voidadd_onBannerWasClicked(BannerWasClickedDelegate)
Voidremove_onBannerWasClicked(BannerWasClickedDelegate)
Voidadd_onBannerWasLoaded(BannerWasLoadedDelegate)
Voidremove_onBannerWasLoaded(BannerWasLoadedDelegate)
Voidadd_onBannerFailedToLoad(BannerFailedToLoadDelegate)
Voidremove_onBannerFailedToLoad(BannerFailedToLoadDelegate)
BooleanIsAvailable(Type)
Booleanloaded
Booleanvisible
Layoutlayout
UnityEngine.Vector2position
UnityEngine.Vector2size
BannerWasClickedDelegateonBannerWasClicked
BannerWasLoadedDelegateonBannerWasLoaded
BannerFailedToLoadDelegateonBannerFailedToLoad
UnityEngine.iOS.ADBannerView+Layout
UnityEngine.iOS.ADBannerView+Type
UnityEngine.iOS.ADBannerView+BannerWasClickedDelegate
UnityEngine.iOS.ADBannerView+BannerWasLoadedDelegate
UnityEngine.iOS.ADBannerView+BannerFailedToLoadDelegate
UnityEngine.iOS.ADBannerView+Layout
Int32value__
LayoutTop
LayoutBottom
LayoutTopLeft
LayoutTopRight
LayoutTopCenter
LayoutBottomLeft
LayoutBottomRight
LayoutBottomCenter
LayoutCenterLeft
LayoutCenterRight
LayoutCenter
LayoutManual
UnityEngine.iOS.ADBannerView+Type
Int32value__
TypeBanner
TypeMediumRect
UnityEngine.iOS.ADInterstitialAd
Voidadd_onInterstitialWasLoaded(InterstitialWasLoadedDelegate)
Voidremove_onInterstitialWasLoaded(InterstitialWasLoadedDelegate)
Voidadd_onInterstitialWasViewed(InterstitialWasViewedDelegate)
Voidremove_onInterstitialWasViewed(InterstitialWasViewedDelegate)
VoidShow()
VoidReloadAd()
BooleanisAvailable
Booleanloaded
InterstitialWasLoadedDelegateonInterstitialWasLoaded
InterstitialWasViewedDelegateonInterstitialWasViewed
UnityEngine.iOS.ADInterstitialAd+InterstitialWasLoadedDelegate
UnityEngine.iOS.ADInterstitialAd+InterstitialWasViewedDelegate
UnityEngine.iOS.DeviceGeneration
Int32value__
UnityEngine.iOS.DeviceGenerationUnknown
UnityEngine.iOS.DeviceGenerationiPhone
UnityEngine.iOS.DeviceGenerationiPhone3G
UnityEngine.iOS.DeviceGenerationiPhone3GS
UnityEngine.iOS.DeviceGenerationiPodTouch1Gen
UnityEngine.iOS.DeviceGenerationiPodTouch2Gen
UnityEngine.iOS.DeviceGenerationiPodTouch3Gen
UnityEngine.iOS.DeviceGenerationiPad1Gen
UnityEngine.iOS.DeviceGenerationiPhone4
UnityEngine.iOS.DeviceGenerationiPodTouch4Gen
UnityEngine.iOS.DeviceGenerationiPad2Gen
UnityEngine.iOS.DeviceGenerationiPhone4S
UnityEngine.iOS.DeviceGenerationiPad3Gen
UnityEngine.iOS.DeviceGenerationiPhone5
UnityEngine.iOS.DeviceGenerationiPodTouch5Gen
UnityEngine.iOS.DeviceGenerationiPadMini1Gen
UnityEngine.iOS.DeviceGenerationiPad4Gen
UnityEngine.iOS.DeviceGenerationiPhone5C
UnityEngine.iOS.DeviceGenerationiPhone5S
UnityEngine.iOS.DeviceGenerationiPadAir1
UnityEngine.iOS.DeviceGenerationiPad5Gen
UnityEngine.iOS.DeviceGenerationiPadMini2Gen
UnityEngine.iOS.DeviceGenerationiPhone6
UnityEngine.iOS.DeviceGenerationiPhone6Plus
UnityEngine.iOS.DeviceGenerationiPadMini3Gen
UnityEngine.iOS.DeviceGenerationiPadAir2
UnityEngine.iOS.DeviceGenerationiPhone6S
UnityEngine.iOS.DeviceGenerationiPhone6SPlus
UnityEngine.iOS.DeviceGenerationiPadPro1Gen
UnityEngine.iOS.DeviceGenerationiPadMini4Gen
UnityEngine.iOS.DeviceGenerationiPhoneUnknown
UnityEngine.iOS.DeviceGenerationiPadUnknown
UnityEngine.iOS.DeviceGenerationiPodTouchUnknown
UnityEngine.iOS.Device
VoidSetNoBackupFlag(System.String)
VoidResetNoBackupFlag(System.String)
UnityEngine.iOS.DeviceGenerationgeneration
System.StringsystemVersion
System.StringvendorIdentifier
System.StringadvertisingIdentifier
BooleanadvertisingTrackingEnabled
UnityEngine.iOS.ActivityIndicatorStyle
Int32value__
UnityEngine.iOS.ActivityIndicatorStyleDontShow
UnityEngine.iOS.ActivityIndicatorStyleWhiteLarge
UnityEngine.iOS.ActivityIndicatorStyleWhite
UnityEngine.iOS.ActivityIndicatorStyleGray
UnityEngine.iPhoneSettings
VoidStartLocationServiceUpdates(Single, Single)
VoidStartLocationServiceUpdates(Single)
VoidStartLocationServiceUpdates()
VoidStopLocationServiceUpdates()
BooleanverticalOrientation
BooleanscreenCanDarken
UnityEngine.LocationServiceStatuslocationServiceStatus
BooleanlocationServiceEnabledByUser
UnityEngine.iPhoneScreenOrientationscreenOrientation
System.StringuniqueIdentifier
System.Stringname
System.Stringmodel
System.StringsystemName
UnityEngine.iPhoneNetworkReachabilityinternetReachability
System.StringsystemVersion
UnityEngine.iPhoneGenerationgeneration
UnityEngine.iOS.CalendarIdentifier
Int32value__
UnityEngine.iOS.CalendarIdentifierGregorianCalendar
UnityEngine.iOS.CalendarIdentifierBuddhistCalendar
UnityEngine.iOS.CalendarIdentifierChineseCalendar
UnityEngine.iOS.CalendarIdentifierHebrewCalendar
UnityEngine.iOS.CalendarIdentifierIslamicCalendar
UnityEngine.iOS.CalendarIdentifierIslamicCivilCalendar
UnityEngine.iOS.CalendarIdentifierJapaneseCalendar
UnityEngine.iOS.CalendarIdentifierRepublicOfChinaCalendar
UnityEngine.iOS.CalendarIdentifierPersianCalendar
UnityEngine.iOS.CalendarIdentifierIndianCalendar
UnityEngine.iOS.CalendarIdentifierISO8601Calendar
UnityEngine.iOS.CalendarUnit
Int32value__
UnityEngine.iOS.CalendarUnitEra
UnityEngine.iOS.CalendarUnitYear
UnityEngine.iOS.CalendarUnitMonth
UnityEngine.iOS.CalendarUnitDay
UnityEngine.iOS.CalendarUnitHour
UnityEngine.iOS.CalendarUnitMinute
UnityEngine.iOS.CalendarUnitSecond
UnityEngine.iOS.CalendarUnitWeek
UnityEngine.iOS.CalendarUnitWeekday
UnityEngine.iOS.CalendarUnitWeekdayOrdinal
UnityEngine.iOS.CalendarUnitQuarter
UnityEngine.iOS.LocalNotification
System.DateTimefireDate
System.StringtimeZone
UnityEngine.iOS.CalendarUnitrepeatInterval
UnityEngine.iOS.CalendarIdentifierrepeatCalendar
System.StringalertBody
System.StringalertAction
BooleanhasAction
System.StringalertLaunchImage
Int32applicationIconBadgeNumber
System.StringsoundName
System.StringdefaultSoundName
System.Collections.IDictionaryuserInfo
UnityEngine.iOS.RemoteNotification
System.StringalertBody
BooleanhasAction
Int32applicationIconBadgeNumber
System.StringsoundName
System.Collections.IDictionaryuserInfo
UnityEngine.iOS.NotificationType
Int32value__
UnityEngine.iOS.NotificationTypeNone
UnityEngine.iOS.NotificationTypeBadge
UnityEngine.iOS.NotificationTypeSound
UnityEngine.iOS.NotificationTypeAlert
UnityEngine.iOS.NotificationServices
UnityEngine.iOS.LocalNotificationGetLocalNotification(Int32)
VoidScheduleLocalNotification(UnityEngine.iOS.LocalNotification)
VoidPresentLocalNotificationNow(UnityEngine.iOS.LocalNotification)
VoidCancelLocalNotification(UnityEngine.iOS.LocalNotification)
VoidCancelAllLocalNotifications()
UnityEngine.iOS.RemoteNotificationGetRemoteNotification(Int32)
VoidClearLocalNotifications()
VoidClearRemoteNotifications()
VoidRegisterForNotifications(UnityEngine.iOS.NotificationType)
VoidRegisterForNotifications(UnityEngine.iOS.NotificationType, Boolean)
VoidUnregisterForRemoteNotifications()
Int32localNotificationCount
UnityEngine.iOS.LocalNotification[]localNotifications
UnityEngine.iOS.LocalNotification[]scheduledLocalNotifications
Int32remoteNotificationCount
UnityEngine.iOS.RemoteNotification[]remoteNotifications
UnityEngine.iOS.NotificationTypeenabledNotificationTypes
Byte[]deviceToken
System.StringregistrationError
UnityEngine.iOS.OnDemandResourcesRequest
System.StringGetResourcePath(System.String)
VoidDispose()
System.Stringerror
SingleloadingPriority
BooleanisDone
Singleprogress
Int32priority
BooleanallowSceneActivation
UnityEngine.iOS.OnDemandResources
UnityEngine.iOS.OnDemandResourcesRequestPreloadAsync(System.String[])
Booleanenabled
UnityEngine.SamsungTV
VoidSetSystemLanguage(UnityEngine.SystemLanguage)
TouchPadModetouchPadMode
GestureModegestureMode
BooleanairMouseConnected
BooleangestureWorking
GamePadModegamePadMode
UnityEngine.SamsungTV+TouchPadMode
UnityEngine.SamsungTV+GestureMode
UnityEngine.SamsungTV+GamePadMode
UnityEngine.SamsungTV+OpenAPI
UnityEngine.SamsungTV+TouchPadMode
Int32value__
TouchPadModeDpad
TouchPadModeJoystick
TouchPadModeMouse
UnityEngine.SamsungTV+GestureMode
Int32value__
GestureModeOff
GestureModeMouse
GestureModeJoystick
UnityEngine.SamsungTV+GamePadMode
Int32value__
GamePadModeDefault
GamePadModeMouse
UnityEngine.SamsungTV+OpenAPI
OpenAPIServerTypeserverType
System.StringtimeOnTV
System.Stringuid
System.StringdUid
UnityEngine.SamsungTV+OpenAPI+OpenAPIServerType
UnityEngine.SamsungTV+OpenAPI+OpenAPIServerType
Int32value__
OpenAPIServerTypeOperating
OpenAPIServerTypeDevelopment
OpenAPIServerTypeDeveloping
OpenAPIServerTypeInvalid
UnityEngine.BillboardAsset
Int32GetInstanceID()
Singlewidth
Singleheight
Singlebottom
Int32imageCount
Int32vertexCount
Int32indexCount
UnityEngine.Materialmaterial
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.BillboardRenderer
VoidSetPropertyBlock(UnityEngine.MaterialPropertyBlock)
VoidGetPropertyBlock(UnityEngine.MaterialPropertyBlock)
VoidGetClosestReflectionProbes(System.Collections.Generic.List`1[UnityEngine.Rendering.ReflectionProbeBlendInfo])
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
UnityEngine.BillboardAssetbillboard
BooleanisPartOfStaticBatch
UnityEngine.Matrix4x4worldToLocalMatrix
UnityEngine.Matrix4x4localToWorldMatrix
Booleanenabled
UnityEngine.Rendering.ShadowCastingModeshadowCastingMode
BooleancastShadows
BooleanreceiveShadows
UnityEngine.Materialmaterial
UnityEngine.MaterialsharedMaterial
UnityEngine.Material[]materials
UnityEngine.Material[]sharedMaterials
UnityEngine.Boundsbounds
Int32lightmapIndex
Int32realtimeLightmapIndex
UnityEngine.Vector4lightmapScaleOffset
UnityEngine.Vector4realtimeLightmapScaleOffset
BooleanisVisible
BooleanuseLightProbes
UnityEngine.TransformprobeAnchor
UnityEngine.Rendering.ReflectionProbeUsagereflectionProbeUsage
System.StringsortingLayerName
Int32sortingLayerID
Int32sortingOrder
UnityEngine.Vector4lightmapTilingOffset
UnityEngine.TransformlightProbeAnchor
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.Experimental.Director.DirectorUpdateMode
Int32value__
UnityEngine.Experimental.Director.DirectorUpdateModeDSPClock
UnityEngine.Experimental.Director.DirectorUpdateModeGameTime
UnityEngine.Experimental.Director.DirectorUpdateModeUnscaledGameTime
UnityEngine.Experimental.Director.DirectorUpdateModeManual
UnityEngine.Experimental.Director.DirectorPlayer
VoidPlay(UnityEngine.Experimental.Director.Playable, System.Object)
VoidPlay(UnityEngine.Experimental.Director.Playable)
VoidStop()
VoidSetTime(Double)
DoubleGetTime()
VoidSetTimeUpdateMode(UnityEngine.Experimental.Director.DirectorUpdateMode)
UnityEngine.Experimental.Director.DirectorUpdateModeGetTimeUpdateMode()
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
Booleanenabled
BooleanisActiveAndEnabled
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.Experimental.Director.PlayState
Int32value__
UnityEngine.Experimental.Director.PlayStatePaused
UnityEngine.Experimental.Director.PlayStatePlaying
UnityEngine.Experimental.Director.Playable
BooleanConnect(UnityEngine.Experimental.Director.Playable, UnityEngine.Experimental.Director.Playable)
BooleanConnect(UnityEngine.Experimental.Director.Playable, UnityEngine.Experimental.Director.Playable, Int32, Int32)
VoidDisconnect(UnityEngine.Experimental.Director.Playable, Int32)
UnityEngine.Experimental.Director.PlayableGetInput(Int32)
UnityEngine.Experimental.Director.Playable[]GetInputs()
VoidClearInputs()
UnityEngine.Experimental.Director.PlayableGetOutput(Int32)
UnityEngine.Experimental.Director.Playable[]GetOutputs()
VoidDispose()
SingleGetInputWeight(Int32)
BooleanSetInputWeight(Int32, Single)
VoidGetInputs(System.Collections.Generic.List`1[UnityEngine.Experimental.Director.Playable])
VoidGetOutputs(System.Collections.Generic.List`1[UnityEngine.Experimental.Director.Playable])
VoidPrepareFrame(UnityEngine.Experimental.Director.FrameData)
VoidProcessFrame(UnityEngine.Experimental.Director.FrameData, System.Object)
VoidOnSetTime(Single)
VoidOnSetPlayState(UnityEngine.Experimental.Director.PlayState)
Booleanop_Equality(UnityEngine.Experimental.Director.Playable, UnityEngine.Experimental.Director.Playable)
Booleanop_Inequality(UnityEngine.Experimental.Director.Playable, UnityEngine.Experimental.Director.Playable)
Booleanop_Implicit(UnityEngine.Experimental.Director.Playable)
Doubletime
UnityEngine.Experimental.Director.PlayStatestate
Int32inputCount
Int32outputCount
UnityEngine.SceneManagement.LoadSceneMode
Int32value__
UnityEngine.SceneManagement.LoadSceneModeSingle
UnityEngine.SceneManagement.LoadSceneModeAdditive
UnityEngine.SceneManagement.SceneManager
UnityEngine.SceneManagement.SceneGetActiveScene()
BooleanSetActiveScene(UnityEngine.SceneManagement.Scene)
UnityEngine.SceneManagement.SceneGetSceneByPath(System.String)
UnityEngine.SceneManagement.SceneGetSceneByName(System.String)
UnityEngine.SceneManagement.SceneGetSceneAt(Int32)
UnityEngine.SceneManagement.Scene[]GetAllScenes()
VoidLoadScene(System.String)
VoidLoadScene(System.String, UnityEngine.SceneManagement.LoadSceneMode)
VoidLoadScene(Int32)
VoidLoadScene(Int32, UnityEngine.SceneManagement.LoadSceneMode)
UnityEngine.AsyncOperationLoadSceneAsync(System.String)
UnityEngine.AsyncOperationLoadSceneAsync(System.String, UnityEngine.SceneManagement.LoadSceneMode)
UnityEngine.AsyncOperationLoadSceneAsync(Int32)
UnityEngine.AsyncOperationLoadSceneAsync(Int32, UnityEngine.SceneManagement.LoadSceneMode)
BooleanUnloadScene(Int32)
BooleanUnloadScene(System.String)
VoidMergeScenes(UnityEngine.SceneManagement.Scene, UnityEngine.SceneManagement.Scene)
VoidMoveGameObjectToScene(UnityEngine.GameObject, UnityEngine.SceneManagement.Scene)
Int32sceneCount
Int32sceneCountInBuildSettings
UnityEngine.SceneManagement.Scene
BooleanIsValid()
Booleanop_Equality(UnityEngine.SceneManagement.Scene, UnityEngine.SceneManagement.Scene)
Booleanop_Inequality(UnityEngine.SceneManagement.Scene, UnityEngine.SceneManagement.Scene)
System.Stringpath
System.Stringname
BooleanisLoaded
Int32buildIndex
BooleanisDirty
Int32rootCount
UnityEngine.WindZoneMode
Int32value__
UnityEngine.WindZoneModeDirectional
UnityEngine.WindZoneModeSpherical
UnityEngine.WindZone
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
UnityEngine.WindZoneModemode
Singleradius
SinglewindMain
SinglewindTurbulence
SinglewindPulseMagnitude
SinglewindPulseFrequency
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.Tizen.Window
IntPtrwindowHandle
UnityEngine.DynamicGI
VoidSetEmissive(UnityEngine.Renderer, UnityEngine.Color)
VoidUpdateMaterials(UnityEngine.Renderer)
VoidUpdateMaterials(UnityEngine.Terrain)
VoidUpdateMaterials(UnityEngine.Terrain, Int32, Int32, Int32, Int32)
VoidUpdateEnvironment()
SingleindirectScale
SingleupdateThreshold
BooleansynchronousMode
UnityEngineInternal.LightmapType
Int32value__
UnityEngineInternal.LightmapTypeNoLightmap
UnityEngineInternal.LightmapTypeStaticLightmap
UnityEngineInternal.LightmapTypeDynamicLightmap
UnityEngineInternal.GITextureType
Int32value__
UnityEngineInternal.GITextureTypeCharting
UnityEngineInternal.GITextureTypeAlbedo
UnityEngineInternal.GITextureTypeEmissive
UnityEngineInternal.GITextureTypeIrradiance
UnityEngineInternal.GITextureTypeDirectionality
UnityEngineInternal.GITextureTypeBaked
UnityEngineInternal.GITextureTypeBakedDirectional
UnityEngineInternal.GITextureTypeInputWorkspace
UnityEngineInternal.GIDebugVisualisation
VoidResetRuntimeInputTextures()
VoidPlayCycleMode()
VoidPauseCycleMode()
VoidStopCycleMode()
VoidCycleSkipInstances(Int32)
VoidCycleSkipSystems(Int32)
BooleancycleMode
BooleanpauseCycleMode
UnityEngineInternal.GITextureTypetexType
UnityEngine.ParticleSystemRenderMode
Int32value__
UnityEngine.ParticleSystemRenderModeBillboard
UnityEngine.ParticleSystemRenderModeStretch
UnityEngine.ParticleSystemRenderModeHorizontalBillboard
UnityEngine.ParticleSystemRenderModeVerticalBillboard
UnityEngine.ParticleSystemRenderModeMesh
UnityEngine.ParticleSystemSortMode
Int32value__
UnityEngine.ParticleSystemSortModeNone
UnityEngine.ParticleSystemSortModeDistance
UnityEngine.ParticleSystemSortModeOldestInFront
UnityEngine.ParticleSystemSortModeYoungestInFront
UnityEngine.ParticleSystemCollisionQuality
Int32value__
UnityEngine.ParticleSystemCollisionQualityHigh
UnityEngine.ParticleSystemCollisionQualityMedium
UnityEngine.ParticleSystemCollisionQualityLow
UnityEngine.ParticleSystemRenderSpace
Int32value__
UnityEngine.ParticleSystemRenderSpaceView
UnityEngine.ParticleSystemRenderSpaceWorld
UnityEngine.ParticleSystemRenderSpaceLocal
UnityEngine.ParticleSystemEmissionType
Int32value__
UnityEngine.ParticleSystemEmissionTypeTime
UnityEngine.ParticleSystemEmissionTypeDistance
UnityEngine.ParticleSystemCurveMode
Int32value__
UnityEngine.ParticleSystemCurveModeConstant
UnityEngine.ParticleSystemCurveModeCurve
UnityEngine.ParticleSystemCurveModeTwoCurves
UnityEngine.ParticleSystemCurveModeTwoConstants
UnityEngine.ParticleSystemGradientMode
Int32value__
UnityEngine.ParticleSystemGradientModeColor
UnityEngine.ParticleSystemGradientModeGradient
UnityEngine.ParticleSystemGradientModeTwoColors
UnityEngine.ParticleSystemGradientModeTwoGradients
UnityEngine.ParticleSystemShapeType
Int32value__
UnityEngine.ParticleSystemShapeTypeSphere
UnityEngine.ParticleSystemShapeTypeSphereShell
UnityEngine.ParticleSystemShapeTypeHemisphere
UnityEngine.ParticleSystemShapeTypeHemisphereShell
UnityEngine.ParticleSystemShapeTypeCone
UnityEngine.ParticleSystemShapeTypeBox
UnityEngine.ParticleSystemShapeTypeMesh
UnityEngine.ParticleSystemShapeTypeConeShell
UnityEngine.ParticleSystemShapeTypeConeVolume
UnityEngine.ParticleSystemShapeTypeConeVolumeShell
UnityEngine.ParticleSystemShapeTypeCircle
UnityEngine.ParticleSystemShapeTypeCircleEdge
UnityEngine.ParticleSystemShapeTypeSingleSidedEdge
UnityEngine.ParticleSystemShapeTypeMeshRenderer
UnityEngine.ParticleSystemShapeTypeSkinnedMeshRenderer
UnityEngine.ParticleSystemMeshShapeType
Int32value__
UnityEngine.ParticleSystemMeshShapeTypeVertex
UnityEngine.ParticleSystemMeshShapeTypeEdge
UnityEngine.ParticleSystemMeshShapeTypeTriangle
UnityEngine.ParticleSystemAnimationType
Int32value__
UnityEngine.ParticleSystemAnimationTypeWholeSheet
UnityEngine.ParticleSystemAnimationTypeSingleRow
UnityEngine.ParticleSystemCollisionType
Int32value__
UnityEngine.ParticleSystemCollisionTypePlanes
UnityEngine.ParticleSystemCollisionTypeWorld
UnityEngine.ParticleSystemCollisionMode
Int32value__
UnityEngine.ParticleSystemCollisionModeCollision3D
UnityEngine.ParticleSystemCollisionModeCollision2D
UnityEngine.ParticleSystemSimulationSpace
Int32value__
UnityEngine.ParticleSystemSimulationSpaceLocal
UnityEngine.ParticleSystemSimulationSpaceWorld
UnityEngine.ParticleSystemScalingMode
Int32value__
UnityEngine.ParticleSystemScalingModeHierarchy
UnityEngine.ParticleSystemScalingModeLocal
UnityEngine.ParticleSystemScalingModeShape
UnityEngine.ParticleSystemInheritVelocityMode
Int32value__
UnityEngine.ParticleSystemInheritVelocityModeInitial
UnityEngine.ParticleSystemInheritVelocityModeCurrent
UnityEngine.ParticleSystem
VoidSimulate(Single, Boolean)
VoidSimulate(Single)
VoidSimulate(Single, Boolean, Boolean)
VoidPlay()
VoidPlay(Boolean)
VoidStop()
VoidStop(Boolean)
VoidPause()
VoidPause(Boolean)
VoidClear()
VoidClear(Boolean)
BooleanIsAlive()
BooleanIsAlive(Boolean)
VoidEmit(Int32)
VoidEmit(UnityEngine.Vector3, UnityEngine.Vector3, Single, Single, UnityEngine.Color32)
VoidEmit(Particle)
VoidEmit(EmitParams, Int32)
VoidSetParticles(Particle[], Int32)
Int32GetParticles(Particle[])
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
SinglestartDelay
BooleanisPlaying
BooleanisStopped
BooleanisPaused
Booleanloop
BooleanplayOnAwake
Singletime
Singleduration
SingleplaybackSpeed
Int32particleCount
BooleanenableEmission
SingleemissionRate
SinglestartSpeed
SinglestartSize
UnityEngine.ColorstartColor
SinglestartRotation
UnityEngine.Vector3startRotation3D
SinglestartLifetime
SinglegravityModifier
Int32maxParticles
UnityEngine.ParticleSystemSimulationSpacesimulationSpace
UnityEngine.ParticleSystemScalingModescalingMode
UInt32randomSeed
EmissionModuleemission
ShapeModuleshape
VelocityOverLifetimeModulevelocityOverLifetime
LimitVelocityOverLifetimeModulelimitVelocityOverLifetime
InheritVelocityModuleinheritVelocity
ForceOverLifetimeModuleforceOverLifetime
ColorOverLifetimeModulecolorOverLifetime
ColorBySpeedModulecolorBySpeed
SizeOverLifetimeModulesizeOverLifetime
SizeBySpeedModulesizeBySpeed
RotationOverLifetimeModulerotationOverLifetime
RotationBySpeedModulerotationBySpeed
ExternalForcesModuleexternalForces
CollisionModulecollision
SubEmittersModulesubEmitters
TextureSheetAnimationModuletextureSheetAnimation
Int32safeCollisionEventSize
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.ParticleSystem+Burst
UnityEngine.ParticleSystem+MinMaxCurve
UnityEngine.ParticleSystem+MinMaxGradient
UnityEngine.ParticleSystem+EmissionModule
UnityEngine.ParticleSystem+ShapeModule
UnityEngine.ParticleSystem+VelocityOverLifetimeModule
UnityEngine.ParticleSystem+LimitVelocityOverLifetimeModule
UnityEngine.ParticleSystem+InheritVelocityModule
UnityEngine.ParticleSystem+ForceOverLifetimeModule
UnityEngine.ParticleSystem+ColorOverLifetimeModule
UnityEngine.ParticleSystem+ColorBySpeedModule
UnityEngine.ParticleSystem+SizeOverLifetimeModule
UnityEngine.ParticleSystem+SizeBySpeedModule
UnityEngine.ParticleSystem+RotationOverLifetimeModule
UnityEngine.ParticleSystem+RotationBySpeedModule
UnityEngine.ParticleSystem+ExternalForcesModule
UnityEngine.ParticleSystem+CollisionModule
UnityEngine.ParticleSystem+SubEmittersModule
UnityEngine.ParticleSystem+TextureSheetAnimationModule
UnityEngine.ParticleSystem+Particle
UnityEngine.ParticleSystem+EmitParams
UnityEngine.ParticleSystem+CollisionEvent
UnityEngine.ParticleSystem+Burst
Singletime
Int16minCount
Int16maxCount
UnityEngine.ParticleSystem+MinMaxCurve
UnityEngine.ParticleSystemCurveModemode
SinglecurveScalar
UnityEngine.AnimationCurvecurveMax
UnityEngine.AnimationCurvecurveMin
SingleconstantMax
SingleconstantMin
UnityEngine.ParticleSystem+MinMaxGradient
UnityEngine.ParticleSystemGradientModemode
UnityEngine.GradientgradientMax
UnityEngine.GradientgradientMin
UnityEngine.ColorcolorMax
UnityEngine.ColorcolorMin
UnityEngine.ParticleSystem+EmissionModule
VoidSetBursts(Burst[])
VoidSetBursts(Burst[], Int32)
Int32GetBursts(Burst[])
Booleanenabled
MinMaxCurverate
UnityEngine.ParticleSystemEmissionTypetype
Int32burstCount
UnityEngine.ParticleSystem+ShapeModule
Booleanenabled
UnityEngine.ParticleSystemShapeTypeshapeType
BooleanrandomDirection
Singleradius
Singleangle
Singlelength
UnityEngine.Vector3box
UnityEngine.ParticleSystemMeshShapeTypemeshShapeType
UnityEngine.Meshmesh
UnityEngine.MeshRenderermeshRenderer
UnityEngine.SkinnedMeshRendererskinnedMeshRenderer
BooleanuseMeshMaterialIndex
Int32meshMaterialIndex
BooleanuseMeshColors
SinglenormalOffset
Singlearc
UnityEngine.ParticleSystem+VelocityOverLifetimeModule
Booleanenabled
MinMaxCurvex
MinMaxCurvey
MinMaxCurvez
UnityEngine.ParticleSystemSimulationSpacespace
UnityEngine.ParticleSystem+LimitVelocityOverLifetimeModule
Booleanenabled
MinMaxCurvelimitX
MinMaxCurvelimitY
MinMaxCurvelimitZ
MinMaxCurvelimit
Singledampen
BooleanseparateAxes
UnityEngine.ParticleSystemSimulationSpacespace
UnityEngine.ParticleSystem+InheritVelocityModule
Booleanenabled
UnityEngine.ParticleSystemInheritVelocityModemode
MinMaxCurvecurve
UnityEngine.ParticleSystem+ForceOverLifetimeModule
Booleanenabled
MinMaxCurvex
MinMaxCurvey
MinMaxCurvez
UnityEngine.ParticleSystemSimulationSpacespace
Booleanrandomized
UnityEngine.ParticleSystem+ColorOverLifetimeModule
Booleanenabled
MinMaxGradientcolor
UnityEngine.ParticleSystem+ColorBySpeedModule
Booleanenabled
MinMaxGradientcolor
UnityEngine.Vector2range
UnityEngine.ParticleSystem+SizeOverLifetimeModule
Booleanenabled
MinMaxCurvesize
UnityEngine.ParticleSystem+SizeBySpeedModule
Booleanenabled
MinMaxCurvesize
UnityEngine.Vector2range
UnityEngine.ParticleSystem+RotationOverLifetimeModule
Booleanenabled
MinMaxCurvex
MinMaxCurvey
MinMaxCurvez
BooleanseparateAxes
UnityEngine.ParticleSystem+RotationBySpeedModule
Booleanenabled
MinMaxCurvex
MinMaxCurvey
MinMaxCurvez
BooleanseparateAxes
UnityEngine.Vector2range
UnityEngine.ParticleSystem+ExternalForcesModule
Booleanenabled
Singlemultiplier
UnityEngine.ParticleSystem+CollisionModule
VoidSetPlane(Int32, UnityEngine.Transform)
UnityEngine.TransformGetPlane(Int32)
Booleanenabled
UnityEngine.ParticleSystemCollisionTypetype
UnityEngine.ParticleSystemCollisionModemode
MinMaxCurvedampen
MinMaxCurvebounce
MinMaxCurvelifetimeLoss
SingleminKillSpeed
UnityEngine.LayerMaskcollidesWith
BooleanenableDynamicColliders
BooleanenableInteriorCollisions
Int32maxCollisionShapes
UnityEngine.ParticleSystemCollisionQualityquality
SinglevoxelSize
SingleradiusScale
BooleansendCollisionMessages
Int32maxPlaneCount
UnityEngine.ParticleSystem+SubEmittersModule
Booleanenabled
UnityEngine.ParticleSystembirth0
UnityEngine.ParticleSystembirth1
UnityEngine.ParticleSystemcollision0
UnityEngine.ParticleSystemcollision1
UnityEngine.ParticleSystemdeath0
UnityEngine.ParticleSystemdeath1
UnityEngine.ParticleSystem+TextureSheetAnimationModule
Booleanenabled
Int32numTilesX
Int32numTilesY
UnityEngine.ParticleSystemAnimationTypeanimation
BooleanuseRandomRow
MinMaxCurveframeOverTime
Int32cycleCount
Int32rowIndex
UnityEngine.ParticleSystem+Particle
SingleGetCurrentSize(UnityEngine.ParticleSystem)
UnityEngine.Color32GetCurrentColor(UnityEngine.ParticleSystem)
UnityEngine.Vector3position
UnityEngine.Vector3velocity
Singlelifetime
SinglestartLifetime
SinglestartSize
UnityEngine.Vector3axisOfRotation
Singlerotation
UnityEngine.Vector3rotation3D
SingleangularVelocity
UnityEngine.Vector3angularVelocity3D
UnityEngine.Color32startColor
SinglerandomValue
UInt32randomSeed
Singlesize
UnityEngine.Color32color
UnityEngine.ParticleSystem+EmitParams
VoidResetPosition()
VoidResetVelocity()
VoidResetAxisOfRotation()
VoidResetRotation()
VoidResetAngularVelocity()
VoidResetStartSize()
VoidResetStartColor()
VoidResetRandomSeed()
VoidResetStartLifetime()
UnityEngine.Vector3position
UnityEngine.Vector3velocity
SinglestartLifetime
SinglestartSize
UnityEngine.Vector3axisOfRotation
Singlerotation
UnityEngine.Vector3rotation3D
SingleangularVelocity
UnityEngine.Vector3angularVelocity3D
UnityEngine.Color32startColor
UInt32randomSeed
UnityEngine.ParticleSystem+CollisionEvent
UnityEngine.Vector3intersection
UnityEngine.Vector3normal
UnityEngine.Vector3velocity
UnityEngine.Collidercollider
UnityEngine.ParticleSystemRenderer
VoidSetPropertyBlock(UnityEngine.MaterialPropertyBlock)
VoidGetPropertyBlock(UnityEngine.MaterialPropertyBlock)
VoidGetClosestReflectionProbes(System.Collections.Generic.List`1[UnityEngine.Rendering.ReflectionProbeBlendInfo])
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
UnityEngine.ParticleSystemRenderModerenderMode
SinglelengthScale
SinglevelocityScale
SinglecameraVelocityScale
SinglenormalDirection
UnityEngine.ParticleSystemRenderSpacealignment
UnityEngine.Vector3pivot
UnityEngine.ParticleSystemSortModesortMode
SinglesortingFudge
SingleminParticleSize
SinglemaxParticleSize
UnityEngine.Meshmesh
BooleanisPartOfStaticBatch
UnityEngine.Matrix4x4worldToLocalMatrix
UnityEngine.Matrix4x4localToWorldMatrix
Booleanenabled
UnityEngine.Rendering.ShadowCastingModeshadowCastingMode
BooleancastShadows
BooleanreceiveShadows
UnityEngine.Materialmaterial
UnityEngine.MaterialsharedMaterial
UnityEngine.Material[]materials
UnityEngine.Material[]sharedMaterials
UnityEngine.Boundsbounds
Int32lightmapIndex
Int32realtimeLightmapIndex
UnityEngine.Vector4lightmapScaleOffset
UnityEngine.Vector4realtimeLightmapScaleOffset
BooleanisVisible
BooleanuseLightProbes
UnityEngine.TransformprobeAnchor
UnityEngine.Rendering.ReflectionProbeUsagereflectionProbeUsage
System.StringsortingLayerName
Int32sortingLayerID
Int32sortingOrder
UnityEngine.Vector4lightmapTilingOffset
UnityEngine.TransformlightProbeAnchor
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.ParticleCollisionEvent
UnityEngine.Vector3intersection
UnityEngine.Vector3normal
UnityEngine.Vector3velocity
UnityEngine.Collidercollider
UnityEngine.ComponentcolliderComponent
UnityEngine.ParticleSystemExtensionsImpl
UnityEngine.ParticlePhysicsExtensions
Int32GetSafeCollisionEventSize(UnityEngine.ParticleSystem)
Int32GetCollisionEvents(UnityEngine.ParticleSystem, UnityEngine.GameObject, UnityEngine.ParticleCollisionEvent[])
UnityEngine.Particle
UnityEngine.Vector3position
UnityEngine.Vector3velocity
Singleenergy
SinglestartEnergy
Singlesize
Singlerotation
SingleangularVelocity
UnityEngine.Colorcolor
UnityEngine.InternalEmitParticleArguments
UnityEngine.Vector3pos
UnityEngine.Vector3velocity
Singlesize
Singleenergy
UnityEngine.Colorcolor
Singlerotation
SingleangularVelocity
UnityEngine.ParticleEmitter
VoidClearParticles()
VoidEmit()
VoidEmit(Int32)
VoidEmit(UnityEngine.Vector3, UnityEngine.Vector3, Single, Single, UnityEngine.Color)
VoidEmit(UnityEngine.Vector3, UnityEngine.Vector3, Single, Single, UnityEngine.Color, Single, Single)
VoidSimulate(Single)
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
Booleanemit
SingleminSize
SinglemaxSize
SingleminEnergy
SinglemaxEnergy
SingleminEmission
SinglemaxEmission
SingleemitterVelocityScale
UnityEngine.Vector3worldVelocity
UnityEngine.Vector3localVelocity
UnityEngine.Vector3rndVelocity
BooleanuseWorldSpace
BooleanrndRotation
SingleangularVelocity
SinglerndAngularVelocity
UnityEngine.Particle[]particles
Int32particleCount
Booleanenabled
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.EllipsoidParticleEmitter
VoidClearParticles()
VoidEmit()
VoidEmit(Int32)
VoidEmit(UnityEngine.Vector3, UnityEngine.Vector3, Single, Single, UnityEngine.Color)
VoidEmit(UnityEngine.Vector3, UnityEngine.Vector3, Single, Single, UnityEngine.Color, Single, Single)
VoidSimulate(Single)
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
Booleanemit
SingleminSize
SinglemaxSize
SingleminEnergy
SinglemaxEnergy
SingleminEmission
SinglemaxEmission
SingleemitterVelocityScale
UnityEngine.Vector3worldVelocity
UnityEngine.Vector3localVelocity
UnityEngine.Vector3rndVelocity
BooleanuseWorldSpace
BooleanrndRotation
SingleangularVelocity
SinglerndAngularVelocity
UnityEngine.Particle[]particles
Int32particleCount
Booleanenabled
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.MeshParticleEmitter
VoidClearParticles()
VoidEmit()
VoidEmit(Int32)
VoidEmit(UnityEngine.Vector3, UnityEngine.Vector3, Single, Single, UnityEngine.Color)
VoidEmit(UnityEngine.Vector3, UnityEngine.Vector3, Single, Single, UnityEngine.Color, Single, Single)
VoidSimulate(Single)
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
Booleanemit
SingleminSize
SinglemaxSize
SingleminEnergy
SinglemaxEnergy
SingleminEmission
SinglemaxEmission
SingleemitterVelocityScale
UnityEngine.Vector3worldVelocity
UnityEngine.Vector3localVelocity
UnityEngine.Vector3rndVelocity
BooleanuseWorldSpace
BooleanrndRotation
SingleangularVelocity
SinglerndAngularVelocity
UnityEngine.Particle[]particles
Int32particleCount
Booleanenabled
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.ParticleAnimator
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
BooleandoesAnimateColor
UnityEngine.Vector3worldRotationAxis
UnityEngine.Vector3localRotationAxis
SinglesizeGrow
UnityEngine.Vector3rndForce
UnityEngine.Vector3force
Singledamping
Booleanautodestruct
UnityEngine.Color[]colorAnimation
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.ParticleRenderMode
Int32value__
UnityEngine.ParticleRenderModeBillboard
UnityEngine.ParticleRenderModeStretch
UnityEngine.ParticleRenderModeSortedBillboard
UnityEngine.ParticleRenderModeHorizontalBillboard
UnityEngine.ParticleRenderModeVerticalBillboard
UnityEngine.ParticleRenderer
VoidSetPropertyBlock(UnityEngine.MaterialPropertyBlock)
VoidGetPropertyBlock(UnityEngine.MaterialPropertyBlock)
VoidGetClosestReflectionProbes(System.Collections.Generic.List`1[UnityEngine.Rendering.ReflectionProbeBlendInfo])
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
UnityEngine.ParticleRenderModeparticleRenderMode
SinglelengthScale
SinglevelocityScale
SinglecameraVelocityScale
SinglemaxParticleSize
Int32uvAnimationXTile
Int32uvAnimationYTile
SingleuvAnimationCycles
Int32animatedTextureCount
SinglemaxPartileSize
UnityEngine.Rect[]uvTiles
UnityEngine.AnimationCurvewidthCurve
UnityEngine.AnimationCurveheightCurve
UnityEngine.AnimationCurverotationCurve
BooleanisPartOfStaticBatch
UnityEngine.Matrix4x4worldToLocalMatrix
UnityEngine.Matrix4x4localToWorldMatrix
Booleanenabled
UnityEngine.Rendering.ShadowCastingModeshadowCastingMode
BooleancastShadows
BooleanreceiveShadows
UnityEngine.Materialmaterial
UnityEngine.MaterialsharedMaterial
UnityEngine.Material[]materials
UnityEngine.Material[]sharedMaterials
UnityEngine.Boundsbounds
Int32lightmapIndex
Int32realtimeLightmapIndex
UnityEngine.Vector4lightmapScaleOffset
UnityEngine.Vector4realtimeLightmapScaleOffset
BooleanisVisible
BooleanuseLightProbes
UnityEngine.TransformprobeAnchor
UnityEngine.Rendering.ReflectionProbeUsagereflectionProbeUsage
System.StringsortingLayerName
Int32sortingLayerID
Int32sortingOrder
UnityEngine.Vector4lightmapTilingOffset
UnityEngine.TransformlightProbeAnchor
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.RigidbodyConstraints
Int32value__
UnityEngine.RigidbodyConstraintsNone
UnityEngine.RigidbodyConstraintsFreezePositionX
UnityEngine.RigidbodyConstraintsFreezePositionY
UnityEngine.RigidbodyConstraintsFreezePositionZ
UnityEngine.RigidbodyConstraintsFreezeRotationX
UnityEngine.RigidbodyConstraintsFreezeRotationY
UnityEngine.RigidbodyConstraintsFreezeRotationZ
UnityEngine.RigidbodyConstraintsFreezePosition
UnityEngine.RigidbodyConstraintsFreezeRotation
UnityEngine.RigidbodyConstraintsFreezeAll
UnityEngine.ForceMode
Int32value__
UnityEngine.ForceModeForce
UnityEngine.ForceModeAcceleration
UnityEngine.ForceModeImpulse
UnityEngine.ForceModeVelocityChange
UnityEngine.JointDriveMode
Int32value__
UnityEngine.JointDriveModeNone
UnityEngine.JointDriveModePosition
UnityEngine.JointDriveModeVelocity
UnityEngine.JointDriveModePositionAndVelocity
UnityEngine.JointProjectionMode
Int32value__
UnityEngine.JointProjectionModeNone
UnityEngine.JointProjectionModePositionAndRotation
UnityEngine.JointProjectionModePositionOnly
UnityEngine.WheelFrictionCurve
SingleextremumSlip
SingleextremumValue
SingleasymptoteSlip
SingleasymptoteValue
Singlestiffness
UnityEngine.SoftJointLimit
Singlelimit
Singlespring
Singledamper
Singlebounciness
SinglecontactDistance
Singlebouncyness
UnityEngine.SoftJointLimitSpring
Singlespring
Singledamper
UnityEngine.JointDrive
UnityEngine.JointDriveModemode
SinglepositionSpring
SinglepositionDamper
SinglemaximumForce
UnityEngine.RigidbodyInterpolation
Int32value__
UnityEngine.RigidbodyInterpolationNone
UnityEngine.RigidbodyInterpolationInterpolate
UnityEngine.RigidbodyInterpolationExtrapolate
UnityEngine.JointMotor
SingletargetVelocity
Singleforce
BooleanfreeSpin
UnityEngine.JointSpring
Singlespring
Singledamper
SingletargetPosition
UnityEngine.JointLimits
Singlemin
Singlemax
Singlebounciness
SinglebounceMinVelocity
SinglecontactDistance
SingleminBounce
SinglemaxBounce
UnityEngine.ControllerColliderHit
UnityEngine.CharacterControllercontroller
UnityEngine.Collidercollider
UnityEngine.Rigidbodyrigidbody
UnityEngine.GameObjectgameObject
UnityEngine.Transformtransform
UnityEngine.Vector3point
UnityEngine.Vector3normal
UnityEngine.Vector3moveDirection
SinglemoveLength
UnityEngine.PhysicMaterialCombine
Int32value__
UnityEngine.PhysicMaterialCombineAverage
UnityEngine.PhysicMaterialCombineMinimum
UnityEngine.PhysicMaterialCombineMultiply
UnityEngine.PhysicMaterialCombineMaximum
UnityEngine.Collision
System.Collections.IEnumeratorGetEnumerator()
UnityEngine.Vector3relativeVelocity
UnityEngine.Rigidbodyrigidbody
UnityEngine.Collidercollider
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
UnityEngine.ContactPoint[]contacts
UnityEngine.Vector3impulse
UnityEngine.Vector3impactForceSum
UnityEngine.Vector3frictionForceSum
UnityEngine.Componentother
UnityEngine.CollisionFlags
Int32value__
UnityEngine.CollisionFlagsNone
UnityEngine.CollisionFlagsSides
UnityEngine.CollisionFlagsAbove
UnityEngine.CollisionFlagsBelow
UnityEngine.CollisionFlagsCollidedSides
UnityEngine.CollisionFlagsCollidedAbove
UnityEngine.CollisionFlagsCollidedBelow
UnityEngine.ClothSkinningCoefficient
SinglemaxDistance
SinglecollisionSphereDistance
UnityEngine.QueryTriggerInteraction
Int32value__
UnityEngine.QueryTriggerInteractionUseGlobal
UnityEngine.QueryTriggerInteractionIgnore
UnityEngine.QueryTriggerInteractionCollide
UnityEngine.Physics
BooleanBoxCast(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3)
BooleanBoxCast(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Quaternion, Single, Int32, UnityEngine.QueryTriggerInteraction)
BooleanBoxCast(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.RaycastHit ByRef, UnityEngine.Quaternion, Single, Int32)
BooleanBoxCast(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.RaycastHit ByRef, UnityEngine.Quaternion, Single)
BooleanBoxCast(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.RaycastHit ByRef, UnityEngine.Quaternion)
BooleanBoxCast(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.RaycastHit ByRef)
BooleanBoxCast(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.RaycastHit ByRef, UnityEngine.Quaternion, Single, Int32, UnityEngine.QueryTriggerInteraction)
VoidIgnoreCollision(UnityEngine.Collider, UnityEngine.Collider, Boolean)
VoidIgnoreCollision(UnityEngine.Collider, UnityEngine.Collider)
VoidIgnoreLayerCollision(Int32, Int32, Boolean)
VoidIgnoreLayerCollision(Int32, Int32)
BooleanGetIgnoreLayerCollision(Int32, Int32)
BooleanCapsuleCast(UnityEngine.Vector3, UnityEngine.Vector3, Single, UnityEngine.Vector3, UnityEngine.RaycastHit ByRef, Single, Int32)
BooleanCapsuleCast(UnityEngine.Vector3, UnityEngine.Vector3, Single, UnityEngine.Vector3, UnityEngine.RaycastHit ByRef, Single)
BooleanCapsuleCast(UnityEngine.Vector3, UnityEngine.Vector3, Single, UnityEngine.Vector3, UnityEngine.RaycastHit ByRef)
BooleanCapsuleCast(UnityEngine.Vector3, UnityEngine.Vector3, Single, UnityEngine.Vector3, UnityEngine.RaycastHit ByRef, Single, Int32, UnityEngine.QueryTriggerInteraction)
BooleanSphereCast(UnityEngine.Vector3, Single, UnityEngine.Vector3, UnityEngine.RaycastHit ByRef, Single, Int32)
BooleanSphereCast(UnityEngine.Vector3, Single, UnityEngine.Vector3, UnityEngine.RaycastHit ByRef, Single)
BooleanSphereCast(UnityEngine.Vector3, Single, UnityEngine.Vector3, UnityEngine.RaycastHit ByRef)
BooleanSphereCast(UnityEngine.Vector3, Single, UnityEngine.Vector3, UnityEngine.RaycastHit ByRef, Single, Int32, UnityEngine.QueryTriggerInteraction)
BooleanSphereCast(UnityEngine.Ray, Single, Single, Int32)
BooleanSphereCast(UnityEngine.Ray, Single, Single)
BooleanSphereCast(UnityEngine.Ray, Single)
BooleanSphereCast(UnityEngine.Ray, Single, Single, Int32, UnityEngine.QueryTriggerInteraction)
BooleanSphereCast(UnityEngine.Ray, Single, UnityEngine.RaycastHit ByRef, Single, Int32)
BooleanSphereCast(UnityEngine.Ray, Single, UnityEngine.RaycastHit ByRef, Single)
BooleanSphereCast(UnityEngine.Ray, Single, UnityEngine.RaycastHit ByRef)
BooleanSphereCast(UnityEngine.Ray, Single, UnityEngine.RaycastHit ByRef, Single, Int32, UnityEngine.QueryTriggerInteraction)
UnityEngine.RaycastHit[]CapsuleCastAll(UnityEngine.Vector3, UnityEngine.Vector3, Single, UnityEngine.Vector3, Single, Int32, UnityEngine.QueryTriggerInteraction)
UnityEngine.RaycastHit[]CapsuleCastAll(UnityEngine.Vector3, UnityEngine.Vector3, Single, UnityEngine.Vector3, Single, Int32)
UnityEngine.RaycastHit[]CapsuleCastAll(UnityEngine.Vector3, UnityEngine.Vector3, Single, UnityEngine.Vector3, Single)
UnityEngine.RaycastHit[]CapsuleCastAll(UnityEngine.Vector3, UnityEngine.Vector3, Single, UnityEngine.Vector3)
Int32CapsuleCastNonAlloc(UnityEngine.Vector3, UnityEngine.Vector3, Single, UnityEngine.Vector3, UnityEngine.RaycastHit[], Single, Int32, UnityEngine.QueryTriggerInteraction)
Int32CapsuleCastNonAlloc(UnityEngine.Vector3, UnityEngine.Vector3, Single, UnityEngine.Vector3, UnityEngine.RaycastHit[], Single, Int32)
Int32CapsuleCastNonAlloc(UnityEngine.Vector3, UnityEngine.Vector3, Single, UnityEngine.Vector3, UnityEngine.RaycastHit[], Single)
Int32CapsuleCastNonAlloc(UnityEngine.Vector3, UnityEngine.Vector3, Single, UnityEngine.Vector3, UnityEngine.RaycastHit[])
UnityEngine.RaycastHit[]SphereCastAll(UnityEngine.Vector3, Single, UnityEngine.Vector3, Single, Int32)
UnityEngine.RaycastHit[]SphereCastAll(UnityEngine.Vector3, Single, UnityEngine.Vector3, Single)
UnityEngine.RaycastHit[]SphereCastAll(UnityEngine.Vector3, Single, UnityEngine.Vector3)
UnityEngine.RaycastHit[]SphereCastAll(UnityEngine.Vector3, Single, UnityEngine.Vector3, Single, Int32, UnityEngine.QueryTriggerInteraction)
UnityEngine.RaycastHit[]SphereCastAll(UnityEngine.Ray, Single, Single, Int32)
UnityEngine.RaycastHit[]SphereCastAll(UnityEngine.Ray, Single, Single)
UnityEngine.RaycastHit[]SphereCastAll(UnityEngine.Ray, Single)
UnityEngine.RaycastHit[]SphereCastAll(UnityEngine.Ray, Single, Single, Int32, UnityEngine.QueryTriggerInteraction)
Int32SphereCastNonAlloc(UnityEngine.Vector3, Single, UnityEngine.Vector3, UnityEngine.RaycastHit[], Single, Int32)
Int32SphereCastNonAlloc(UnityEngine.Vector3, Single, UnityEngine.Vector3, UnityEngine.RaycastHit[], Single)
Int32SphereCastNonAlloc(UnityEngine.Vector3, Single, UnityEngine.Vector3, UnityEngine.RaycastHit[])
Int32SphereCastNonAlloc(UnityEngine.Vector3, Single, UnityEngine.Vector3, UnityEngine.RaycastHit[], Single, Int32, UnityEngine.QueryTriggerInteraction)
Int32SphereCastNonAlloc(UnityEngine.Ray, Single, UnityEngine.RaycastHit[], Single, Int32)
Int32SphereCastNonAlloc(UnityEngine.Ray, Single, UnityEngine.RaycastHit[], Single)
Int32SphereCastNonAlloc(UnityEngine.Ray, Single, UnityEngine.RaycastHit[])
Int32SphereCastNonAlloc(UnityEngine.Ray, Single, UnityEngine.RaycastHit[], Single, Int32, UnityEngine.QueryTriggerInteraction)
BooleanCheckSphere(UnityEngine.Vector3, Single, Int32, UnityEngine.QueryTriggerInteraction)
BooleanCheckSphere(UnityEngine.Vector3, Single, Int32)
BooleanCheckSphere(UnityEngine.Vector3, Single)
BooleanCheckCapsule(UnityEngine.Vector3, UnityEngine.Vector3, Single, Int32, UnityEngine.QueryTriggerInteraction)
BooleanCheckCapsule(UnityEngine.Vector3, UnityEngine.Vector3, Single, Int32)
BooleanCheckCapsule(UnityEngine.Vector3, UnityEngine.Vector3, Single)
BooleanCheckBox(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Quaternion, Int32, UnityEngine.QueryTriggerInteraction)
BooleanCheckBox(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Quaternion, Int32)
BooleanCheckBox(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Quaternion)
BooleanCheckBox(UnityEngine.Vector3, UnityEngine.Vector3)
UnityEngine.Collider[]OverlapBox(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Quaternion, Int32, UnityEngine.QueryTriggerInteraction)
UnityEngine.Collider[]OverlapBox(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Quaternion, Int32)
UnityEngine.Collider[]OverlapBox(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Collider[]OverlapBox(UnityEngine.Vector3, UnityEngine.Vector3)
Int32OverlapBoxNonAlloc(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Collider[], UnityEngine.Quaternion, Int32, UnityEngine.QueryTriggerInteraction)
Int32OverlapBoxNonAlloc(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Collider[], UnityEngine.Quaternion, Int32)
Int32OverlapBoxNonAlloc(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Collider[], UnityEngine.Quaternion)
Int32OverlapBoxNonAlloc(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Collider[])
UnityEngine.RaycastHit[]BoxCastAll(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Quaternion, Single, Int32, UnityEngine.QueryTriggerInteraction)
UnityEngine.RaycastHit[]BoxCastAll(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Quaternion, Single, Int32)
UnityEngine.RaycastHit[]BoxCastAll(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Quaternion, Single)
UnityEngine.RaycastHit[]BoxCastAll(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.RaycastHit[]BoxCastAll(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3)
Int32BoxCastNonAlloc(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.RaycastHit[], UnityEngine.Quaternion, Single, Int32, UnityEngine.QueryTriggerInteraction)
Int32BoxCastNonAlloc(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.RaycastHit[], UnityEngine.Quaternion, Single, Int32)
Int32BoxCastNonAlloc(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.RaycastHit[], UnityEngine.Quaternion, Single)
Int32BoxCastNonAlloc(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.RaycastHit[], UnityEngine.Quaternion)
Int32BoxCastNonAlloc(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.RaycastHit[])
BooleanBoxCast(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Quaternion, Single, Int32)
BooleanBoxCast(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Quaternion, Single)
BooleanBoxCast(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Quaternion)
BooleanRaycast(UnityEngine.Vector3, UnityEngine.Vector3, Single, Int32)
BooleanRaycast(UnityEngine.Vector3, UnityEngine.Vector3, Single)
BooleanRaycast(UnityEngine.Vector3, UnityEngine.Vector3)
BooleanRaycast(UnityEngine.Vector3, UnityEngine.Vector3, Single, Int32, UnityEngine.QueryTriggerInteraction)
BooleanRaycast(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.RaycastHit ByRef, Single, Int32)
BooleanRaycast(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.RaycastHit ByRef, Single)
BooleanRaycast(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.RaycastHit ByRef)
BooleanRaycast(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.RaycastHit ByRef, Single, Int32, UnityEngine.QueryTriggerInteraction)
BooleanRaycast(UnityEngine.Ray, Single, Int32)
BooleanRaycast(UnityEngine.Ray, Single)
BooleanRaycast(UnityEngine.Ray)
BooleanRaycast(UnityEngine.Ray, Single, Int32, UnityEngine.QueryTriggerInteraction)
BooleanRaycast(UnityEngine.Ray, UnityEngine.RaycastHit ByRef, Single, Int32)
BooleanRaycast(UnityEngine.Ray, UnityEngine.RaycastHit ByRef, Single)
BooleanRaycast(UnityEngine.Ray, UnityEngine.RaycastHit ByRef)
BooleanRaycast(UnityEngine.Ray, UnityEngine.RaycastHit ByRef, Single, Int32, UnityEngine.QueryTriggerInteraction)
UnityEngine.RaycastHit[]RaycastAll(UnityEngine.Ray, Single, Int32)
UnityEngine.RaycastHit[]RaycastAll(UnityEngine.Ray, Single)
UnityEngine.RaycastHit[]RaycastAll(UnityEngine.Ray)
UnityEngine.RaycastHit[]RaycastAll(UnityEngine.Ray, Single, Int32, UnityEngine.QueryTriggerInteraction)
UnityEngine.RaycastHit[]RaycastAll(UnityEngine.Vector3, UnityEngine.Vector3, Single, Int32, UnityEngine.QueryTriggerInteraction)
UnityEngine.RaycastHit[]RaycastAll(UnityEngine.Vector3, UnityEngine.Vector3, Single, Int32)
UnityEngine.RaycastHit[]RaycastAll(UnityEngine.Vector3, UnityEngine.Vector3, Single)
UnityEngine.RaycastHit[]RaycastAll(UnityEngine.Vector3, UnityEngine.Vector3)
Int32RaycastNonAlloc(UnityEngine.Ray, UnityEngine.RaycastHit[], Single, Int32)
Int32RaycastNonAlloc(UnityEngine.Ray, UnityEngine.RaycastHit[], Single)
Int32RaycastNonAlloc(UnityEngine.Ray, UnityEngine.RaycastHit[])
Int32RaycastNonAlloc(UnityEngine.Ray, UnityEngine.RaycastHit[], Single, Int32, UnityEngine.QueryTriggerInteraction)
Int32RaycastNonAlloc(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.RaycastHit[], Single, Int32, UnityEngine.QueryTriggerInteraction)
Int32RaycastNonAlloc(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.RaycastHit[], Single, Int32)
Int32RaycastNonAlloc(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.RaycastHit[], Single)
Int32RaycastNonAlloc(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.RaycastHit[])
BooleanLinecast(UnityEngine.Vector3, UnityEngine.Vector3, Int32)
BooleanLinecast(UnityEngine.Vector3, UnityEngine.Vector3)
BooleanLinecast(UnityEngine.Vector3, UnityEngine.Vector3, Int32, UnityEngine.QueryTriggerInteraction)
BooleanLinecast(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.RaycastHit ByRef, Int32)
BooleanLinecast(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.RaycastHit ByRef)
BooleanLinecast(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.RaycastHit ByRef, Int32, UnityEngine.QueryTriggerInteraction)
UnityEngine.Collider[]OverlapSphere(UnityEngine.Vector3, Single, Int32, UnityEngine.QueryTriggerInteraction)
UnityEngine.Collider[]OverlapSphere(UnityEngine.Vector3, Single, Int32)
UnityEngine.Collider[]OverlapSphere(UnityEngine.Vector3, Single)
Int32OverlapSphereNonAlloc(UnityEngine.Vector3, Single, UnityEngine.Collider[], Int32, UnityEngine.QueryTriggerInteraction)
Int32OverlapSphereNonAlloc(UnityEngine.Vector3, Single, UnityEngine.Collider[], Int32)
Int32OverlapSphereNonAlloc(UnityEngine.Vector3, Single, UnityEngine.Collider[])
BooleanCapsuleCast(UnityEngine.Vector3, UnityEngine.Vector3, Single, UnityEngine.Vector3, Single, Int32)
BooleanCapsuleCast(UnityEngine.Vector3, UnityEngine.Vector3, Single, UnityEngine.Vector3, Single)
BooleanCapsuleCast(UnityEngine.Vector3, UnityEngine.Vector3, Single, UnityEngine.Vector3)
BooleanCapsuleCast(UnityEngine.Vector3, UnityEngine.Vector3, Single, UnityEngine.Vector3, Single, Int32, UnityEngine.QueryTriggerInteraction)
UnityEngine.Vector3gravity
SingleminPenetrationForPenalty
SingledefaultContactOffset
SinglebounceThreshold
SinglebounceTreshold
SinglesleepVelocity
SinglesleepAngularVelocity
SinglemaxAngularVelocity
Int32solverIterationCount
SinglesleepThreshold
BooleanqueriesHitTriggers
SinglepenetrationPenaltyForce
Int32IgnoreRaycastLayer
Int32kIgnoreRaycastLayer
Int32DefaultRaycastLayers
Int32kDefaultRaycastLayers
Int32AllLayers
Int32kAllLayers
UnityEngine.WheelHit
UnityEngine.Collidercollider
UnityEngine.Vector3point
UnityEngine.Vector3normal
UnityEngine.Vector3forwardDir
UnityEngine.Vector3sidewaysDir
Singleforce
SingleforwardSlip
SinglesidewaysSlip
UnityEngine.ContactPoint
UnityEngine.Vector3point
UnityEngine.Vector3normal
UnityEngine.ColliderthisCollider
UnityEngine.ColliderotherCollider
UnityEngine.Rigidbody
VoidMovePosition(UnityEngine.Vector3)
VoidMoveRotation(UnityEngine.Quaternion)
VoidSleep()
BooleanIsSleeping()
VoidWakeUp()
VoidResetCenterOfMass()
VoidResetInertiaTensor()
BooleanSweepTest(UnityEngine.Vector3, UnityEngine.RaycastHit ByRef, Single, UnityEngine.QueryTriggerInteraction)
BooleanSweepTest(UnityEngine.Vector3, UnityEngine.RaycastHit ByRef, Single)
BooleanSweepTest(UnityEngine.Vector3, UnityEngine.RaycastHit ByRef)
UnityEngine.RaycastHit[]SweepTestAll(UnityEngine.Vector3, Single, UnityEngine.QueryTriggerInteraction)
UnityEngine.RaycastHit[]SweepTestAll(UnityEngine.Vector3, Single)
UnityEngine.RaycastHit[]SweepTestAll(UnityEngine.Vector3)
VoidSetMaxAngularVelocity(Single)
VoidSetDensity(Single)
VoidAddForce(UnityEngine.Vector3, UnityEngine.ForceMode)
VoidAddForce(UnityEngine.Vector3)
VoidAddForce(Single, Single, Single)
VoidAddForce(Single, Single, Single, UnityEngine.ForceMode)
VoidAddRelativeForce(UnityEngine.Vector3, UnityEngine.ForceMode)
VoidAddRelativeForce(UnityEngine.Vector3)
VoidAddRelativeForce(Single, Single, Single)
VoidAddRelativeForce(Single, Single, Single, UnityEngine.ForceMode)
VoidAddTorque(UnityEngine.Vector3, UnityEngine.ForceMode)
VoidAddTorque(UnityEngine.Vector3)
VoidAddTorque(Single, Single, Single)
VoidAddTorque(Single, Single, Single, UnityEngine.ForceMode)
VoidAddRelativeTorque(UnityEngine.Vector3, UnityEngine.ForceMode)
VoidAddRelativeTorque(UnityEngine.Vector3)
VoidAddRelativeTorque(Single, Single, Single)
VoidAddRelativeTorque(Single, Single, Single, UnityEngine.ForceMode)
VoidAddForceAtPosition(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.ForceMode)
VoidAddForceAtPosition(UnityEngine.Vector3, UnityEngine.Vector3)
VoidAddExplosionForce(Single, UnityEngine.Vector3, Single, Single, UnityEngine.ForceMode)
VoidAddExplosionForce(Single, UnityEngine.Vector3, Single, Single)
VoidAddExplosionForce(Single, UnityEngine.Vector3, Single)
UnityEngine.Vector3ClosestPointOnBounds(UnityEngine.Vector3)
UnityEngine.Vector3GetRelativePointVelocity(UnityEngine.Vector3)
UnityEngine.Vector3GetPointVelocity(UnityEngine.Vector3)
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
UnityEngine.Vector3velocity
UnityEngine.Vector3angularVelocity
Singledrag
SingleangularDrag
Singlemass
BooleanuseGravity
SinglemaxDepenetrationVelocity
BooleanisKinematic
BooleanfreezeRotation
UnityEngine.RigidbodyConstraintsconstraints
UnityEngine.CollisionDetectionModecollisionDetectionMode
UnityEngine.Vector3centerOfMass
UnityEngine.Vector3worldCenterOfMass
UnityEngine.QuaternioninertiaTensorRotation
UnityEngine.Vector3inertiaTensor
BooleandetectCollisions
BooleanuseConeFriction
UnityEngine.Vector3position
UnityEngine.Quaternionrotation
UnityEngine.RigidbodyInterpolationinterpolation
Int32solverIterationCount
SinglesleepVelocity
SinglesleepAngularVelocity
SinglesleepThreshold
SinglemaxAngularVelocity
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.Joint
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
UnityEngine.RigidbodyconnectedBody
UnityEngine.Vector3axis
UnityEngine.Vector3anchor
UnityEngine.Vector3connectedAnchor
BooleanautoConfigureConnectedAnchor
SinglebreakForce
SinglebreakTorque
BooleanenableCollision
BooleanenablePreprocessing
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.HingeJoint
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
UnityEngine.JointMotormotor
UnityEngine.JointLimitslimits
UnityEngine.JointSpringspring
BooleanuseMotor
BooleanuseLimits
BooleanuseSpring
Singlevelocity
Singleangle
UnityEngine.RigidbodyconnectedBody
UnityEngine.Vector3axis
UnityEngine.Vector3anchor
UnityEngine.Vector3connectedAnchor
BooleanautoConfigureConnectedAnchor
SinglebreakForce
SinglebreakTorque
BooleanenableCollision
BooleanenablePreprocessing
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.SpringJoint
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
Singlespring
Singledamper
SingleminDistance
SinglemaxDistance
Singletolerance
UnityEngine.RigidbodyconnectedBody
UnityEngine.Vector3axis
UnityEngine.Vector3anchor
UnityEngine.Vector3connectedAnchor
BooleanautoConfigureConnectedAnchor
SinglebreakForce
SinglebreakTorque
BooleanenableCollision
BooleanenablePreprocessing
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.FixedJoint
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
UnityEngine.RigidbodyconnectedBody
UnityEngine.Vector3axis
UnityEngine.Vector3anchor
UnityEngine.Vector3connectedAnchor
BooleanautoConfigureConnectedAnchor
SinglebreakForce
SinglebreakTorque
BooleanenableCollision
BooleanenablePreprocessing
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.CharacterJoint
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
UnityEngine.Vector3swingAxis
UnityEngine.SoftJointLimitSpringtwistLimitSpring
UnityEngine.SoftJointLimitSpringswingLimitSpring
UnityEngine.SoftJointLimitlowTwistLimit
UnityEngine.SoftJointLimithighTwistLimit
UnityEngine.SoftJointLimitswing1Limit
UnityEngine.SoftJointLimitswing2Limit
BooleanenableProjection
SingleprojectionDistance
SingleprojectionAngle
UnityEngine.RigidbodyconnectedBody
UnityEngine.Vector3axis
UnityEngine.Vector3anchor
UnityEngine.Vector3connectedAnchor
BooleanautoConfigureConnectedAnchor
SinglebreakForce
SinglebreakTorque
BooleanenableCollision
BooleanenablePreprocessing
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.QuaterniontargetRotation
UnityEngine.Vector3targetAngularVelocity
UnityEngine.JointDriverotationDrive
UnityEngine.ConfigurableJointMotion
Int32value__
UnityEngine.ConfigurableJointMotionLocked
UnityEngine.ConfigurableJointMotionLimited
UnityEngine.ConfigurableJointMotionFree
UnityEngine.RotationDriveMode
Int32value__
UnityEngine.RotationDriveModeXYAndZ
UnityEngine.RotationDriveModeSlerp
UnityEngine.ConfigurableJoint
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
UnityEngine.Vector3secondaryAxis
UnityEngine.ConfigurableJointMotionxMotion
UnityEngine.ConfigurableJointMotionyMotion
UnityEngine.ConfigurableJointMotionzMotion
UnityEngine.ConfigurableJointMotionangularXMotion
UnityEngine.ConfigurableJointMotionangularYMotion
UnityEngine.ConfigurableJointMotionangularZMotion
UnityEngine.SoftJointLimitSpringlinearLimitSpring
UnityEngine.SoftJointLimitSpringangularXLimitSpring
UnityEngine.SoftJointLimitSpringangularYZLimitSpring
UnityEngine.SoftJointLimitlinearLimit
UnityEngine.SoftJointLimitlowAngularXLimit
UnityEngine.SoftJointLimithighAngularXLimit
UnityEngine.SoftJointLimitangularYLimit
UnityEngine.SoftJointLimitangularZLimit
UnityEngine.Vector3targetPosition
UnityEngine.Vector3targetVelocity
UnityEngine.JointDrivexDrive
UnityEngine.JointDriveyDrive
UnityEngine.JointDrivezDrive
UnityEngine.QuaterniontargetRotation
UnityEngine.Vector3targetAngularVelocity
UnityEngine.RotationDriveModerotationDriveMode
UnityEngine.JointDriveangularXDrive
UnityEngine.JointDriveangularYZDrive
UnityEngine.JointDriveslerpDrive
UnityEngine.JointProjectionModeprojectionMode
SingleprojectionDistance
SingleprojectionAngle
BooleanconfiguredInWorldSpace
BooleanswapBodies
UnityEngine.RigidbodyconnectedBody
UnityEngine.Vector3axis
UnityEngine.Vector3anchor
UnityEngine.Vector3connectedAnchor
BooleanautoConfigureConnectedAnchor
SinglebreakForce
SinglebreakTorque
BooleanenableCollision
BooleanenablePreprocessing
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.ConstantForce
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
UnityEngine.Vector3force
UnityEngine.Vector3relativeForce
UnityEngine.Vector3torque
UnityEngine.Vector3relativeTorque
Booleanenabled
BooleanisActiveAndEnabled
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.CollisionDetectionMode
Int32value__
UnityEngine.CollisionDetectionModeDiscrete
UnityEngine.CollisionDetectionModeContinuous
UnityEngine.CollisionDetectionModeContinuousDynamic
UnityEngine.Collider
UnityEngine.Vector3ClosestPointOnBounds(UnityEngine.Vector3)
BooleanRaycast(UnityEngine.Ray, UnityEngine.RaycastHit ByRef, Single)
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
Booleanenabled
UnityEngine.RigidbodyattachedRigidbody
BooleanisTrigger
SinglecontactOffset
UnityEngine.PhysicMaterialmaterial
UnityEngine.PhysicMaterialsharedMaterial
UnityEngine.Boundsbounds
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.BoxCollider
UnityEngine.Vector3ClosestPointOnBounds(UnityEngine.Vector3)
BooleanRaycast(UnityEngine.Ray, UnityEngine.RaycastHit ByRef, Single)
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
UnityEngine.Vector3center
UnityEngine.Vector3size
UnityEngine.Vector3extents
Booleanenabled
UnityEngine.RigidbodyattachedRigidbody
BooleanisTrigger
SinglecontactOffset
UnityEngine.PhysicMaterialmaterial
UnityEngine.PhysicMaterialsharedMaterial
UnityEngine.Boundsbounds
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.SphereCollider
UnityEngine.Vector3ClosestPointOnBounds(UnityEngine.Vector3)
BooleanRaycast(UnityEngine.Ray, UnityEngine.RaycastHit ByRef, Single)
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
UnityEngine.Vector3center
Singleradius
Booleanenabled
UnityEngine.RigidbodyattachedRigidbody
BooleanisTrigger
SinglecontactOffset
UnityEngine.PhysicMaterialmaterial
UnityEngine.PhysicMaterialsharedMaterial
UnityEngine.Boundsbounds
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.MeshCollider
UnityEngine.Vector3ClosestPointOnBounds(UnityEngine.Vector3)
BooleanRaycast(UnityEngine.Ray, UnityEngine.RaycastHit ByRef, Single)
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
UnityEngine.MeshsharedMesh
Booleanconvex
BooleansmoothSphereCollisions
Booleanenabled
UnityEngine.RigidbodyattachedRigidbody
BooleanisTrigger
SinglecontactOffset
UnityEngine.PhysicMaterialmaterial
UnityEngine.PhysicMaterialsharedMaterial
UnityEngine.Boundsbounds
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.CapsuleCollider
UnityEngine.Vector3ClosestPointOnBounds(UnityEngine.Vector3)
BooleanRaycast(UnityEngine.Ray, UnityEngine.RaycastHit ByRef, Single)
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
UnityEngine.Vector3center
Singleradius
Singleheight
Int32direction
Booleanenabled
UnityEngine.RigidbodyattachedRigidbody
BooleanisTrigger
SinglecontactOffset
UnityEngine.PhysicMaterialmaterial
UnityEngine.PhysicMaterialsharedMaterial
UnityEngine.Boundsbounds
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.WheelCollider
VoidConfigureVehicleSubsteps(Single, Int32, Int32)
BooleanGetGroundHit(UnityEngine.WheelHit ByRef)
VoidGetWorldPose(UnityEngine.Vector3 ByRef, UnityEngine.Quaternion ByRef)
UnityEngine.Vector3ClosestPointOnBounds(UnityEngine.Vector3)
BooleanRaycast(UnityEngine.Ray, UnityEngine.RaycastHit ByRef, Single)
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
UnityEngine.Vector3center
Singleradius
SinglesuspensionDistance
UnityEngine.JointSpringsuspensionSpring
SingleforceAppPointDistance
Singlemass
SinglewheelDampingRate
UnityEngine.WheelFrictionCurveforwardFriction
UnityEngine.WheelFrictionCurvesidewaysFriction
SinglemotorTorque
SinglebrakeTorque
SinglesteerAngle
BooleanisGrounded
SinglesprungMass
Singlerpm
Booleanenabled
UnityEngine.RigidbodyattachedRigidbody
BooleanisTrigger
SinglecontactOffset
UnityEngine.PhysicMaterialmaterial
UnityEngine.PhysicMaterialsharedMaterial
UnityEngine.Boundsbounds
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.RaycastHit
UnityEngine.Vector3point
UnityEngine.Vector3normal
UnityEngine.Vector3barycentricCoordinate
Singledistance
Int32triangleIndex
UnityEngine.Vector2textureCoord
UnityEngine.Vector2textureCoord2
UnityEngine.Vector2textureCoord1
UnityEngine.Vector2lightmapCoord
UnityEngine.Collidercollider
UnityEngine.Rigidbodyrigidbody
UnityEngine.Transformtransform
UnityEngine.PhysicMaterial
Int32GetInstanceID()
SingledynamicFriction
SinglestaticFriction
Singlebounciness
Singlebouncyness
UnityEngine.Vector3frictionDirection2
SingledynamicFriction2
SinglestaticFriction2
UnityEngine.PhysicMaterialCombinefrictionCombine
UnityEngine.PhysicMaterialCombinebounceCombine
UnityEngine.Vector3frictionDirection
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.CharacterController
BooleanSimpleMove(UnityEngine.Vector3)
UnityEngine.CollisionFlagsMove(UnityEngine.Vector3)
UnityEngine.Vector3ClosestPointOnBounds(UnityEngine.Vector3)
BooleanRaycast(UnityEngine.Ray, UnityEngine.RaycastHit ByRef, Single)
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
BooleanisGrounded
UnityEngine.Vector3velocity
UnityEngine.CollisionFlagscollisionFlags
Singleradius
Singleheight
UnityEngine.Vector3center
SingleslopeLimit
SinglestepOffset
SingleskinWidth
BooleandetectCollisions
Booleanenabled
UnityEngine.RigidbodyattachedRigidbody
BooleanisTrigger
SinglecontactOffset
UnityEngine.PhysicMaterialmaterial
UnityEngine.PhysicMaterialsharedMaterial
UnityEngine.Boundsbounds
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.ClothSphereColliderPair
UnityEngine.SphereColliderfirst
UnityEngine.SphereCollidersecond
UnityEngine.Cloth
VoidClearTransformMotion()
VoidSetEnabledFading(Boolean, Single)
VoidSetEnabledFading(Boolean)
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
SinglesleepThreshold
SinglebendingStiffness
SinglestretchingStiffness
Singledamping
UnityEngine.Vector3externalAcceleration
UnityEngine.Vector3randomAcceleration
BooleanuseGravity
BooleanselfCollision
Booleanenabled
UnityEngine.Vector3[]vertices
UnityEngine.Vector3[]normals
Singlefriction
SinglecollisionMassScale
SingleuseContinuousCollision
SingleuseVirtualParticles
UnityEngine.ClothSkinningCoefficient[]coefficients
SingleworldVelocityScale
SingleworldAccelerationScale
BooleansolverFrequency
UnityEngine.CapsuleCollider[]capsuleColliders
UnityEngine.ClothSphereColliderPair[]sphereColliders
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.Physics2D
UnityEngine.Collider2DOverlapCircle(UnityEngine.Vector2, Single, Int32)
UnityEngine.Collider2DOverlapCircle(UnityEngine.Vector2, Single)
UnityEngine.Collider2D[]OverlapCircleAll(UnityEngine.Vector2, Single, Int32, Single, Single)
UnityEngine.Collider2D[]OverlapCircleAll(UnityEngine.Vector2, Single, Int32, Single)
UnityEngine.Collider2D[]OverlapCircleAll(UnityEngine.Vector2, Single, Int32)
UnityEngine.Collider2D[]OverlapCircleAll(UnityEngine.Vector2, Single)
Int32OverlapCircleNonAlloc(UnityEngine.Vector2, Single, UnityEngine.Collider2D[], Int32, Single, Single)
Int32OverlapCircleNonAlloc(UnityEngine.Vector2, Single, UnityEngine.Collider2D[], Int32, Single)
Int32OverlapCircleNonAlloc(UnityEngine.Vector2, Single, UnityEngine.Collider2D[], Int32)
Int32OverlapCircleNonAlloc(UnityEngine.Vector2, Single, UnityEngine.Collider2D[])
UnityEngine.Collider2DOverlapArea(UnityEngine.Vector2, UnityEngine.Vector2, Int32, Single, Single)
UnityEngine.Collider2DOverlapArea(UnityEngine.Vector2, UnityEngine.Vector2, Int32, Single)
UnityEngine.Collider2DOverlapArea(UnityEngine.Vector2, UnityEngine.Vector2, Int32)
UnityEngine.Collider2DOverlapArea(UnityEngine.Vector2, UnityEngine.Vector2)
UnityEngine.Collider2D[]OverlapAreaAll(UnityEngine.Vector2, UnityEngine.Vector2, Int32, Single, Single)
UnityEngine.Collider2D[]OverlapAreaAll(UnityEngine.Vector2, UnityEngine.Vector2, Int32, Single)
UnityEngine.Collider2D[]OverlapAreaAll(UnityEngine.Vector2, UnityEngine.Vector2, Int32)
UnityEngine.Collider2D[]OverlapAreaAll(UnityEngine.Vector2, UnityEngine.Vector2)
Int32OverlapAreaNonAlloc(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Collider2D[], Int32, Single, Single)
Int32OverlapAreaNonAlloc(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Collider2D[], Int32, Single)
Int32OverlapAreaNonAlloc(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Collider2D[], Int32)
Int32OverlapAreaNonAlloc(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Collider2D[])
UnityEngine.RaycastHit2D[]RaycastAll(UnityEngine.Vector2, UnityEngine.Vector2, Single, Int32, Single, Single)
UnityEngine.RaycastHit2D[]RaycastAll(UnityEngine.Vector2, UnityEngine.Vector2, Single, Int32, Single)
UnityEngine.RaycastHit2D[]RaycastAll(UnityEngine.Vector2, UnityEngine.Vector2, Single, Int32)
UnityEngine.RaycastHit2D[]RaycastAll(UnityEngine.Vector2, UnityEngine.Vector2, Single)
UnityEngine.RaycastHit2D[]RaycastAll(UnityEngine.Vector2, UnityEngine.Vector2)
Int32RaycastNonAlloc(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.RaycastHit2D[], Single, Int32, Single, Single)
Int32RaycastNonAlloc(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.RaycastHit2D[], Single, Int32, Single)
Int32RaycastNonAlloc(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.RaycastHit2D[], Single, Int32)
Int32RaycastNonAlloc(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.RaycastHit2D[], Single)
Int32RaycastNonAlloc(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.RaycastHit2D[])
UnityEngine.RaycastHit2DCircleCast(UnityEngine.Vector2, Single, UnityEngine.Vector2, Single, Int32, Single)
UnityEngine.RaycastHit2DCircleCast(UnityEngine.Vector2, Single, UnityEngine.Vector2, Single, Int32)
UnityEngine.RaycastHit2DCircleCast(UnityEngine.Vector2, Single, UnityEngine.Vector2, Single)
UnityEngine.RaycastHit2DCircleCast(UnityEngine.Vector2, Single, UnityEngine.Vector2)
UnityEngine.RaycastHit2DCircleCast(UnityEngine.Vector2, Single, UnityEngine.Vector2, Single, Int32, Single, Single)
UnityEngine.RaycastHit2D[]CircleCastAll(UnityEngine.Vector2, Single, UnityEngine.Vector2, Single, Int32, Single, Single)
UnityEngine.RaycastHit2D[]CircleCastAll(UnityEngine.Vector2, Single, UnityEngine.Vector2, Single, Int32, Single)
UnityEngine.RaycastHit2D[]CircleCastAll(UnityEngine.Vector2, Single, UnityEngine.Vector2, Single, Int32)
UnityEngine.RaycastHit2D[]CircleCastAll(UnityEngine.Vector2, Single, UnityEngine.Vector2, Single)
UnityEngine.RaycastHit2D[]CircleCastAll(UnityEngine.Vector2, Single, UnityEngine.Vector2)
Int32CircleCastNonAlloc(UnityEngine.Vector2, Single, UnityEngine.Vector2, UnityEngine.RaycastHit2D[], Single, Int32, Single, Single)
Int32CircleCastNonAlloc(UnityEngine.Vector2, Single, UnityEngine.Vector2, UnityEngine.RaycastHit2D[], Single, Int32, Single)
Int32CircleCastNonAlloc(UnityEngine.Vector2, Single, UnityEngine.Vector2, UnityEngine.RaycastHit2D[], Single, Int32)
Int32CircleCastNonAlloc(UnityEngine.Vector2, Single, UnityEngine.Vector2, UnityEngine.RaycastHit2D[], Single)
Int32CircleCastNonAlloc(UnityEngine.Vector2, Single, UnityEngine.Vector2, UnityEngine.RaycastHit2D[])
UnityEngine.RaycastHit2DBoxCast(UnityEngine.Vector2, UnityEngine.Vector2, Single, UnityEngine.Vector2, Single, Int32, Single)
UnityEngine.RaycastHit2DBoxCast(UnityEngine.Vector2, UnityEngine.Vector2, Single, UnityEngine.Vector2, Single, Int32)
UnityEngine.RaycastHit2DBoxCast(UnityEngine.Vector2, UnityEngine.Vector2, Single, UnityEngine.Vector2, Single)
UnityEngine.RaycastHit2DBoxCast(UnityEngine.Vector2, UnityEngine.Vector2, Single, UnityEngine.Vector2)
UnityEngine.RaycastHit2DBoxCast(UnityEngine.Vector2, UnityEngine.Vector2, Single, UnityEngine.Vector2, Single, Int32, Single, Single)
UnityEngine.RaycastHit2D[]BoxCastAll(UnityEngine.Vector2, UnityEngine.Vector2, Single, UnityEngine.Vector2, Single, Int32, Single, Single)
UnityEngine.RaycastHit2D[]BoxCastAll(UnityEngine.Vector2, UnityEngine.Vector2, Single, UnityEngine.Vector2, Single, Int32, Single)
UnityEngine.RaycastHit2D[]BoxCastAll(UnityEngine.Vector2, UnityEngine.Vector2, Single, UnityEngine.Vector2, Single, Int32)
UnityEngine.RaycastHit2D[]BoxCastAll(UnityEngine.Vector2, UnityEngine.Vector2, Single, UnityEngine.Vector2, Single)
UnityEngine.RaycastHit2D[]BoxCastAll(UnityEngine.Vector2, UnityEngine.Vector2, Single, UnityEngine.Vector2)
Int32BoxCastNonAlloc(UnityEngine.Vector2, UnityEngine.Vector2, Single, UnityEngine.Vector2, UnityEngine.RaycastHit2D[], Single, Int32, Single, Single)
Int32BoxCastNonAlloc(UnityEngine.Vector2, UnityEngine.Vector2, Single, UnityEngine.Vector2, UnityEngine.RaycastHit2D[], Single, Int32, Single)
Int32BoxCastNonAlloc(UnityEngine.Vector2, UnityEngine.Vector2, Single, UnityEngine.Vector2, UnityEngine.RaycastHit2D[], Single, Int32)
Int32BoxCastNonAlloc(UnityEngine.Vector2, UnityEngine.Vector2, Single, UnityEngine.Vector2, UnityEngine.RaycastHit2D[], Single)
Int32BoxCastNonAlloc(UnityEngine.Vector2, UnityEngine.Vector2, Single, UnityEngine.Vector2, UnityEngine.RaycastHit2D[])
UnityEngine.RaycastHit2DGetRayIntersection(UnityEngine.Ray, Single)
UnityEngine.RaycastHit2DGetRayIntersection(UnityEngine.Ray)
UnityEngine.RaycastHit2DGetRayIntersection(UnityEngine.Ray, Single, Int32)
UnityEngine.RaycastHit2D[]GetRayIntersectionAll(UnityEngine.Ray, Single, Int32)
UnityEngine.RaycastHit2D[]GetRayIntersectionAll(UnityEngine.Ray, Single)
UnityEngine.RaycastHit2D[]GetRayIntersectionAll(UnityEngine.Ray)
Int32GetRayIntersectionNonAlloc(UnityEngine.Ray, UnityEngine.RaycastHit2D[], Single, Int32)
Int32GetRayIntersectionNonAlloc(UnityEngine.Ray, UnityEngine.RaycastHit2D[], Single)
Int32GetRayIntersectionNonAlloc(UnityEngine.Ray, UnityEngine.RaycastHit2D[])
UnityEngine.Collider2DOverlapPoint(UnityEngine.Vector2, Int32, Single, Single)
UnityEngine.Collider2DOverlapPoint(UnityEngine.Vector2, Int32, Single)
UnityEngine.Collider2DOverlapPoint(UnityEngine.Vector2, Int32)
UnityEngine.Collider2DOverlapPoint(UnityEngine.Vector2)
UnityEngine.Collider2D[]OverlapPointAll(UnityEngine.Vector2, Int32, Single, Single)
UnityEngine.Collider2D[]OverlapPointAll(UnityEngine.Vector2, Int32, Single)
UnityEngine.Collider2D[]OverlapPointAll(UnityEngine.Vector2, Int32)
UnityEngine.Collider2D[]OverlapPointAll(UnityEngine.Vector2)
Int32OverlapPointNonAlloc(UnityEngine.Vector2, UnityEngine.Collider2D[], Int32, Single, Single)
Int32OverlapPointNonAlloc(UnityEngine.Vector2, UnityEngine.Collider2D[], Int32, Single)
Int32OverlapPointNonAlloc(UnityEngine.Vector2, UnityEngine.Collider2D[], Int32)
Int32OverlapPointNonAlloc(UnityEngine.Vector2, UnityEngine.Collider2D[])
UnityEngine.Collider2DOverlapCircle(UnityEngine.Vector2, Single, Int32, Single, Single)
UnityEngine.Collider2DOverlapCircle(UnityEngine.Vector2, Single, Int32, Single)
VoidIgnoreCollision(UnityEngine.Collider2D, UnityEngine.Collider2D, Boolean)
VoidIgnoreCollision(UnityEngine.Collider2D, UnityEngine.Collider2D)
BooleanGetIgnoreCollision(UnityEngine.Collider2D, UnityEngine.Collider2D)
VoidIgnoreLayerCollision(Int32, Int32, Boolean)
VoidIgnoreLayerCollision(Int32, Int32)
BooleanGetIgnoreLayerCollision(Int32, Int32)
BooleanIsTouching(UnityEngine.Collider2D, UnityEngine.Collider2D)
BooleanIsTouchingLayers(UnityEngine.Collider2D, Int32)
BooleanIsTouchingLayers(UnityEngine.Collider2D)
UnityEngine.RaycastHit2DLinecast(UnityEngine.Vector2, UnityEngine.Vector2, Int32, Single)
UnityEngine.RaycastHit2DLinecast(UnityEngine.Vector2, UnityEngine.Vector2, Int32)
UnityEngine.RaycastHit2DLinecast(UnityEngine.Vector2, UnityEngine.Vector2)
UnityEngine.RaycastHit2DLinecast(UnityEngine.Vector2, UnityEngine.Vector2, Int32, Single, Single)
UnityEngine.RaycastHit2D[]LinecastAll(UnityEngine.Vector2, UnityEngine.Vector2, Int32, Single, Single)
UnityEngine.RaycastHit2D[]LinecastAll(UnityEngine.Vector2, UnityEngine.Vector2, Int32, Single)
UnityEngine.RaycastHit2D[]LinecastAll(UnityEngine.Vector2, UnityEngine.Vector2, Int32)
UnityEngine.RaycastHit2D[]LinecastAll(UnityEngine.Vector2, UnityEngine.Vector2)
Int32LinecastNonAlloc(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.RaycastHit2D[], Int32, Single, Single)
Int32LinecastNonAlloc(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.RaycastHit2D[], Int32, Single)
Int32LinecastNonAlloc(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.RaycastHit2D[], Int32)
Int32LinecastNonAlloc(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.RaycastHit2D[])
UnityEngine.RaycastHit2DRaycast(UnityEngine.Vector2, UnityEngine.Vector2, Single, Int32, Single)
UnityEngine.RaycastHit2DRaycast(UnityEngine.Vector2, UnityEngine.Vector2, Single, Int32)
UnityEngine.RaycastHit2DRaycast(UnityEngine.Vector2, UnityEngine.Vector2, Single)
UnityEngine.RaycastHit2DRaycast(UnityEngine.Vector2, UnityEngine.Vector2)
UnityEngine.RaycastHit2DRaycast(UnityEngine.Vector2, UnityEngine.Vector2, Single, Int32, Single, Single)
Int32velocityIterations
Int32positionIterations
UnityEngine.Vector2gravity
BooleanqueriesHitTriggers
BooleanqueriesStartInColliders
BooleanchangeStopsCallbacks
SinglevelocityThreshold
SinglemaxLinearCorrection
SinglemaxAngularCorrection
SinglemaxTranslationSpeed
SinglemaxRotationSpeed
SingleminPenetrationForPenalty
SinglebaumgarteScale
SinglebaumgarteTOIScale
SingletimeToSleep
SinglelinearSleepTolerance
SingleangularSleepTolerance
BooleanraycastsHitTriggers
BooleanraycastsStartInColliders
BooleandeleteStopsCallbacks
Int32IgnoreRaycastLayer
Int32DefaultRaycastLayers
Int32AllLayers
UnityEngine.RaycastHit2D
Booleanop_Implicit(UnityEngine.RaycastHit2D)
UnityEngine.Vector2centroid
UnityEngine.Vector2point
UnityEngine.Vector2normal
Singledistance
Singlefraction
UnityEngine.Collider2Dcollider
UnityEngine.Rigidbody2Drigidbody
UnityEngine.Transformtransform
UnityEngine.RigidbodyInterpolation2D
Int32value__
UnityEngine.RigidbodyInterpolation2DNone
UnityEngine.RigidbodyInterpolation2DInterpolate
UnityEngine.RigidbodyInterpolation2DExtrapolate
UnityEngine.RigidbodySleepMode2D
Int32value__
UnityEngine.RigidbodySleepMode2DNeverSleep
UnityEngine.RigidbodySleepMode2DStartAwake
UnityEngine.RigidbodySleepMode2DStartAsleep
UnityEngine.CollisionDetectionMode2D
Int32value__
UnityEngine.CollisionDetectionMode2DNone
UnityEngine.CollisionDetectionMode2DDiscrete
UnityEngine.CollisionDetectionMode2DContinuous
UnityEngine.ForceMode2D
Int32value__
UnityEngine.ForceMode2DForce
UnityEngine.ForceMode2DImpulse
UnityEngine.ColliderErrorState2D
Int32value__
UnityEngine.ColliderErrorState2DNone
UnityEngine.ColliderErrorState2DNoShapes
UnityEngine.ColliderErrorState2DRemovedShapes
UnityEngine.RigidbodyConstraints2D
Int32value__
UnityEngine.RigidbodyConstraints2DNone
UnityEngine.RigidbodyConstraints2DFreezePositionX
UnityEngine.RigidbodyConstraints2DFreezePositionY
UnityEngine.RigidbodyConstraints2DFreezeRotation
UnityEngine.RigidbodyConstraints2DFreezePosition
UnityEngine.RigidbodyConstraints2DFreezeAll
UnityEngine.Rigidbody2D
VoidAddTorque(Single)
UnityEngine.Vector2GetPoint(UnityEngine.Vector2)
UnityEngine.Vector2GetRelativePoint(UnityEngine.Vector2)
UnityEngine.Vector2GetVector(UnityEngine.Vector2)
UnityEngine.Vector2GetRelativeVector(UnityEngine.Vector2)
UnityEngine.Vector2GetPointVelocity(UnityEngine.Vector2)
UnityEngine.Vector2GetRelativePointVelocity(UnityEngine.Vector2)
VoidMovePosition(UnityEngine.Vector2)
VoidMoveRotation(Single)
BooleanIsSleeping()
BooleanIsAwake()
VoidSleep()
VoidWakeUp()
BooleanIsTouching(UnityEngine.Collider2D)
BooleanIsTouchingLayers(Int32)
BooleanIsTouchingLayers()
VoidAddForce(UnityEngine.Vector2, UnityEngine.ForceMode2D)
VoidAddForce(UnityEngine.Vector2)
VoidAddRelativeForce(UnityEngine.Vector2, UnityEngine.ForceMode2D)
VoidAddRelativeForce(UnityEngine.Vector2)
VoidAddForceAtPosition(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.ForceMode2D)
VoidAddForceAtPosition(UnityEngine.Vector2, UnityEngine.Vector2)
VoidAddTorque(Single, UnityEngine.ForceMode2D)
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
UnityEngine.Vector2position
Singlerotation
UnityEngine.Vector2velocity
SingleangularVelocity
BooleanuseAutoMass
Singlemass
UnityEngine.Vector2centerOfMass
UnityEngine.Vector2worldCenterOfMass
Singleinertia
Singledrag
SingleangularDrag
SinglegravityScale
BooleanisKinematic
BooleanfixedAngle
BooleanfreezeRotation
UnityEngine.RigidbodyConstraints2Dconstraints
Booleansimulated
UnityEngine.RigidbodyInterpolation2Dinterpolation
UnityEngine.RigidbodySleepMode2DsleepMode
UnityEngine.CollisionDetectionMode2DcollisionDetectionMode
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.Collider2D
BooleanOverlapPoint(UnityEngine.Vector2)
BooleanIsTouching(UnityEngine.Collider2D)
BooleanIsTouchingLayers(Int32)
BooleanIsTouchingLayers()
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
Singledensity
BooleanisTrigger
BooleanusedByEffector
UnityEngine.Vector2offset
UnityEngine.Rigidbody2DattachedRigidbody
Int32shapeCount
UnityEngine.Boundsbounds
UnityEngine.PhysicsMaterial2DsharedMaterial
Booleanenabled
BooleanisActiveAndEnabled
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.CircleCollider2D
BooleanOverlapPoint(UnityEngine.Vector2)
BooleanIsTouching(UnityEngine.Collider2D)
BooleanIsTouchingLayers(Int32)
BooleanIsTouchingLayers()
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
Singleradius
UnityEngine.Vector2center
Singledensity
BooleanisTrigger
BooleanusedByEffector
UnityEngine.Vector2offset
UnityEngine.Rigidbody2DattachedRigidbody
Int32shapeCount
UnityEngine.Boundsbounds
UnityEngine.PhysicsMaterial2DsharedMaterial
Booleanenabled
BooleanisActiveAndEnabled
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.BoxCollider2D
BooleanOverlapPoint(UnityEngine.Vector2)
BooleanIsTouching(UnityEngine.Collider2D)
BooleanIsTouchingLayers(Int32)
BooleanIsTouchingLayers()
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
UnityEngine.Vector2size
UnityEngine.Vector2center
Singledensity
BooleanisTrigger
BooleanusedByEffector
UnityEngine.Vector2offset
UnityEngine.Rigidbody2DattachedRigidbody
Int32shapeCount
UnityEngine.Boundsbounds
UnityEngine.PhysicsMaterial2DsharedMaterial
Booleanenabled
BooleanisActiveAndEnabled
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.EdgeCollider2D
VoidReset()
BooleanOverlapPoint(UnityEngine.Vector2)
BooleanIsTouching(UnityEngine.Collider2D)
BooleanIsTouchingLayers(Int32)
BooleanIsTouchingLayers()
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
Int32edgeCount
Int32pointCount
UnityEngine.Vector2[]points
Singledensity
BooleanisTrigger
BooleanusedByEffector
UnityEngine.Vector2offset
UnityEngine.Rigidbody2DattachedRigidbody
Int32shapeCount
UnityEngine.Boundsbounds
UnityEngine.PhysicsMaterial2DsharedMaterial
Booleanenabled
BooleanisActiveAndEnabled
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.PolygonCollider2D
UnityEngine.Vector2[]GetPath(Int32)
VoidSetPath(Int32, UnityEngine.Vector2[])
Int32GetTotalPointCount()
VoidCreatePrimitive(Int32, UnityEngine.Vector2, UnityEngine.Vector2)
VoidCreatePrimitive(Int32, UnityEngine.Vector2)
VoidCreatePrimitive(Int32)
BooleanOverlapPoint(UnityEngine.Vector2)
BooleanIsTouching(UnityEngine.Collider2D)
BooleanIsTouchingLayers(Int32)
BooleanIsTouchingLayers()
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
UnityEngine.Vector2[]points
Int32pathCount
Singledensity
BooleanisTrigger
BooleanusedByEffector
UnityEngine.Vector2offset
UnityEngine.Rigidbody2DattachedRigidbody
Int32shapeCount
UnityEngine.Boundsbounds
UnityEngine.PhysicsMaterial2DsharedMaterial
Booleanenabled
BooleanisActiveAndEnabled
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.ContactPoint2D
UnityEngine.Vector2point
UnityEngine.Vector2normal
UnityEngine.Collider2Dcollider
UnityEngine.Collider2DotherCollider
UnityEngine.Collision2D
Booleanenabled
UnityEngine.Rigidbody2Drigidbody
UnityEngine.Collider2Dcollider
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
UnityEngine.ContactPoint2D[]contacts
UnityEngine.Vector2relativeVelocity
UnityEngine.JointLimitState2D
Int32value__
UnityEngine.JointLimitState2DInactive
UnityEngine.JointLimitState2DLowerLimit
UnityEngine.JointLimitState2DUpperLimit
UnityEngine.JointLimitState2DEqualLimits
UnityEngine.JointAngleLimits2D
Singlemin
Singlemax
UnityEngine.JointTranslationLimits2D
Singlemin
Singlemax
UnityEngine.JointMotor2D
SinglemotorSpeed
SinglemaxMotorTorque
UnityEngine.JointSuspension2D
SingledampingRatio
Singlefrequency
Singleangle
UnityEngine.Joint2D
UnityEngine.Vector2GetReactionForce(Single)
SingleGetReactionTorque(Single)
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
UnityEngine.Rigidbody2DconnectedBody
BooleanenableCollision
SinglebreakForce
SinglebreakTorque
UnityEngine.Vector2reactionForce
SinglereactionTorque
BooleancollideConnected
Booleanenabled
BooleanisActiveAndEnabled
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.AnchoredJoint2D
UnityEngine.Vector2GetReactionForce(Single)
SingleGetReactionTorque(Single)
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
UnityEngine.Vector2anchor
UnityEngine.Vector2connectedAnchor
BooleanautoConfigureConnectedAnchor
UnityEngine.Rigidbody2DconnectedBody
BooleanenableCollision
SinglebreakForce
SinglebreakTorque
UnityEngine.Vector2reactionForce
SinglereactionTorque
BooleancollideConnected
Booleanenabled
BooleanisActiveAndEnabled
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.SpringJoint2D
UnityEngine.Vector2GetReactionForce(Single)
SingleGetReactionTorque(Single)
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
BooleanautoConfigureDistance
Singledistance
SingledampingRatio
Singlefrequency
UnityEngine.Vector2anchor
UnityEngine.Vector2connectedAnchor
BooleanautoConfigureConnectedAnchor
UnityEngine.Rigidbody2DconnectedBody
BooleanenableCollision
SinglebreakForce
SinglebreakTorque
UnityEngine.Vector2reactionForce
SinglereactionTorque
BooleancollideConnected
Booleanenabled
BooleanisActiveAndEnabled
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.DistanceJoint2D
UnityEngine.Vector2GetReactionForce(Single)
SingleGetReactionTorque(Single)
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
BooleanautoConfigureDistance
Singledistance
BooleanmaxDistanceOnly
UnityEngine.Vector2anchor
UnityEngine.Vector2connectedAnchor
BooleanautoConfigureConnectedAnchor
UnityEngine.Rigidbody2DconnectedBody
BooleanenableCollision
SinglebreakForce
SinglebreakTorque
UnityEngine.Vector2reactionForce
SinglereactionTorque
BooleancollideConnected
Booleanenabled
BooleanisActiveAndEnabled
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.FrictionJoint2D
UnityEngine.Vector2GetReactionForce(Single)
SingleGetReactionTorque(Single)
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
SinglemaxForce
SinglemaxTorque
UnityEngine.Vector2anchor
UnityEngine.Vector2connectedAnchor
BooleanautoConfigureConnectedAnchor
UnityEngine.Rigidbody2DconnectedBody
BooleanenableCollision
SinglebreakForce
SinglebreakTorque
UnityEngine.Vector2reactionForce
SinglereactionTorque
BooleancollideConnected
Booleanenabled
BooleanisActiveAndEnabled
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.HingeJoint2D
SingleGetMotorTorque(Single)
UnityEngine.Vector2GetReactionForce(Single)
SingleGetReactionTorque(Single)
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
BooleanuseMotor
BooleanuseLimits
UnityEngine.JointMotor2Dmotor
UnityEngine.JointAngleLimits2Dlimits
UnityEngine.JointLimitState2DlimitState
SinglereferenceAngle
SinglejointAngle
SinglejointSpeed
UnityEngine.Vector2anchor
UnityEngine.Vector2connectedAnchor
BooleanautoConfigureConnectedAnchor
UnityEngine.Rigidbody2DconnectedBody
BooleanenableCollision
SinglebreakForce
SinglebreakTorque
UnityEngine.Vector2reactionForce
SinglereactionTorque
BooleancollideConnected
Booleanenabled
BooleanisActiveAndEnabled
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.RelativeJoint2D
UnityEngine.Vector2GetReactionForce(Single)
SingleGetReactionTorque(Single)
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
SinglemaxForce
SinglemaxTorque
SinglecorrectionScale
BooleanautoConfigureOffset
UnityEngine.Vector2linearOffset
SingleangularOffset
UnityEngine.Vector2target
UnityEngine.Rigidbody2DconnectedBody
BooleanenableCollision
SinglebreakForce
SinglebreakTorque
UnityEngine.Vector2reactionForce
SinglereactionTorque
BooleancollideConnected
Booleanenabled
BooleanisActiveAndEnabled
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.SliderJoint2D
SingleGetMotorForce(Single)
UnityEngine.Vector2GetReactionForce(Single)
SingleGetReactionTorque(Single)
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
BooleanautoConfigureAngle
Singleangle
BooleanuseMotor
BooleanuseLimits
UnityEngine.JointMotor2Dmotor
UnityEngine.JointTranslationLimits2Dlimits
UnityEngine.JointLimitState2DlimitState
SinglereferenceAngle
SinglejointTranslation
SinglejointSpeed
UnityEngine.Vector2anchor
UnityEngine.Vector2connectedAnchor
BooleanautoConfigureConnectedAnchor
UnityEngine.Rigidbody2DconnectedBody
BooleanenableCollision
SinglebreakForce
SinglebreakTorque
UnityEngine.Vector2reactionForce
SinglereactionTorque
BooleancollideConnected
Booleanenabled
BooleanisActiveAndEnabled
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.TargetJoint2D
UnityEngine.Vector2GetReactionForce(Single)
SingleGetReactionTorque(Single)
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
UnityEngine.Vector2anchor
UnityEngine.Vector2target
BooleanautoConfigureTarget
SinglemaxForce
SingledampingRatio
Singlefrequency
UnityEngine.Rigidbody2DconnectedBody
BooleanenableCollision
SinglebreakForce
SinglebreakTorque
UnityEngine.Vector2reactionForce
SinglereactionTorque
BooleancollideConnected
Booleanenabled
BooleanisActiveAndEnabled
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.FixedJoint2D
UnityEngine.Vector2GetReactionForce(Single)
SingleGetReactionTorque(Single)
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
SingledampingRatio
Singlefrequency
SinglereferenceAngle
UnityEngine.Vector2anchor
UnityEngine.Vector2connectedAnchor
BooleanautoConfigureConnectedAnchor
UnityEngine.Rigidbody2DconnectedBody
BooleanenableCollision
SinglebreakForce
SinglebreakTorque
UnityEngine.Vector2reactionForce
SinglereactionTorque
BooleancollideConnected
Booleanenabled
BooleanisActiveAndEnabled
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.WheelJoint2D
SingleGetMotorTorque(Single)
UnityEngine.Vector2GetReactionForce(Single)
SingleGetReactionTorque(Single)
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
UnityEngine.JointSuspension2Dsuspension
BooleanuseMotor
UnityEngine.JointMotor2Dmotor
SinglejointTranslation
SinglejointSpeed
UnityEngine.Vector2anchor
UnityEngine.Vector2connectedAnchor
BooleanautoConfigureConnectedAnchor
UnityEngine.Rigidbody2DconnectedBody
BooleanenableCollision
SinglebreakForce
SinglebreakTorque
UnityEngine.Vector2reactionForce
SinglereactionTorque
BooleancollideConnected
Booleanenabled
BooleanisActiveAndEnabled
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.PhysicsMaterial2D
Int32GetInstanceID()
Singlebounciness
Singlefriction
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.PhysicsUpdateBehaviour2D
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
Booleanenabled
BooleanisActiveAndEnabled
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.ConstantForce2D
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
UnityEngine.Vector2force
UnityEngine.Vector2relativeForce
Singletorque
Booleanenabled
BooleanisActiveAndEnabled
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.EffectorSelection2D
Int32value__
UnityEngine.EffectorSelection2DRigidbody
UnityEngine.EffectorSelection2DCollider
UnityEngine.EffectorForceMode2D
Int32value__
UnityEngine.EffectorForceMode2DConstant
UnityEngine.EffectorForceMode2DInverseLinear
UnityEngine.EffectorForceMode2DInverseSquared
UnityEngine.Effector2D
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
BooleanuseColliderMask
Int32colliderMask
Booleanenabled
BooleanisActiveAndEnabled
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.AreaEffector2D
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
SingleforceAngle
BooleanuseGlobalAngle
SingleforceMagnitude
SingleforceVariation
Singledrag
SingleangularDrag
UnityEngine.EffectorSelection2DforceTarget
SingleforceDirection
BooleanuseColliderMask
Int32colliderMask
Booleanenabled
BooleanisActiveAndEnabled
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.BuoyancyEffector2D
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
SinglesurfaceLevel
Singledensity
SinglelinearDrag
SingleangularDrag
SingleflowAngle
SingleflowMagnitude
SingleflowVariation
BooleanuseColliderMask
Int32colliderMask
Booleanenabled
BooleanisActiveAndEnabled
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.PointEffector2D
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
SingleforceMagnitude
SingleforceVariation
SingledistanceScale
Singledrag
SingleangularDrag
UnityEngine.EffectorSelection2DforceSource
UnityEngine.EffectorSelection2DforceTarget
UnityEngine.EffectorForceMode2DforceMode
BooleanuseColliderMask
Int32colliderMask
Booleanenabled
BooleanisActiveAndEnabled
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.PlatformEffector2D
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
BooleanuseOneWay
BooleanuseOneWayGrouping
BooleanuseSideFriction
BooleanuseSideBounce
SinglesurfaceArc
SinglesideArc
BooleanoneWay
BooleansideFriction
BooleansideBounce
SinglesideAngleVariance
BooleanuseColliderMask
Int32colliderMask
Booleanenabled
BooleanisActiveAndEnabled
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.SurfaceEffector2D
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
Singlespeed
SinglespeedVariation
SingleforceScale
BooleanuseContactForce
BooleanuseFriction
BooleanuseBounce
BooleanuseColliderMask
Int32colliderMask
Booleanenabled
BooleanisActiveAndEnabled
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.ObstacleAvoidanceType
Int32value__
UnityEngine.ObstacleAvoidanceTypeNoObstacleAvoidance
UnityEngine.ObstacleAvoidanceTypeLowQualityObstacleAvoidance
UnityEngine.ObstacleAvoidanceTypeMedQualityObstacleAvoidance
UnityEngine.ObstacleAvoidanceTypeGoodQualityObstacleAvoidance
UnityEngine.ObstacleAvoidanceTypeHighQualityObstacleAvoidance
UnityEngine.NavMeshAgent
BooleanSetDestination(UnityEngine.Vector3)
VoidActivateCurrentOffMeshLink(Boolean)
VoidCompleteOffMeshLink()
BooleanWarp(UnityEngine.Vector3)
VoidMove(UnityEngine.Vector3)
VoidStop()
VoidStop(Boolean)
VoidResume()
VoidResetPath()
BooleanSetPath(UnityEngine.NavMeshPath)
BooleanFindClosestEdge(UnityEngine.NavMeshHit ByRef)
BooleanRaycast(UnityEngine.Vector3, UnityEngine.NavMeshHit ByRef)
BooleanCalculatePath(UnityEngine.Vector3, UnityEngine.NavMeshPath)
BooleanSamplePathPosition(Int32, Single, UnityEngine.NavMeshHit ByRef)
VoidSetLayerCost(Int32, Single)
SingleGetLayerCost(Int32)
VoidSetAreaCost(Int32, Single)
SingleGetAreaCost(Int32)
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
UnityEngine.Vector3destination
SinglestoppingDistance
UnityEngine.Vector3velocity
UnityEngine.Vector3nextPosition
UnityEngine.Vector3steeringTarget
UnityEngine.Vector3desiredVelocity
SingleremainingDistance
SinglebaseOffset
BooleanisOnOffMeshLink
UnityEngine.OffMeshLinkDatacurrentOffMeshLinkData
UnityEngine.OffMeshLinkDatanextOffMeshLinkData
BooleanautoTraverseOffMeshLink
BooleanautoBraking
BooleanautoRepath
BooleanhasPath
BooleanpathPending
BooleanisPathStale
UnityEngine.NavMeshPathStatuspathStatus
UnityEngine.Vector3pathEndPosition
UnityEngine.NavMeshPathpath
Int32walkableMask
Int32areaMask
Singlespeed
SingleangularSpeed
Singleacceleration
BooleanupdatePosition
BooleanupdateRotation
Singleradius
Singleheight
UnityEngine.ObstacleAvoidanceTypeobstacleAvoidanceType
Int32avoidancePriority
BooleanisOnNavMesh
Booleanenabled
BooleanisActiveAndEnabled
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.NavMeshHit
UnityEngine.Vector3position
UnityEngine.Vector3normal
Singledistance
Int32mask
Booleanhit
UnityEngine.NavMeshTriangulation
Int32[]layers
UnityEngine.Vector3[]vertices
Int32[]indices
Int32[]areas
UnityEngine.NavMesh
BooleanRaycast(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.NavMeshHit ByRef, Int32)
BooleanCalculatePath(UnityEngine.Vector3, UnityEngine.Vector3, Int32, UnityEngine.NavMeshPath)
BooleanFindClosestEdge(UnityEngine.Vector3, UnityEngine.NavMeshHit ByRef, Int32)
BooleanSamplePosition(UnityEngine.Vector3, UnityEngine.NavMeshHit ByRef, Single, Int32)
VoidSetLayerCost(Int32, Single)
SingleGetLayerCost(Int32)
Int32GetNavMeshLayerFromName(System.String)
VoidSetAreaCost(Int32, Single)
SingleGetAreaCost(Int32)
Int32GetAreaFromName(System.String)
UnityEngine.NavMeshTriangulationCalculateTriangulation()
VoidTriangulate(UnityEngine.Vector3[] ByRef, Int32[] ByRef)
VoidAddOffMeshLinks()
VoidRestoreNavMesh()
SingleavoidancePredictionTime
Int32pathfindingIterationsPerFrame
Int32AllAreas
UnityEngine.NavMeshObstacleShape
Int32value__
UnityEngine.NavMeshObstacleShapeCapsule
UnityEngine.NavMeshObstacleShapeBox
UnityEngine.NavMeshObstacle
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
Singleheight
Singleradius
UnityEngine.Vector3velocity
Booleancarving
BooleancarveOnlyStationary
SinglecarvingMoveThreshold
SinglecarvingTimeToStationary
UnityEngine.NavMeshObstacleShapeshape
UnityEngine.Vector3center
UnityEngine.Vector3size
Booleanenabled
BooleanisActiveAndEnabled
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.NavMeshPathStatus
Int32value__
UnityEngine.NavMeshPathStatusPathComplete
UnityEngine.NavMeshPathStatusPathPartial
UnityEngine.NavMeshPathStatusPathInvalid
UnityEngine.NavMeshPath
Int32GetCornersNonAlloc(UnityEngine.Vector3[])
VoidClearCorners()
UnityEngine.Vector3[]corners
UnityEngine.NavMeshPathStatusstatus
UnityEngine.OffMeshLinkType
Int32value__
UnityEngine.OffMeshLinkTypeLinkTypeManual
UnityEngine.OffMeshLinkTypeLinkTypeDropDown
UnityEngine.OffMeshLinkTypeLinkTypeJumpAcross
UnityEngine.OffMeshLinkData
Booleanvalid
Booleanactivated
UnityEngine.OffMeshLinkTypelinkType
UnityEngine.Vector3startPos
UnityEngine.Vector3endPos
UnityEngine.OffMeshLinkoffMeshLink
UnityEngine.OffMeshLink
VoidUpdatePositions()
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
Booleanactivated
Booleanoccupied
SinglecostOverride
BooleanbiDirectional
Int32navMeshLayer
Int32area
BooleanautoUpdatePositions
UnityEngine.TransformstartTransform
UnityEngine.TransformendTransform
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.AudioSpeakerMode
Int32value__
UnityEngine.AudioSpeakerModeRaw
UnityEngine.AudioSpeakerModeMono
UnityEngine.AudioSpeakerModeStereo
UnityEngine.AudioSpeakerModeQuad
UnityEngine.AudioSpeakerModeSurround
UnityEngine.AudioSpeakerModeMode5point1
UnityEngine.AudioSpeakerModeMode7point1
UnityEngine.AudioSpeakerModePrologic
UnityEngine.AudioDataLoadState
Int32value__
UnityEngine.AudioDataLoadStateUnloaded
UnityEngine.AudioDataLoadStateLoading
UnityEngine.AudioDataLoadStateLoaded
UnityEngine.AudioDataLoadStateFailed
UnityEngine.AudioConfiguration
UnityEngine.AudioSpeakerModespeakerMode
Int32dspBufferSize
Int32sampleRate
Int32numRealVoices
Int32numVirtualVoices
UnityEngine.AudioSettings
Voidadd_OnAudioConfigurationChanged(AudioConfigurationChangeHandler)
Voidremove_OnAudioConfigurationChanged(AudioConfigurationChangeHandler)
VoidGetDSPBufferSize(Int32 ByRef, Int32 ByRef)
VoidSetDSPBufferSize(Int32, Int32)
UnityEngine.AudioConfigurationGetConfiguration()
BooleanReset(UnityEngine.AudioConfiguration)
UnityEngine.AudioSpeakerModedriverCapabilities
UnityEngine.AudioSpeakerModespeakerMode
DoubledspTime
Int32outputSampleRate
UnityEngine.AudioSpeakerModedriverCaps
AudioConfigurationChangeHandlerOnAudioConfigurationChanged
UnityEngine.AudioSettings+AudioConfigurationChangeHandler
UnityEngine.AudioType
Int32value__
UnityEngine.AudioTypeUNKNOWN
UnityEngine.AudioTypeACC
UnityEngine.AudioTypeAIFF
UnityEngine.AudioTypeIT
UnityEngine.AudioTypeMOD
UnityEngine.AudioTypeMPEG
UnityEngine.AudioTypeOGGVORBIS
UnityEngine.AudioTypeS3M
UnityEngine.AudioTypeWAV
UnityEngine.AudioTypeXM
UnityEngine.AudioTypeXMA
UnityEngine.AudioTypeVAG
UnityEngine.AudioTypeAUDIOQUEUE
UnityEngine.AudioCompressionFormat
Int32value__
UnityEngine.AudioCompressionFormatPCM
UnityEngine.AudioCompressionFormatVorbis
UnityEngine.AudioCompressionFormatADPCM
UnityEngine.AudioCompressionFormatMP3
UnityEngine.AudioCompressionFormatVAG
UnityEngine.AudioCompressionFormatHEVAG
UnityEngine.AudioCompressionFormatXMA
UnityEngine.AudioCompressionFormatAAC
UnityEngine.AudioCompressionFormatGCADPCM
UnityEngine.AudioClipLoadType
Int32value__
UnityEngine.AudioClipLoadTypeDecompressOnLoad
UnityEngine.AudioClipLoadTypeCompressedInMemory
UnityEngine.AudioClipLoadTypeStreaming
UnityEngine.AudioClip
BooleanLoadAudioData()
BooleanUnloadAudioData()
BooleanGetData(Single[], Int32)
BooleanSetData(Single[], Int32)
UnityEngine.AudioClipCreate(System.String, Int32, Int32, Int32, Boolean, Boolean)
UnityEngine.AudioClipCreate(System.String, Int32, Int32, Int32, Boolean, Boolean, PCMReaderCallback)
UnityEngine.AudioClipCreate(System.String, Int32, Int32, Int32, Boolean, Boolean, PCMReaderCallback, PCMSetPositionCallback)
UnityEngine.AudioClipCreate(System.String, Int32, Int32, Int32, Boolean)
UnityEngine.AudioClipCreate(System.String, Int32, Int32, Int32, Boolean, PCMReaderCallback)
UnityEngine.AudioClipCreate(System.String, Int32, Int32, Int32, Boolean, PCMReaderCallback, PCMSetPositionCallback)
Int32GetInstanceID()
Singlelength
Int32samples
Int32channels
Int32frequency
BooleanisReadyToPlay
UnityEngine.AudioClipLoadTypeloadType
BooleanpreloadAudioData
UnityEngine.AudioDataLoadStateloadState
BooleanloadInBackground
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.AudioClip+PCMReaderCallback
UnityEngine.AudioClip+PCMSetPositionCallback
UnityEngine.AudioVelocityUpdateMode
Int32value__
UnityEngine.AudioVelocityUpdateModeAuto
UnityEngine.AudioVelocityUpdateModeFixed
UnityEngine.AudioVelocityUpdateModeDynamic
UnityEngine.AudioListener
Single[]GetOutputData(Int32, Int32)
VoidGetOutputData(Single[], Int32)
Single[]GetSpectrumData(Int32, Int32, UnityEngine.FFTWindow)
VoidGetSpectrumData(Single[], Int32, UnityEngine.FFTWindow)
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
Singlevolume
Booleanpause
UnityEngine.AudioVelocityUpdateModevelocityUpdateMode
Booleanenabled
BooleanisActiveAndEnabled
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.FFTWindow
Int32value__
UnityEngine.FFTWindowRectangular
UnityEngine.FFTWindowTriangle
UnityEngine.FFTWindowHamming
UnityEngine.FFTWindowHanning
UnityEngine.FFTWindowBlackman
UnityEngine.FFTWindowBlackmanHarris
UnityEngine.AudioRolloffMode
Int32value__
UnityEngine.AudioRolloffModeLogarithmic
UnityEngine.AudioRolloffModeLinear
UnityEngine.AudioRolloffModeCustom
UnityEngine.AudioSourceCurveType
Int32value__
UnityEngine.AudioSourceCurveTypeCustomRolloff
UnityEngine.AudioSourceCurveTypeSpatialBlend
UnityEngine.AudioSourceCurveTypeReverbZoneMix
UnityEngine.AudioSourceCurveTypeSpread
UnityEngine.AudioSource
Single[]GetOutputData(Int32, Int32)
VoidGetOutputData(Single[], Int32)
Single[]GetSpectrumData(Int32, Int32, UnityEngine.FFTWindow)
VoidGetSpectrumData(Single[], Int32, UnityEngine.FFTWindow)
BooleanSetSpatializerFloat(Int32, Single)
BooleanGetSpatializerFloat(Int32, Single ByRef)
VoidPlay(UInt64)
VoidPlay()
VoidPlayDelayed(Single)
VoidPlayScheduled(Double)
VoidSetScheduledStartTime(Double)
VoidSetScheduledEndTime(Double)
VoidStop()
VoidPause()
VoidUnPause()
VoidPlayOneShot(UnityEngine.AudioClip, Single)
VoidPlayOneShot(UnityEngine.AudioClip)
VoidPlayClipAtPoint(UnityEngine.AudioClip, UnityEngine.Vector3)
VoidPlayClipAtPoint(UnityEngine.AudioClip, UnityEngine.Vector3, Single)
VoidSetCustomCurve(UnityEngine.AudioSourceCurveType, UnityEngine.AnimationCurve)
UnityEngine.AnimationCurveGetCustomCurve(UnityEngine.AudioSourceCurveType)
UnityEngine.ComponentGetComponent(System.Type)
TGetComponent[T]()
UnityEngine.ComponentGetComponent(System.String)
UnityEngine.ComponentGetComponentInChildren(System.Type)
UnityEngine.ComponentGetComponentInChildren(System.Type, Boolean)
TGetComponentInChildren[T]()
TGetComponentInChildren[T](Boolean)
UnityEngine.Component[]GetComponentsInChildren(System.Type)
UnityEngine.Component[]GetComponentsInChildren(System.Type, Boolean)
T[]GetComponentsInChildren[T](Boolean)
VoidGetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInChildren[T]()
VoidGetComponentsInChildren[T](System.Collections.Generic.List`1[T])
UnityEngine.ComponentGetComponentInParent(System.Type)
TGetComponentInParent[T]()
UnityEngine.Component[]GetComponentsInParent(System.Type)
UnityEngine.Component[]GetComponentsInParent(System.Type, Boolean)
T[]GetComponentsInParent[T](Boolean)
VoidGetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
T[]GetComponentsInParent[T]()
UnityEngine.Component[]GetComponents(System.Type)
VoidGetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
VoidGetComponents[T](System.Collections.Generic.List`1[T])
T[]GetComponents[T]()
BooleanCompareTag(System.String)
VoidSendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessageUpwards(System.String, System.Object)
VoidSendMessageUpwards(System.String)
VoidSendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidSendMessage(System.String, System.Object)
VoidSendMessage(System.String)
VoidSendMessage(System.String, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
VoidBroadcastMessage(System.String, System.Object)
VoidBroadcastMessage(System.String)
VoidBroadcastMessage(System.String, UnityEngine.SendMessageOptions)
Int32GetInstanceID()
Singlevolume
Singlepitch
Singletime
Int32timeSamples
UnityEngine.AudioClipclip
UnityEngine.Audio.AudioMixerGroupoutputAudioMixerGroup
BooleanisPlaying
Booleanloop
BooleanignoreListenerVolume
BooleanplayOnAwake
BooleanignoreListenerPause
UnityEngine.AudioVelocityUpdateModevelocityUpdateMode
SinglepanStereo
SinglespatialBlend
Booleanspatialize
SinglereverbZoneMix
BooleanbypassEffects
BooleanbypassListenerEffects
BooleanbypassReverbZones
SingledopplerLevel
Singlespread
Int32priority
Booleanmute
SingleminDistance
SinglemaxDistance
UnityEngine.AudioRolloffModerolloffMode
SingleminVolume
SinglemaxVolume
SinglerolloffFactor
SinglepanLevel
Singlepan
Booleanenabled
BooleanisActiveAndEnabled
UnityEngine.Transformtransform
UnityEngine.GameObjectgameObject
System.Stringtag
UnityEngine.Componentrigidbody
UnityEngine.Componentrigidbody2D
UnityEngine.Componentcamera
UnityEngine.Componentlight
UnityEngine.Componentanimation
UnityEngine.ComponentconstantForce
UnityEngine.Componentrenderer
UnityEngine.Componentaudio
UnityEngine.ComponentguiText
UnityEngine.ComponentnetworkView
UnityEngine.ComponentguiElement
UnityEngine.ComponentguiTexture
UnityEngine.Componentcollider
UnityEngine.Componentcollider2D
UnityEngine.ComponenthingeJoint
UnityEngine.ComponentparticleEmitter
UnityEngine.ComponentparticleSystem
System.Stringname
UnityEngine.HideFlagshideFlags
UnityEngine.AudioReverbPreset
Int32value__
UnityEngine.AudioReverbPresetOff
UnityEngine.AudioReverbPresetGeneric
UnityEngine.AudioReverbPresetPaddedCell
UnityEngine.AudioReverbPresetRoom
UnityEngine.AudioReverbPresetBathroom
UnityEngine.AudioReverbPresetLivingroom
UnityEngine.AudioReverbPresetStoneroom
UnityEngine.AudioReverbPresetAuditorium
UnityEngine.AudioReverbPresetConcerthall
UnityEngine.AudioReverbPresetCave
UnityEngine.AudioReverbPresetArena
UnityEngine.AudioReverbPresetHangar
UnityEngine.AudioReverbPresetCarpetedHallw